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		<title><![CDATA[Latest posts for the thread "What Codex Best Supports SM"]]></title>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Hello,<br /> My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is running a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> league and you are alloud to use multiple codecies. The question is, what codex best supports a Ultramariens stile list? Here's my 1500 point list as an axample of what I field.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Sicarius 200 <br /> Command Squad w/ Company Champion, 1 vet has lightning claw, 1 vet has melta bombs 150 <br /> Troops: <br /> Tactical Squad w/ Missile Launcher, flamer, rhino 205 (X2=410) <br /> Tactical Squad w/ Lascannon, Plasma gun, rhino 225 <br /> Heavy Support: <br /> Devastator Squad w/ 1 Lascannon, 3 Missile Launchers 170 <br /> Land Raider Crusader w/ Multi-melta 260 <br /> Predator w/ Heavy Bolter Sponsons 85 ]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:26:54]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Define "multiple choices".]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:29:01]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:What Codex Best Supports SM</title>
				<description><![CDATA[ So let me get this straight...your league is allowing you to do the following.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> from Space Wolves (runepriest)<br /> Elites from <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (priest)<br /> Troops from Grey Knights (Terminators)<br /> Fast Attack from Dark Angels (Ravenwing)<br /> Heavy Support from Witch Hunters (Exocist)<br /> <br /> Is this how you guys working it? Cause that give a major advantage to the space marine player against any other army since other armies don't have multiple factions. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:35:30]]> GMT</pubDate>
				<author><![CDATA[ Dark_Angels_Sav]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>Happygrunt wrote:</cite>Define "multiple choices".</div></blockquote><br /> As in you can use more than one codex.<br /> <br /> <blockquote><div><cite>Dark_Angels_Sav wrote:</cite>So let me get this straight...your league is allowing you to do the following.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> from Space Wolves (runepriest)<br /> Elites from <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (priest)<br /> Troops from Grey Knights (Terminators)<br /> Fast Attack from Dark Angels (Ravenwing)<br /> Heavy Support from Witch Hunters (Exocist)<br /> <br /> Is this how you guys working it? Cause that give a major advantage to the space marine player against any other army since other armies don't have multiple factions. </div></blockquote><br /> We are using the allies rules, so as long as it makes sence, I think he will allow it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:38:08]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Wow, not going to lie, but Dark Angels Sav has a point, you can take that and effectively break the game. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:41:55]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:What Codex Best Supports SM</title>
				<description><![CDATA[ I'm not looking for cheese. In fact, I am apposed to cheese. I'm just looking for the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> army that best supports the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:47:10]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>Re:What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>Armadeus wrote:</cite>I'm not looking for cheese. In fact, I am apposed to cheese. I'm just looking for the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> army that best supports the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.</div></blockquote><br /> <br /> I have the answer<br /> <br /> Codex: Space Marines best Represents Space Marines]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:50:01]]> GMT</pubDate>
				<author><![CDATA[ timofeo]]></author>
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				<title>Re:What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>Armadeus wrote:</cite>I'm not looking for cheese. In fact, I am apposed to cheese. I'm just looking for the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> army that best supports the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.</div></blockquote><br /> This might be a noobish answer, but surely C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. If you're opposed to cheese, and want to field an Ultramarines-style Space Marine force, why bother with multiple Codices at all? Just stick with the Codex based around Codex Chapters, no?<br /> <br /> <i>Edit</i>: Ninja'd.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 20:50:57]]> GMT</pubDate>
				<author><![CDATA[ Mythal]]></author>
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				<title>Re:What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>timofeo wrote:</cite><blockquote><div><cite>Armadeus wrote:</cite>I'm not looking for cheese. In fact, I am apposed to cheese. I'm just looking for the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> army that best supports the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.</div></blockquote><br /> <br /> I have the answer<br /> <br /> Codex: Space Marines best Represents Space Marines</div></blockquote><br /> Thats what I thought, but I wasn't sure if there was another codex that supported them well.]]></description>
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				<pubDate><![CDATA[Fri, 5 Aug 2011 21:15:11]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Codex Space Marines is the template for Ultramarines; i.e. it's essentially the Ultramarines codex (fluff wise and rules wise).]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 02:47:41]]> GMT</pubDate>
				<author><![CDATA[ deathholydeath]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>Armadeus wrote:</cite>We are using the allies rules, so as long as it makes sence, I think he will allow it.</div></blockquote><br /> Which allies rules are you referring to exactly? The only one I know of is the outdated one that allowed you to take Daemonhunters or Which Hunters with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 04:12:00]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>GangstaMuffin24 wrote:</cite><blockquote><div><cite>Armadeus wrote:</cite>We are using the allies rules, so as long as it makes sence, I think he will allow it.</div></blockquote><br /> Which allies rules are you referring to exactly? The only one I know of is the outdated one that allowed you to take Daemonhunters or Which Hunters with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.</div></blockquote><br /> Thats the one. We are just modifing it as we need to (Deamonhunters=Grey Knights Which hunters=Sisters of battle). Everything gets run by our league orgonizer though, so as long as the fluf makes sence he will allow it. For example, he is runing a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>-<span class="glossaryitem" onmouseover='gp(124);'>SW</span> teem. He is the alfa legon so he is just runing it as heratic <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 05:14:17]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Well I think you could then do what was mentioned by Dark_Angel_Sav, as space marine chapters, in times of great conflict, fight together all the time. Just say something like "my ultramarines are cleansing this system or something. Calgar called on all these other chapters, and appointed Sicarius to lead them."<br /> That's okay fluff <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, and it would give you a sick list]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 06:15:04]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>Armadeus wrote:</cite>Thats the one. We are just modifing it as we need to (Deamonhunters=Grey Knights Which hunters=Sisters of battle). Everything gets run by our league orgonizer though, so as long as the fluf makes sence he will allow it. For example, he is runing a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>-<span class="glossaryitem" onmouseover='gp(124);'>SW</span> teem. He is the alfa legon so he is just runing it as heratic <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.</div></blockquote><br /> That's just the thing though. You can stretch it to make just about any army have a reason for fighting along side another. <br /> <br /> However, since the old allies rule is now just that, the only way to have units from a different army under one commander is to be playing Apocalypse. Legally anyway, I guess your <span class="glossaryitem" onmouseover='gp(421);'>TO</span> is allowed to do whatever he wants. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 17:39:49]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ The guy isnt asking what army best represents <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, obviously that would be C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> itself.  He is asking what would support he marines both tactically and in a fluffy way since he doesn't want to just cheese it.  <br /> <br /> To that I would say go with Imperial Guard.  Powerful artillery and big squads to hold your lines, while the marines form the spearhead and take out the key elements of the enemy force.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 17:48:47]]> GMT</pubDate>
				<author><![CDATA[ lledwey]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>GangstaMuffin24 wrote:</cite>However, since the old allies rule is now just that, the only way to have units from a different army under one commander is to be playing Apocalypse. Legally anyway, I guess your <span class="glossaryitem" onmouseover='gp(421);'>TO</span> is allowed to do whatever he wants. </div></blockquote><br /> Well, I suppose strictly speaking the Allies rules in Codex: Witch Hunters are still applicable for another three weeks (until the complete Codex: Sisters of Battle replaces it).]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 17:48:51]]> GMT</pubDate>
				<author><![CDATA[ Mythal]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Well you could run 6 Ultramarines dreadnoughts, and 12 Blood Angel dreanoughts, that would be awsome!]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 17:49:24]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>lledwey wrote:</cite>The guy isnt asking what army best represents <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, obviously that would be C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> itself.  He is asking what would support he marines both tactically and in a fluffy way since he doesn't want to just cheese it.  <br /> <br /> To that I would say go with Imperial Guard.  Powerful artillery and big squads to hold your lines, while the marines form the spearhead and take out the key elements of the enemy force.</div></blockquote><br /> Thanks! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> That makes a alot of sence. I like the idea of Space marines speerheading an assault while Basalisks and <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> provide fire support.]]></description>
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				<pubDate><![CDATA[Sat, 6 Aug 2011 18:31:11]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Imperial Guard work well with <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s. The Space marines tackle the harder points of the enemy battleline, while the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> slog it home, overpowering any units the Space Marines are having trouble with and capturing objectives. Units such as MMV's can be used to take out armour, leaving Space Marine Devastators to annihilate heavy infantry such as Tyranid Warriors. Amongst the Imperial Guard, if your willing to acquire many Guardsmen, Conscripts led by Chenkov Work well as a sheer prcupine of lasgun fire that can afford to get destroyed due to <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> chenkov]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 01:01:01]]> GMT</pubDate>
				<author><![CDATA[ Banzaimash]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ This guy is going on a necro spree, someone stop him!]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 01:03:24]]> GMT</pubDate>
				<author><![CDATA[ lledwey]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Best supports?  Assuming no restrictions and only 1 codex and not trying to be a cheese monkey, add a little sacrificial imperial guard or greyknights.  Don't go overboard, just a unit or two.  <br /> <br /> If you want to horrendously break apart the game, combine spacewolves razorspam + runepriest with imperial guard vendettas and artillery. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 01:37:46]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ <blockquote><div><cite>lledwey wrote:</cite>This guy is going on a necro spree, someone stop him!</div></blockquote><br /> <br /> Not really... Necro is if the thread is 3 months old or older. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 02:15:52]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>What Codex Best Supports SM</title>
				<description><![CDATA[ Blood angels, plain and simple, ultramarines just don't cut it, but with your list, you can only use the basic space marine codex.<br /> <br /> EDIT: wait, what? Surely, this is casual, still, ultramarines &lt; blood angels. I can't imagine how it'd go.]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 04:52:53]]> GMT</pubDate>
				<author><![CDATA[ remilia_scarlet]]></author>
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