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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Dear Dakka Dakka members<br /> I am getting ready for 2000pts tournament.<br /> Tell me your opinion of this list<br /> <br /> Dorn Lysander<br /> Pedro Kantor<br /> 6 Sternguard veterans<br /> 3 combi-meltas 2 combi-plasmas <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 5 Sternguard veterans(Kantor inside)<br /> 2 combi melts <span class="glossaryitem" onmouseover='gp(336);'>HF</span> combi plasma<br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies(dorn inside)<br /> 5 Scouts with sniper rifles cammo cloaks and missile launcher<br /> 10 Tactical Marines<br /> Plasma cannon meltagun <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 3 Razorbacks<br /> 1 rhino <br /> 1 Land Raider redeemer<br /> 10 devastators<br /> 4 plasma cannons<br /> predator with <span class="glossaryitem" onmouseover='gp(5);'>AC</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> I need your help urgently!]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 06:41:33]]> GMT</pubDate>
				<author><![CDATA[ Constantine]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Dorn augments shooty termies, not those <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> ones. Either put him with some with Storm bolters (and an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) or there's really no need to include him. In facter, there's no real reason to have him in that list anyway. He's 200 points of pretty wasted space (the unit he's with doesn't benefit from his ability!)<br /> Your tactical squad should be either melta-gun <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or Melta-gun-<span class="glossaryitem" onmouseover='gp(328);'>ML</span> (maybe shift a flamer for the melta-gun). They have no reason to have that <span class="glossaryitem" onmouseover='gp(105);'>PF</span> (if they get into close vehicle combat, they're probably going to get annihilated).<br /> <br /> Devestators should only be run as 4ML or 3ML, 1LC. Plasma cannons are a waste on them. You want them long-range anti-tank/infantry. The plasma cannons simply aren't worth those points. As well, there is no reason for you to have 10 devestators. Give them a razorback to babysit them at 5 (maybe a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor to add some more anti-tank).<br /> <br /> With the Loss of Dorn, the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and those extra <span class="glossaryitem" onmouseover='gp(29);'>devs</span> (only run 'em 5, 4ML or 3ML,1lc [i repeat this]), you'll have 305extra points. For this list, you could take another squad of tacticals with rhino and then like a whirwhild or something (or predator). <br /> Or I'd prefer it if you grabed two dreadnoughts, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> w/drop pods.<br /> <br /> Those changes should really power-up this list.<br /> No matter what, though, lose those 5 extra <span class="glossaryitem" onmouseover='gp(29);'>devs</span> (give them 4ML or 3ML, 1LC. I'm saying it 3 times because it is that important). Lose Dorn, he has no use being with those <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies (really want to get them something? Maybe a libby?). Lose the other plasmacannon and that <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. Especially that Plasma cannon. It is not worth it.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 07:15:43]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
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				<title>Re:2000pts space marine water style army list</title>
				<description><![CDATA[ I think the list would be better as a Vulkan list - thunderhammers, melta, flamers become twin-linked ...<br /> <br /> List is then presumably a charge across the board with rhinos/landraider in a block. You haven't said what loadout the razors have?<br /> <br /> Sternguard, keep the melta but I would take maybe a flamer rather than plasma.<br /> <br /> Don't really like the devastator squad with plasma - too expensive.<br /> <br /> With the tank charge you really need some anti-mech/distraction in their back lines. I would drop the pred and devastator squad and look at <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders and a drop-pod - possibly with a dread in. These will be the immediate threat and allow your main army to reach the enemy T2 mostly intact. Just an idea ...]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 08:49:54]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ <blockquote><div><cite>Hashbeth wrote:</cite><br /> <br /> Devestators should only be run as 4ML or 3ML, 1LC. Plasma cannons are a waste on them. You want them long-range anti-tank/infantry. The plasma cannons simply aren't worth those points. As well, there is no reason for you to have 10 devestators. Give them a razorback to babysit them at 5 (maybe a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor to add some more anti-tank).<br /> </div></blockquote><br /> <br /> Your advice is usually spot on, but here I'd disagree. The adventage in having more bodies in the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> is simply having more bodies. U can throw the newbie brothers i.e the ones without a heavy weapon, in the way of a stray bolter shot and not worry about the outcome. If you have a squad of 5 with 4 weapons and a sergeant, each loss hurts you dearly.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 09:43:05]]> GMT</pubDate>
				<author><![CDATA[ Alkasyn]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ <blockquote><div><cite>Alkasyn wrote:</cite><blockquote><div><cite>Hashbeth wrote:</cite><br /> <br /> Devestators should only be run as 4ML or 3ML, 1LC. Plasma cannons are a waste on them. You want them long-range anti-tank/infantry. The plasma cannons simply aren't worth those points. As well, there is no reason for you to have 10 devestators. Give them a razorback to babysit them at 5 (maybe a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor to add some more anti-tank).<br /> </div></blockquote><br /> <br /> Your advice is usually spot on, but here I'd disagree. The adventage in having more bodies in the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> is simply having more bodies. U can throw the newbie brothers i.e the ones without a heavy weapon, in the way of a stray bolter shot and not worry about the outcome. If you have a squad of 5 with 4 weapons and a sergeant, each loss hurts you dearly.</div></blockquote><br /> <br /> This is why I think 5 is min/max, 10 is a waste, 8 is optimum.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 19:53:49]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>This is why I think 5 is min/max, 10 is a waste, 8 is optimum.  </div></blockquote><br /> Only problem here is that 8 gives you a wierd number of points to play with, so there is no way to completely fill out the 2000pt cap.  Leave the 10. When I hear <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, I think high priority. Not necessarily will I go after them, but it does cause a bit of panic from the opponent. Honestly though, if you keep Dorn, put him with a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad of 4 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>! That is the ultimate use of his Bolter Drill.  And, if someone comes to "Smash the Shooty things", his hammer and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities will save them considerably.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 20:02:52]]> GMT</pubDate>
				<author><![CDATA[ xlEternitylx]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Who panics when they see vanilla <span class="glossaryitem" onmouseover='gp(29);'>devs</span>?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Lysander is a combat beast. why is he in a stagnant <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad? does he grant relentless or something I am not aware of?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 20:06:29]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Bolter Drill. Reroll all hits. With 4HB, thats not bad.  And he would be like a bodyguard.<br /> <br /> And lots of people.  The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> don't have to be scary, but the name alone causes second guessing. Like a Vindicator.  Not necessarily scary, but a lot of people treat it as a high priority.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 20:11:14]]> GMT</pubDate>
				<author><![CDATA[ xlEternitylx]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Not to be a dick but... I'd take two 85 point dakka preds over an over priced <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and a 200 point character. Think about it.]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 20:31:32]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Put Lysander with Sternguard. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> special issue ammo? Sign me up. And he's an absolute <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast when the time comes. Yeah buddy. DON'T put him with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads. What a waste. <br /> <br /> He's okay with <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Termies too... <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Storm Bolters help shore them up in comparison to other options, and he provides them with defense against one of their weaknesses (intermittent low-<span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting). ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 21:10:30]]> GMT</pubDate>
				<author><![CDATA[ wtwlf123]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>Not to be a dick but... I'd take two 85 point dakka preds over an over priced <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and a 200 point character. Think about it.</div></blockquote><br /> Idea was that if he was going to use a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, it might as well me maxed out to it's potential.  But yea, preds &gt; <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>...]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 21:13:42]]> GMT</pubDate>
				<author><![CDATA[ xlEternitylx]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ You take a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> (and maybe an <span class="glossaryitem" onmouseover='gp(80);'>LC</span>). You shouldn't have to give them extra bodies for fodder. Your <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are there for very long range support. yes, a huge long range template could take them out, but at that point, who cares about 3 extra bodies, they're all pretty much screwed, anyway. As well, if a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> focuses on them (or some other very long range, powerful thing) that's great. Rather it be one of them than a rhino or landraider filled with pain.<br /> Anyone who sees <span class="glossaryitem" onmouseover='gp(29);'>devs</span> as a high priority is doing you a favor. Have them waste time on that and move up other things. Every shot not bothering your landraider or predator will be a win for you. Those <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are helpful for their split roll, but they aren't your game winner, and they're not going to be really focused. If you're worried, give them a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razorback to baby sit them. It costs less points than 5 extra marines, and it will be a fire magnet. Of course, just throwing your <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in cover at distance also works.<br /> Kantor and Dorn are awesome, but I think they work better separately. Build one focusing on Dorn, lose Kantor (throw in some tacticals, keep dorn with some sternguards or somethign) and have a ball. Or lose Dorn, keep kantor, and throw in some nice extra hitters.<br /> I think the main issue, I find, is that you have a lot of extra stuff you don't need. The plasma cannons, the <span class="glossaryitem" onmouseover='gp(105);'>pf</span> on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, 5 extra <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, it's all extra. Losing that alone could get you close to 150-200. That's a dread w/drop pod. Lose dorn or Pedro, and that rises to 350-400 points. That's a lot of wiggle room!<br /> But before any more comments come in, I'd ask the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to post a modified list, so we can see what direction he/she would like to head in. That way we can better tailor our suggestions.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 22:55:16]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
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				<title>2000pts space marine water style army list</title>
				<description><![CDATA[ Thank you guys for your fast and useful replies!<br /> I was in a hurry making that list.<br /> Before posting a new one I would like to hear your opinion on the following.<br /> Dorn gives you ability to fortify one of your covers and that means that my <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad can get 3+ cover save.<br /> <br /> In my opinion 10 men <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads work the best as you can combat squad them and have 2 guys with plasma in one squad and 2 guys with plasma in another.<br /> I tried to use <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in my previous lists but as i play against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> a lot they never do their job, especially when you face a plague marines army.<br /> I tried a very similar list before and the main problem was that I was very weak in melee. I would like to add some close combat power to my list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pedro Kantor  175pts<br /> Honor guard   225pts<br /> champion with relic blade, chapter banner<br /> Elites<br /> 10 men sternguard squad 275pts<br /> 4 combi-meltas 2 combi plasmas<br /> 6 sternguard veterans 175pts<br /> 3 combi meltas 2 combi plasmas<br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies 200pts<br /> Troops<br /> 5 men scout squad  110<br /> sniper rifles <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Cammo Cloaks<br /> 10 men marine squad 185pts<br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> melta gun<br /> Dedicated Transports<br /> Razorback 45<br /> Razorback 45<br /> Razorback 45<br /> Razorback 45<br /> God Hummer Land Raider  250pts<br /> Heavy Support<br /> 10 men <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad(going to combat squad them) 270pts<br /> 2 <span class="glossaryitem" onmouseover='gp(331);'>PC</span><br /> 2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> I can also try to get rid of Land raider with termies  which gives me 450 spare points and take some preds and speders but in that case my army will be too weak in melee.<br /> Should i go for different <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>?<br /> The only reason why i take Pedro is because of his stubborn rule ans ability to make my sternguard scouring.<br /> <br /> I want my army to be good in reacting my enemy actions. I want to have some good specialized shooty units combined with some fast melee specialists. I dont like units that are good in general. I like units that are good in their very own way. I prefer SPEED to TOUGHNESS.<br /> Maybe It i should continue playing Space wolves or Blood angels codex? Or maybe eldars fit me the best.]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2011 07:12:38]]> GMT</pubDate>
				<author><![CDATA[ Constantine]]></author>
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				<title>Re:2000pts space marine water style army list</title>
				<description><![CDATA[ Kantor and Honour guard are hardly slouches in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, although when put in a razorback they can't assualt. As you have a spare <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot then why not stick them in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> redeemer? I would be tempted to also stick a librarian in there with the points saved from the termies being dropped. You can drop the chapter banner as the bonus attack from Kantor does not stack.<br /> <br /> I would give the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad a rhino, so those 2 lascannons can sit inside and shoot. Very annoying. <br /> <br /> A kantor list does need the sternguard and the honour guard to work, so is restricting elsewhere.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2011 09:14:05]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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