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		<title><![CDATA[Latest posts for the thread "New Game Scenario:  Kill Beast"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New Game Scenario:  Kill Beast"]]></description>
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				<title>New Game Scenario:  Kill Beast</title>
				<description><![CDATA[ A friend and I were talking about a new game scenario to work into our Planetary Empires campaign, and I came up with the following which I thought was a pretty good idea.  I thought I'd post it here so people could give me some feedback before we try playing it through.  Note that in our group we don't play by Kill Points, we play by Victory Points.<br /> <br /> <b>Kill Beast Game Type</b><br /> <br /> At the beginning of the game, place a marker in the center of the board.  Roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> plus the Scatter die.  In case of a “Hit” divide the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> roll by half and use the arrow on the “Hit” indicator for distance.  Place the Beast at the marker’s location.  If the Beast is in impassible terrain, reduce the scatter by the minimum amount necessary to place the beast.<br /> <br /> Roll for standard mission type and deployment.  If a Victory Point mission type is rolled, killing the Beast counts as 50 Victory Points.  Capturing the objective at the end of the game counts as 100 Victory Points.  Otherwise in a standard Capture and Control or Seize Ground mission type, the corpse of the beast counts as an additional objective.<br /> <br /> Use the stats for the creature indicated.<br /> <br /> Kill Beast:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, S 5, T6, W 4, I 2, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3<br /> Monstrous Creature<br /> Fearless<br /> Hit and Run<br /> <br /> Devourer 18” Range S4 Assault 3<br /> <br /> If the Kill Beast is not in close combat, at the end of every game turn, roll the scatter die.  The Beast moves 6” in the direction indicated.  In the case of a “Hit” the Beast only moves 3” in the direction of the "Hit" arrow.  The Beast is not impeded by difficult or dangerous terrain, and will stop 1” away from any model or impassible terrain.  The Kill Beast then fires its Devourer at the closest unit.<br /> <br /> If the Kill Beast is in close combat, the Kill Beast will attempt to disengage by using the Hit and Run rule.  Roll a scatter die for the direction moved, using the arrow on the “Hit” if a “Hit” is rolled.  If the Kill Beast is unable to move out of combat due to impassible terrain or other obstacles, treat it as if the “Hit and Run” roll had failed.  The Kill Beast stops 1” from models, impassible terrain, or the table edge.<br /> <br /> After the battle, if one player has captured the Kill Beast’s corpse as an objective, that player gains 50 additional points to spend in the next battle.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 19:22:40]]> GMT</pubDate>
				<author><![CDATA[ Murrdox]]></author>
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				<title>Re:New Game Scenario:  Kill Beast</title>
				<description><![CDATA[ So and so...not bad..but nothing really new for the game.Try giving it something-don't know what..but something<br /> If I play the kill beast mission I don't want to play Capture and Control,Seize Gr or Annihilation -i want to  play Kiill beasts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 19:57:10]]> GMT</pubDate>
				<author><![CDATA[ usa_supersonic]]></author>
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				<title>New Game Scenario:  Kill Beast</title>
				<description><![CDATA[ I like it so far.  But as usa_supersonic said, I want to play Kill Beast.<br /> <br /> If one player brought his 1500 point army to the table and the other could control the beast along with a select few units.  I think it could be an interesting fight.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 20:19:36]]> GMT</pubDate>
				<author><![CDATA[ ToCA]]></author>
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				<title>New Game Scenario:  Kill Beast</title>
				<description><![CDATA[ Well, I'd say every wound you cause on it counts as a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, but make it's statline S6 T6, at least 8W, and a 2+ save (4+ invulnerable or so). Probably at least 5A, perhaps even more (1d6+2 or 3?), and a shooting attack of 18" S8 Ap3 Assault 2 (A pair of giant tentacles/claws/arms/spikes/acid gouts/etc) that targets the nearest enemy during the shooting phase. <br /> Move it 6" in scatter direction if not in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> on it's turn, and have it assault the nearest enemy if they're within 6" (Or make it a beast/cav for movement?). As-is, it's less tough than a darn Trygon, which Nid players can tell you goes down easy if subject to an entire army's shooting in a single phase, let alone every phase, and the unnamned Nasty Ranged Attack allows for a bit more freedom for modeling the Beast in question.<br /> <br /> Once you kill it, mark the body as an objective, and if one squad is within 3" with no enemy scoring units adjacent, they get another <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. This way, you can win without killing it, but it's probably in your best interest to kill the critter. Mayhaps each player has to nominate a "Tasty" figure in their army, and if it rolls a Hit on the scatter die for movement, it moves directly towards the closest Tasty target.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 20:47:07]]> GMT</pubDate>
				<author><![CDATA[ darkPrince010]]></author>
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