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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ LORDS<br /> Warlord<i>general</i><br /> poisoned attacks 15 points<br /> Additional hand weapon <br /> Tail weapon<br /> Armour of destiny (4+ ward save)<br /> 166<br /> <br /> <b>HEROES</b><br /> Chieftain <br /> <i>Battle standard</i> <br /> Tail weapon <br /> Halberd <br /> Armour of destiny (4+ ward save)<br /> 150 points<br /> <br /> Chieftain <br /> Halberd 2<br /> Tail weapon<br /> 55 points<br /> <br /> Warlock engineer<br /> Doomrocket <br /> Level 1 wizard<br /> 95 points<br /> <br /> <b>CORE</b><br /> 60 skaven slaves 120 points<br /> musician 2 points<br /> 122 points<br /> <br /> 60 skaven slaves 120 points<br /> musician 2 points<br /> 122 points<br /> <br /> 59 clanrats spears 220.5 points (chieftain goes here)<br /> musician<br /> standard bearer<br /> clawleader <br /> 285.5 points<br /> <br /> 59 clantrats spears (other chieftain goes here)<br /> musician<br /> standard bearer<br /> clawleader <br /> 285.5 points<br /> <br /> <b>SPECIAL</b><br /> 3 rat ogres<br /> 2 packmaster<br /> 136 points<br /> <br /> 7 Poisoned wind globadiers<br /> Bombardier<br /> Death globe<br /> Poisoned wind mortar<br /> 165 points<br /> <br /> <b>RARE</b><br /> Hell pit abomination<br /> 235 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> . Oh yeah and how does a warp lightning cannon shoot into slaves and do wounds?thanks for reading<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2011 19:22:46]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>First 2000 points list please help</title>
				<description><![CDATA[ Only one of each magic item, so no armor of destiny for every charater.<br /> 3 rat ogres will just die to shooting, or be punked in combat. Take more, like 6-8, or drop them all together for more globadiers (2 units of 7ish).<br /> You are very light on magic for 2000 points, think about dropping the warlord for a grey seer.<br /> If you have to keep the warlord, give him a magic weapon as well so he can at least hit hard. The 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4/1str 3 isn't going to do much.<br /> I'd swap the PWM from the globadiers to a unit of clanrats. the globadiers have to get very close to use the globes. That's not where you want a PWM.<br /> If you wanted to, you could break the clanrats into units of 30. Makes then easier to move around, and flank with. If you need points, drop the tail weapons from the charaters and the clawleaders from the units that the chief won't be in.<br /> With the doom rocket, 2 WLC and HPA, you are working to a very hardcore list. If you are just playing firends, or at the local store think about toning it down a notch or 2. Unless of course everyone plays at that level.<br /> Hope this helps, and good luck.]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 06:36:15]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>First 2000 points list please help</title>
				<description><![CDATA[ Yes that helps, i think ill just drop the rat ogres and ill think about breaking the clan rats up. im not sure what weapon of magic to give my general any suggestions? i play with friends and we typically don't tone it down unless theres something we all agree is too much. i added the grey seer as suggested also.  can poisoned wind globariders stand behind slaves and throw into the enemy unit? does it use the random hit allocation?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <br /> LORDS<br /> Grey seer <br /> Dispel scroll <br /> Charmed shield (2+ ward save first wound)<br /> 270 points<br /> <br /> Warlord (general)<br /> Halberd <br /> Sword of might (gives him <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 withought having to hit last) <br /> Armour of destiny 4+ ward save<br /> 163 points<br /> <br /> HEROES<br /> Chieftain 4<br /> Battle standard<br /> Halberd <br /> Tail weapon<br /> Talisman of preservation (4+ ward save) <br /> 125 points<br /> <br /> Chieftain <br /> Halberd <br /> 47 points<br /> <br /> Warlock engineer <br /> Warplock pistol <br /> Doomrocket <br /> 53 points<br /> <br /> CORE<br /> 60 skaven slaves<br /> musician <br /> 122 points<br /> <br /> 60 skaven slaves 1<br /> musician <br /> 122 points<br /> <br /> 59 clanrats spears  (chieftain goes here)<br /> musician <br /> standard bearer <br /> clawleader <br /> Poisoned wind mortar <br /> 285.5 points<br /> <br /> 59 clantrats spears<br /> musician <br /> standard bearer <br /> clawleader <br /> 285.5 points<br /> <br /> SPECIAL<br /> 8 Poisoned wind globadiers<br /> Bombardier <br /> Death globe <br /> 110 points<br /> <br /> RARE<br /> Hell pit abomination<br /> 235 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 08:42:17]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ Good to know about your group. <br /> I think I see where you are going with the tail weapons, but they are only <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3, and DO NOT gain <span class="glossaryitem" onmouseover='gp(123);'>STR</span> bounses from magic items.<br /> And no, you can't stand behind the slaves, as you have to be in range of the ENEMY to shoot into combat. <br /> Yes you would use the "life is cheap" (or whatever it's called for slaves) rule to shoot into combat involving slaves. You would then randomize the hits, like the rules for slaves.<br /> <br /> You can't give the Grey Seer a magic shield, as he has no option to take mundane armor in his unit entry.<br /> <br /> I'd also drop the tail weapon from the other chief to give naked chief heavy armor, and pass the charmed shield to him as well. Give one chief the ironcurse icon too. The iron curse icon will pay for itself if it only saves one clanrat.<br /> <br /> The halberd and the SoM do not stack the <span class="glossaryitem" onmouseover='gp(123);'>STR</span> increase. If you want him to be <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6, it's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, or the other magic weapon that gives +2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> (can't remember the name <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>).<br /> Just read the magic item rules in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, that will solve a lot of your magic item issues I see in your list.]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 11:29:08]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ I'd be very wary of having your characters run around outside units.  They tend to get targeted quickly that way.]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 17:32:34]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ Okay so i dropped tail weapons and i dropped the poisoned wind mortar. can you have a battle standard and a standard bearer in the same squad? and did i read it right that a battle standard can ad on to a standard bearer's unit to add a total of +2 to combat resolve? im new to fantasy...<br /> <br /> LORDS<br /> Grey seer, Dispel scroll<br /> 265 points<br /> <br /> Warlord 90 points (general), Ogreblade  40 points(+2 strength), Armour of destiny(4+ ward save) <br /> 180 points<br /> <br /> HEROES<br /> Chieftain, Battle standard, Halberd, Talisman of preservation (4+ ward save) <br /> 117 points<br /> <br /> Chieftain, Halberd, Iron curse icon(6+ ward against warmachines), Charmed shield(2+ ward save first wound)<br /> 52 points<br /> <br /> Warlock engineer, Doomrocket<br /> 45 points<br /> <br /> CORE<br /> 60 skaven slaves, musician<br /> 122 points<br /> <br /> 60 skaven slaves, musician<br /> 122 points<br /> <br /> 59 clanrats w/ spears, musician, standard bearer, clawleader<br /> 285.5 points (chieftain goes here)<br /> <br /> 59 clantrats w/ spears, musician, standard bearer, clawleader<br /> 285.5 points (chieftain goes here)<br /> <br /> SPECIAL<br /> 8 Poisoned wind globadiers, Bombardier, Death globe <br /> 110 points<br /> <br /> RARE<br /> Hell pit abomination<br /> 235 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> should i drop the clan rats down to 35 or 42 for a 7x5/6 formation and add a poisoned wind mortar in conjuction with the slaves?. should i make the slaves  in rows of 7 to increase their rank bonus for their strength in numbers rule? or do i want more attacks for them with less ranks to widdle down the enemy a model or two faster and hopefully have more ranks?]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 03:00:32]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ Yes you can have a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and unit standard in the same unit, and the <span class="glossaryitem" onmouseover='gp(173);'>CR</span> stacks.<br /> I'd drop the clanrats down to 35 and go 5x7 or split them into 4 units of 30 each. The slaves should be ran 5 wide, and however deep so that they stay steadfast for as along as possible. <br /> When the slaves "pop" the hits are also based on number of ranks, so that's another good reason for going with as many ranks possible with slaves.<br /> Slaves aren't really there to "widdle down" anything (unless you're shooting into combat), they are used to delay/stall the opponents units until your clanrats can get a flank. Or they hold up a unit so long that it takes very little part in the game itself.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 06:17:47]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ LORDS<br /> Grey seer-Dispel scroll-Power scroll<br /> 300 points<br /> <br /> Warlord(general)-Ogreblade-(+2 strength)-Armour of destiny(4+ ward save)<br /> 180 points<br /> <br /> HEROES<br /> Chieftain-Battle standard-Halberd-Charmed shield-(2+ ward save first wound)-Talisman of preservation (4+ ward save)<br /> 122 points<br /> <br /> Chieftain-Halberd-Iron curse icon(6+ ward against warmachines)<br /> 47 points<br /> <br /> Warlock engineer-Doomrocket-<br /> 45 points<br /> <br /> CORE<br /> 50 skaven slaves-musician(5x10 formation)<br /> 102 points<br /> <br /> 50 skaven slaves-musician(5x10 formation)<br /> 102 points<br /> <br /> 50 skaven slaves-musician(5x10 formation)<br /> 102 points<br /> <br /> 34 clanrats spears-(chieftain goes here)(5x7 formation)<br /> Full command-Poisoned Wind Mortar-<br /> 238 points<br /> <br /> 34 clantrats spears-(chieftain goes here)(5x7 formation)<br /> Full command-Poisoned Wind Mortar-<br /> 238 points<br /> <br /> SPECIAL<br /> 8 Poisoned wind globadiers<br /> Bombardier<br /> Death globe<br /> 110 points<br /> <br /> RARE<br /> Hell pit abomination<br /> 235 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> okay so this is 1001 points actually i chose 2 poisoned wind mortars with the rats to shoot into combat where the slaves are. i also added one more block of slaves, didnt know if just increasing the two blocks by 50 each would be better. 3 blocks seemed like i would have more options to tarpit.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I was thinking the rats will kind of sit back if any units break from the slaves they can pick them up and if they have the optportunity to flank do that. they seemed like a good option to protect the two poisoned wind mortars and the two warp lightning cannons]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 21:27:37]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>First Skaven 2000 points list please help</title>
				<description><![CDATA[ The grey seer can't have both scrolls. It's only 1 magic item per category. That means only one enchanted/arcane/weapon etc. item per charater.<br /> <br /> Also my math has your list at 2001 points. You can drop the unit champs to free up points.<br /> <br /> List looks good, and you've got a plan for the army. Now the only thing left to do is field test it.]]></description>
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				<pubDate><![CDATA[Thu, 4 Aug 2011 05:35:07]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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