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		<title><![CDATA[Latest posts for the thread "Codex: Sisters of Battle Part 1"]]></title>
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				<title>Codex: Sisters of Battle Part 1</title>
				<description><![CDATA[ So I got the new white dwarf today, and it has the first part of the sisters of battle codex.  So I thought I would enlighten the good people of Dakka to the changes that it contains.  Part 1 only has the special rules, and the rules for each unit.  So no point costs, and no unit make ups (so don't ask).<br /> <br /> A disclaimer: I don't play sisters, have never seen sisters, and have only skimmed the old codex.  I am not very familiar with them, I'm just relaying what is in the new magazine.  <br /> <br /> <b>Faith:</b><br /> At the beginning of each turn, you roll <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.  That is the amount of faith points you have for that turn [there are no more faithful units].  Any unused points are lost at the end of the turn.<br /> When a unit wants to use a faith power, you subtract 1 faith point, and roll <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, with the following modifiers:<br /> +1 if the unit contains a "superior" of any variety or a mistress [it lists each unit, but thats the list in a nutshell]<br /> +1 if the unit has been joined by: a canoness, confessor, Saint Celestine, Uriah Jacobus, or Arch-Confessor Kyrinov<br /> +1 if the unit has taken at least 1 casualty <br /> These mods are cumulative.<br /> If the total is less than 5, you fail and can't use the power.  If it is 5 or greater, the power goes off successfully.<br /> If an independent character joins a unit, and both the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and unit want to use a power, it uses 2 faith points.  One for the <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, one for the unit.<br /> <br /> <b>Shield of faith:</b><br /> 6+ invulnerable save.  [This is something special that most "sister" units have.  Sister units being SOB squads, canoness, Celestians, Seraphim, Dominion, Retributer, and ALL of the vehicles]<br /> <br /> Units:<br /> <b>Canoness:</b> she has gained one <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, and is now stubborn.  Her act of faith is "the passion": +1 initiative and preferred enemy for her and the unit she is with.<br /> <br /> <b>Sororitas Command Squad:</b> Celestians are included in this unit.  It also has entries for Sister Dialogus (who carries a laud hailer) and Sister Hospitaller (who carries a Chirugeons tools, which I can assume from the fluff is like a narthecium, in that it grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>).  Celestians are now down 1 initiative (to 3), but up 1 base attack (to 2).  They now come standard with Bolter, bolt pistol, and Frag and krak grenades.  Their act of faith is "endless crusade": they gain relentless and move through cover till the end of the turn.<br /> <br /> <b>Priests:</b> There are now 2 varieties of priests: preacher and Confessor.<br />    <b>Preacher:</b> these look to be similar to the priests of old, however they are now down to 1 wound (from 2), and they get flak armor.<br />    <b>Confessor:</b> these appear to be upgraded preachers.  They get +2 <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, 3 wounds, and extra attack and ld10.  Both varieties of priest grant re-rolls to hit to the unit they join on the turn they assault.  Note that both priests also get Shield of faith<br /> <br /> <b>Ecclesiarchy Battle Conclave:</b> This unit encompasses Arco-flagellants, crusaders and Death Cult Assassins (the other assassins seem to have been eliminated).  Arco-flagellants are up 1 <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and have a <span class="glossaryitem" onmouseover='gp(14);'>bs</span> of 3.  They are down to T3, I3, and A4.  They also don't have a save.  Crusaders appear to be new.  They are equipped with a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Assassins are down a <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, down a W, up an I, and they still have their 5+ invuln.<br /> <br /> <b>Sisters Repentia:</b> these are no longer 0-1.  They now are up to A2, up to Ld8, but don't have a save (they do have shield of faith).  They still have their eviscerators.  Their special rules are: Fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, fleet, rage.  Their act of faith is "spirit of the martyr": models killed in the assault before they strike get a single attack at I1.  They still die though. <br /> <br /> <b>Penitent Engine:</b> These guys attacks are now <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1.  It also looks like they are now elites, not <span class="glossaryitem" onmouseover='gp(57);'>HS</span> (this is the order they were printed in).  They now have rage instead of that weird rule before, and they do have shield of faith.  They have a rule that ignores all shaken and stunned results.  They also have a rule which for each unsaved wound inflicted by the engine, it gets an additional attack.  The additional ones can't get any more additional attacks.  The bonus for 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons is already in the profile.<br /> <br /> <b>Battle Sisters:</b> stats unchanged.  They now get bolt pistols, and frag and krak grenades for free.  Their act of faith is "light of the emperor": May be used in any phase.  In movement phase, allows them to automatically regroup if falling back.  In assault or shooting phase, it allows re-rolls on 1's to hit.  A squad can use this power in each phase if it wishes, though each time uses a faith point, and the test must be retaken.<br /> <br /> <b>Celestians:</b> See the command squad entry for changes.  Their act of faith is "hand of the emperor": In the assault phase they gain +1 strength and fearless.<br /> <br /> <b>Dominions:</b> stats unchanged.  Dominion squads now have scouts.  Their act of faith is "holy fusillade": used in the shooting phase, the squads weapons are now twin-linked.<br /> <br /> <b>Seraphim:</b> They have gained 1 initiative.  They get to re-roll acts of faith rolls, and shield of faith rolls.  A seraphim armed with 2 pistols can fire both in the shooting phase.  Their act of faith is "the emperor's deliverance": used in the shooting phase, they re-roll failed to wound rolls in that phase.  <br /> <br /> <b>Retributor:</b> Stats unchanged.  Their act of faith is "divine guidance": the units shooting gains rending.<br /> <br /> <b>Exorcist:</b> these have gained smoke launchers for free.  It doesn't explain how the exorcist missile launcher works, so I don't know if it has changed or not.<br /> <br /> <b>Rhino:</b> Nothing different from a vanilla rhino.  They do get the shield of faith though.<br /> <br /> <b>Immolator:</b> It says it still has <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers, but the special rules for them are no longer present.  Smoke launchers for free too.<br /> <br /> Special Characters:<br /> <b>Arch-Confessor Kyrinov:</b> He has the same stat line as a confessor.  He has both a laud hailer and a simulacrum imperialis.  He has a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> which reduces the opponent to I1 the next turn.  He has fearless, and grants it to units within 6".  He has shield of faith.<br /> <br /> <b>Uriah Jacobus:</b> He has the same stats as Kyrinov.  He is stubborn, and has wargear which grants his unit +1 attack and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  As long as he is alive, you may re-roll your roll for faith points.  He has an awesome shotgun (I'm not going to put up the whole statline, cause of IP).<br /> <br /> <b>Saint Celestine:</b> She has gained 2 <span class="glossaryitem" onmouseover='gp(149);'>ws</span>, <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, I and A, as well as frag and krak grenades..  Miraculous Intervention has changed: Reviving her is always on a 4+, and she is placed within 1" of the place she died last, with D3 wounds.  If this would place her within 1" of a unit, move her the minimum distance.  She acts normally in a "resurrection" turn, and doesn't count as a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> if she is on the field at the end of the game.  The ardent blade now always wounds on a 4+ <b>unless a lower roll would be required</b>.  It can also be fired as a heavy flamer now.<br /> <br /> <br /> <br /> Well thats it.  If someone beat me to this, feel free to take this down.  What do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 03:23:32]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>Codex: Sisters of Battle Part 1</title>
				<description><![CDATA[ Thanks for sharing. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 03:33:15]]> GMT</pubDate>
				<author><![CDATA[ Son 0f Dorn]]></author>
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				<title>Codex: Sisters of Battle Part 1</title>
				<description><![CDATA[ Thanks, man.<br /> <br /> This has already been confirmed.<br /> <br /> See here for discussion:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/378039.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/378039.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 03:34:17]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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