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		<title><![CDATA[Latest posts for the thread "Deep Strike Scatter BS..."]]></title>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Alrighty, everyone knows what deepstriking is. As a daemon player I use it religiously and I cant help being BURNED by this stupid rule. Ive lost countless  games, because my Greater Daemon splatters on the windshield of some tank, or my 200pt squad of Bloodcrushers falls on some gravel and breaks their necks.<br /> <br /> When you mishap, your opponent gets the kills pts for that and thats <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to the max. YOU HEAR ME <span class="glossaryitem" onmouseover='gp(50);'>GW</span>!!! YOUR RULES ARE ILLOGICAL!!! What part of giving hundreds, potentially thousands of pts away to the opponent just cause you scattered poorly makes sense? I mean, you could deepstrike onto an objective, land into difficult, roll a 1 and die. Your opponent gets the pts even though they're 48" away and cant even see your epic failure. <br /> <br /> At least change up the rules for daemons. "All Daemons reroll to the scatter dice when deep striking." Now thats more like it. Daemons are pros are ripping through the warp, otherwise the whole army wouldn't be FORCED to deepstrike. For real, how many space marine chapters get some form of reroll to scatter? Yet, the daemons get the short end of the stick.<br /> <br /> My rules suggestions is ELIMINATE the senseless donation of pts when mishap, its bad enough you're a unit down, but then to make it worse by giving away pts is just stupid. As well let the daemons reroll the scatter dice when entering play. Or at least throw in a freakin astropath/office of the fleet, like the guard have, for getting their reserves.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 16:55:13]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Calm down.  Yes it doesn't make sense that a daemon could die that way.  The rule was designed to represent a squad falling and hitting a wall from orbit or landing in a crater and impaling themselves on a piece of tank that is sitting there.  With Daemons I think it is supposed to represent them appearing inside said wall.  I would be open to letting them have rerolls since they should be able to avoid something like this fluff wise.<br /> Most people play <span class="glossaryitem" onmouseover='gp(316);'>KP</span> not <span class="glossaryitem" onmouseover='gp(140);'>VP</span> and the entire unit (actually half) has to die to give up the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> and that would be rather unusuall to happen to a full squad.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 18:10:25]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Since it's such a prevalent thing that happens so often in a Daemon codex, I would agree that they should have some sort of "cushion" when it comes to deep striking.  Heck, Blood Angels get "Descent of Angels", and that's by far the best Deep Strike rule I've seen.  <br /> <br /> Although I don't see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> editing the rules on Victory Points anytime soon, I think the Daemons codex is due soon for an update.  Necrons, I hear, are the next in line, and I believe either Chaos Space Marines or Chaos Daemons are to follow.  Hopefully in the next couple of years, you'll see some improvements there.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 22:22:01]]> GMT</pubDate>
				<author><![CDATA[ Rurouni Benshin]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Ya "Decent of Angels" is absurd, the daemons should have something on par with that.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 04:23:40]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Thats why you stock up on banners ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 04:38:41]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Still, if a banner mishaps, you're still hosed...]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 05:56:49]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>xSoulgrinderx wrote:</cite>Ya "Decent of Angels" is absurd, the daemons should have something on par with that.</div></blockquote><br /> <br /> Descent of Chaos sounds like a nice name  <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 06:30:27]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>kenshin620 wrote:</cite><blockquote><div><cite>xSoulgrinderx wrote:</cite>Ya "Decent of Angels" is absurd, the daemons should have something on par with that.</div></blockquote><br /> <br /> Descent of Chaos sounds like a nice name  <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0"> </div></blockquote><br /> <br /> Not really, it's a bit too obviously the same. Foray of Fire maybe, something like that. It would be awesome if they got to burn the area before they arrived too!]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 07:12:47]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.<br /> <br /> Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.<br /> <br /> Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.<br /> <br /> Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.<br /> <br /> Points Costs and who gets these should be thought up by people who actually play Demons.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 07:14:01]]> GMT</pubDate>
				<author><![CDATA[ Your Friend Doctor Robert]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>xSoulgrinderx wrote:</cite>Still, if a banner mishaps, you're still hosed...</div></blockquote><br /> <br /> Then take more then one]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 07:53:44]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>Your Friend Doctor Robert wrote:</cite>Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.<br /> <br /> Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.<br /> <br /> Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.<br /> <br /> Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll <b>all To Hit rolls.</b><br /> <br /> Points Costs and who gets these should be thought up by people who actually play Demons.</div></blockquote><br /> <br /> Would this be succesful rolls or failed rolls?]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 13:58:02]]> GMT</pubDate>
				<author><![CDATA[ Chuck Norris]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Failed test. I like those rules. Or at least, if they mishap the opponent should take a wounds for mishaping into the opponents bodies <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 17:12:28]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>Your Friend Doctor Robert wrote:</cite>Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.<br /> <br /> Khorne's Entrance: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.<br /> <br /> Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.<br /> <br /> Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.<br /> <br /> Points Costs and who gets these should be thought up by people who actually play Demons.</div></blockquote><br /> Hmm...interesting.  I must have my demon buddy playtest this with me.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 17:31:05]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ The idea here is that you WANT to Deep Strike on the opponent(except the first). These rules would of course let you ignore mishaps from doing so. Tzeenchi Graze would be the cheapest, and Khorne's Entrance would be the most expensive]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 19:12:01]]> GMT</pubDate>
				<author><![CDATA[ Your Friend Doctor Robert]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ <blockquote><div><cite>Your Friend Doctor Robert wrote:</cite>Tzeenchi Grace: When a Daemon unit with this rule Deep Strike Scatters onto difficult, dangerous, or impassible terrain or an enemy unit, they may reduce the scatter disctance by the minimum needed to avoid it.<br /> <br /> Khorne's Bloodlust: When a Daemon Unit with this rule Deep Strikes onto an enemy unit, they count in all respects as if they had initiated an Assault against the unit they landed on.<br /> <br /> Nurgle's Stench: When a unit with this rule Deep Strikes onto an opposing enemy unit, that unit makes a Leadership check or begins falling back. The Daemon unit may not make a Sweeping Advance and does not count as if it was in combat. If the unit passes the check, move the models so that they are at least 1" away from the Daemons.<br /> <br /> Slannesh's Lure: When a unit with this rule Deep Strikes within 6" of an opposing unit, that unit makes a Leadership Test. If they fail, they must Assault the Demon unit next turn, if able(they may not shoot other targets, they must move towards the Daemons), and when they do, they must re-roll all To Hit rolls.<br /> <br /> Points Costs and who gets these should be thought up by people who actually play Demons.</div></blockquote><br /> <br /> Lets try to assign pts values to each gift. Also should they be able to be purchased for each daemon? Or just troops units? I would say every daemon should be allowed to purchase the abilities.<br /> <br /> Tzeentches Grace - 10pts<br /> <br /> Khornes Bloodlust - 20pts<br /> <br /> Nurgles Stench - 15pts<br /> <br /> Slanneshes Lure - 10pts]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 20:19:06]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Re:Deep Strike Scatter BS...</title>
				<description><![CDATA[ They should only be for that Daemon's specific god, so Pink Horrors could only get Grace, and Flesh Hounds could only get Entrance, etc.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 20:46:34]]> GMT</pubDate>
				<author><![CDATA[ Your Friend Doctor Robert]]></author>
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				<title>Deep Strike Scatter BS...</title>
				<description><![CDATA[ Agreed. Thats kinda what I was hinting at. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2011 05:27:37]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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