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		<title><![CDATA[Latest posts for the thread "35 point ESorcha Steamroller"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "35 point ESorcha Steamroller"]]></description>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ First post and my first ESorcha list.  I created this list after doing a bit of research on many forums. I am prepping for a Wrath event next month and would love to get a lot of feedback good or bad. The idea of the list is the winterguard are the work horse of the list. They will be upfront with iron flesh bob and waive and tough. The widow makers will have shatter storm and will be clearing shield walled and light infantry. Beast will be sitting right behind the wintergaurd so if anything charges into the wintergaurd his bond with Sorcha will freeze them (I know it’s a small space for freezing but it will offer some protection to the officer) Great bears will be a 2nd wave assault. The mortar will be used to hit the back row of my opponent trying to take out support models also if there is a chance to Freezing grip a unit I can decimate that unit with the mortar. PEiryss will be solo Hunting and if the chance arises will disrupt the caster. Mechanics will be keeping beast at tip top shape.  Any and all feedback will be welcome. I would like to hear model suggestions and tactic suggestions also. <br /> ESorcha+6<br /> Beast 09 11<br /> Winter guard max 6<br /> x2 Winter guard rockets 2<br /> Winter guard Officer 2<br /> Kovnik Joe 2<br /> Winter guard Mortar 3<br /> Widow Makers 4<br /> pEiryss 3<br /> Wardog 1<br /> Greatbears 5<br /> Min Mechanics 2<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:04:36]]> GMT</pubDate>
				<author><![CDATA[ Seaman]]></author>
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				<title>Re:35 point ESorcha Steamroller</title>
				<description><![CDATA[ Not much to say, looks like a standard eSorha list.  I would probably drop the Mechanics though as you only have 1 jack - but thats just me.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:20:03]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ Agreed.  I'd drop the mechaniks for a <span class="glossaryitem" onmouseover='gp(197);'>WM</span> Marksman.  Shoot and scoot works wonders for the Widowmakers as a whole.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:23:04]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ I was pondering between Mechanics, Kail, <span class="glossaryitem" onmouseover='gp(197);'>Wm</span> Marksman, or a man hunter. Which would you think would work best]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:27:31]]> GMT</pubDate>
				<author><![CDATA[ Seaman]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ The man hunter is good for you feat turn but you have most of what it can do covered by the bears.  Kell offers no real synergy to anything else you have.  The Marksman grants the <span class="glossaryitem" onmouseover='gp(197);'>WM</span>'s Swift Hunter, which greatly increases their survivability.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:38:16]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ Thank you I will take that under advisement I got a suggestion to trade pEriyss to eEriyss what do you guys think]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 17:50:20]]> GMT</pubDate>
				<author><![CDATA[ Seaman]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> is a better choice for an all-comers list that doesn't necessarily know what you'll be up against.  This is because <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> works against hordes too-- she can dispell animi.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 18:07:51]]> GMT</pubDate>
				<author><![CDATA[ Razzle]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ I was suggested on two other forums to make room for Aiyana and Holt what do you guys think i should drop for them. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 00:22:23]]> GMT</pubDate>
				<author><![CDATA[ Seaman]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ <blockquote><div><cite>Seaman wrote:</cite>I was suggested on two other forums to make room for Aiyana and Holt what do you guys think i should drop for them. </div></blockquote><br /> <br /> Nothing.  Aiyana and Holt are good but are what 4 points?  Thats your unit of Widowmakers, the Great Bears or Eiryss + Wardog.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 01:27:49]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ Aiyanna and Holt are really good in an <span class="glossaryitem" onmouseover='gp(357);'>eSorscha</span> list...why? KoL something and then <span class="glossaryitem" onmouseover='gp(185);'>CRAs</span> from the winterguard. Even if it's not on your feat turn <span class="glossaryitem" onmouseover='gp(185);'>CRA</span> two members of the unit and you effectively have a POW 16 shot with a reroll to hit. One unit of that will either cripple or destroy most jacks. The magical weapons also ensures that the choir won't rain on your parade.<br /> <br /> <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> is generally more...defensive I suppose since she strips upkeeps. Most people don't see the value in this, but forcing your opponent to spend one more to recast, not cast it at all, get rid of something like vengance/armor buff/<span class="glossaryitem" onmouseover='gp(186);'>def</span> buff, and etc is rather valuable in my view. However, for your 2 points I would suggest a Marksman.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 01:37:01]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ Alright after many suggestions I have come up with this. I could drop the war dog and the 1 rocket to get the <span class="glossaryitem" onmouseover='gp(192);'>UA</span> for the doomreavers but I do like having a dedicated melee unit. What do you guys think? Please don’t hold back any and all feedback is welcome<br /> <br /> ESorcha+6<br /> Beast 09 11<br /> Winter guard max 6<br /> Winter guard Officer 2<br /> Winter guard Rocket 1<br /> Kovnik Joe 2<br /> Doomreavers 6<br /> <span class="glossaryitem" onmouseover='gp(352);'>EEiryss</span> 3<br /> Wardog 1<br /> Greatbears 5<br /> Aiyana and Holt 4<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 17:53:44]]> GMT</pubDate>
				<author><![CDATA[ Seaman]]></author>
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				<title>35 point ESorcha Steamroller</title>
				<description><![CDATA[ a couple things to consider.  If this is a steam roller than it will be timed, you have a lot infantry & activations.<br /> <br /> doomreaves take a large amount of time to resolve<br /> <br /> My suggestion is the following: <br /> <br /> Drop the Doomreavers<br /> <br /> Add:<br /> <br /> Gorman <span class="glossaryitem" onmouseover='gp(27);'>De</span> Wolfe 2<br /> Widowmakers 4<br /> <br /> <br /> Frankly Gorman is amazing and he is such a threat.  The widowmakers are great because they can reliably take down high armor infantry.<br /> <br /> <br /> I have run a list very similar and have done well with it.<br /> your biggest obsticle will be time<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2011 19:25:25]]> GMT</pubDate>
				<author><![CDATA[ BryanC]]></author>
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