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		<title><![CDATA[Latest posts for the thread "Various Army books I have written"]]></title>
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				<title>Various Army books I have written</title>
				<description><![CDATA[ These are some of the various codex's I have started writing a long time ago just seeing if anyone is interested in them<br /> <br /> First Up The Dorjins<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> North East of Ind, North East of the Hintherlands of Khuresh<br /> and South of Cathay lies the small Kingdom of Dorjin<br /> Dorjins location inbetween 3 countries that could easly crush it<br /> has made the country very fearful for theier lives, but luckily<br /> Dorjin was always able to play one country against the other<br /> So Dorjin lives on.<br /> <br /> <br /> Dorjinians are a humanoid race that wandered down from Cathay<br /> they arent as technologically advanced as most in Gun powder,<br /> but they are very smart in politics and basic education. The<br /> people of Dorjin are normally shorter than a human but taller<br /> than a Dwarf and thier basic diet is mostly vegetables as their not<br /> very good at hunting.<br /> <br /> The Dorjinians are Expert Shield Makers and Have<br /> created the strongest shields in the world from Jewels hidden<br /> away on the many hills in Dorjin. Dorjinians while fearful of<br /> most things are not frigtened of any magic and have a deep connection<br /> with it although most Dorjinians cant wield it they all have<br /> the connection.<br /> <br /> The Turtle is the Dorjinians way of life they believe in<br /> The shield hide behind the shield as a Turtle.<br /> <br /> The Models I would use, would be very Chinese ish like Chinese Farmer hats<br /> and Chinese Writing.<br /> <br /> <br /> <br /> ARMY LIST<br /> <br /> <br /> <br /> Special Rules<br /> Fearful Dorjinians automatically fail fear test when charged<br /> by a Unit that causes fear or terror and get a -1 to thier<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> when trying to charge a fear or terror causing enemy<br /> <br /> Shield mastery<br /> if a Dorjinian has a Shield it counts as a second hand weapon<br /> and a Shield<br /> Calvary may have 2 hand weapons<br /> <br /> Dorjinians Mages may Cast spells with Armour on<br /> <br /> Spilled Blood of an Albatross<br /> If the enemy kills an Albatross the Unit it was in gets a<br /> +1 coversave this can not stack<br /> <br /> <br /> Dorjinian<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> <br /> Dorjinian Steeds<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 B 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Stupidity<br /> has built in barding due too tougher skin then Horses<br /> Albatross<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 5 T- W- I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Flying Calvary<br /> <br /> Dorjinian Special Weapons<br /> Heavy Shields give +6 armour saves and count as<br /> handweapons<br /> Light Shields give no armour saves and count as<br /> hand weapons<br /> both shields confer parry bonus<br /> all ranged weapons have a -2 to thier starting range<br /> Everyone in their army has a (1) magic resistence<br /> Turtle Armour +1 armour Save<br /> <br /> DORJINIAN LORDS<br /> <br /> Turtle Lord 190 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 4 W 3 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment Heavy Armour and Heavy Shield, handweapon<br /> A turtle lord has regeneration<br /> may ride a Bull for 14 points<br /> may have Turtle Armour for 5 points but may not ride a steed if so and -1 to Movment<br /> may have a shortbow for 1 point<br /> may have magic weapons up to 100 points<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 Wizard may choose the spells from the Lore of Fire<br /> <br /> Shieldist Lord 120 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 5 T 4 W 3 I 2 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment 2 Heavy shields that count as hand weapons<br /> may ride a Bull for 14 points<br /> may have magic Weapons up to 100 points<br /> <br /> HEROES<br /> <br /> Ruby Shieldist 60 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 4 W 2 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment Handweapon and Heavy Shield<br /> may Ride a bull for 14 points<br /> may use Heavy armour for 4 points<br /> may use up to 50 points of magical items<br /> <br /> Shield Standard 60 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 4 W 2 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment Hand weapon and Heavy armour<br /> May ride a Bull for 14 points<br /> may use a magical banner up to any amount of points<br /> This unit must be the Army Battle Standard you may choose<br /> whether or not to use this unit NO other unit can be the<br /> Standard<br /> <br /> <br /> Turtle of Magi<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 2 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment hand weapon and Light Shield, heavy armour<br /> may have Turtle Armour for 5 points but may not ride a steed if so and -1 to Movment<br /> Has Regeneration<br /> may ride a Bull for 14 points<br /> may use magical items up to 50 points<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 Wizard may use Lore of Fire<br /> <br /> <br /> <br /> CORE TROOPS<br /> <br /> Jesitis 10 points per model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment: Flails, bows<br /> Frenzy<br /> Hatetred<br /> Stubborn<br /> Skirmished<br /> <br /> Kamgi Millitia Men 8 points per model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Millitia Commander<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment: 2 pistols, Light armour<br /> Upgrade one to Musician for 8 points<br /> Upgrade one to Standard for 12 points<br /> Upgrade one to Commander for 10 points<br /> May not be in an army with a General model: Turtle of magi or a Turtle Lord<br /> <br /> <br /> Dorjinian Light Shields 8 points per model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Shieldist<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Unit Size 10+<br /> Equipment hand weapons and Light Shields<br /> may use Light armour for 1 point per model<br /> may use spears for free but lose the abilty to<br /> attack with thier Light shields<br /> may use a magical banner for up too 20 points<br /> Upgrade one to Musician for 8 points<br /> Upgrade one to Standard for 12 points<br /> Upgrade one to Shieldist for 10 points<br /> <br /> <br /> Dorjinian Heavy Shields 12 points per model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Shieldist<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Unit Size 10+<br /> Equipment hand weapons and Heavy Shields<br /> may use Heavy armour for 1 point per model<br /> may use spears for free but lose the abilty to<br /> attack with thier Heavy shields<br /> may use a magic banner up to 25 points<br /> Upgrade one to Musician for 12 points<br /> Upgrade one to Standard for 16 points<br /> Upgrade one to Shieldist for 14 points<br /> <br /> Marksmen of Dorjin 7 points<br /> Unit Size 10+<br /> ( While most of the Dorjins are very poor in the ranged<br /> weaponry skill Marksmen are very adept compared to them, but<br /> not to other races and the bows sold to Dorjin seem to be<br /> faulty giving them -2 range)<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Marksmen Captain<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment Longbows and Light armour and Braziers<br /> may give them Crossbows for 1 point each<br /> may make 1 unit Skirmished for every unit thats not<br /> for 1 point a model<br /> May upgrade one to Musician for 7 points<br /> may upgrade one to Standard for 10 points<br /> may upgrade one to Marksmen Captain for 7 points<br /> <br /> Bull riders 20 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Bull Rider Captain<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Unit Size 5+<br /> Eqiupment Hand weapon and Light Shield, Light amrour<br /> may use spears for free but lose the abilty to<br /> attack with thier Light shields<br /> may use lances for 1 point each<br /> may use a magic banner for up to 25 points<br /> if you drop thier Light armour you can use them as Fast calvary<br /> May upgrade one to Musician for 7 points<br /> may upgrade one to Standard for 14 points<br /> may upgrade one to Bull rider Captain for 14 points<br /> <br /> SPECIAL TROOPS<br /> <br /> Elite Marksmen of Dorjin 10 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Elite Marksmen Captain<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Unit Size 10+<br /> Equipment Longbows and Heavy armour and Braziers<br /> may give them Crossbows for 1 point each<br /> may make 1 unit Skirmished for every unit thats not<br /> for 1 point a model<br /> May upgrade one to Musician for 10 points<br /> may upgrade one to Standard for 14 points<br /> may upgrade one to elite Marksmen Captain for 10 points<br /> <br /> Shield Throwers 24 points a model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Shield Thrower Captain<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Unit Size 5-15<br /> Equipment 2 Heavy Shields and heavy armour<br /> Shield Throwers may throw both of theier shields<br /> Once thrown They are gone Forever a unit<br /> may only throw once per turn<br /> The throw automatically hits and does Strength 4 hit to its target<br /> 9 inches range Each model in the unit gets to throw they all must throw if<br /> one throws<br /> may use a magic banner for up to 25 points<br /> May upgrade one to Musician for 10 points<br /> may upgrade one to Standard for 16 points<br /> may upgrade one to Shield Thrower captain for 10 points<br /> <br /> Turtle Men 28 points<br /> (Turtle Men follow the way of the turtle unlike any<br /> other they build Turtle Armour for themselves which gives them<br /> 1+ armour saves while decreasing thier movement)<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 4 W 2 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Tortise<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 3 T 4 W 2 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Unit size 5-20<br /> Equipment Turtle Armour and Great weapons<br /> Turtle men count as large targets and block the line of sight<br /> of human sized figures or smaller<br /> may use a magic banner for up to 50 points<br /> May upgrade one to Musician for 12 points<br /> may upgrade one to Standard for 20 points<br /> may upgrade one to Tortise for 15 points<br /> <br /> RARE UNITS<br /> <br /> Deuling Shield Riders 30 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Deuling Shield Rider Captain<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Bull<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Equipment 2 Heavy Shields and Heavy armour<br /> Unit Size 5-20<br /> may use a magic banner for up to 50 points<br /> May upgrade one to Musician for 12 points<br /> may upgrade one to Standard for 20 points<br /> may upgrade one to Deuling Shield Rider Captain for 15 points<br /> <br /> Albatross Riders 60 points per model<br /> Albatross Rider<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Albatross Tamer<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Albatross<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 5 T- W- I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Flying Calvary<br /> Unit Size 3-12<br /> Equipment 1 Light Shield and Hand weapon, Light armour<br /> may use a magic banner for up to 50 points<br /> May upgrade one to Musician for 10 points<br /> may upgrade one to Standard for 20 points<br /> may upgrade one to Albatross Tamer 15 points<br /> <br /> <br /> War Turtles: 65 pts/model<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 6 W 4 I 1 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <br /> Unit Size: 1-3 Turtles<br /> <br /> Weapons and Armour: Heavy Shell (counts as full plate), Bite (counts as a single hand weapon)<br /> <br /> Special:<br /> Slow But Sure: May never be march-blocked, may always march.<br /> Shells: Gains +1 to armor save against missile fire.<br /> Skirmishers: Turtles are skirmishers, but are large enough that there is no net modifier to hit at range. Turtles are on a large base, so they can still only see forwards<br /> (all the turtles must face the same way at the end of a move)<br /> Impacts: Before the first round of any combat involving the war turtles, they will stomp and slam, causing d3 s3 impact hits per model.<br /> Unit Strength 4<br /> Cause Fear<br /> Aquatic<br /> <br /> <br /> <br /> WARGEAR<br /> <br /> <br /> <br /> COMMON MAGIC ITEMS<br /> <br /> Mace of Dorjin 30 points<br /> Weapon +1 to hit<br /> <br /> Sword of Diamond Elite 20 points<br /> Weapon +1 Strength<br /> <br /> Shield of weapon mashing 15 points<br /> a light shield used as second hand weapon<br /> -1 to enemies armour save<br /> <br /> Talisman of protection 15 points<br /> Talisman, 6+ ward save<br /> <br /> Staff of sorcery 50 points<br /> Arcane, +1 to dispel<br /> <br /> Dispel Scroll 25 points<br /> one use only<br /> Arcane, auto dispel an enemy spell<br /> <br /> Power Stone 25 points<br /> one use only<br /> Arcane, +2 dice to cast a spell<br /> <br /> Warbanner 25 points<br /> Banner, +1 combat resolution<br /> <br /> MAGIC WEAPONS<br /> <br /> Ricci Ji&#39;s Diamond Shield 65 points<br /> counts as a dorjinian heavy shield<br /> confers a +1 armour save and a strength 2 bonus<br /> <br /> Gilla Ji&#39;s Diamond Shields 60 points<br /> counts as 2 Dorjinian Heavy shield<br /> with the ability to reroll missed rolls to<br /> hit and wound<br /> <br /> Bull Sword 50 points<br /> counts as a hand weapon<br /> grants the bearer a +1 strength bonus<br /> and if the rider rides a bull it nullifies<br /> the bulls stupidity<br /> <br /> Ruby Red Shield 50 points<br /> counts as a Dorjinian Heavy Shield<br /> gives the bearers Heavy shield including itself<br /> a +1 strength bonus<br /> <br /> Sword of Harle Bess 40 points<br /> no armour saves may be used against<br /> this sword it counts as a hand weapon<br /> <br /> Kalv Ji&#39;s Shield 35 points<br /> counts as a Dorjinian Heavy Shield<br /> enimies wounded by this shield must reroll<br /> successful armour saves<br /> <br /> Mighty Rafit Throwers 25 points<br /> Counts as 2 Heavy shields that may be thrown<br /> using shield throwers special rule<br /> <br /> Sword of the Seven Kingdoms 25 points<br /> the bearer has a +2 strength in the first round of combat<br /> for each hit on a close combat opponent, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on a 4+, if the<br /> opponent has a magic weapon it is destroyed<br /> <br /> Lance of the Bull 20 points<br /> confers a +2 strength bonus on the charge<br /> and confers a +1 weapon Skill bonus to<br /> the bull this character is riding<br /> <br /> MAGIC ARMOUR<br /> <br /> Turtle Armour of Fire 55 points<br /> confers a +1 armour save and regeneration<br /> the player cant use Shields with this armour<br /> <br /> Turtle Armour of Water 55 points<br /> confers a +1 armour save and gives the wearer<br /> weapon skill 10 the player cant use Shields with this armour<br /> <br /> Armour of Kalv Ji 50 points<br /> Opponents suffer a -1 to hit<br /> <br /> Helmet of Kalv Ji 45 points<br /> 5+ armour save and when combined with<br /> the Armour of Kalv Ji it allows user to reroll<br /> failed armour saves<br /> <br /> Turtle Helm 35 points<br /> 5+ armour save and allows user to reroll failed<br /> rolls to wound<br /> <br /> Armour of Seven Kingdoms 25 points<br /> gives the user magic resistence (1) and<br /> armour save 6+ it also gives the user weapon skill<br /> 7<br /> <br /> Turtle Armour 25 points<br /> gives the user a +1 armour save<br /> <br /> Amour of Cathay 20 points<br /> gives the wearer a 6+ armour save<br /> user may reroll failed armour saves with a -1 to<br /> thier armour save<br /> <br /> TALISMANS<br /> <br /> Turtle Talisman 40 points<br /> gives the wearer a magic resistence of 3<br /> <br /> Genk the Ogres Tooth 35 points<br /> adds 5+ ward save to wearer<br /> <br /> Bull Insignia 20 points<br /> removes stupidity from the riders bull<br /> <br /> Red waiver 20 points<br /> adds +1 to the riders bulls movement on the charge<br /> <br /> <br /> ENCHANTED ITEMS<br /> <br /> Golden tipped Bull horns 25 points<br /> one use only<br /> the horns give +1 strength to the characters Bull<br /> and those of any unit he is with on the charge<br /> <br /> Bravery Braclet 25 points<br /> gets rid of the Dorjinian Fearfull rule<br /> for this character and the unit he is in<br /> <br /> Guantlet of the Duel 10 points<br /> any challenges issued by the bearer of the guantlet<br /> cannot be refused<br /> <br /> ARCANE ITEMS<br /> <br /> Auto Spell of Fire 20 points<br /> one use only<br /> automatically casts a spell which requires 8+ to cast or less<br /> may be dispelled by a dispel scroll<br /> <br /> Cathay Diamond 20 points<br /> grants user +1 to hit if the user is using<br /> Diamond shields<br /> <br /> Potion Scarce 10 points<br /> one use only<br /> this is used before rolling the dice to cast or dispel a spell<br /> after the dice are rolled, the player may add +1 to the result<br /> of one dice. this may cause Irresistible Force or prevent a Miscast<br /> <br /> MAGIC BANNER<br /> <br /> Banner of the Turtle 100 points<br /> grants the unit this is in a 6+ ward save against<br /> ranged attacks it also makes enemies reroll succsesful rolls<br /> to hit<br /> <br /> Bravery Banner 50 points<br /> the unit this is in is not affected by the Dorjinian<br /> Fearful special rule and rerolls failed <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test<br /> <br /> Banner of Shields 25 points<br /> gives the unit this is in a +1 combat res on the charge<br /> and Toughnes +1 on the charge aswell<br /> <br /> Banner of Light Shields 20 points<br /> Only may be used on Dorjinian Light Shields<br /> gives the unit +6 armour saves but gives them a -2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span><br /> <br /> Banner of Tort Ji 10 points<br /> enemies may not choose the stand and shoot reaction against<br /> the unit carrying the Banner<br /> <br /> HISTORY<br /> <br /> <br /> North East of Ind, North East of the Hintherlands of Khuresh<br /> and South of Cathay lies the small Kingdom of Dorjin<br /> Dorjins location inbetween 3 countries that could easly crush it<br /> has made the country very fearful for theier lives, but luckily<br /> Dorjin was always able to play one country against the other<br /> So Dorjin lives on. The country was Founded in the Imperial year<br /> 1400 and was officialy recognized by the other Kingdoms in<br /> 1472.<br /> <br /> <br /> Dorjinians are a humanoid race that wandered down from Cathay<br /> they arent as technologically advanced as most in Gun powder,<br /> but they are very smart in politics and basic education. The<br /> people of Dorjin are normally shorter than a human but taller<br /> than a Dwarf and thier basic diet is mostly vegetables as their not<br /> very good at hunting.<br /> <br /> The Dorjinians are Expert Shield Makers and Have<br /> created the strongest shields in the world from Jewels hidden<br /> away on the many hills in Dorjin. Dorjinians while fearful of<br /> most things are not frigtened of any magic and have a deep connection<br /> with it although most Dorjinians cant wield it they all have<br /> the connection.<br /> <br /> Way of the Turtle<br /> The way of the Turtle was created in the Imperial year 1500<br /> by the First King Tort Ji, Tort ji founded The way after<br /> meeting a Wise man who told him the way to keep the country<br /> safe was to be as the Turtle. So Dorjin has stayed relatively<br /> neutral and defense orientated ever since<br /> <br /> The Second King, King Hastri Ji was crowned in 1512 by his<br /> father Tort Ji. In the year 1515 Ind declared War on Dorji,<br /> so Dorji quickly asked Hintherlands of Khuresh for aid whenit was rejected they sought the<br /> help of Cathay who sent Large regiments of troops to defend<br /> Dorji. Angry about thier loses Ind declared war on Cathay and a<br /> grand battle was fought between the two on the hills of Dorji.<br /> The way of the Turtle was Victorious they had tricked thier enemies.<br /> <br /> When the war between Ind and Cathay ended in 1562<br /> Hastri was assaisanated many speculate that Cathay<br /> or Ind did it for revenge, others thought it was the<br /> Grosri family trying to take the thrown as they were next<br /> in line after the Ji&#39;s. What no one knew is that Hastri had a<br /> son who was hidden away being trained in Shield making in<br /> the Expert Shieldmakers town Tejir. So Rafit ji was crowned<br /> 3rd king of Dorjin in 1562.<br /> <br /> Rafit was known for his Shield wielding and making and<br /> he trained many in Shield throwing he even started training<br /> the entire army in the way of using a shield as a weapon.<br /> Rafit believed his army was the strongest Dorjin has ever seen<br /> so he decided to expand thier land in 1580 Rafit declared war on<br /> Ind. Ind tried to ally themselves with cathay but cathay was busy<br /> defending themselves from Ogre raiding partys deystroying farmland<br /> Hintherlands of Khuresh then declared war on ind taking advantage of<br /> Dorjins war.<br /> <br /> Hintherlands of Khuresh took control of the sea between Ind and itself<br /> then declared peace with Ind. Dorjin expanded its land greatly towards Ind.<br /> the War ended in 1596. Ind was readily building a grand fleet to<br /> take back the seas so they had control of sea trade once more.<br /> Dorjin had once again managed to be undetected.<br /> <br /> In 1610 Rafit died and his Daughter Gilla Ji became 1st Queen<br /> of Dorjin. She then married a prince of cathay named Halre bess<br /> striking an alliance<br /> between the Nations in 1622. Gilla Ji was the first women to take<br /> up shield making and used Cathay Diamonds instead of Dorjin Jewels<br /> to create her Shields. Ind declared war in 1630, but was suprised<br /> to see Cathays grand armies and Dorjins fighting side by side agianst them<br /> Ind was easily crushed. Gillas husband was cut down in battle<br /> The war ended in 1648 Dorjin had taken more of inds land in the process.<br /> <br /> In 1680 Gilla died and the Kingdom was split too her 2 sons<br /> halre bess the Second and Ricci Ji. Hintherlands of Khuresh<br /> and Ind then declared war once again on Dorjin the might of<br /> both nations was too much and cathays armies where off fighting ogres<br /> and couldnt come to the aid of Dorjin. Ind took back all of the land Dorjin<br /> had taken and much of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> was taken by the Hintherlands of Khuresh.<br /> Dorjins Armour makers then created an armour that was more superb than any other in<br /> the land Turtle Armour. Many of the tallest and strongest soldiers<br /> took upon themselves Turtle armour and stopped Inds and Hintherlands of Khuresh<br /> invasions.<br /> <br /> The war ended in 1720 and there was 15 years of peace<br /> in 1735 Ogres started wandering in attacking helpless villages<br /> for food (villagers) Harle bess struck up a deal with the Ogres<br /> they would pay the Ogres to attack Ind so they may take thier land back<br /> In the process of attacking Ind with the Ogres Harle Bess befriended<br /> an Ogre named Genk in 1740 Much of NE Ind was taken by Dorjin<br /> and Harle had learned the Ogres way of regeneration by Genk<br /> Harle then started to teach many of the wizards Regeneration<br /> Harle was Known as the most powerful mage in Dorjin.<br /> <br /> Ricci Ji was in cathay for most of his life helping teach the<br /> soldiers how to make thier own shields he grew a strong political<br /> following in Cathay and they would forever help Dorjin.<br /> Ricci Ji Had created the Most powerful Shield from diamonds using<br /> a technique similar to his mother.<br /> <br /> in 1742 Ricci died of age and the Kingdom of Dorjin was<br /> reconnected Harle Bess changed his last name to Ji to better<br /> respect Dorjin and he died 4 years later in 1746 his son<br /> Bess Ji was crowned a year later when he was of proper age in<br /> 1747<br /> <br /> Bess led the people through an economic boom and peace for 90 years<br /> he then died 1837 and the country was as rich as ever his 7 childeren took<br /> control of different portions of the Kingdom<br /> The Kingdom of Dorjik led by King Shar Ji in the SE<br /> The Kingdom of Dorjim led by Queen Tal ji in the NE<br /> The Kingdom of Dorj led by King Tort Ji the Second in the <span class="glossaryitem" onmouseover='gp(124);'>SW</span><br /> The Kingdom of Dorjee led by King Hastri Ji in the N<br /> The Kingdom of Dorjor led by King Harle Bess the 3rd in the NW<br /> The Kingdom of Dorjip led by King Kalv Ji in the E<br /> The Kingdom of Dorjil led by King Dor Ji in the Center<br /> <br /> These many kingdoms had strong alliances and Declared in agreeance<br /> that Tort Ji the second would be the Emperor of the entire nation<br /> each kingdom would then be run by thier Kings<br /> <br /> In the year 1858 Ind hired thousands of mercanaries and<br /> had built a large army and declared war on Dorjin<br /> Dorjins leaders Harle bess the 3rd, Kalv Ji and Tal Ji<br /> took thier armies to Dorj where they boarded<br /> a large fleet and attacked The back of Inds army which at the time<br /> was fighting Shar Ji and Dor Ji&#39;s armies in the SE kingdom of<br /> Dorjik. Kalv and Dorj where killed in battle and thier kingdoms infused<br /> with Dorj making it the largest kingdom. the fighting went<br /> on for 20 years ended in 1878 Queen Tal died in the months after the war<br /> and her son Frii Ji took control of her kingdom<br /> <br /> In 1880 Hastri and Shar Ji died together while taking thier families to Cathay<br /> they died by highway men who stole thier valubles.<br /> Harle Bess, King Frii Ji and King Tort Ji the Second where now<br /> the only Kings left in Dorjin. In 1888 King Tort Ji the Second died in<br /> his sleep his 2 sons Bar Ji and Tort Ji the third gathered thier<br /> followers and struck up war to decide the Emperor<br /> Frii Ji also entered the battle the 3 kings fought for who would be<br /> emperor for 5 years until Harle Bess scolded them on his dying bed in 1893<br /> The 3 Kings decided Frii would be emperor due to his age and the Kingdom<br /> were split into 3.<br /> <br /> In the Imperial year 2000 The 3 Kings died at ages<br /> Bar JI 122<br /> Frii Ji 127<br /> Tort Ji the 3rd at 123<br /> Thier 4 childeren elected the eldest to reunite the countries<br /> into one and the Kingdom of Dorjin was reborn One Emperor<br /> One country. Tort Ji the 4th was this emperor<br /> and thier was peace for a 100 years under his rule<br /> dying at age 113 in 2113. he had no childeren and No one could find<br /> Tillfas Ji his only sibling still living his other brother died at age 18<br /> with no childeren his sister died at 55 one child who died at birth<br /> Kamgi Grosri of the Grosri family was declared king.<br /> Kamgi Grosri declared war on cathay who the Grosri&#39;s despised after a life of<br /> watching the Bess and Ji families rule thier country.<br /> Many people of Dorjin were from Cathay and they despised the war, but Grosri had a large<br /> following too. During Kamgi&#39;s rule he put Jesitis&#39;s and Kamgi Millitia in the Royal<br /> army. Jesitis were crazed wild men bent on hatred and pschopathic frenzies<br /> and Kamgi Millitia men were men Loyal to the Grosri family they<br /> shunned the way of the turtle and did not use shields. The Grosri family believed in<br /> gunpowder weaponry and trained thier men to use Pistols bought from the Empire<br /> <br /> Then unexpectadly Tillfas Ji returned he had been living with Ogres to relearn<br /> the long lost Regneration Harle Bess the second learned from Genk<br /> the Ogres were kind to him knowing he was grand son to the man<br /> Genk was friend too. Tillfas Ji quickly drew support and with Cathays help<br /> took over Dorjin in 2125.<br /> <br /> In 2150 Ind took advantage of Dorjins civil war and attacked taking much of the land<br /> in the SE of dorjin In 2162 Ind set up a wall in the SE to stop Dorjin from Counter assaulting Ind had retaken<br /> the land Dorjin took Years ago. In 2178 Tillfas died and his Two sons Harle Bess the Fifth<br /> and Tort Ji the 4th took control of two portions splitting the kingdom once again<br /> in 2190 They attacked Ind Harle Bess sent fleets to attack Inds soutern lands and<br /> Tort took back the lands in the SE that Ind had took back and he then Deystroyed Inds wall and built<br /> thier own on the Border.<br /> <br /> In 2250 Tort Ji dies and his son Tort Ji the 5th takes<br /> control of his area, and in 2264 Harle Bess died his Daughter<br /> Halva Bess takes control. Tort Ji and Halva both marry<br /> halva marries Frass from Cathay and Tort Ji marries Valia from<br /> Cathay. 98 years of peace go by in 2362 the peace ends when once again Ind attacks<br /> Tort Ji and Frass both lead the armies and Tort Ji uses his mastery<br /> over regeneration and Fire magic to deystroy the enemy and frass teaches groups of<br /> farmers skills with a bow and they become The Marksmen of Dorjin<br /> The war ends in 2400 and they took control of more lands in Ind extending thier<br /> lands.<br /> <br /> In 2407 Halva and Frass die together in thier sleep<br /> thier One son Frass Bess the Second becomes King of all Dorjin as<br /> Tort Ji the 4th was to old Tort Ji then died in 2410<br /> his son becoming prince under Frass as frass wsa older<br /> Tort Ji sons name was Harle Ji.<br /> 90 years of peace until Frass died he was murdered by Grosri<br /> renegades who grew strength outside the Kingdom in the NW<br /> Harle Ji drew arms and led armies to crush them.<br /> in 2500 harle Ji dies and his son Harle Ji the second becomes King<br /> 
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</div><br /> 	<br /> The Gnome army<br /> <div style="margin-top:5px; margin-bottom:10px;">
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The Gnome army<br /> <br /> Gnome<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 A 1 I 6 W 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <br /> Special Rules<br /> Gnomish Bravery: reroll failed Leadership test<br /> Gnomish Cowes: Cowes have built in barding<br /> Gnomish Purity: 5+ Ward save if any Gnome in the army flees they lose the ward save<br /> <br /> Gnomish Auto Guns<br /> range 20" Fires 2 shots strength 3<br /> doesnt take the -1 penalty for shooting twice<br /> The gun moves or Shoots<br /> before firing with an auto gun a player must roll<br /> a <span class="glossaryitem" onmouseover='gp(24);'>d6</span><br /> 1-2 gun jams may not shoot this turn<br /> 3-5 gun shoots as normal<br /> 6 gun may fire 3 shots<br /> <br /> Gnomish Spears = Lances for Calvary and Pikes for infantry<br /> <br /> Gnomish Steeds<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> a Cowe flees 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span><br /> Built in Barding Cowes have Tough Hides<br /> Mechanical Cowe<br /> M 7 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Mechanical Cowes have built in barding due to the fact there made<br /> from metal. At the beggining of each turn the Gnome Must start the Mechanical<br /> Cowes engine due to the engine not being that good and dying out alot<br /> A gnome must roll a 26 on the Mech Cowe table<br /> 1 The Cowe explodes causing a S 3 hit with no armour saves<br /> 2 The Cowe may not move this trun<br /> 3-5 The Cowe may move as normal<br /> 6 The Cowe may move as normal and gets a Strength 1 bonus this turn<br /> <br /> <br /> Lords<br /> Gnomish Sacred Hovel Bishop 210 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 3 T 3 W 3 I 6 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> he is equiped with Heavy armour and shield, and Hand weapon<br /> may choose a sling for 3 points<br /> he may ride a Cowe for 10 points<br /> he may pick 100 points in magic items<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 Wizard may choose from the Lore of Heavens<br /> or the Lore of the Sacred Hovel<br /> <br /> Tinkering Lord 95 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 6 S 3 T 3 W 3 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> Mechanical Cowe<br /> M 7 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Equipment: Hand weapon Light armour Shield<br /> May choose a hand gun for 4 points<br /> may choose a pistol for 3 points<br /> may choose an Auto gun for 4 points<br /> he may ride a Mech Horse for 8 points<br /> may choose 100 points in magic items<br /> may use a magic banner up to 50 points<br /> <br /> Heroes<br /> Gnomish Sacred Hovel Priest 80 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 3 T 3 W 2 I 6 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Equipment Light armour, shield, Morning Star, Hand weapon<br /> he may ride a Cowe for 10 points<br /> may choose 60 points of Magic items from the magic item list<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 wizard may be upgraded too <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 for 35 points<br /> may use the Lore of the Sacred Hovel<br /> <br /> <br /> Gnomish Champion of the Hovel 40 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 3 T 3 W 2 I 6 A 3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Equipment Light armour and a Shield and Hand weapon<br /> may use a flail for 3 points<br /> may use a sling for 3 points<br /> may use Gnomish spear for 4 points<br /> he may ride a Cowe for 10 points<br /> may use up to 50 points in magic items<br /> <br /> Gnomish Engineer 25 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 2 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Mechanical Cowe<br /> M 7 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Equipment: Hand weapon, Light armour, and a shield<br /> May choose a hand gun for 4 points<br /> may choose a pistol for 3 points<br /> may choose an Auto gun for 4 points<br /> he may ride a Mech Horse for 8 points<br /> may choose 50 points in magic items<br /> may use a magic banner up to 50 points<br /> <br /> Core Units<br /> <br /> Gnome Saints-5pts<br /> M3 WS3 BS3 S2 T3 W1 I3 A1 Ld6<br /> Gnome Big Saint<br /> M3 WS3 BS3 S2 T3 W1 I3 A2 Ld6<br /> Unit Size-12+<br /> Weapons & Armour-Hand Weapon, Sling.<br /> Options<br /> May purchase Light Armour (+1pt per model)<br /> One Fighter may be upgraded to a Musician (+2pts)<br /> One Fighter may be upgraded to a Standard Bearer (+4pts)<br /> One Fighter may be upgraded to a Big Saint (+4pts)<br /> Special Rules<br /> A Dash of Magic- A unit of Fighters count as a Level 1 Wizard so long as they still<br /> have at least 50% of their starting number. Units may cast spells from the lore of the sacred Hovel<br /> following all rules for using magic<br /> (When using the Miscast table replace the term<br /> Wizard with Unit)<br /> <br /> Gnome Sneakers-11pts<br /> M3 WS2 BS3 S2 T3 W1 I4 A1 Ld7<br /> Unit Size-4-8<br /> Weapons and Armour-Hand Weapons<br /> Options<br /> May replace Hand Weapons with Great Weapons (+2pts per model)<br /> Special Rules<br /> Skirmishers<br /> Gone in a Snap- Instead of making a normal<br /> move Sneakers may disappear and reappear in a puff of smoke.<br /> The unit may be move up to 6", ignoring all terrain and units inbetween, however<br /> this is a risky business so at the end of a special move each model<br /> rolls a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, on a result of 1 the unit is removed as a casualty (Sneakers do not need to take<br /> Panic tests for losing 25% of their numbers this way) Also if a unit of Sneakers should fail a panic test<br /> they immediately use their powrs and flee, they count as casualties as normal.<br /> Surprise!- When working out combat results Sneakers always count as<br /> if they receive the Rear Attack bonus on the turn they charge.<br /> <br /> Gnomish Hovel Warriors 5 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 W 1 I 6 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 W 1 I 6 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Equipment Light Armour, Hand Weapon<br /> Unit Size 10+<br /> Options<br /> may have Shields for 1 point a model<br /> may have flails for 1 point per model<br /> may use Gnomish Spears for 1 point per model<br /> Upgrade one Gnomish Holy warrior to Musician 4 points<br /> Upgrade one Gnomish <span class="glossaryitem" onmouseover='gp(59);'>HW</span> to Standard Bearer for 8 points<br /> Upgrade one Gnomish <span class="glossaryitem" onmouseover='gp(59);'>HW</span> to Champion for 8 points<br /> <br /> Gnomish Slinger 5 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Gnomish Slinger Champion<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment Slings<br /> Unit size 10 and up<br /> Options<br /> May have Light Armour for 1 points a model<br /> May Skirmish for 1 point a model<br /> Upgrade one to Musician for 5 points<br /> Upgrade one to Standard bearer for 10 points<br /> Upgrade one to Champion for 5 points<br /> <br /> <br /> Gnomish Raiders 16 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 W 1 I 7 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 7 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> unit size 5-10<br /> Equipment Hand Weapon, light armour, shields, Gnomish spears<br /> may use Short bows for 1 point per model<br /> may count as fast cav for 1 point per model<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 15 points<br /> <br /> Gnomish Mech Riders 15 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Lead Designer<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Mechanical Cowe<br /> M 7 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> unit size 5-15<br /> Equipment Auto Guns Light armour shields hand weapons<br /> may use Pistols for 2 points per model<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 15 points<br /> Upgrade to Lead Designer for 12 points<br /> may use a magic banner up to 25 points<br /> <br /> Gnomish Auto Gunners 6 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Gnomish Auto Gunner lead Designer<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 5 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> unit size 10+<br /> Equipment Auto Guns, Hand weapons, light armour<br /> may use shields for 1 point per model<br /> Upgrade to Musician for 6 points<br /> Upgrade to Standard for 12 points<br /> Upgrade to Lead Designer for 6 points<br /> <br /> <br /> Special Units<br /> <br /> Cowe Hovelwagon 45 points<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Hovelwagon<br /> S 3 T 4 W 3<br /> Gnomish Auto Gunners<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Crew 2 Auto Gunners<br /> 2 more Auto Gunners may be purchased for 6 points apiece<br /> The Hovelwagon has a 6+ armoursave but is flammable<br /> Unit strength 4 per cart<br /> The Crew is equipped with handweapons and Auto guns<br /> Chariot<br /> <br /> <br /> Gnomish Zealots 8 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 S 2 T 3 W 1 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Zealot Champion<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 S 2 T 3 W 1 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Unit Size 5-20<br /> equipment Hand Weapons, Flails, heavy armor<br /> May Upgrade one Zealot to Musician for 10 points<br /> May Upgrade one Zealot to Standard for 15 points<br /> may upgrade one Zealot to Champion for 12 points<br /> Special Rules<br /> Stubborn<br /> Hatred towards Dwarfs, Chaos, and Beast of Chaos<br /> Frenzy<br /> <br /> <br /> Gnomish Sacred Hovel Gaurd 18 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 3 T 3 W 1 I 6 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Equipment Gnomish spears and heavy Armour<br /> Special Rules<br /> Unbreakable<br /> <br /> <br /> Gnome Hovel Builder 10 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 I 6 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment hand weapons and Light armour<br /> and slings<br /> Unit size 5-10<br /> any Gnomes within 6" of Hovel builders get<br /> a +1 coversave Hovel Builders slowly convert the Field to Hovels<br /> for every turn they do not use thier weapons the range on thier<br /> coversave increases by an Inch.<br /> <br /> <br /> <br /> Rare Units<br /> <br /> <br /> Auto Cannon 110 points<br /> Auto cannon T6 W3<br /> Crew Lead Designer<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Crew Technicians<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 2 T 3 I 5 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> the cannon starts with a Lead Designer and 1<br /> Technician when the Lead desgner dies use the Techs<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> skill<br /> Equipment: hand weapons, shields and light armour<br /> May purchase up to 3 Techs for 6 points each<br /> may shoot twice<br /> <br /> <br /> Sacred Hovel Swordsmen 22 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 3 T 4 I 6 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Champion<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 3 S 4 T 4 I 6 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Equipment Swords of the Hovel and Light armour<br /> Unit Size 5-15<br /> May Upgrade one Holy Church Swordsman to Musician for 10 points<br /> May Upgrade one Holy Church Swordsman to Standard for 15 points<br /> May Upgrade one Holy Church Swordsman to Chmapion for 15 points<br /> notes: Swords of the Hovel give the bearers a 2+ bonus on the first round of combat, count as ethreal<br /> and are armour piercing -1<br /> <br /> Lore of the Sacred Hovel<br /> 1. Mud slings. the caster may select any unit equipped with slings<br /> that unit gets a +1 Strength bonus for this turns shooting phase<br /> +5 to cast<br /> 2. Spear of the Hovel. is a magic missle with up to 20"<br /> of range, if successfully cast the spear iflicts a strength 4 hit with no<br /> armour saves allowed the spear then goes through the ranks like a boltthrower<br /> see warmachines section in the rulebook <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 90-91<br /> +7 to cast<br /> 3. Sacred Oath. Cast on a friendly unit that is fleeing within 50" away<br /> that unit immediatly rallies then roll one <span class="glossaryitem" onmouseover='gp(24);'>d6</span> the unit then charges the<br /> distance equal to that on the die<br /> 7+ to cast<br /> 4. Protect the Hovel. Cast on friendly unit within 12" of caster<br /> that unit immediatly is moved into base contact with the caster<br /> that unit gains a +6 Ward save as long as they stay within 12" of the caster<br /> may not cast on a unit in closecombat<br /> 9+ to cast<br /> 5. Blinding Mud. Cast on enemy unit that is equipped with ranged weapons<br /> within 38" of caster that units range is cut in half(may not be used on Warmahines)<br /> remains in play<br /> 11+ to cast<br /> 6. Praise the Hovel. roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> equal to the number of units within 18" of<br /> the caster each unit moves the number on thier <span class="glossaryitem" onmouseover='gp(24);'>d6</span> charging in that direction<br /> and if they charge an enemy unit the unit gets a strength +1 bonus<br /> 12+ to cast<br /> <br /> The Gnome Army Background<br /> <br /> The Gnomes com from a the small Mountanious region inbetween<br /> Estalia and Tilea south of the skaven area. The first Gnomes came from Karaz Karak and traveled<br /> west to where they live now They call thier country Hovelton.<br /> Gnomes are not related to dwarfs and have all<br /> ways envied the Dwarfs for their Engineering and Skill<br /> The Gnomes have always tried their hardest to become better than the Dwarfs, but<br /> they just cant seem to do it Gnomes only live For around 40-60 years making it hard for them<br /> to Research and Build better things than The Dwarfs.<br /> <br /> The Gnomes left the Dwarfs to settle In Hovelton around the<br /> Imperial year 1330<br /> The First king Was Crowned there after his name<br /> was Kimsley Fran.<br /> <br /> History of Kimsley Fran<br /> as a boy his family was one of the first to leave Karaz<br /> When he got to Hovelton he had an inspiration by the Lady of the lake<br /> to travel to Bretonnia and then onto the Forest of Lorien<br /> where he was told to meet a man named Melmon who would teach him the ways of a night<br /> 1336 Kimsley at age 18 met Melmon learned the ways of a Grail Knight in the forest<br /> 1338 after 2 years of training tragic strook a group of Beast of Chaos<br /> killed Melmon in his sleep and Kimsley swore to rid the world of Chaos<br /> in 1339 Kimsley returned to Hovelton and quikly drew the support of the Gnomes<br /> spreading Worshop of the Lady through out the Country<br /> Kimsley spent the rest of his life defending the country from Orcs<br /> he died in his sleep in 1370 living 52 years<br /> <br /> 1000 years later in 2370 the 18th King of Hovelton is Crowned after a century of peace<br /> Gimrie Daw is Crowned King for his Great works in Weapon design<br /> creating powerfull guns that fire multiple shots. The Auto guns<br /> draw up quick support and every Gnome tries to get thier hand on one<br /> In 2380 The First invasion after the long peace began<br /> Thousands of Beasts of Chaos raided Hovelton deystroying Churches killing priests<br /> and immensly lowering the High Population The gnomes were forced to take up arms and<br /> to this day all Gnome Are in the Holy army besides chlderen<br /> in 2399 Gimrie Died from a small raiding party of Beasts<br /> attacking a small village he was passing through.<br /> in 2400 The gnomes declared Halmer Broad Star to be thier leader<br /> Halmer was a Bishop of The Ladies Church the largest church in Hovelton<br /> dedicated to the Lady of the Lake.<br /> 2420 Skaven appear in Hovelton from the north area of the Mountains and Start to attack, but this time<br /> the Gnomes are prepared armies of Holy Gnomish Warriors are gathered and Invade the Skaven UnderWorld<br /> deystroying a large underworld that was beneath Hovelton and Southern Bretonnia<br /> The Gnomes decided not to tell the Duke of Carcassonne<br /> that they had killed all of the Skaven in thier provence<br /> 2450 Halmer Travels to Carcassonne to tell them of thier<br /> deeds tragedy strikes and Halmer is killed by a group of Chaos Knights in the Mountains<br /> 2480 The gnomes declare Ticar Fran a relative of Kimsley to be their King after the lady<br /> of the Lake blessed him with long life. She told Ticar that he would live too 200 years old<br /> in 2500 Ticar decides it is finally time to meet the Bretonnians who they share a religion with<br /> so that they may start a strong alliance with them<br /> Ticar sees thousands of Chaos Knights in the Mountains in 2502 and turns back to Hovelton to gather<br /> an army to rid the area of Chaos. a War is fought for 20 years in the mountains and Ticar finally<br /> enters Bretonnia and learns of a Norse invasion thats striking Bretonnias north coast he<br /> meets with Louen and tells him the of the gnomes and explains that they will help Bretonnia in their fight<br /> in 2522 Louen and Ticar Ready their armies
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Gnome Variant List<br /> <br /> <br /> <br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Gnome<br /> <br /> Special Rules<br /> <br /> <br /> Gnomish fear: When a panic test is casued by<br /> another unit of gnomes, gnomish units will<br /> automaticaly fail this test,<br /> unless accompanied by a character<br /> <br /> Gnome Fellowship: when a fellow gnome fail a leadership test if a unit of the same<br /> type is within 6" they may reroll the test<br /> <br /> Gnomish Focus: Gnomes have magic resistence (1) when in<br /> a unit with unit strength 20+<br /> <br /> Gnomes Hate: Skaven<br /> <br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 W 1 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> a Cowe flees 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span><br /> Built in Barding Cowes have Tough Hides<br /> and it flees 3 <span class="glossaryitem" onmouseover='gp(24);'>d6</span><br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Stupidity<br /> has built in barding due too tougher skin then Horses<br /> Flying Culle<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 I 3 W 1 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> a Flying Culle flees 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span><br /> Built in Barding Flying Culle have Tough Hides<br /> Flying Calvary<br /> ( when a Cowe and a Bulle mate their off spring have wings<br /> and by the way theres male cowes and female bulles as in<br /> this isnt earth )<br /> <br /> <br /> GNOME HEROES<br /> <br /> Hovelton Lord 75 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 4 T 4 W 3 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> EQUIPMENT: Hand weapon and Light Armour<br /> OPTIONS:<br /> may have a sling for (+3 pts)<br /> He may have a spear for (+2 pts)<br /> He may have a Shield for (+2 pts)<br /> may ride a Cowe for (+15 pts)<br /> may ride a Bulle for (+20 pts)<br /> <br /> <br /> Hovelton Mage 175 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 3 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> EQUIPMENT: Hand weapon and Light Armour<br /> MAGIC: a Hovel Mage is a Level 3 wizard who may use<br /> spells from the lore of metal<br /> OPTIONS:<br /> may be Upgraded to Level 4 wizard for 30 points<br /> may ride a Cowe for (+15 pts)<br /> may ride a Bulle for (+20 pts)<br /> <br /> <br /> HEROES<br /> <br /> Head of the Hovel 35 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 2 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> EQUIPMENT: Hand weapon and Light Armour<br /> OPTIONS:<br /> may have a sling for (+3 pts)<br /> He may have a spear for (+2 pts)<br /> He may have a Shield for (+2 pts)<br /> may ride a Cowe for (+12 pts)<br /> may ride a Bulle for (+16 pts)<br /> <br /> <br /> Hovelton Mage apprentice 60 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 2 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> EQUIPMENT: Hand weapon and Light Armour<br /> MAGIC: a Hovel Mage is a Level 1 wizard who may use<br /> spells from the lore of metal<br /> OPTIONS:<br /> may be Upgraded to Level 2 wizard for 30 points<br /> may ride a Cowe for (+12 pts)<br /> may ride a Bulle for (+16 pts)<br /> <br /> <br /> Hovelton Marksmen Hero 45 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 2 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Hand weapon, Light Armour and a Longbow<br /> OPTIONS:<br /> may have a sling for free if you drop the longbow<br /> He may have a Shield for (+2 pts)<br /> If he leads a unit of Hovel Marksmen they may increase thier<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> +1 when in short range of the enemy<br /> <br /> <br /> CORE UNITS<br /> <br /> <br /> Gnomish Hovel Slingers 5 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Gnomish Slinger Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment Slings<br /> Unit size 10 and up<br /> Options<br /> May have Light Armour for 1 points a model<br /> May Skirmish for 1 point a model<br /> for every unit that is skirmished there must be one that is not<br /> unless there is only 1 skirmished unit<br /> Upgrade one to Musician for 5 points<br /> Upgrade one to Standard bearer for 8 points<br /> Upgrade one to Champion for 8 points<br /> <br /> <br /> Gnomish Hovel Warriors 5 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Equipment Light Armour, Hand weapons and Spears<br /> Unit Size 10+<br /> Options<br /> may have Shields for 1 point a model<br /> Upgrade one Gnomish Holy warrior to Musician 3 points<br /> Upgrade one Gnomish <span class="glossaryitem" onmouseover='gp(59);'>HW</span> to Standard Bearer for 7 points<br /> Upgrade one Gnomish <span class="glossaryitem" onmouseover='gp(59);'>HW</span> to Champion for 7 points<br /> <br /> <br /> <br /> Gnomish Hovel Raiders 12 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> unit size 5+<br /> Equipment Hand Weapon, light armour, spears<br /> may use Shields for 1 point per model<br /> may ride Bulles for 1 point per model<br /> Upgrade to Musician for 6 points<br /> Upgrade to Standard for 12 points<br /> Upgrade to Champion for 8 points<br /> <br /> <br /> Cowe Battle wagon 30 points<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Hovelwagon<br /> S 3 T 4 W 3<br /> Gnomish Hovel Slingers<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Crew 2 Gnomish Hovel Slingers<br /> 2 more Gnomish Hovel Slingers may be purchased for 5 points apiece<br /> The Hovelwagon has a 6+ armoursave but is flammable<br /> Unit strength 4 per cart<br /> The Crew is equipped with handweapons and Slings<br /> Chariot<br /> <br /> SPECIAL UNITS<br /> <br /> Angry Bulle Raiders 24 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Bulle<br /> M 8 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 4 T 4 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> unit size 5-20<br /> Equipment: Flails and light armour<br /> may use Shields for 1 point per model<br /> Upgrade to Musician for 10 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 10 points<br /> Special rules: Bulles are frenzied<br /> <br /> <br /> Flying Culle Raiders 24 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Flying Culle<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> unit size 3-10<br /> Equipment Hand Weapon, light armour, spears<br /> may use Shields for 1 point per model<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 8 points<br /> flying calvary<br /> <br /> <br /> Hovel Marksmen 12 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Hand weapons, Light Armour and Longbows<br /> OPTIONS:<br /> may have slings for free if you drop the longbows<br /> may have Shields for (+1 pts) per model<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 8 points<br /> <br /> <br /> Prospectors 15 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Morning Stars, Light Armour and Shields<br /> OPTIONS:<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 8 points<br /> <br /> <br /> RARE UNITS<br /> <br /> Heavy Cowe Battle wagon 40 points<br /> Cowe<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> Hovelwagon<br /> S 3 T 5 W 3<br /> Gnomish Hovel Slingers<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Crew 2 Gnomish Hovel Slingers<br /> 2 more Gnomish Hovel Slingers may be purchased for 5 points apiece<br /> The Hovelwagon has a 5+ armoursave but is flammable<br /> Unit strength 4 per cart<br /> The Crew is equipped with handweapons and Slings<br /> Chariot<br /> <br /> Gnome Light Feet 14 points<br /> M 5 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Champion<br /> M 5 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 2 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Hand weapons, shields<br /> OPTIONS:<br /> may have slings for (+1 pts) per model<br /> may have light armour for (+1 pts) per model<br /> Upgrade to Musician for 8 points<br /> Upgrade to Standard for 14 points<br /> Upgrade to Champion for 10 points<br /> Skirmished<br /> <br /> <br /> <br /> GNOMISH GOVERNMENT<br /> The Gnomish social structure is a wealth based system<br /> The gnome who is richest in goods and coin is pronounced<br /> Gnome lord. He then pays prospectors to hunt for goods and<br /> coin. ( Gnomes wealth is scrap metal armour used by humans<br /> lumber rubbage and food all of these build gnomish wealth)<br /> a wealthy Gnome lives about as good as a villager in the empire<br /> and the poor gnomes stuff themselves in hovels fitting 2 famlies<br /> worth in one hovel. (Hovels are small wooden shacks rundown by<br /> weather and and other various reasons)<br /> Gnomes collectivley live together in towns of Hovels<br /> these are called Hoveltons.<br /> Gnomes normally do not fight over leadership if one Gnome gains<br /> more wealth they other steps down as lord. Gnomes often see<br /> no point in fighting eachother as they arent to aggressive<br /> <br /> <br /> GNOMISH LOCATION<br /> The Gnomes live in the region south of the skaven in between<br /> Estalia and Tilea. Gnomes see no reason for expansion in far away regions<br /> and since they like to stay in large groups they mostly have stayed in one area<br /> ( a very heavy populated area with hovels everywhere)<br /> Gnomes do not give thier towns names they merely call every single on Hovelton<br /> and Gnomes can always find thier home as they often personalize them with treasure,<br /> feathers, and cowe, and bulle hides. Gnomes also fear expansion in the sea<br /> they fear the deepness of the ocean and prefer to stay on land.<br /> <br /> <br /> GNOMISH ENEMIES AND WARFARE<br /> Gnomes are in an eternal battle with the Skaven they struggled<br /> at first when the setteled but have created a pretty good defense<br /> ( since they all live together they always have large groups to defend themselves<br /> with) and all of the Hovel Heads (Head of the house in a sense kind of like the Father)<br /> Keep thier weapons at thier sides and are ready to order thier families<br /> in battle<br /> <br /> GNOMISH ALLIANCES<br /> The gnomes have peace aggreements with estalia and Tilea exchange for peace<br /> the gnomes give them human treasures ( such as gold )<br /> in exchange for gnomish treasure ( such as old armour )<br /> Gnomes are recognized by the elfs, but the elfs dont feel<br /> it neccessary to speak of them as they are sort of insignificante<br /> in the global aspect.<br /> <br /> GNOMISH RELIGON<br /> The Gnomes dont neccessarily have a religon they believe in<br /> a spiritual being that made the world, but they do not worshop him.<br /> The Gnomes also believe that Elfs are of a spiritual essence created by<br /> the Being who made the world.<br /> <br /> GNOMISH ECO-SYSTEM<br /> Gnomes live in a pleasant area filled with fields of grass nestled<br /> in between the harsh Tilea and Estalia. most of the Kingdom is Hovelton<br /> the rest is Cowe filled fields there is a very big lacking of<br /> forest ( which is way the treasure lumber ) most of thier spears are made from<br /> imported wood from estalia.<br /> <br /> Created by Timothy Scherer
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WFB tetonigs army<br /> <br /> <br /> Tetonigs are Humans who live in Teton it is North of the Dragon Isles<br /> and South of the Dark Lands. Teton has Horses but Tetonigs believe<br /> Horses to be Pragnese&#39;s childeren and have shunned riding them<br /> In battle the Tetonigs have devised mighty armour that wieghs<br /> the bearer down but gives him the protection of a Horsemen.<br /> Tetonigs are at war with the Undead and have fought them for centuries,<br /> but Tetonigs would not dare attack the Darklands itself for they fear<br /> it. Tetonigs choose one of the 3 Gods Kalborne, Kraknor, and<br /> Pragnese at age 10 and worshop them till they die. Everyone in Teton<br /> is a Knight unless they dishonour them selfs in battle.<br /> 2 Hounds are given to a Married couple and the Hounds are treated as family<br /> the Hounds and the Humans childeren then grow up together having strong bonds.<br /> <br /> <br /> Tetonig<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> <br /> Special Rules<br /> <br /> Heavy Shields: all shields in the army are considered heavy<br /> and confer a +5 armour save similar to heavy armour<br /> (this however takes the wearers movement and Intiative down<br /> 1 point each)<br /> <br /> Halbreds=Broadswords<br /> <br /> Gods<br /> A Tetonig Army may choose a God to worshop you may only choose<br /> 1 and every one in the army must pay the extra points to worshop him<br /> <br /> Kalborne God of Sun and Sky<br /> add +1 to Bows strength Braziers must be taken, but they are<br /> free add +1 to everyones Intiative<br /> <br /> Kraknor God of Moon and Stars<br /> all units are Immune to fear and Tetonig Hounds/ Trained Tetonig Hounds<br /> may add +1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to their profile<br /> <br /> Pragnese God of Earth and Steel<br /> all Knightly Units (Knight in the name) add +1 Strength on<br /> the first round of combat<br /> <br /> <br /> <br /> LORDS<br /> <br /> Knight Lord 110 Points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 4 T 4 W 3 I 2 A 4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> EQUIPMENT: Heavy armour, heavy shields and a Great weapon<br /> may have a bow for 6 points<br /> May have 2 Tetonig Hounds at his side for (6) points each<br /> <br /> HEROES<br /> <br /> Knight Champion 60 Points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 4 T 4 W 2 I 2 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> EQUIPMENT: Heavy armour, heavy shields and a Great weapon<br /> may have a bow for 4 points<br /> May have 2 Tetonig Hounds at his side for (6) points each<br /> <br /> Knight Field Marshall 65 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 4 T 4 W 2 I 2 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> EQUIPMENT: Heavy armour, heavy shields, hand weapons and a bows<br /> May have 2 Tetonig Hounds at his side for (6) points each<br /> Scout<br /> may be taken if you take a unit of Knights of the Field<br /> <br /> CORE TROOPS<br /> <br /> Knight of the Sword 12 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Heavy armour, heavy shields and Broadswords<br /> hand weapons<br /> May have a Standard for 10 points<br /> may have a Musician for 8 points<br /> may have a Marshall for 8 points<br /> <br /> Tetonig Hound 6 points<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 5<br /> Pack leader<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6<br /> Equipment: Light Armour<br /> May have a Standard for 5 points<br /> may have a Musician for 5 points<br /> may have a Pack Leader for 10 points<br /> <br /> Knight of the Bow 12 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Heavy armour, hand weapons and Bows<br /> may have Braiziers for 5 points a unit<br /> May have a Standard for 10 points<br /> may have a Musician for 8 points<br /> may have a Marshall for 8 points<br /> <br /> <br /> <br /> SPECIAL TROOPS<br /> <br /> Knights of the Sense 14 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> EQUIPMENT: Heavy armour, heavy shields and hand weapons<br /> May have a Standard for 10 points<br /> may have a Musician for 10 points<br /> may have a Marshall for 10 points<br /> Magic Resistance (1)<br /> <br /> <br /> Knights of the Skin 10 points<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Marshall<br /> M 4 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> EQUIPMENT: Broadswords<br /> May have a Standard for 8 points<br /> may have a Musician for 6 points<br /> may have a Marshall for 6 points<br /> Frenzied<br /> <br /> Trained Tetonig Hounds 8 points<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Pack leader<br /> M 6 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 2 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Equipment: Light Armour<br /> May have a Standard for 10 points<br /> may have a Musician for 10 points<br /> may have a Pack Leader for 12 points<br /> <br /> Knights of the Wind 14 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> EQUIPMENT: Heavy armour, heavy shields and Hand weapons<br /> May have a Standard for 12 points<br /> may have a Musician for 10 points<br /> may have a Marshall for 10 points<br /> Skirmished<br /> <br /> Knights of the Field 18 points<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> EQUIPMENT: Heavy armour, Heavy shields and Great weapons<br /> May have a Standard for 12 points<br /> may have a Musician for 10 points<br /> may have a Marshall for 10 points<br /> Scouts<br /> Skirmished<br /> <br /> RARE TROOPS<br /> <br /> Tetonig Battering Ram 70 points<br /> Crew<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7<br /> Crew Marshall<br /> M 3 <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4 S 3 T 3 W 1 I 2 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> Battering Ram<br /> M - <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> - <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> - S 6 T 7 W 3 I - A - <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> -<br /> Damage D3 wounds,<br /> When in close combat the Crew does not fight, but when the<br /> opponent inflicts wounds roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> if he rolls a 1-4 the crew<br /> is hit if he rolls a 5-6 the Ram is hit.<br /> The ram inflicts damage as a bolt thrower only in close combat<br /> Equipment: hand weapons, Heavy armour<br /> 6 crew<br /> may use 1 Crew Marshall for (15) points<br /> 2 crew are needed to operate in close combat<br /> 4 crew are needed to move the Ram
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/387672/3154277.page</link>
				<pubDate><![CDATA[Thu, 4 Aug 2011 01:27:07]]> GMT</pubDate>
				<author><![CDATA[ timofeo]]></author>
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