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		<title><![CDATA[Latest posts for the thread "All jump pack blood angels list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "All jump pack blood angels list"]]></description>
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				<title>All jump pack blood angels list</title>
				<description><![CDATA[ 2k points, all in jump packs:<br /> <br /> Librarian x2, shield of sang, unleash rage<br /> <br /> 3 sanguinary priests<br /> <br /> 10 ass marines x5 units, serg with power fist, 2 melta guns<br /> <br /> 10 Death Company, 1 Power sword/bolt pistol, 2 thunder hammer/bolt pistol<br /> <br /> Tactics is charge up the field, melta vehicles to death, assault whats inside. Use libbys to get a 5+ cover to help for lack of invul, and use them for rerolls in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The sang priests used to transfer furious charge and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to the 5 ass marine units.<br /> <br /> Any thoughts? Is this even viable?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 07:39:47]]> GMT</pubDate>
				<author><![CDATA[ Dave-c]]></author>
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				<title>All jump pack blood angels list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop dc, you have no transport they cant hold objectives and they are a huge point sink.<br /> <br /> here is my <span class="glossaryitem" onmouseover='gp(493);'>doa</span> army at 2500.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span> <br /> librarian with jump pack and plasma pistol - 140pts <br /> librarian with jump pack and infernus pistol - 140pts <br /> honour guard jump packs 4x melta 1xpf guns-230 <br /> honour guard jump packs 4xplasma chpater banner guns-255 <br /> <br /> elites <br /> 2x sang priests jumppacks-150 <br /> <br /> troops <br /> 10x asm 2x melta guns, 1xpf -235 <br /> 10x asm 2x melta guns, 1xpf-235 <br /> 10x asm 2x melta guns, 1xpf-235 <br /> 10x asm 2x melta guns, 1xpf-235 <br /> <br /> fast attack <br /> 5x <span class="glossaryitem" onmouseover='gp(671);'>VV</span> jumppacks 1x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x powerfist-215 <br /> 5x <span class="glossaryitem" onmouseover='gp(671);'>VV</span> jumppacks 1x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x powerfist-215 <br /> 5x <span class="glossaryitem" onmouseover='gp(671);'>VV</span> jumppacks 1x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x powerfist-215 <br /> <br /> this gives me 4 priests  very mobile fast army with tank and infantry insurance. you can make 1 of the asm units have flamers if you wish. you can even lower the amount of <span class="glossaryitem" onmouseover='gp(105);'>pfs</span> in the vanguard. althought when your opponent sees that you will see there eyes widen and mouths drop.<br /> it may be a little on the light side of bodies but the vanguards take care of some of the bigger threats on the table.<br /> <br /> to make it more of a 2k point army you can drop a vanguard vet unit and you can downgrade instead of 2 <span class="glossaryitem" onmouseover='gp(105);'>pfs</span> to 1 <span class="glossaryitem" onmouseover='gp(105);'>pf</span> pre unit and drop the weapon upgrades on the librarians. should put you closer to 2k]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 07:53:08]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>Re:All jump pack blood angels list</title>
				<description><![CDATA[ From a stand point the above list works but a few tweaks are reconsiable and provide a more competitive template<br /> <br /> <br /> Special pistols are worth jack on Libbys your going to be casting the whole time <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> their a waste <br /> <br /> <br /> Vanguards are set but if you need to crunch give them just the <span class="glossaryitem" onmouseover='gp(105);'>pf</span> <br /> <br /> Honor guard look fine but do better without a banner and no <span class="glossaryitem" onmouseover='gp(105);'>pf</span><br /> <br /> and on a side note can take flamers and meltas each marine <br /> <br /> That gives alittle more versatility against hordes/av13+<br /> <br /> Like the surggested dc arnt that great in <span class="glossaryitem" onmouseover='gp(493);'>Doa</span> therefore scratched and probably should add honor guards and vanguards for thier points<br /> <br /> <span class="glossaryitem" onmouseover='gp(457);'>Jp</span> dc are just ridculius and don't accomplish much if your opponent can lead them <br /> <br /> Other than that it looks like a regular <span class="glossaryitem" onmouseover='gp(493);'>doa</span> template<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 08:31:30]]> GMT</pubDate>
				<author><![CDATA[ Looks Infected]]></author>
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				<title>All jump pack blood angels list</title>
				<description><![CDATA[ oh i know the special weapons do nothing but its whats on the librarians model and i dare not re model and mess up the look and its just for point sinks more or less. looks cool when you add them into the honour guard. its really all i go for is looks, if it looks cool ill play it. the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in the honourguard melta is for when they get in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and the melta team will get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. the banner is for point sink and helps a bit. pretty much all extra gear is point sink. its worked out pretty good for me. whatever works for you though. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 08:36:25]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>All jump pack blood angels list</title>
				<description><![CDATA[ @stileproject: nice list.<br /> <br /> At the 2000 pt level, you don't need more than 3 full <span class="glossaryitem" onmouseover='gp(682);'>AM</span> units.<br /> Spend the rest on <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and Vanguard Vets.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 15:38:37]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:All jump pack blood angels list</title>
				<description><![CDATA[ i beg to differ<br /> <br />  i believe 4 squads is recommended at 2k]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 07:33:37]]> GMT</pubDate>
				<author><![CDATA[ Looks Infected]]></author>
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				<title>All jump pack blood angels list</title>
				<description><![CDATA[ I recommend however many your playstyle can get away with. If you can trash your opponent and still hold a winning amount of objectives with only 2 assault squads, cool. If you need 5 to get the job done, also cool. There's no standard issue amount that is the best possible choice. It depends on the player and their local opponents. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 22:00:05]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
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