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		<title><![CDATA[Latest posts for the thread "First Deathwing armylist 1.5k c&c needed"]]></title>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ Hey need some advice this is my first deathwing list <br /> Help or improvement ideas are welcome<br /> <br /> so here is the list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial 130pts.<br /> <br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad 1(Bealial's comand squad) 270pts.<br /> -<span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner<br /> -Apothecary<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad 2 225pts.<br /> -2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> -2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> -1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad 3 235pts.<br /> -2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> -2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> -1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, and <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> Heavy Support<br /> Land Raider(for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad 2) 250pts.<br /> <br /> Land Raider Crusader(for Belial and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad 1) 255pts.<br /> -Multi-Melta(free)<br /> -Storm Bolter<br /> <br /> Vindicator 130pts.<br /> -Dozer Blade<br /> <br /> Total 1500pts]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 20:34:00]]> GMT</pubDate>
				<author><![CDATA[ CallumPricey]]></author>
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				<title>Re:First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ I am by no means an expert, but I have been play testing my deathwing army a lot the past couple month and one thing i find is, I  like not mixing the storm bolters with the thunder hammers and or lighting claws units. I actually have completely dismantle all storm bolters from my army except for the interrogator chaplain. and mostly went with the cyclone missile launchers. My army is just completely terminators, and an occasional venerable dreadnought,  no land raiders  (rather have more terminators). I also used too deathwing assault all the time, but I now marching everything, allowing me too  fire the heavy weapons as much as possible and keep the units in close proximity, to assist one another in assaults. Hope this helps any questions feel free to <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 06:50:45]]> GMT</pubDate>
				<author><![CDATA[ commissar80]]></author>
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				<title>Re:First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ I think you need some help understanding how Deathwing armies are supposed to look. Back before the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex came out and we could take Deamonhunter Inquisitors with unlimited range psychic hoods, but after the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, double wing was one of the most competitive lists out there.<br /> <br /> Belial, Lightning Claws - 130<br /> Deathwing Terminators, Cyclone Missile Launcher, 5 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 235<br /> Deathwing Terminators, Cyclone Missile Launcher, 5 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 235<br /> Deathwing Terminators, Cyclone Missile Launcher, 5 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 235<br /> Deathwing Terminators, Cyclone Missile Launcher, 5 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 235<br /> Deathwing Terminators, Heavy Flamer, 5 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 220<br /> Land Speeder, Typhoon Missile Launcher - 70<br /> Land Speeder, Typhoon Missile Launcher - 70<br /> Land Speeder, Typhoon Missile Launcher - 70<br /> Total: 1500<br /> <br /> Belial goes with the Heavy Flamer squad and arrives via Deathwing Assault. You have 25 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators at 1500 points, plus 3 Land Speeders giving you a total of 14 Missiles per turn. Scary, no? This is one of those nightmare lists that I think about when making my own 1500 point lists.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 07:48:30]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ I personally like to do a mix of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and regular <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> terminator squads with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in the group. The reason for this is that very few things force more than 1 invul on terminators at long, and even short range (some things do, like vindicators, but they become your main targets), and the shooting from the storm bolters is actually pretty nice to have vs infantry (like, nids or orks), so i  take 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> to put invul saves on and 4 stormbolter guys, one of which has a cyclone missile launcher.<br /> <br /> At 1500 i'd probably run 1-2 groups of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and 3-4 with only 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and the rest storm bolters. Something like this:<br /> <br /> Belial, lightning claws - 130<br /> <br /> 5 termies, 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, cyclone missile launcher - 235<br /> 5 termies, 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, cyclone missile launcher - 235<br /> <br /> 5 termies, 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, cyclone missile launcher - 235<br /> 5 termies, 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, cyclone missile launcher - 235<br /> 5 termies, 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, cyclone missile launcher - 235<br /> <br /> Speeder, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - 65<br /> Speeder, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - 65<br /> Speeder, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - 65<br /> <br /> 1500<br /> <br /> So, you have the speeders melta things the terminator missiles might have trouble with (land raiders and such), and then just walk the termies forward. They are slow, but almost impossible to kill at long range, so you get to shoot the enemy with missiles while they are forced to come to you.<br /> <br /> At higher points i would trade out the speeders for bike squads with meltas and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes, since the beacons can be nice if you want to do the deathwing assault thing, and more meltas = good, since its the only thing your termies don't really have. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 09:01:05]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ I like that list, JCD386 - I may well use it myself. I was going to have 3 termie squads, a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and the Ravenwing box set but I was worried that there wouldn't be enough troops and target saturation.<br /> <br /> Taking your list, though, what would you put in there to take it up to 2000 points?]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 18:58:47]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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				<title>Re:First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ This is what I useally run at the 1500 pts mark.  It has done good for me<br /> <br /> <br /> 1500 Pts - Dark Angels Roster<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Belial, Master of the Deathwing</b> (1#, 130 pts)<br /> 1 Belial, Master of the Deathwing, 130 pts Lightning claws (pair)<br /> <br /> <b>Troops: Upgraded Deathwing Terminator Squad</b> (5#, 290 pts)<br /> 4 Upgraded Deathwing Terminator Squad, 290 pts  Lightning Claws (pair) x3; Thunder Hammer & Storm Shield x1; Cyclone Missile Launcher; Apothecary; Standard Bearer<br /> 1 Sergeant Thunder Hammer & Storm Shield<br /> <br /> <b>Troops: Deathwing Terminator Squad</b> (5#, 235 pts)<br /> 4 Deathwing Terminator Squad, 235 pts Lightning Claws (pair) x3; Thunder Hammer & Storm Shield x1; Cyclone Missile Launcher<br /> 1 Sergeant Thunder Hammer & Storm Shield<br /> <br /> <b>Troops: Deathwing Terminator Squad</b> (5#, 235 pts)<br /> 4 Deathwing Terminator Squad, 235 pts Lightning Claws (pair) x3; Thunder Hammer & Storm Shield x1; Cyclone Missile Launcher<br /> 1 Sergeant Thunder Hammer & Storm Shield<br /> <br /> <b>Troops: Deathwing Terminator Squad </b>(5#, 235 pts)<br /> 4 Deathwing Terminator Squad, 235 pts Lightning Claws (pair) x3; Thunder Hammer & Storm Shield x1; Cyclone Missile Launcher<br /> 1 Sergeant Thunder Hammer & Storm Shield<br /> <br /> <b>Fast Attack: Ravenwing Support Squadron </b>(1#, 75 pts)<br /> 1 Ravenwing Support Squadron, 75 pts  Heavy Bolter x1; Typhoon Missile Launcher)<br /> <br /> <b>Fast Attack: Ravenwing Support Squadron</b> (1#, 75 pts)<br /> 1 Ravenwing Support Squadron, 75 pts  Heavy Bolter x1; Typhoon Missile Launcher)<br /> <br /> <b>Fast Attack: Ravenwing Support Squadron</b> (1#, 75 pts)<br /> 1 Ravenwing Support Squadron, 75 pts Heavy Bolter x1; Typhoon Missile Launcher)<br /> <b><br /> Heavy Support: Vindicator</b> (1#, 145 pts)<br /> 1 Vindicator, 145 pts Dozer Blade; Extra Armor<br /> <br /> Validation Report:<br /> c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Dark Angels<br /> Roster satisfies all enforced validation rules<br /> <br /> Composition Report:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 (1 - 2)<br /> Elite: 0 (0 - 3)<br /> Troops: 4 (2 - 6)<br /> Fast: 3 (0 - 3)<br /> Heavy: 1 (0 - 3)<br /> <br /> Total Roster Cost: 1495<br /> <br /> Created with Army Builder® - Try it for free at <a href="http://www.wolflair.com" target="_blank" rel="nofollow">http://www.wolflair.com</a>]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 19:27:52]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ At 2k switch 2 speeders out for bike squads with meltas and attack bikes with <span class="glossaryitem" onmouseover='gp(330);'>MMs</span>. They scout forward and melta stuff turn 1, and the beacons help you drop Termies close if you need to. <br /> <br /> You can fit 30 Termies and 2 bike squads at 2k, with some points left over for 1 speeder and a standard on the beliel squad if you want.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 22:20:44]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ Um he wants help with 1.5k not 2k..<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 01:02:07]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ Um, someone also asked how to move my list up to 2k, so I answered them. I guess I should have quoted them, but I was on my phone. Sorry...]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 04:45:35]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>First Deathwing armylist 1.5k c&amp;c needed</title>
				<description><![CDATA[ ha ha ha....missed that...Shows what i know.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 06:00:34]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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