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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ No dark eldar at all, lots of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunlines.  Doable?<br /> <br /> Draigo<br /> Libby - might, quicksilver, shrouding<br /> <br /> 10 Paladins - 4 psycannons, apothecary, banner, kitted for wound allocation<br /> 10 Paladins - 4 psycannons, apothecary, banner, kitted for wound allocation<br /> <br /> Dreadknight - teleporter<br /> Dreadknight - teleporter<br /> Dreadknight<br /> <br /> -OR-<br /> <br /> Draigo<br /> Libby - might, quicksilver, shrouding, summoning<br /> <br /> 10 Paladins - 4 psycannons, apothecary, banner, kitted for wound allocation<br /> 10 Paladins - 4 psycannons, apothecary, banner, kitted for wound allocation<br /> 10 Terminators - 2 psycannons, banner<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 17:35:05]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ In my opinion, it is fairly doable with the durability that are Paladins; however, I would be wrong in saying its going to be super awesomeness. I would consider possibly dropping the 3rd Dreadknight in favor of a Greatsword and Heavy Incinerator on the first 2 Dreadknights.<br /> <br /> Test it out though because I think you can give many of those armies a run for their money.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 18:08:51]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I agree - I am unsure as to whether to use the dreadknights or terminators, though.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:09:49]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s will give you what this list lacks, more high profile targets, things to give the Paladins cover and something that moves fast.<br /> I would recommend dropping the third <span class="glossaryitem" onmouseover='gp(514);'>DK</span> for Heavy Incinerators on both Jump <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s, as well as some servo skulls from the libby to help control early game scouts/infiltrators.<br /> Also, give your libby Sanctuary, excellent power when getting charged by Orks/Blobs or Wyches. Edit: and Nids!]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:25:54]]> GMT</pubDate>
				<author><![CDATA[ Magister187]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Probably the second option to save 15 points on the traitor and 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> on the first mission, and to allow you to Grand Strategy reactively in the second scenario rather than making the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> scoring.<br /> <br /> This is close to the list I want to run but keep getting cold feet.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:43:33]]> GMT</pubDate>
				<author><![CDATA[ Indiges]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I like the first list over the second one. Theres just something about 20 paladins and 3 dreadknights that sounds like fun.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:47:09]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Wow that first list is intimidating.  I'd go with that.  The Librarian needs sanctuary.  It's the best power to have in a Paladin list.  It gives you a chance to stop enemy <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s from getting the charge on you with their grenades.  I to would drop the walking <span class="glossaryitem" onmouseover='gp(514);'>DK</span> for incinerators and swords on the others, but get Sanctuary in there it's better than quicksilver.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:49:55]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Draigo <br /> Libby - might, shrouding, sanctuary, warp rift<br /> <br /> 10 Paladins - 4 psycannons, apothecary, banner, staff,  kitted for wound allocation <br /> 10 Paladins - 4 psycannons, apothecary, banner, staff, kitted for wound allocation <br /> <br /> Dreadknight - teleporter, sword, incinerator <br /> Dreadknight - teleporter, sword, incinerator<br /> <br /> I thing I will run it like that.<br /> <br /> I am also debating dropping the great swords for 1 naked paladin for the 1st mission traitor swap and for late game dep striking on objectives.  Thoughts on that?]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 13:57:14]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Ran almost that exact same list at our qualifier yesterday and got 2nd out of 16. My one loss was to the #1 guy running orks. The only significant difference was that I had a vindicare who really didn't shine due to my poor placement of him 2/3 missions.<br /> <br /> In the 3rd mission you'll do well if you concentrate your forces and play defensively.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 17:15:31]]> GMT</pubDate>
				<author><![CDATA[ Indiges]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ While i see why apothecarys would be helpful in an all-paladins list, think of what you can get if you drop it. A teleporter on the 3rd dread and incinerators on all of them, just about. It's your call though.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 22:02:57]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ At 2500, I think the apothecary is necessary - since there is nothing else for the high <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons to shoot, you make a ton of 2+ saves.  That apothecary negated half of the ones you roll.  I am dropping the naked dreadknight to add a greatsword and incinerator to both jump knights, though.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 22:54:17]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>Indiges wrote:</cite>Probably the second option to save 15 points on the traitor and 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> on the first mission, and to allow you to Grand Strategy reactively in the second scenario rather than making the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> scoring.<br /> <br /> This is close to the list I want to run but keep getting cold feet.</div></blockquote><br /> The way I have read the missions, you just give your opponent a model that would be a troops model in your list, not one of the actual models in your list.]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 23:18:12]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Running <span class="glossaryitem" onmouseover='gp(305);'>GK</span> I would be so drawn to bringing a Vindicare for the first mission, how could you not run him ha ha]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 23:26:58]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Osnap  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> One turbo penetrator and it has a 2/3 chance of being over.<br /> <br /> Now I gotta re write my list <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Aug 2011 23:42:17]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ if you give the dreadknights scout, first turn charges are GREAT]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 00:18:15]]> GMT</pubDate>
				<author><![CDATA[ SweetLou]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I think the 2dks are too expensive.  I would go for 2 nonjumping dks with nothing but an incinerator + 1 vindicare assassin, but that is just me.<br /> <br /> I also would not worry too much about the traitor.  The bad news is you are going to trade a 55 point pally for a 5 point guardsman, the good news is you have between 5 and 7 <span class="glossaryitem" onmouseover='gp(316);'>kp</span> in the traitor mission.  Most horde lists with cheap models are going to have between 20 and 30 <span class="glossaryitem" onmouseover='gp(316);'>kp</span>, so as long as you don't get tabeled you should win.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 00:28:12]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<description><![CDATA[ How is the vindicare a 66% first turn win?<br /> Although scouting, shunting dreadknights are great, scout isn't allowed in any of the missions I saw!]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 02:19:06]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Because he can snipe out the traitor in mission one.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 17:54:35]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> the Eldar can do the same with Eldrad haha. <br /> <br /> One turbo-pen round and . . . oh look at that. I just earned 5 FCKING kill points. That is an instant win. Then just keep the Vindicare in the back for the rest of game <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 18:20:47]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>Inigo Montoya wrote:</cite>How is the vindicare a 66% first turn win?<br /> Although scouting, shunting dreadknights are great, scout isn't allowed in any of the missions I saw!</div></blockquote><br /> <br /> <br /> Are you saying a scout shunt?This is illegal if you are.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 22:56:20]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>Inigo Montoya wrote:</cite>How is the vindicare a 66% first turn win?<br /> Although scouting, shunting dreadknights are great, scout isn't allowed in any of the missions I saw!</div></blockquote><br /> <br /> Scouting is not a special rule given by mission it is a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so yes you can scout in all missions.  And as far as shunting for your scout move they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed that so you can't do that anymore. <br /> <br /> But it is still nice to shunt 1st turn with a flamer and kill some stuff.  Then they have big and nasty right there to worry about.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 05:08:27]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>balsak_da_mighty wrote:</cite><blockquote><div><cite>Inigo Montoya wrote:</cite>How is the vindicare a 66% first turn win?<br /> Although scouting, shunting dreadknights are great, scout isn't allowed in any of the missions I saw!</div></blockquote><br /> <br /> Scouting is not a special rule given by mission it is a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so yes you can scout in all missions.  And as far as shunting for your scout move they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed that so you can't do that anymore. <br /> <br /> But it is still nice to shunt 1st turn with a flamer and kill some stuff.  Then they have big and nasty right there to worry about.</div></blockquote><br /> <br /> Inigo is entirely correct. There is no scouting in 'Ard Boyz this year. <br /> <br /> As far as the list goes, i would try to find some points for servo skulls or for a teleport homer. One bad scatter and you could lose 1000 points. Other then that, looks good. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 09:06:18]]> GMT</pubDate>
				<author><![CDATA[ Hellstorm]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Yes, you would get a auto win if you killed the traitor. unless you get tabled in which case your opponent will, of course, win. Although against this list, dark eldar is your only real threat to being tabled. I know you said there wouldn't be any, but hey, some guy might surprise you. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 18:24:25]]> GMT</pubDate>
				<author><![CDATA[ Starless Night]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I can't believe there will be no Dark Eldar in the Ard boyz in Lafayette IN I should be there to gather some <span class="glossaryitem" onmouseover='gp(305);'>GK</span> slaves. but I heard there are no more openings.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 18:40:59]]> GMT</pubDate>
				<author><![CDATA[ baron deathnyx]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>Hellstorm wrote:</cite><blockquote><div><cite>balsak_da_mighty wrote:</cite><blockquote><div><cite>Inigo Montoya wrote:</cite>How is the vindicare a 66% first turn win?<br /> Although scouting, shunting dreadknights are great, scout isn't allowed in any of the missions I saw!</div></blockquote><br /> <br /> Scouting is not a special rule given by mission it is a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so yes you can scout in all missions.  And as far as shunting for your scout move they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed that so you can't do that anymore. <br /> <br /> But it is still nice to shunt 1st turn with a flamer and kill some stuff.  Then they have big and nasty right there to worry about.</div></blockquote><br /> <br /> Inigo is entirely correct. There is no scouting in 'Ard Boyz this year. <br /> <br /> As far as the list goes, i would try to find some points for servo skulls or for a teleport homer. One bad scatter and you could lose 1000 points. Other then that, looks good. </div></blockquote><br /> <br /> Where do you get that from?  Scout is not a mission special rule.   The only special rules that missinos have are reserves, night fight, outflank and deep strike.  And other special one that might be created.  <br /> <br /> So show me where you get no scout?  <br /> <br /> So my meganobs can't use Slow & Purposeful..sweet so now I don't have to worry about them being slow as they are alos a <span class="glossaryitem" onmouseover='gp(136);'>USR</span>(like scout) but not a mission rule so awesome thanks for letting me know. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 20:02:11]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ orcs can be slaves also]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 21:14:24]]> GMT</pubDate>
				<author><![CDATA[ baron deathnyx]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Where do you get that from? Scout is not a mission special rule. The only special rules that missinos have are reserves, night fight, outflank and deep strike. And other special one that might be created. <br /> <br /> So show me where you get no scout? </div></blockquote><br /> The confusion comes from the ard boyz missions stating infilitrate or not stating infiltrate in the special rules.  Infilitrate is a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and not a mission special rule, just like Scout -- so folks are taking it to its final conclusion -- not mentioned so no scouting.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 22:40:43]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Out of curiosity how did your list do inigo? I'm building a Draigowing army and have curious to how dreadknights fair vs psyriflemen dreads]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2011 22:28:30]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ I think Dreadknights are more durable.The can't be destroyed by a single <span class="glossaryitem" onmouseover='gp(330);'>MM</span> shot.Dreads can be destroyed by 1 plasma pistol.<br /> <br /> Dreadknights are better in an assault,which is where the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> want to be.Dreadnoughts,however,gain <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 from Doomfists,but this isd not a compelling arguement.Dreadknights can Deep strike,can get telporters,and the greatsword,which is a deadly weapon against vehicles.Strength 6/7,<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> penetration with rerolls to hit and pen.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 12:19:22]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Apothecaries are a must-have since the Paladins will come under heavy fire.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 12:33:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ The first list will probablt be the better one in my opinion. The teleporting nemesis dreadknight will add a hell lot of mobllity and I think you should drop the 3rd for some incinerators and psycannons on your first 2. I think it will be a very fun list to play, but obviously the lack of anti-tank and infantry will be your obstacles. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 12:34:35]]> GMT</pubDate>
				<author><![CDATA[ dreadknightl]]></author>
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				<title>GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>Dreads can be destroyed by 1 plasma pistol.</div></blockquote><br /> <br /> In fact,they can be destroyed by a heavy bolter to the rear.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 15:49:11]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ If dreds are showing their rear to <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> then the <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> player is doing it wrong.<br /> <br /> <br /> and Ard Boyz is already done so any further advice is moot unless the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> got in the top 3.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 16:00:02]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:GK Draigowing 'aed boyz - need some input</title>
				<description><![CDATA[ Doomfists are S6, you need the hammer to be S10. It's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> -K]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 16:32:31]]> GMT</pubDate>
				<author><![CDATA[ Korthu]]></author>
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