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		<title><![CDATA[Latest posts for the thread "3D Virtual Hex Mapboard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "3D Virtual Hex Mapboard"]]></description>
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				<title>3D Virtual Hex Mapboard</title>
				<description><![CDATA[ I wanted to share something I have been working on with a group of people who might be interested...<br /> <br /> A virtual map for hex-based war games.<br /> I've been designing temporarily using the Battletech rules, with plans to implement my own game once the bugs are worked out of the system.<br /> <br /> You can see a live web player where you can get your hands on the game right now at www.electricrune.com.<br /> Written in Unity 3D, you'll have to download a small plugin.<br /> <br /> The game is not complete, but you can move through the first Move Phase, and declare fire.<br /> Firing animations go off, but no damage is implemented yet.<br /> <br /> Development of the game has been temporarily put on hold, with the immediate goal of putting the map engine up for sale on the Unity Asset Store, estimated price $100.<br /> <br /> Feedback is greatly appreciated!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 05:20:19]]> GMT</pubDate>
				<author><![CDATA[ Tasarran]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ How does this differ from the 2d battletech map generator?]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 05:26:10]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ Well, the obvious is that this is fully 3D, animated, with sound.<br /> <br /> My original intent was to be able to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> over the internet, and run bigger battles than would really be feasible using dice and figs.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 05:29:37]]> GMT</pubDate>
				<author><![CDATA[ Tasarran]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ This is one of best looking traditional war games. I am really loving the way its turning out so far, thanks for sharing the details.]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 08:30:11]]> GMT</pubDate>
				<author><![CDATA[ ronaldsmack]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ <blockquote><div><cite>Tasarran wrote:</cite>My original intent was to be able to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> over the internet, and run bigger battles than would really be feasible using dice and figs.</div></blockquote><br /> <br /> Not trying to discourage you, but you can already do that quite well, for free, with Megamek.<br /> <br /> Still, a 3D version would be nice. Not $100 nice, mind you, but nice.]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 14:42:41]]> GMT</pubDate>
				<author><![CDATA[ IcyCool]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ <blockquote><div><cite>IcyCool wrote:</cite>Not trying to discourage you, but you can already do that quite well, for free, with Megamek.<br /> <br /> Still, a 3D version would be nice. Not $100 nice, mind you, but nice.</div></blockquote><br /> I personally thought it was way past time for a better version of MegaMek...<br /> <br /> Also, the tentative $100 price tag is only for the development kit, for Unity programmers who want to take my engine and build on it.<br /> If I do follow through with the Battletech implementation, it will likely have to be freeware, due to licensing issues.<br /> <br /> I do have plans to do my own game with this engine, working title "Under Steel Skies".  This game, when released, will be reasonably priced, in the range of $10-$20...<br /> The premise is that in the distant future, Earth has been abandoned, due to the final atomic holocaust; the space colonies are the only survivors.<br /> Matter transmutation and nano-manufacturing are the usual means of production; modern science can transmute almost any material into a similar weight of most any other material.<br /> But there is one thing that cannot be transmuted: radioactive isotopes.<br /> <br /> You control a mining and factory ship that has to land on the old planet, Earth, and gather radioactives from the ruined, blasted cities of Old Earth.<br /> One thing stands in your way: a rival ship has followed you down.<br /> <br /> The goal is to be the first to reach your mining quota and get back off the planet.<br /> The thing that makes this tricky is that you build out of the same pool that you are building your quota from.<br /> Build too much, and your opponent will beat you to the the quota.  Build too little, and he might just overrun you.<br /> <br /> I plan to have an interesting and versatile "bot lab", where you drag and drop components onto chassis to design your bot.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 15:02:52]]> GMT</pubDate>
				<author><![CDATA[ Tasarran]]></author>
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				<title>3D Virtual Hex Mapboard</title>
				<description><![CDATA[ The game that arose from this tinkering with the BattleTech engine (Under Steel Skies) is nearing completion...<br /> <br /> YouTube video at <a href="http://www.youtube.com/watch?v=qNLW5XFPZJ4" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=qNLW5XFPZJ4</a><br /> <br /> Check the actual program in your browser at www.electricrune.com<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 10:44:33]]> GMT</pubDate>
				<author><![CDATA[ Tasarran]]></author>
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				<title>Re:3D Virtual Hex Mapboard</title>
				<description><![CDATA[ The game sounds very interesting to play  and the in-game graphics seemed decent enough, but I'd spruce up the intro screen a little. Some ideas (possibly cliche):<br /> <br /> Make the text type out with a flashing underscore and rephrase like it's a report from someone on the scene. Add a voice-over from someone eloquent. As it is now, it's a little wall-of-text-y.<br /> Make the symbols 3d or at least add some light shading (which I'm sure you'll get around to anyway).<br /> <br /> Also, from a pure marketing standpoint, the current video is a loading screen for 20% of the time. I'd personally cheat and fast forward it.<br /> <br /> Just a few thoughts <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I like the concept though, and LOVE the twist on the resource management angle.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 15:26:59]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>3D Virtual Hex Mapboard</title>
				<description><![CDATA[ Thanks for your feedback!<br /> <br /> The intro was just something I added on in a few hours; I do plan to re-work that .]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2012 15:34:12]]> GMT</pubDate>
				<author><![CDATA[ Tasarran]]></author>
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