<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Best Draigowing variation?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Best Draigowing variation?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I'm currently in the process of putting together a Draigowing army and I've seen multiple variations. Some run Draigo and a Libby, some run a Libby and Coteaz for Henchmen to make up the troop choices. Some lists deliver the paladins via Land Raider, some use Storm Ravens, others use the Grand Strategy to outflank the paladins into battle. The question is which is the most effective? Which provides the most bang for the buck?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218169.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218169.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 13:59:22]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Very good question.  Not having played Draigowing yet, I am still in theory-only mode.  I am leaning towards outflanking, as that allows for more bodies on the field, whereas a raven or land raider eats up a lot of points.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - Paladins with henchman spam may be good, but I wouldn't call that a Draigowing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218337.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 14:35:21]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ One of the best Draigowing Armies I have seen consisted of the following<br /> <br /> Draigo<br /> <br /> Libby<br /> <br /> Techmarine <br /> <br /> Techmarine<br /> <br /> Paladin Squad 5 guys<br /> <br /> Paladin Squad 5 guys<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Strike Squad 5 guys Rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Strike Squad 5 guys Rhino<br /> <br /> Stormraven<br /> <br /> 3 Dreadknights<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218411.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218411.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 14:47:36]]> GMT</pubDate>
				<author><![CDATA[ unityvybe]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I was also leaning towards outflanking as well but that can lead to problwms with anti armor and anti infantry. Running Storm Ravens/Land Raiders use up a lot of points and only offer a few targets for your opponent to fire all their anti armor at.<br /> <br /> While the use of Henchmen may not classify it as Draigowing I do think it deserved a place in the topic as the idea is to use a few units of Henchmen in chimeras with units of paladins who then hijack the chimeras for cheap transportation. Just another way of looking at the issue of "how do I make paladins work as a competitive force, without running low on models and anti tank/infantry"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218448.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218448.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 14:53:08]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ My understanding of 'Draigowing' as a term is that it's akin to 'Deathwing'. In the latter, it's terminators only as troops, so I think in the former, to be 'pure' it should be oinly paladins as troops. There's no hard and fast 'rule' about this of course but I tend to think those that mix in other troop choices are not playing to the strength of a Draigowing (minimal <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and tough units) and yet do not provide enough models or troop units of offset its weakness, which is low numbers of troops.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218469.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218469.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 14:57:56]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ So Draigowing at its best is run with Draigo, a Libby, and 6 5 man paladin units that arrive VIA deepstrike/outflank? I think the thing that traditional 'Deathwing' has over this is the ability to deepstrike first turn. Granted Mordrak can do this as well and if you stick a Libby with a teleport homer to the unit your Terminators can come in with less chance of scatter. Though Mordrak is very well liked because he can't make paladins a troop choice and doesn't have some of the stats and equipment Draigo brings to the table.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218561.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218561.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 15:15:37]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I wouldn't deep strike. I'd use a 'raven or raider (probably crusader) to insert some squad(s) and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to Outflank another/others (depending on build).<br /> <br /> I really don't think an all paladin force wants to arrive before turn two under (almost) any circumstances.<br /> <br />  2-3 paladin units, Draigo, Librarian with suppoort from 'raven(s), crusader, assassin(?) and /or venerable dreadnoughts would be my preferred list. Draigo, a 'raven and the rest all paladin squads might work well too.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218608.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218608.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 15:28:38]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Something like<br /> <br /> Draigo<br /> Libby<br /> Staff<br /> Teleport Homer<br /> Quicksilver, might, shrouding, sanctuary<br /> <br /> 6 paladins(Draigo/Libby's unit)<br /> 2 psycannon, hammer, banner, 2 halberds, sword, staff<br /> <br /> 5 paladin<br /> (Same as above only no banner)<br /> <br /> 5 paladin<br /> (Same as above only no banner)<br /> <br /> Land Raider Crusader<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 2x Storm Raven<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> With this I have about 245pts left to spend. Basic strategy is to reserve everything, give x units scout and use this to outflank and blow stuff up. This set up it could be better to have the 2 5 man squads as 1 unit so I can give it Psybolt ammo and I'd I choose it for grand strategy I can combat squad out once it hits the board. Also at 2500pts wouldn't an Apothacary be a good investment for Draigo's unit?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218747.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218747.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 15:59:07]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ That seems reasonable. But I'd make it one 10 man squuad and combat squad them (that way they'll always be able to Outflank, though one squad will lack a stave).<br /> <br /> I make your list above 2260 pts. I'd not worry about the teleport homer and maybe go all 'ravens, dropping the six man squad down to 5 (total saving 130 pts), leaving 370, which could buy a couple of venerable dreadnoughts if you could save 20 points somewhere (maybe the other stave...) to make a 2500 list offering only 10KPs and with plenty of options around Grand Strategy and whether you bring everyone on in the 'ravens or not.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218780.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3218780.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 16:12:02]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ I don't run a pure Draigowing, but I do only use Paladins as my troop choices.<br /> <br /> As far as Paladins go, definitely use ten man squads to combat squad, to save points on Psybolt ammo, unless you're set on a stave in each 5 man squad. <br /> <br /> I have found that depending on who goes first, starting everything on the table is not a bad idea. Because of the ridiculous power of Psycannons, I can maim or destroy one unit per Paladin unit. If I can't get in range and am facing overwhelming firepower, deepstriking is good enough for me.<br /> <br /> I also run a Xenos <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with Psycho/rad grenades and a 7-man squad of purifiers (2 Incinerators cause of pts) in a Stormraven, usually accompanied by Draigo. This gives Draigo a fearless bodyguard, and an anti-horde unit. The Stormraven also allows them to get where they need to quicker, and gives me a multi-melta/lascannon for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.<br /> <br /> The purifiers are my assassination unit. They go kill what needs to be killed, that is dangerous to my paladins. They don't usually live, but the paladins do. And the Paladins are the real game winners.<br /> <br /> Lastly, I use three Reg Dreads with 2 <span class="glossaryitem" onmouseover='gp(478);'>TLACs</span>, because I need the anti-tank. I would rather shoot at dudes than tanks with my Paladins. This is all at 2500.<br /> <br /> I have yet to be in a situation where the Librarian was required, and I prefer the Re-roll 1's to wound in shooting and close combat. I roll ones a lot.<br /> <br /> I believe you need at least 20 Paladins to take advantage of the strengths of Draigowing. Fewer than that is too easy to manipulate/ kill.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219146.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 17:50:42]]> GMT</pubDate>
				<author><![CDATA[ phogiston735]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Draigo -275pts<br /> Libby -205pts<br /> Staff + 4 powers<br /> <br /> 10 Paladin -680pts<br /> 4 Psycannon(1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> 4 Halberd<br /> 2 Hammer<br /> 3 Sword<br /> 1 Banner<br /> <br /> 5 Paladin -335<br /> 2 Psycannon<br /> 3 Halberd<br /> 1 Hammer<br /> 1 Sword<br /> <br /> Storm Raven -205pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Storm Raven -205pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Storm Raven -205pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Venerable Dreadnought -195pts<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon<br /> Psybolt Ammo<br /> <br /> Venerable Dreadnought -195pts<br /> 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon<br /> Psybolt Ammo<br /> <br /> This list is 2500pts on the dot. What do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219155.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219155.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 17:52:14]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I like that list but I think I'd run one or maybe two ravens with plasma cannon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219183.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 17:57:46]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I'd say two with Plasma, just because between the dreads, the psycannons, a couple of hammers and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> I should have enough anti armor. Though I am wondering about that banner, because if I combat squad its not that great. I may switch that for Psybolt on that squad and Master Craft a 2nd Psycannon. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219202.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219202.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:02:15]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I would keep that banner and aim to have Draigo with that squad]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219233.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219233.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:09:44]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ If you drop the Vendreads and the banner, and take normal dreads instead, you can get 3 <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnaughts and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> 2 more Psycannons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219360.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219360.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:36:49]]> GMT</pubDate>
				<author><![CDATA[ Jirin]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Good call. I havent used the raven yet, would it be best to just reserve everything, let em walk on from table edge and have the paladins outflanking? I assume this depends on if I go second. If I go first deploy ravens and dreads on table and still have Draigo, Libby and paladins in reserve for outflank? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219365.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219365.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:37:23]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Venerable Dreadnoughts are better in this list than 3 ordinary ones.<br /> <br /> I would Grand-strategise with the specific mission in mind and Scout units to Outflank if objectives were available to seize ort the opponent had left tasty targets for them to move on/shoot/assault in their turn of entry (which is one reason why you want to go second, the other is it allows you to potentially have the last say in grabbing/contesting objectives.<br /> <br /> You can go a number of ways:<br /> <br />  Outflank all the squads and bring on Draigo, the Librarian and the Dreadnoughts in the 'ravens.<br />  Bring everything on in the 'ravens.<br />  Bring one or two squads on in the 'ravens and outflank a squad and a dreadnought or two.<br />  Variations on that theme.<br /> <br /> It's quite important to think through the various possibilities before the game starts and to make the final decision based on who's going first, how your opponent deploys and what the mission is.<br /> <br />  If your opponent gets first turn you must reserve everything or you will take heavy casualties.<br />  If you get first turn you might want to deploy everything but you will want to think very carefully before so doing. On the whole I'd always want to go second given the chance and have won several games because my opponent won the initiative roll and chose to go first.<br /> <br />  Basically if you come on in turn 2 or 3 you still have the mobility to win any objective game -- and you want to encoutage your opponent to grab objectives 'for free' in the first two turns as this will mean he tends to divide his force) and the firepower and melee strength to easily win a kill point game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219432.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:49:19]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I've used these two lists to great effect:<br /> <br /> 1850:<br /> <a href="http://prometheusatwar.com/2011/06/stormraven-and-land-raider-grey-knight-list-the-army-to-dominate-boston-brawlcon/" target="_blank" rel="nofollow">http://prometheusatwar.com/2011/06/stormraven-and-land-raider-grey-knight-list-the-army-to-dominate-boston-brawlcon/</a><br /> <br /> 2500 ard Boyz:<br /> <a href="http://prometheusatwar.com/2011/08/i-came-in-2nd-in-the-40k-ard-boyz/" target="_blank" rel="nofollow">http://prometheusatwar.com/2011/08/i-came-in-2nd-in-the-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-ard-boyz/</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219437.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219437.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:49:48]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I figured deployment and movement with this army would take very careful planning in the first two turns of the game due to low model count. Thanks for all the insight Artemo! I agree with ven dreads over regular dreads in this list. The extra durability is very much needed to try n compensate a bit for low model count.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219469.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219469.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 18:55:56]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ I like the idea<br /> <br /> The strength of this list is you can fit a ton of points worth of doom in a very small area, making it difficult for the other guy to really effectively use short range weapons like melta's which are your enemy.<br /> I'd emphasize venerable over normal dreads for the survivability and range, you really need something to shake or stun those demolishers and vindicators<br /> <br /> At ard boys levels I would avoid croteze lists, the idea of my croteze list at least is to give the paladins chimera's (mobile cover and light anti tank) and overwhelm the opponent with the sheer number of paladins you can fit in such a list.  at 2500 you really cant pull that off too well and you cant saturate the board in armor either so that's out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219785.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219785.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:01:47]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ The one that doesn't use Draigo?<br /> <br /> It's a one trick pony that is really not competitive. Just because you can have a 2500 point army with 22 models doesn't mean you should.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219825.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219825.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:09:35]]> GMT</pubDate>
				<author><![CDATA[ shealyr]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> I like having to big meat pally squads at 10 each. They also bring an apothecary, prevent deaths from small-arms fire almost completely. <br /> <br /> Bring one or two one-man pally squads to hold objectives then spend the rest on who knows what.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219846.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219846.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:13:21]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ <blockquote><div><cite>shealyr wrote:</cite>The one that doesn't use Draigo?<br /> <br /> It's a one trick pony that is really not competitive. Just because you can have a 2500 point army with 22 models doesn't mean you should.</div></blockquote><br /> <br /> at 2500 it would be something like 30 paladins in 6 chimeras with 6 squads of 3 henchmen with plasma/melta footslogging and some <span class="glossaryitem" onmouseover='gp(97);'>misc</span> support.<br /> <br /> its just not enough men. at that point value.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219882.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219882.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:21:08]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I've won far more tournament games than I've lost with footslogging Draigowing:<br /> <br /> Draigo & libby, with two 10 man squads at 1850, and three 10 man squads plus a solo pally at 2500.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219909.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219909.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:28:00]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ I don't know about best but I have a really good time playing mine like this at 2000 points:<br /> <br /> Draigo<br /> Librarian with Staff and lots of powers<br /> 2x5 Paladins with Apothecaries and individual gear<br /> 2 Stormravens with <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span>, TLHB and Psybolts<br /> 2 Psyflman Dreads<br /> <br /> The whole army rides in the 2 Ravens and gives you a real feel of epic heroes vs. the hordes of evil dudes.  But yeah, it's not the best... just wicked fun to play.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219916.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219916.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:29:14]]> GMT</pubDate>
				<author><![CDATA[ BladeWalker]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Is it worth it to take Draigo and a Libby with only 10 paladins? Even for casual games?<br /> I'd also have 2 squads of purifiers each with a hammer and 2 psycannons in psybacks, 2 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and 2 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, and possibly 5 normal termies. Just wondering if I should even bother w/ Draigo.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219920.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219920.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:29:55]]> GMT</pubDate>
				<author><![CDATA[ nectarprime]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Draigo is key to footslogging paladins for two reasons: makes them troops, and eats lascannon shots.<br /> <br /> He's a four wound, <span class="glossaryitem" onmouseover='gp(468);'>EW</span> character with a 3++.  He keeps paladins alive!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219955.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219955.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:39:26]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ <blockquote><div><cite>nectarprime wrote:</cite>Is it worth it to take Draigo and a Libby with only 10 paladins? Even for casual games?<br /> I'd also have 2 squads of purifiers each with a hammer and 2 psycannons in psybacks, 2 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and 2 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, and possibly 5 normal termies. Just wondering if I should even bother w/ Draigo.</div></blockquote><br /> <br /> the + for paladins is how resilient they are<br /> 10 terminators cost 400, 10 paladins with moderate equipment is ~600<br /> the paladins can soak about 8-10 wounds before they lose a single model, against less than S8 weapons that makes them twice as tough<br /> with feel no pain, now they are about 4 times as tough, probably a little less.<br /> <br /> so if you have 20-30 paladins stalking you, thats equal to about 60-90 terminators against non S8 weapons (!!!)<br /> <br /> the downside is there's really only so much that a 2-3 attack model with a power weapon can kill in the span of a game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219989.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3219989.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:46:57]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I plan on having a 'fun' Draigo list of all footslogging/outflanking paladins with an Apothacary in each unit. Again that's just for fun. Though I would like to fit 1 Apothacary in the list above. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is always great.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3220127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3220127.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 21:23:20]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Okay, so "Draigowing" really isn't practical. A full army of paladins just doesn't make sense. They can't take storm shields, so every stray lascannon or meltagun is killing a 55+ pt dude. Paladins only REALLY work when they are in the same unit as Draigo, so he can absorb the first insta-gib hit from every unit that shoots. He increases their survivability ten fold, just with his presence. That unit then just becomes an all but unbreakable close combat unit that can't be easily killed by anything short of multiple demolishers. The rest of the list can fill every other role.<br /> <br /> So here's a list:<br /> Draigo<br /> 10x Paladins w/ assorted wargear<br /> Other stuff]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3220381.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3220381.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 22:43:02]]> GMT</pubDate>
				<author><![CDATA[ Iron-Fist]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>Draigo is key to footslogging paladins for two reasons: makes them troops, and eats lascannon shots.<br /> <br /> He's a four wound, <span class="glossaryitem" onmouseover='gp(468);'>EW</span> character with a 3++.  He keeps paladins alive!</div></blockquote><br /> <br /> To build on what Iron-Fist said, sure he keeps one unit of Paladins alive, but what about the rest of your Paladins?  Either you forgo the protection of Draigo, or spend lots of points on a Stormraven or Landraider.  Some people have had success either way, but I am worried on the one hand that all footslogging Paladins will have the non-Draigo units whittled down too quickly and on the other hand, using a Land Raider means less troops in an already tiny army.....<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3222851.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3222851.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 17:32:21]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ A footslogging/deepstriking paladin list isn't optimal. But I don't think vehicles and/or dreadnoughts undermine the concept of a 'Draigowing', much like folk add speeders etc to Deathwing.<br /> <br /> Fear of few troops is what undermines good paladin lists. You have to embrace having only 2 or 3 units of paladins (depending on points) and using Grand Strategy options to mitigate that (making a couple of dreadnoughts scoring, sometimes) but often just making sure you hold 2 objectives and contest 2 in the worst-case 5 objective game.<br /> <br />  A paladin list is atypical and so bringing in typical dogma (take more troops, take more models etc) isn't in my view the best way of addressing the perceived weaknesses.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3222892.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3222892.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 17:45:40]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ I have found Draigo-wing is most viable with either a single Land Raider, or multiple Dreads to slog with the rest of your troops.  My personal favorite variant is with 1 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, 1 Ven Dread, 1 unit of 10 with Draigo attached, and a unit of 5 with a Libby in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  <br /> <br /> I have found success with this variant because my Landraider with the Libby inside gives me a slight radius increase with my Shrouding/Sanctuary, etc.  I keep things relatively close together and having that extra scoring Dread that is difficult to kill is a boon.  In multiple games my single <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and single Ven Dread have survived (most recently against Darklight Storm <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) so it is possible thanks to shrouding.  The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a point of contention for sure, but I have found success with it.  I find it is a big scary tank that I can keep in a patrolled perimeter around all my troops that spread out if they need to grab obj or castle up and counter charge if they need to.  If need be I can knock some troops off objectives with it, burn them to a crisp while blowing up a transport at the same time with it.  It's been very versatile for me and I love keeping the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in there and just driving around and providing rock hard support.  <br /> <br /> The Ven Dread, aside from protecting me against other psykers (so good against Psyker henchmen!), provides a solid firing base by itself while holding an objective.  <br /> <br /> Depending on the opponent and the mission/deployment, I sometimes deploy Draigo by himself hidden behind my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to him.  I do this if I want to deep strike my 10 man Paladins and combat squad them if need be for objective taking.  I like using Psychic Communion for this and it works out well.  Yes, Draigo is extremely good attached to a unit in the open as well to soak up those <span class="glossaryitem" onmouseover='gp(269);'>ID</span>/lascannon shots, but he's also amazing just being by himself guarding my Dread from assaults or just marching toward the nearest enemy and eating them alive.  Once the Paladins inside the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> disembark, I sometimes get Draigo inside the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the Libby and use him as an assaulter next turn out of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  <br /> <br /> I agree with Artemo, in that for an army like Draigowing....the key is not always just putting more wounds/bodies on the table.  It's adding the right elements to make your few troops more survivable and versatile.  Everything in your army is a threat when you play Draigowing, so as long as you deploy and move correctly, your opponent will often have a hard time prioritizing targets.  Your Paladin troops have all the tools to deal with anything the game can throw at them, they just need to be supported and they will wreck some face.  <br /> <br /> Another variant I like is just all footslogging paladins with lots of Dreads.  This works because your dreads can provide easy cover for your foot dins, meaning lascannon shots are saved on 3+ which is nice.  With dreads on the board, they won't be shooting lascannons at your troops either, because those dreads will promptly blow up any armor posing such a threat.  <br /> <br /> It remains to be seen which variant I like more, but I am leaning toward the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> + Ven Dread with Draigo and the Libby.  There's just so much versatility there and tons of support to deal with many of the dangerous lists out there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223309.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223309.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 20:11:24]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ I started running with a single land raider crusader at 1500 points and found it was pretty successful. I've never really tried a mainly foot list but my gut feeling is that a raider or raven is better than more paladins. My venerable dreadnoughts never seem to resist fire as long as well as they should but they're good units, no doubt.<br /> <br /> As I'm playing slightly more games at 2000 points than previosuly, I find myself moving to a 'two unit solution'<br /> <br /> Draigo, 5 Paladins, Venerable Dreadnought, Stormraven<br /> Librarian, 5 Paladins, Venerable Dreadnought, Stormraven<br /> <br /> which has the merit of never having a situation where a single unit comes on the board by itself in turn 2. Not that that is always a disaster but it's bad news if the enemy can concentrate fire and get in a decent assault.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223365.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223365.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 20:26:22]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ As I said I was thinking, I know psyriflemen are the best but what about a ven dread fitted with heavy flamer, fist with heavy flamer and psyflame ammo being dropped in by a raven full of paladins?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223923.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 23:30:26]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Re:Best Draigowing variation?</title>
				<description><![CDATA[ Lok:  I think that's a waste as you already have plenty of power in close range shooting/combat with your Paladins.  Sacrificing your Ven Dread's ability to be a long-range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is not worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  The Ven Dread won't do any better than 5 Paladins flaming/assaulting something.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223949.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3223949.page</link>
				<pubDate><![CDATA[Sat, 20 Aug 2011 23:38:45]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ here's my 1750 list, it works well for me<br /> 1750 Pts  -   Grey Knights Army<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 275<br /> Lord Kaldor Draigo (275)<br /> <br /> Elites: 145    <br /> Vindicare Assassin (145)<br /> <br /> Troops: 725<br /> 5x Paladin Squad (315)<br />      Hammer + <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br />      Halberd + <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br />      Halberd + Psycannon<br />      Sword + Psycannon<br />      Sword +<span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> <br /> 10x Grey Knight Strike Squad (290)<br />      2x Psycannon<br />      Justicar with Hammer<br />      Psybolt<br />      Rhino<br /> <br /> 5x Grey Knight Strike Squad (120)<br />      Psycannon <br />      Justicar with Hammer<br /> <br /> Fast Attack:205<br /> Stormraven Gunship (205)<br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> Heavy Support: 400<br /> Dreadnought (135)<br />      Psybolt<br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Dreadnought (135)<br />      Psybolt<br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br />      <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Nemesis Dreadknight (130)<br /> <br /> <br /> <br /> Total Army Cost: 1750<br /> -----------------------------------------------<br /> In my opinion,5 men paladin squad is enough,and you really need to give them a SR to get them into close combat.<br /> and you can spend other points on dreads,<span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>,vindicare]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3227206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3227206.page</link>
				<pubDate><![CDATA[Sun, 21 Aug 2011 20:08:45]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ <blockquote><div><cite>l0k1 wrote:</cite>I'm currently in the process of putting together a Draigowing army and I've seen multiple variations. Some run Draigo and a Libby, some run a Libby and Coteaz for Henchmen to make up the troop choices. Some lists deliver the paladins via Land Raider, some use Storm Ravens, others use the Grand Strategy to outflank the paladins into battle. The question is which is the most effective? Which provides the most bang for the buck?</div></blockquote><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/390031.page#3198536" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/390031.page#3198536</a><br /> <br /> The "Cup Army" in the third match up of this BATREP.   Of course to make the "cups" work you need to be playing enough point level to add the Dreadknights.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3227378.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3227378.page</link>
				<pubDate><![CDATA[Sun, 21 Aug 2011 20:40:42]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ That's an interesting list byte. I figured they would use more Psykers in the henchmen squads as well as ravens/raider for the paladins. Did all three dreadknights just have teleporters or did they have incinerators and swords as well?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228128.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228128.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 00:03:47]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ <blockquote><div><cite>l0k1 wrote:</cite>That's an interesting list byte. I figured they would use more Psykers in the henchmen squads as well as ravens/raider for the paladins. Did all three dreadknights just have teleporters or did they have incinerators and swords as well?</div></blockquote> <br /> <br /> Incinerators and dual doomfists.  Flame than assault with 5 attacks.  3 att +1 att for two fists +1 for the charge at <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 7 with Hammerhand. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228228.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228228.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 00:33:13]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
			</item>
			<item>
				<title>Best Draigowing variation?</title>
				<description><![CDATA[ Ah very nice, using teleporting dreadknights as a distraction to keep the paladins safe and on the move without using lots of points of ravens or land raiders.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/391394/3228342.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 01:04:06]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
			</item>
	</channel>
</rss>