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		<title><![CDATA[Latest posts for the thread "unit auto-destroy? apocalypse"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "unit auto-destroy? apocalypse"]]></description>
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				<title>unit auto-destroy? apocalypse</title>
				<description><![CDATA[ Just thinking of a cool (and viable) tactic in apocalypse, with the disruptor beacon tactic, (using raiders and a baneblade as an example) If you had 3 or so raiders about 3" away from a table edge and then a baneblade came in within 48" of the beacon, would you be able to set its entry point near the raiders so that it wouldn't be able to come on fully and be auto-destroyed? Is this violating the rules?]]></description>
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				<pubDate><![CDATA[Sun, 24 Jul 2011 16:21:56]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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				<title>unit auto-destroy? apocalypse</title>
				<description><![CDATA[ (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) I don't think so. The game would be a bit boring though if every time your opponent tried to bring in reserves they died.]]></description>
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				<pubDate><![CDATA[Sun, 24 Jul 2011 16:28:17]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ Only if you roll a 4+  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Edit: and if they're within 48" of the beacon]]></description>
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				<pubDate><![CDATA[Sun, 24 Jul 2011 16:31:02]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ when you move the Baneblade using the disrupter beacon you still have to follow the normal deployment rules so you actually have to place it somewhere that would have been valid for your opponent to place it. you couldn't place it somewhere illegally.]]></description>
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				<pubDate><![CDATA[Sun, 24 Jul 2011 22:03:30]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>when you move the Baneblade using the disrupter beacon you still have to follow the normal deployment rules so you actually have to place it somewhere that would have been valid for your opponent to place it. you couldn't place it somewhere illegally.</div></blockquote><br /> <br /> I thought that by "select an entry point" it meant "select a point from which it can move on to the table" and thus the opponant would be moving it on.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 12:35:22]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ This is all because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't think of superheavies with the rule that you have to come all the way onto the table or be destroyed.  I think that it would be destroyed since it has to be on the table to be affected which it cannot legaly do.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 13:41:44]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ don't go down that path. <br /> <br /> <br /> if you do, then Baneblades will automatically be destroyed whenever they come on from reserves as it is impossable for them to get on fully with their 6" move.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 14:06:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>don't go down that path. <br /> <br /> <br /> if you do, then Baneblades will automatically be destroyed whenever they come on from reserves as it is impossable for them to get on fully with their 6" move.</div></blockquote><br /> <br /> I know I used to take the Company of 3 and bring back Yarricks baneblade as my strategem.  It hurts now but it is the rules.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 14:47:38]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>unit auto-destroy? apocalypse</title>
				<description><![CDATA[ Can they move on sideways?]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 19:41:56]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>Akroma06 wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>don't go down that path. <br /> <br /> <br /> if you do, then Baneblades will automatically be destroyed whenever they come on from reserves as it is impossable for them to get on fully with their 6" move.</div></blockquote><br /> <br /> I know I used to take the Company of 3 and bring back Yarricks baneblade as my strategem.  It hurts now but it is the rules.</div></blockquote><br /> <br /> Any opponent who will not let you bring on a Baneblade from reserve (while playing Apocalypse for Christ's sake) needs to be banned from your list of people with which you would play anything, ever. Apocolypse is the ultimate graveyard of the rules lawyer, as it's intended for narrative play; all players need to agree to have fun and work with each other when the rules aren't clear or are inane (as is the case here). Die-hard <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> competitive play is just not the attitude to take when agreeing to an <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> game.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 21:19:54]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ First off no you cannot bring it on sideways as part of it would hang off.<br /> <blockquote><div><cite>Lordhat wrote:</cite><blockquote><div><cite>Akroma06 wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>don't go down that path. <br /> <br /> <br /> if you do, then Baneblades will automatically be destroyed whenever they come on from reserves as it is impossable for them to get on fully with their 6" move.</div></blockquote><br /> <br /> I know I used to take the Company of 3 and bring back Yarricks baneblade as my strategem.  It hurts now but it is the rules.</div></blockquote><br /> <br /> Any opponent who will not let you bring on a Baneblade from reserve (while playing Apocalypse for Christ's sake) needs to be banned from your list of people with which you would play anything, ever. Apocolypse is the ultimate graveyard of the rules lawyer, as it's intended for narrative play; all players need to agree to have fun and work with each other when the rules aren't clear or are inane (as is the case here). Die-hard <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> competitive play is just not the attitude to take when agreeing to an <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> game.</div></blockquote><br /> Second: No they let me do it since it was hillarious to see Yarrick throw his Vortex Grenade (reward for last game in a campaign/tournament thing we were doing) Only to eat a belly gun from a Gargant a turn after said Gargant blew up his tank only to return a turn later and drop the Super Heavy of Doom then.  My point was since it was a tournamentesque game (the final climactic battle of good vs evil) they would have been within their rights to say no.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 00:08:44]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ Ok, to head off all the off-topicness, lets use the example of a land raider instead]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 12:47:12]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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				<title>unit auto-destroy? apocalypse</title>
				<description><![CDATA[ Land raiders can go 12.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 13:27:56]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>Akroma06 wrote:</cite>First off no you cannot bring it on sideways as part of it would hang off.</div></blockquote><br /> It won't fit sideways.  But, it will fit on it's side.<br /> <br /> We're told you have to use the model, but there's no rule defining which way is "up" or "down".]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 14:43:45]]> GMT</pubDate>
				<author><![CDATA[ Grakmar]]></author>
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				<title>Re:unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>Grakmar wrote:</cite><blockquote><div><cite>Akroma06 wrote:</cite>First off no you cannot bring it on sideways as part of it would hang off.</div></blockquote><br /> It won't fit sideways.  But, it will fit on it's side.<br /> <br /> We're told you have to use the model, but there's no rule defining which way is "up" or "down".</div></blockquote><br /> That is an awesome idea! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> But since they let me hang it off I don't want to kill (break) my own super heavy.  If someone rules lawyers that I would just have to gibbsmack them...tell them its a game, and move on.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 14:49:53]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>unit auto-destroy? apocalypse</title>
				<description><![CDATA[ <blockquote><div><cite>jmurph wrote:</cite>Land raiders can go 12.</div></blockquote><br /> <br /> My point was if you positioned other vechicles so that the veichle cannot move on to the board completely (or be able to ram with a high enough s to get through)]]></description>
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				<pubDate><![CDATA[Wed, 27 Jul 2011 18:57:07]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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