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		<title><![CDATA[Latest posts for the thread "Math hammer of doom"]]></title>
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				<title>Math hammer of doom</title>
				<description><![CDATA[ My little brother plays vanilla marines and built a build for a captain w/ twin thunder hammers (not sure if he used terminator armor though), he introduced the idea to me, he wants to fight nids with it and love big guns so I started to math hammer. I dont have my rule book wiht me but I belive it gets 6 attacks, we found he could(dont have a nid codex so I might be wrong) nock down fexes in the first turn of combat, and tyrants in the second.<br /> <br /> Now the questions, Is this legal, and does it work? has anyone playtested this?how would it do againts other races?<br /> <br /> comments are apricated.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 18:23:05]]> GMT</pubDate>
				<author><![CDATA[ Vice_Grip]]></author>
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				<title>Re:Math hammer of doom</title>
				<description><![CDATA[ Yes, it is legal. <br /> <br /> As far as 6 attacks...He gets 2 for having 2 <span class="glossaryitem" onmouseover='gp(224);'>THs</span>, 1 for charging, then his base attacks. Anything more than that, he doesn't get.<br /> <br /> I would not run this. It almost doubles the Captain's cost, and you're already paying a lot for a marginally effective unit. There are other, better things to spend 170 points or whatever you spend on that Captain on.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 07:55:01]]> GMT</pubDate>
				<author><![CDATA[ Darkjediben]]></author>
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				<title>Math hammer of doom</title>
				<description><![CDATA[ 2 Thunder Hammers only give +1 attack total, the same as with 2 Lightning Claws or Power Fists. So that would mean he would have 5 attacks max. (3 base, +1 for twin thunder hammers, +1 for charging).]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 13:34:17]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Math hammer of doom</title>
				<description><![CDATA[ I don't really see the point of it. You're paying too many points so you can get +1 attack, and lowering your I to 1 on a character that has what? I5? Why would you wanna do that? Maybe on another I4 model but not on one that's I5. Just my 2 cents.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:00:19]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Math hammer of doom</title>
				<description><![CDATA[ If you want the ability to drop Fexs, take a Relic Blade and <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Str6 wounds the Fex on 3s with no saves and you have a 3+ to protect against the return attacks(which may or may not be coming at you)<br /> <br /> and the Captain should never be alone. with a Relic blade and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> he can ride with some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators and kick booty.<br /> <br /> <br /> of course, Captains and Chapter Masters are pretty lame compared to Librarians and Chaplains who actually improve your army's effectivness rather then being another beatstick.<br /> <br /> I would only take a captain if i was running a Bike army and needed to make Bikes troops.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 03:21:15]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Math hammer of doom</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>IStr6 wounds the Fex on 3s with no saves </div></blockquote><br /> S6 vs T6 wounds on a 4+.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 04:12:58]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Math hammer of doom</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>I don't really see the point of it. You're paying too many points so you can get +1 attack, and lowering your I to 1 on a character that has what? I5? Why would you wanna do that? Maybe on another I4 model but not on one that's I5. Just my 2 cents.</div></blockquote><span class="glossaryitem" onmouseover='gp(267);'>QFT</span><br /> <br /> This is why most people give their captains relic blades or power weapons.    Giving up that I5 is something that normally not something you want to do.   <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Grey Templar wrote:</cite>of course, Captains and Chapter Masters are pretty lame compared to Librarians and Chaplains who actually improve your army's effectivness rather then being another beatstick.<br /> <br /> I would only take a captain if i was running a Bike army and needed to make Bikes troops.</div></blockquote>Meh on the Chaplains.   They just don't deliver the goods for their cost.   C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarians though are awesome -- Null Zone is one of the most powerful powers in the game.<br /> <br /> As I run a bike army I always play with a captain -- and he has his uses.   I usually give mine a relic blade and a bike.  If I have the spare points Ill go for the <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/artificer armor, and he performs well.   ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 11:34:03]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Math hammer of doom</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>IStr6 wounds the Fex on 3s with no saves </div></blockquote><br /> S6 vs T6 wounds on a 4+.</div></blockquote><br /> <br /> I thought Fexs were T5.<br /> <br /> whatever, its still better then dual Thunderhammers.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 14:46:07]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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