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		<title><![CDATA[Latest posts for the thread "So Why Don't We Have More Plastic?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "So Why Don't We Have More Plastic?"]]></description>
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				<title>So Why Don't We Have More Plastic?</title>
				<description><![CDATA[ So with the Finecast launching and the presence of high detail plastic kits making the bulk of <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> line I’m asking out of pure curiosity, why sculpt in metal/resin at all.  It’s my understanding that the plastic process starts as a 300% (or larger) sized model.  When completed  it is 3D-scanned, loaded onto the computer, logically disjointed into component parts, loaded onto sprues and voila.  Plastic come out great, all the time, so with the problems that resin present why resin at all.  The single figure sprues that came out with SoMagic are excellent, so it got me wondering.<br /> <br /> This is not a FineCast bitch thread, we’ve got plenty of those already.  I’m curious about why one technology with a proven track record isn’t applied on a wider base.  Is there some sort of technical issue.  Is it tradition or is it cost based.  Is it really that hard to produce a new plastic project, or does it require a different type of sculptor that isn’t readily available in this day and age.  Or do they just not have enough of the technology at hand to do all projects.<br /> <br /> I would really love to hear from some people who have the inside scoop on this.<br /> <br />  -MightyG<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 16:24:25]]> GMT</pubDate>
				<author><![CDATA[ MightyGodzilla]]></author>
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				<title>So Why Don't We Have More Plastic?</title>
				<description><![CDATA[ Its really expensive as pointed out in a lot of other "why cant we have all plastic kits" threads<br /> <br /> Not to mention its a time consuming process, lots of things can go bad such as the mold getting dropped or something, it has to be profitable, and the list goes on. Its not as simple as "make 3D render and voila"]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 16:26:19]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>So Why Don't We Have More Plastic?</title>
				<description><![CDATA[ The moulds are made of metal, which still have to be cut out the old fashioned way. The old fashioned way being a real life human hand scanning the 3-up with a stylus that is linked to rotating bit by an armature geared to miniaturise the master by three 'a milling machine'. It is possibly automated now but if anything it would make it more expensive as there are still alot of people who are skilled with milling machines.<br /> <br /> Finecast/forgeworld moulds are made of silicon, i.e. the stuff available to amateurs]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 16:32:18]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>So Why Don't We Have More Plastic?</title>
				<description><![CDATA[ Ok Ok, I see that there was a thread started two weeks ago that answers the question I was asking.  Mods if you want to go ahead and kill/lock this thread, I'd be pleased.  If I have any other questions I'll raised them in the other thread.  Thanks<br /> <br />  -MightyG]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 17:02:29]]> GMT</pubDate>
				<author><![CDATA[ MightyGodzilla]]></author>
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				<title>So Why Don't We Have More Plastic?</title>
				<description><![CDATA[ Done!]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 17:10:11]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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