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		<title><![CDATA[Latest posts for the thread "Nurgle"]]></title>
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				<title>Nurgle</title>
				<description><![CDATA[ I'm interested in this before I start buying the models..<br /> <br /> A Nurgle heavy Chaos Marine army?<br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 13:45:10]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ They would b a good objective holding, shooty army. 5 man <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads with 2 special weapons and combi on the champ, in rhinos. Nurgle princes are decent. T6 bikers? ; )]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 14:15:22]]> GMT</pubDate>
				<author><![CDATA[ rubicant99]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ I was merely asking <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> What you mean by T6 bikers?<br /> <br /> I was thinking Nurgle Deamon prince Typhus I was going with 2 or 3 10 man <span class="glossaryitem" onmouseover='gp(634);'>PM</span> special weapons 5 man raptors with aspiring champion <br /> <br /> 2 2 model units of oblilators (sorry for spelling)<br /> <br /> have another unit of raptors (minus the jump pack) of five models in a rhino with personal icon <br /> <br /> then a greater deamon <br /> <br /> and as many as possible lesser summoned deamons. <br /> <br /> I don't have army builder or my codex in front of me so i don't know the point totals here. I'm just thinking outrageously <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> In the codex it says Greater deamons don't have saves and can only take a close combat weapon? I thought they had some type of save and could take a power weapon...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 14:26:52]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ T6 Bikers +1T for being on a bike,  + 1T for being a pus filled, bloated sack of of pestillence and disease. They end up being exspensive but lots of fun.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 15:51:53]]> GMT</pubDate>
				<author><![CDATA[ Snickerdoodle]]></author>
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				<title>Re:Nurgle</title>
				<description><![CDATA[ The bikers get the normal 4(5) toughness, and when you add <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> they become 4(6) toughness.  Nasty really...<br /> <br /> Greater Daemons are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> so they don't need a <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.  No armor save, as they only have an invulnerable save. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 15:53:01]]> GMT</pubDate>
				<author><![CDATA[ CageUF]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ Raptors have to have jump packs I'm assuming you mean regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in a rhino? There really is no difference between the two outside of one has jump packs and the other also gets a bolter. But nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is always fun being T5 gets under a lot of people's skin and when you start shrugging off wounds with feel no pain then they really get pissed.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 16:30:35]]> GMT</pubDate>
				<author><![CDATA[ Zale]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ Yea I was just logging on to say that I looked through the codex again and i saw that the raptors can't remove their jump packs oh well.<br /> <br /> so replace that raptors unit with either a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or a <span class="glossaryitem" onmouseover='gp(527);'>KB</span> yea it won't be completely nurgle but close enough ]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 16:47:00]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Re:Nurgle</title>
				<description><![CDATA[ Anything with a mark of Nurgle can be a Nurgle unit.<br /> <br /> Also, one of the coolest armies I have faced was an allied army of Chaos Daemons and Chaos Space Marines, all Nugle, with Epidemius. Looks so badass, they cover each other well and they get stronger as the kills mount up. Unfortunately, not tournament legal unless it's a doubles tournament, but I would let you run it out of sheer badassery.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 18:17:50]]> GMT</pubDate>
				<author><![CDATA[ phogiston735]]></author>
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				<title>Re:Nurgle</title>
				<description><![CDATA[ Sort of Nurgle thematic...<br /> <br /> But a really nasty combo are bikers squad with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> for T6 goodness... and a Slannish lord on a bike with a demon weapon.  Every unsaved wound is <span class="glossaryitem" onmouseover='gp(269);'>ID</span>!!   <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> PERFECT delivery system to bring the PAIN!<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>... not sure if you could do that since I don't have a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex (someone jump in!)]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 18:30:07]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ the allied forces? i mean if you use a lot of summoned stuff i don't see why not.<br /> <br /> but yea as soon as i unpack here i'm going to sit down and build a 2000 point nurgle army and post it so stay tuned and gimme your thoughts when i do<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here's what I'm thinking<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Typhus 225 points<br /> <br /> Troops:<br /> 10 Plague Marines - 315 points<br /> 2 plasma guns<br /> <br /> 10 Plague Marines - 310 points<br /> 2 plasma guns<br /> <br /> 6 Khorne Berzerkers - 247 points<br /> 2 plasma pistol<br /> Personal Icon<br /> Skull Champion power weapon<br /> Rhino<br /> <br /> 5 T6 Bikers - 265 points<br /> 2 with meltagun<br /> Biker Champion with power weapon<br /> <br /> Heavy:<br /> <br /> 2 squads of 2 Obliterators - 150 points each<br /> <br /> 1 - Summon Greater Daemon<br /> 12 Summon Lesser Daemons - 156 points<br /> 13 Summon Lesser Daemons - 169 points<br /> <br /> <br /> <br /> The way I see it with the amount of champions I'm running I can drop the Greater Daemon where ever it's needed the most.<br /> <br /> The lesser Daemons will be called from the Berzerkers as needed just for a little extra punch<br /> <br /> The other unit of the lesser daemons will be just a "just in case" drop<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 10:26:35]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ Not really a competitive force. <span class="glossaryitem" onmouseover='gp(634);'>PM</span> units need Rhinos, 6 to 8 Marines per squad suffice - 7 is the favorite number of Nurgle.  <span class="glossaryitem" onmouseover='gp(634);'>PM</span> mounted units also provide a delivering system for the Daemons. <br /> Typhus is too slow. You need to stick him to a unit of Termies.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 11:39:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ wasn't going for a tourny list here, i'm not crazy about fluff but i think an all nurgle force just for casual games and this list would be perfect. I don't see why <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s need rhinos if I'm going to use them as objective holders.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 11:46:44]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ Well, large battle shells of S8 or higher ignore <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. <span class="glossaryitem" onmouseover='gp(634);'>PM</span> units are better protected by Rhinos and can shoot 2 weapons from the top hatch.]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 12:08:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ Ok, if they have STR8 weapons, does the Nurgle +1 toughness count towards the double <span class="glossaryitem" onmouseover='gp(123);'>str</span> instant death rule?<br /> <br /> and I may or may not have removed typhus added daemon prince with wings (so he can keep up) <br /> <br /> and added some rhinos. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 12:24:19]]> GMT</pubDate>
				<author><![CDATA[ mikewars85]]></author>
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				<title>Nurgle</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Ok, if they have STR8 weapons, does the Nurgle +1 toughness count towards the double <span class="glossaryitem" onmouseover='gp(123);'>str</span> instant death rule? </div></blockquote><br /> No, it doesn't. This is what my French codex says.<br /> <br /> <blockquote class="uncited"><div><br /> and I may or may not have removed typhus added daemon prince with wings (so he can keep up) </div></blockquote><br /> Great!]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 12:28:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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