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		<title><![CDATA[Latest posts for the thread "2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult"]]></title>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ This was the first round of a long day, it looked like I would have stiff competition the whole day, and a good anti-troop force could ruin it for me.<br /> <br /> If you want to read the report and see the pictures, please follow through to <a href="http://sistersofbattle.org/?p=719" target="_new" rel="nofollow">http://sistersofbattle.org/?p=719</a> and check it all out. <br /> <br /> The list I ran was:<br /> x1 Librarian: Jump pack, sanguine sword, and shield of sanguinius<br /> x2 Sanguinary Priests: Jump Pack, hand flamer<br /> x1 5 man Sanguinary Guard: Banner, x1 Infurnus pistol<br /> x6 10 man Assault squads w/ Jump packs: x1 power weapon, x2 melta guns<br /> x3 5 man Vanguard Veteran units w/ Jump packs: x1 Power fist, x2 infurnus pistols<br /> <br /> My opponent:<br /> x1 Lelith<br /> x1 Haemonculus Ancient Liquifier, archangel of pain<br /> x1 Haemonculus Huskblade, Liquifier, shattershard<br /> x1 Haemonculus Huskblade, Casket of flensing, crucible of malediction<br /> x1 3 Kabalite trueborn darklance x2<br /> x1 7 Harlequin troupe 2kiss, 2 fusion pistol, death jester, shadowseer, troupe master<br /> x1 6 Incubi, Klaivex<br /> -Venom splinter cannon x2 + nightshields<br /> x1 8 Wyches 1 hydra gauntlet, haywire grenades, hekatrix, agonizer<br /> -Raider + nightshields, flickerfield<br /> x2 9 Wyches 1 hydra gauntlet, haywire grenades, hekatrix, agonizer<br /> -Raider + nightshields, flickerfield<br /> x1 10 Kabalite warriors<br /> -Raider + nightshields, flickerfield<br /> x1 Razorwing + nightshields, flickerfield<br /> x2 ravager + nightshields, flickerfield<br /> x1 3 Reavers, arena champion, bladevanes, heatlance<br /> <br /> I won the roll off and decided to go first. I wanted to be able to get into hi lines by turn 2, which should be more than easy to do. I Deployed everything in the center of my deployment zone, behind a building in case he was able to seize the initiative. I chose to reserve the traitor and 3 units of vanguard veterans to deal with the late game. My opponent put the traitor out in the raider that had Lelith in it.<br /> <br /> Turn 1<br /> <br /> <br /> I start the top of round 1 jumping to my left flank. I wanted to be able to deal with his long range threats on that side of the board, so I dedicated 2 units to dealing with them. The rest of my force jumped forward enough to get backed up on the building, but not to far that he would be able to get the charge off on me. I wanted to deny him his strongest area since his tanks were built for anti-armor, and he only foot slogging killing power was in his wyches. One of my units of assault marines jumped off to the right flank to kill of 3 bikes speeding across the board.<br /> <br /> His turn 1 saw him move a few vehicles around to get a better view of my units. He attempted to shoot with most of them, but was unable to get the distance needed on all but 1 raider, which he shot, and I failed a cover save and lost an assault marine from my screen unit.<br /> <br /> Turn 2<br /> <br /> <br /> This turn, I was able to get 2 of my vanguard veteran units in, and I did not get my traitor. I chose to heroic intervention them. The first unit I attempted to drop in miss-happed, and luckily I rolled a 5 on the miss-hap chart and they would go back into reserves. The other unit landed right behind one of my opponents raiders with barely an inch between the unit and the raider, narrowly avoiding a miss-hap. I continued to push up the left flank, and meltaed a venom and exploded it. The Incubi inside dropped out, with the loss of one of them to the explosion. My next unit fired everything into them and finished them off so that the incubi would no longer be a threat. My unit going onto the left flank was in range and fired everything at the bikes, only managing to kill 1 of them with a melta shot, the others lived through the volley of bolt pistols. My center block of units jumped on top of the building at which point they meltaed a wyche raider, and subsequently assaulted the ones left inside with 2 full units of assault marines. They did not wipe the unit, but got them low enough that they broke and would be followed off the board.<br /> <br /> At this point it was my opponents turn. He moved the harlequins and a wyche raider in range to assault my red assault marines on the right middle flank. He shot them and was able to deal enough wounds to force them to make a leadership check. I chose to fail that check and ran 14 inches away to deny him the charge on that unit, and force him into the open for my sanguinary guard/libby/priest death star. On the left flank, he shot all 4 moonsythe missiles at my 2 assault squads, only managing to deal 3 wounds, which were saved. On the right flank, the jetbikes jumped forward again and shot at my assault squad killing 1 of them. He also shoots everything he can and kills down to 2 men the vanguard veteran squad in his backfield.<br /> <br /> Turn 3<br /> <br /> This turn, the last of my reserves arrive. The 2 remaining vanguard veterans and the traitor. The traitor walks in on the bottom right of the board and gets behind some ruins there. I drop vanguard vets in between a raider and ravager, the other lands to the right flank of the ravager with Lelith and the traitor. My unit that I intentionally broke rallies and takes their obligatory 3 inch move. They get within range of the units that intended to charge them the turn before. All of my units left in the center move to the right getting 2 units in charge range of everything there, and a third unit going up and around the top in order to melta the raider carrying Lelith. The group that is up with the Lelith raider hit, and explode the raider. Everything piles out with 2 of the wyches inside dying, and no loss for me. I forgot to declare I was going to heroic intervention, so my vets sat there with thumbs up their butts for this turn. The other vet squad proceeds to assault a ravager and takes a gun, and stuns it for a turn. The raider next to it gets shot at and assaulted by an assault squad, who…do nothing to it as it had moved 6 inches. The 2 remaining vets from the first assault move into the Forrest to deal with a unit of trueborn, but miss the assault. I melta, and he makes his flickerfield saves on the razorwing, preventing me from finishing it. I do end up taking the cannon in assault though. In the center of the board, I assault 2 squads into the wyches and harlequins. We swing at the same time, and I end up wiping them on my go. I consolidate in a position to deny Lelith access to my main squad without dealing with a unit of assault marines first. My unit on the right flank finishes off the bikes and consolidates toward to large combat in the middle.<br /> <br /> <br /> He starts off by moving the razorwing closer to his board edge and positioning for a shot at my traitor. He moves the raider that was stuck in close combat, but leaves everything else as it was. He shoots and kills his traitor. He keeps trying to dwindle down my sanguinary guard with shots from the other ravager, killing none of them because of shield. He uses a liquifier on the big block in the middle, but only gets a 6 for the <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, which I promptly save. He assaults the veterans and the assault squad in front of Lelith. She kills all but the power fist, who kills off the traitor, the unit of assault marines in combat with her as well stay, and she consolidated into them combat. . The trueborn blase the unit of 2 assault marines off the board with 2 lance shots.<br /> <br /> Turn 4<br /> <br /> <br /> The final round for us. I move the unit on the right flank up to the middle, the unit that stopped retreating last round as well. The both took shots at the raider and finished it off. A unit of veterans moves over to finish off the last ravager, and succeeds. A unit of assault marines kills a raider and assaults the unit inside, and breaks them. They proceed to run off the board. My unit on the left flank goes for the razorwing and finally kills it with 2 melta shots. The unit of sanguinary guard go after Lelith. My librarian with sword active gets in base to base and destroys her. The sanguinary guard finishes off the rest of the unit, except 1…who runs but is surrounded and has no where to go.<br /> <br /> My opponents turn, the unit of wyches from the 2nd turn finally run off the board, the trapped wyche dies as well and that is where the game ended.<br /> <br /> 23points to 1, with me getting 2400 <span class="glossaryitem" onmouseover='gp(140);'>vp</span>, and my opponent only getting around 1100. <br /> <br /> Thanks for reading, I should have the next 2 rounds up in a day or two. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Aug 2011 20:21:44]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>Re:2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[  <blockquote class="uncited"><div>He shot them and was able to deal enough wounds to force them to make a leadership check. I chose to fail that check and ran 14 inches away to deny him the charge on that unit</div></blockquote><br /> Just to be sure i undestand well, you're aware that blood angels don't have the combat tactics rule and can't choose to fail a test? <br /> <br /> Thanks for the reading, waiting for the 2 next!]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 12:41:11]]> GMT</pubDate>
				<author><![CDATA[ Rugrud]]></author>
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				<title>Re:2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Rugrud wrote:</cite> <blockquote class="uncited"><div>He shot them and was able to deal enough wounds to force them to make a leadership check. I chose to fail that check and ran 14 inches away to deny him the charge on that unit</div></blockquote><br /> Just to be sure i undestand well, you're aware that blood angels don't have the combat tactics rule and can't choose to fail a test? <br /> <br /> Thanks for the reading, waiting for the 2 next!</div></blockquote><br /> <br /> Well that was a big mistake on my behalf. It happened late game, and at that point I don't think it would have sung things any differently, but for some reason I was thinking they still had it.]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 13:27:12]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ you killed lilith with a librarian? that is just 100% of brute luck there mate.<br /> normally you will never get a wound in... providing she stabs him to death before... the chances are astronomical...]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 16:25:51]]> GMT</pubDate>
				<author><![CDATA[ Valek]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Valek wrote:</cite>you killed lilith with a librarian? that is just 100% of brute luck there mate.<br /> normally you will never get a wound in... providing she stabs him to death before... the chances are astronomical...</div></blockquote><br /> <br /> Agreed, fate was on my side there. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 18:37:12]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>Re:2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote class="uncited"><div> It happened late game, and at that point I don't think it would have sung things any differently</div></blockquote><br /> <br /> Always difficult to comment on games from batreps, especially ones where there was a little "controvesy" but can you clarify the following:<br /> If this incident happened on his turn 2 how was that late in the game? Acknowledged there were only 4 turns due to time but thats less then half the overall game so far.<br /> <br /> Opponents T2<br /> <blockquote class="uncited"><div>At this point it was my opponents turn. He moved the harlequins and a wyche raider in range to assault my red assault marines on the right middle flank. He shot them and was able to deal enough wounds to force them to make a leadership check. I chose to fail that check and ran 14 inches away to deny him the charge on that unit, and force him into the open for my sanguinary guard/libby/priest death star. </div></blockquote><br /> <br /> Your turn 3<br /> <blockquote class="uncited"><div>My unit that I intentionally broke rallies and takes their obligatory 3 inch move. They get within range of the units that intended to charge them the turn before. </div></blockquote><br /> <br /> Your turn 3<br /> <blockquote class="uncited"><div> In the center of the board, I assault 2 squads into the wyches and harlequins. We swing at the same time, and I end up wiping them on my go. I consolidate in a position to deny Lelith access to my main squad without dealing with a unit of assault marines first.</div></blockquote><br /> <br /> His turn 4<br /> <blockquote class="uncited"><div>He assaults the veterans and the assault squad in front of Lelith.</div></blockquote><br /> <br /> By my reading there was quite a clear chain of events that occured from that fallback move, you getting to charge his harlies/wyches with 2 squads instead of one in addition to him not getting the vital charge and then you being able to block manouver Lelithes group with the squad that won that combat. Hence it tied Lelith up alowing her to be charged again.<br /> <br /> Genuinely not trying to be bitchy here, overall I liked the report but I cant get my head around you stating it didnt have much of an effect  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 08:52:19]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ Saw the pics. Nicely played. Its a strange contest with all those semi-professional tables and unpainted armies. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 12:39:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Ratius wrote:</cite>By my reading there was quite a clear chain of events that occured from that fallback move, you getting to charge his harlies/wyches with 2 squads instead of one in addition to him not getting the vital charge and then you being able to block manouver Lelithes group with the squad that won that combat. Hence it tied Lelith up alowing her to be charged again.<br /> <br /> Genuinely not trying to be bitchy here, overall I liked the report but I cant get my head around you stating it didnt have much of an effect  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"></div></blockquote><br /> <br /> Although I agree, there was a clear chain of events that happened, the red unit would have held them there instead of the grey one that did the next turn. I probably would have lost about half of that squad from the kisses and power weapons in the harly unit, and possibly 1 or 2 to the wyches (no <span class="glossaryitem" onmouseover='gp(486);'>pw</span> in the group and in range of the priest). The following turn I would have dumped the sanguinary guard into both and done similar, and considering it was the sanguinary guard that wiped both units, I am sure they would have done the same, or I would have committed to Lelith sooner. I only say it did not change the out come because it was the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> mission, by that point I would up a lot of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> on him and with only 12 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in the whole army it would be impossible for him to make them up. <br /> <br /> <blockquote><div><cite>wuestenfux wrote:</cite>Saw the pics. Nicely played. Its a strange contest with all those semi-professional tables and unpainted armies. </div></blockquote><br /> <br /> Welcome to Ard'boyz. I normally would not have fielded it unpainted, but I wanted to play ard'boyz this year and it was not a requirement so I played partially painted. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 13:24:02]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ How do wyches and harlequins go at the same time as your marine units? Wyches and Harlequins are <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 19:06:07]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>CaptKaruthors wrote:</cite>How do wyches and harlequins go at the same time as your marine units? Wyches and Harlequins are <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6.</div></blockquote><br /> <br /> Hu? it does not say that anywhere, and outside of the power weapons in the harlequins, it is hard for the rest to do much damage when they have to get through a 3+ then 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 23:43:14]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ Nice Blood Angels rollover!]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 00:49:40]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Riddick40k wrote:</cite>Nice Blood Angels rollover!</div></blockquote><br /> <br /> Thanks, no body was expecting horde marines that day. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 04:12:36]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>Re:2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ Excellent!<br /> These are my two favorite armies, great to see Bat reps with them.<br /> <br /> Just was going over this with some friends, and none of us could believe the Librarian killed Lelith. <br /> Give that man a medal.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 04:21:21]]> GMT</pubDate>
				<author><![CDATA[ Darligulv]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ Hope the competition got stiffer, after this one.  Or, you know, the games went according to the rules, anyway.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 05:26:20]]> GMT</pubDate>
				<author><![CDATA[ Evocatus]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Enslaviour wrote:</cite><blockquote><div><cite>CaptKaruthors wrote:</cite>How do wyches and harlequins go at the same time as your marine units? Wyches and Harlequins are <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6.</div></blockquote><br /> <br /> Hu? it does not say that anywhere, and outside of the power weapons in the harlequins, it is hard for the rest to do much damage when they have to get through a 3+ then 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span></div></blockquote><br /> <br /> Yep, wyches are I6 as well as Harles. Plus, I've seen wyches put down units of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> before... its all dice. Plus an agonizer does a lot of damage]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 06:33:18]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Zid wrote:</cite>Yep, wyches are I6 as well as Harles. Plus, I've seen wyches put down units of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> before... its all dice. Plus an agonizer does a lot of damage</div></blockquote><br /> <br /> Agreed, when dice are hot, they are hot, but when they are not...<br /> <br /> <blockquote><div><cite>Evocatus wrote:</cite>Hope the competition got stiffer, after this one.  Or, you know, the games went according to the rules, anyway.</div></blockquote><br /> <br /> How is this even warranted? Guess what, people make mistakes, happens so deal with it.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 21:01:14]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Enslaviour wrote:</cite><blockquote><div><cite>Zid wrote:</cite>Yep, wyches are I6 as well as Harles. Plus, I've seen wyches put down units of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> before... its all dice. Plus an agonizer does a lot of damage</div></blockquote><br /> <br /> Agreed, when dice are hot, they are hot, but when they are not...<br /> <br /> <blockquote><div><cite>Evocatus wrote:</cite>Hope the competition got stiffer, after this one.  Or, you know, the games went according to the rules, anyway.</div></blockquote><br /> <br /> How is this even warranted? Guess what, people make mistakes, happens so deal with it.<br /> </div></blockquote><br /> <br /> Or you could, you know, actually read the rules for your army.  Hell, if you aren't sure, read them again.  A squad of wyches that gets shot to pieces because you messed up a rule doesn't sound like a lot, but it can have a huge impact on the outcome of a game.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 21:24:15]]> GMT</pubDate>
				<author><![CDATA[ Evocatus]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Evocatus wrote:</cite>Or you could, you know, actually read the rules for your army.  Hell, if you aren't sure, read them again.  A squad of wyches that gets shot to pieces because you messed up a rule doesn't sound like a lot, but it can have a huge impact on the outcome of a game.</div></blockquote><br /> <br /> Or you could stop trolling and move on. I accepted I made a mistake. I am sure you have never made any, you are clearly infallible, but the rest of us are. So go troll another bridge, KTHXBYBYE]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 21:26:17]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Enslaviour wrote:</cite><blockquote><div><cite>Evocatus wrote:</cite>Or you could, you know, actually read the rules for your army.  Hell, if you aren't sure, read them again.  A squad of wyches that gets shot to pieces because you messed up a rule doesn't sound like a lot, but it can have a huge impact on the outcome of a game.</div></blockquote><br /> <br /> Or you could stop trolling and move on. I accepted I made a mistake. I am sure you have never made any, you are clearly infallible, but the rest of us are. So go troll another bridge, KTHXBYBYE</div></blockquote><br /> <br /> Saying "you're a troll" doesn't make it so.   Anyway, congrats on winning when you made an error in your favor.  I guess I'll go "troll" somewhere else.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 21:42:19]]> GMT</pubDate>
				<author><![CDATA[ Evocatus]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ <blockquote><div><cite>Evocatus wrote:</cite>Saying "you're a troll" doesn't make it so.   Anyway, congrats on winning when you made an error in your favor.  I guess I'll go "troll" somewhere else.</div></blockquote><br /> <br /> That is true, but repeating what has already said in a hostile connotation does.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 21:48:19]]> GMT</pubDate>
				<author><![CDATA[ Enslaviour]]></author>
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				<title>2500 Point Ard'Boyz Round 1 Blood Angels DOA v. Dark Eldar Wyche Cult</title>
				<description><![CDATA[ There are rules to this site, rules which everyone agreed to follow when they signed up here.<br /> <br /> There's a link to them in my signature.<br /> <br /> By the way, this is a general warning, of sorts.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 22:27:24]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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