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		<title><![CDATA[Latest posts for the thread "would this work?Long fangs"]]></title>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ can i combat squad my Long fangs,and both can fire at 2 targets.<br /> <br /> i don't play <span class="glossaryitem" onmouseover='gp(124);'>SW</span> but am teaming up with them soon.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 01:14:20]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ If you check your Codex you will see it is actually the Sergeant who gives them that ability.<br /> <br /> So, no.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 01:15:40]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ as i said i dont play <span class="glossaryitem" onmouseover='gp(124);'>SW</span> so don't have the codex.thanks anyway though.that really makes them a little worse than i thought.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 01:24:11]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ As an extra sidenote, Space Wolves do not have the Combat Squad rule, and as such you will not be able to combat squad your long fangs in the first place]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 01:35:21]]> GMT</pubDate>
				<author><![CDATA[ Heimer]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ In addition, the max squad size is 6.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 05:25:07]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>as i said i dont play <span class="glossaryitem" onmouseover='gp(124);'>SW</span> so don't have the codex.thanks anyway though.that really makes them a little worse than i thought.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> wut?<br /> <br /> Worse than what?<br /> <br /> Long Fangs are awesome.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 12:00:00]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ 115 for like 6 guys with 5 MLaunchers is cheap as that dirty corner hooker with the missing tooth that nobody likes.<br /> <br /> Take 3 squads of them or some lascannons some missile launchers and you'll be fine.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 13:24:43]]> GMT</pubDate>
				<author><![CDATA[ BronzeJon]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ What I meant was<br /> a)I thought they could go in squads of 10 <br /> b)They had combat squads<br /> c)They could combat squad,with 2/3 heavy weapons for anti-tank in one,2/3 anti-infantry in the other,and both fire  on two targets.<br /> This is better than the truth though thery are very good for <span class="glossaryitem" onmouseover='gp(29);'>devs</span>,<span class="glossaryitem" onmouseover='gp(124);'>SW</span> equivilents.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 18:02:30]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ They are better than a devastator squad. You can get 5 heavy weapons and the sergeant lets you shoot at 2 different targets already ]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 18:39:12]]> GMT</pubDate>
				<author><![CDATA[ Helvost]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ Yes they are cool.But this thread is no longer relevant as I'm not allying to <span class="glossaryitem" onmouseover='gp(124);'>SW</span> anymore,which is the reason i started the thread.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 00:06:23]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Why would you combat squad them anyway?<br /> <br /> You can already shoot at two units, without the unfortunate Kill Point concerns.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 01:04:35]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ Put 2 lascannons,3heavy Bolters,combat squad,<br /> 1 has 2 lascannons<br /> 2 has 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Fire 1 lascannon at Carnifex,1 at Hive tyrant<br /> <br /> Fire 2 heavy at the 30 termagants,1 at the 10 genestealers<br /> <br /> Maximum damage.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 11:29:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ O_o<br /> <br /> Unless the Carnifex and Hive Tyrant each only have one would it is not advised to split fire between them in the first place.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 15:30:31]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ Its not a problem as I can't do it anyway.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 15:56:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ I know you can't do it.<br /> <br /> I was explaining why your example for wanting to do it was ill advised.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 15:58:30]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Ja.   The initial question was about rules (which would belong in the You Make the Call forum), but <span class="glossaryitem" onmouseover='gp(408);'>MR</span> was addiing in some Tactical discussion.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 16:05:30]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>BronzeJon wrote:</cite>115 for like 6 guys with 5 MLaunchers is cheap as that dirty corner hooker with the missing tooth that nobody likes.<br /> <br /> Take 3 squads of them or some lascannons some missile launchers and you'll be fine.</div></blockquote><br /> <br /> It's actually 140pts for a squad of 6 with missile launchers. Still pretty cheap though.<br /> <br /> And split fire is a handy ability, but it doesn't get used all that much. Long Fangs are a high-priority target, and the first casualty they suffer should always be the Squad Leader.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 16:44:08]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ I really appriciate the advice,but the way I use a unit is in the knowledge that there is iother guys around to take out tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I always keep the leader alive till thwe end unless it's more and truly tactically better to have someone else.Fluff reasons.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 16:48:31]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite><blockquote><div><cite>Deadshot wrote:</cite>as i said i dont play <span class="glossaryitem" onmouseover='gp(124);'>SW</span> so don't have the codex.thanks anyway though.that really makes them a little worse than i thought.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> wut?<br /> <br /> Worse than what?<br /> <br /> Long Fangs are awesome.</div></blockquote><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 17:11:55]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>I really appriciate the advice,but the way I use a unit is in the knowledge that there is iother guys around to take out tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> What would you use other than Long Fangs in a Space Wolves army to shoot at tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 17:39:18]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ In Apocalypse,Thunderhawks,<span class="glossaryitem" onmouseover='gp(583);'>GC</span>,Titans.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>,how about a Deathstrike Drop Pod with Missile launchers sticking out of every door from forge world.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 19:14:31]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ You're talking about Apocalypse?<br /> <br /> That would be an important piece of information to give out in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 19:45:29]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ No I am not playing <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>.I was simply answering Monster's question.<br /> <br /> <span class="glossaryitem" onmouseover='gp(400);'>AS</span> I have said before,this thread is no longer relevent because I am no longer allied to <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.I jumped ship to play nids(see my oother post down the list]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 19:57:43]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Well, threads are often useful to other people than the one person who originally posted; that's part of the purpose of a forum.  So other people can read and learn too.<br /> <br /> In practice, Long Fangs are the usual primary antitank and anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> tool for Space Wolves, and missile launchers give them an excellent and inexpensive way to kill those targets.  they also give the option to Frag the crud out of bunched-up infantry units, such as ones in the crater of an Exploded transport.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 20:04:07]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite>Well, threads are often useful to other people than the one person who originally posted; that's part of the purpose of a forum.  So other people can read and learn too.</div></blockquote><br /> <br /> Ok fair point.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> And that's if there is a crater and they all fit.Missile launchers are what's known as a jack of all trades but master of none.There are more powerful <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons,and better anti-infantry.But they are cheap and reliable.When I can't pick a weapon,it's the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> that has my back.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 20:50:52]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Is the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> trolling?<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with 4 Heavy Weapons split into two combat squads is better than 6 Long fangs with 5 heavy weapons and a squad leader?<br /> <br /> The only advantage the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> have is having more bodies (but at a price!)<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 15:58:49]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ In terms of tactical advantage yes.<br /> <br /> Split a ten man unit into combat squads,2 <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons in 1,2 anti-infantry in the other.The can split fire like <span class="glossaryitem" onmouseover='gp(450);'>LF</span>,but the differences are<br /> 1)In order to get a kill point,your opponent must kill all 10,make both squads fall back and end the game or make them end off board.<br /> )They can be deployed in 2 different positions with diiferent fields of vision<br /> 3)The sergeant can make 1 guy +1BS instead of shooting.Give him a bolt pistol and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and he can be a back-up close combat item for facing outflankers and deepstrikers.<br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(450);'>LF</span> are superior in terms of points and can take an extra heavy weapon.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 18:16:10]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>In terms of tactical advantage yes.<br /> <br /> Split a ten man unit into combat squads,2 <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons in 1,2 anti-infantry in the other.The can split fire like <span class="glossaryitem" onmouseover='gp(450);'>LF</span>,but the differences are<br /> 1)In order to get a kill point,your opponent must kill all 10,make both squads fall back and end the game or make them end off board.<br /> )They can be deployed in 2 different positions with diiferent fields of vision<br /> 3)The sergeant can make 1 guy +1BS instead of shooting.Give him a bolt pistol and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and he can be a back-up close combat item for facing outflankers and deepstrikers.<br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(450);'>LF</span> are superior in terms of points and can take an extra heavy weapon.</div></blockquote><br /> <br /> While all of these things do improve the relative strength of the 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad as compared to Long Fangs, the critical difference is that 6 Long Fangs with 5 Missile Launchers costs 140, while 10 (Vanilla) <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with 4 weapons cost at least 220, and has one less heavy weapon.  Unless points are truely not scare relative to <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots, the Long Fangs are a far superior unit.  The tactical advantages enjoyed by the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad cannot possibly be worth 80 points against all-comers.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 19:15:38]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Longfangs also have Counterattack and Acute Senses, which isn't a bad trade for Combat Squads. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 19:21:05]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite><br /> Split a ten man unit into combat squads,2 <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons in 1,2 anti-infantry in the other.The can split fire like <span class="glossaryitem" onmouseover='gp(450);'>LF</span>,but the differences are<br /> 1)In order to get a kill point,your opponent must kill all 10,make both squads fall back and end the game or make them end off board.<br /> </div></blockquote><br /> <br /> Each combat squad is worth a kill point.<br /> <br /> Also, as someone else pointed out, you could almost get two squads of long fangs with 5 missile launchers for the price of one 10 man squad of devastators.  Heck, if you made the squads identical, IE, 5 long fangs with 2 missiles and 5 more long fangs with two missiles, you could have the exact same thing as the devastators, and be able to fire at 4 targets vs 2.<br /> <br /> Seriously, you are trolling.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 19:43:10]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ He's not necessarily trolling, whitedragon.<br /> <br /> He just doesn't appear to understand that normal devastators are distinctly average, and giving them the extra bodies makes them worse. (as they become more expensive for no real gain).<br /> <br /> Oh, and that he does not understand that Long Fangs are one of the best units in the game. ridiculously cheap, and can split fire. What more do you want really.<br /> <br /> And yeah if combat squadding didn't give extra kill points it would be completely broken.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 19:50:10]]> GMT</pubDate>
				<author><![CDATA[ Jangustus]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ Really?Combat Squads are 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 21:42:32]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:would this work?Long fangs</title>
				<description><![CDATA[ <br /> <blockquote><div><cite>Monster Rain wrote:</cite><blockquote><div><cite>Deadshot wrote:</cite>I really appriciate the advice,but the way I use a unit is in the knowledge that there is iother guys around to take out tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> What would you use other than Long Fangs in a Space Wolves army to shoot at tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?</div></blockquote><br /> Yeah that is a good question... I mean sure plasma and melta but you need to shoot at range o_O<br /> <blockquote><div><cite>Deadshot wrote:</cite>I always keep the leader alive till thwe end unless it's more and truly tactically better to have someone else.Fluff reasons.</div></blockquote><br /> uhhh... that leader is the least useful of them all. I'd rather lose the ability to split fire than lose a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> <blockquote><div><cite>Deadshot wrote:</cite>In terms of tactical advantage yes.<br /> <br /> Split a ten man unit into combat squads,2 <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons in 1,2 anti-infantry in the other.The can split fire like <span class="glossaryitem" onmouseover='gp(450);'>LF</span>,but the differences are<br /> 1)In order to get a kill point,your opponent must kill all 10,make both squads fall back and end the game or make them end off board.<br /> )They can be deployed in 2 different positions with diiferent fields of vision<br /> <b>3)The sergeant can make 1 guy +1BS instead of shooting.Give him a bolt pistol and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and he can be a back-up close combat item for facing outflankers and deepstrikers.</b><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(450);'>LF</span> are superior in terms of points and can take an extra heavy weapon.</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> !!! Oh no, a Space Marine Sarge with a power weapon! OH NO GUYS! My outflanking genestealers are coming up against a bunch of space marines, but they have a POWER WEAPON SARGE?!?!? oh,  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ! Run away! Run awaaaaaayyy!<br /> <br /> And yes, superior very much in points and how many missiles i can bring to the table for so few points. I think I might take some Typhoons too to help out with that  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> hahahahaha Sarge with a powerweapon in a squad of <span class="glossaryitem" onmouseover='gp(29);'>devs</span>... <i>totally</i> going to dissuade my outflanking <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops, ahhhh thats a good one  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <blockquote><div><cite>Deadshot wrote:</cite>Really?Combat Squads are 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>?</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> your arguments about combat squading <span class="glossaryitem" onmouseover='gp(29);'>devs</span> comes across rather poorly when you don't even know that combat squads are worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> each.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 22:10:31]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>would this work?Long fangs</title>
				<description><![CDATA[ Longfangs are just superior <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, Most lists now are spamming <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11-12 transports.  Krak Missle spam eats them up, some thing with Monsterous critters, and they'll ignore most <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <br /> <br /> Essentially aim them at everything other than AV14<br /> unless that's the only thing left to shoot at]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 22:33:11]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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