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		<title><![CDATA[Latest posts for the thread "Need Help Against 2k DE"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Need Help Against 2k DE"]]></description>
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				<title>Need Help Against 2k DE</title>
				<description><![CDATA[ Ok this weekend I am playing a 2K game against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with my Nids, His list is going to be<br /> <br /> 3 Haemonculus with Hex rifles, venom blades and stinger pistols<br /> 4 groups of 5 warriors, 4 with splinter Rifles, 1 with blaster, all on venoms with 2 splinter Cannons<br /> 3 groups of 4 Trueborn with 4 blasters in venoms with cannons, led by the 3 Haemonculus so they get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br /> 3 groups of 5 Scourges, 3 with shard Carbines, 2 with Blasters<br /> 3 ravagers<br /> <br /> He will deploy everything and he never moves more then 6 inches (wants to make sure his guys on transports can shoot) That's how he always plays anyways<br /> <br /> I was thinking of a null deployment list, something like:<br /> 4 groups of Devilgaunts in pods<br /> 2 groups of 3 hive guard, walking on<br /> 1 <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> in pod ( our local game house rule says doom affects troops in open top vehicles)<br /> Was also thinking of a flyrant with hive commander <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ing in. I still have a lot of points to play with.<br /> I could use any advice on this one. His list looks really brutal on paper and I need to come up with a good counter.<br /> <br /> Thanks<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 12:57:19]]> GMT</pubDate>
				<author><![CDATA[ knightpredator]]></author>
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				<title>Need Help Against 2k DE</title>
				<description><![CDATA[ The main problem with Hive Guard is he <i>can easily</i> outrange you at 36". Walking on is probably a really bad idea. I'd get some Tervigons in there for <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Focus on shooting. <br /> <br /> You're fortunate he isn't playing aggressive (as he should be moving forward to get all his Blasters / Splinter Rifles into range). Putting a Haemonculus with each Trueborn unit is a complete waste. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/386344/3131847.page</link>
				<pubDate><![CDATA[Fri, 29 Jul 2011 13:20:56]]> GMT</pubDate>
				<author><![CDATA[ Wolf 11x]]></author>
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				<title>Need Help Against 2k DE</title>
				<description><![CDATA[ Stun the ravagers and then move on stunning the transport;  If you destroy anything bonus.<br /> <br /> It's worth noting that Venom and heavy venom cannons are actually quite useful. Lots of Open top vehicles so you're not going to have the minus modifier.<br /> <br /> I don't think starting in reserves is the best bet as you run a very real risk of being taken apart as your forces arrive in dribs and drabs.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 13:21:51]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Need Help Against 2k DE</title>
				<description><![CDATA[ 12 Devourer shots should put anything down. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/386344/3131940.page</guid>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 13:45:17]]> GMT</pubDate>
				<author><![CDATA[ Wolf 11x]]></author>
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