<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 point drop pod army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 point drop pod army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 point drop pod army</title>
				<description><![CDATA[ I'm new to the game and have fallen in love with drop pods.  I play ultramarines and this is the list i am currently working towards.  Appreciate any input.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain<br /> Power sword-bolt gun-hellfire rounds-meltabombs<br /> 130<br /> <br /> Troops<br /> <br /> Tactical squad 1<br /> Meltagun-power fist-meltabombs<br /> Drop pod-beacon<br /> 250<br /> <br /> Tactical squad 2<br /> Meltagun- power sword- meltabombs- combimelta<br /> Drop pod-beacon<br /> 250<br /> <br /> Tactical squad 3<br /> Flamer-missile launcher-power sword<br /> Drop pod-beacon<br /> 230<br /> <br /> Elite<br /> <br /> Dreadnought<br /> Multimelta- flamer<br /> Drop pod- beacon<br /> 160<br /> <br /> Dreadnought <br /> Plasma cannon-flamer<br /> Drop pod-beacon<br /> 170<br /> <br /> Stern guard <br /> 5 combimeltas- power fist-<br /> Drop pod-beacon<br /> <br /> Fast Attack<br /> <br /> Vanguard Vets<br /> Jump packs-3 meltabombs<br /> 190<br /> <br /> Scout bikes<br /> 3 astartes grenade launchers-meltabombs-beacon<br /> 130<br /> <br /> Heavy Support<br /> <br /> Thunder fire cannon<br /> Drop pod-beacon<br /> 145<br /> <br /> <br /> Total:2000<br /> <br /> <br /> All squads are 10 man except vanguard(5) and scout bikes(3)<br /> <br /> The captain will Pod in with the sternguard squad which will combat squad, combimeltas together, captain with the others.  <br /> <br /> Tactical squad 3 is designed for objective games so he can sit back and protect distant points, the rest will likely be moving a lot so they don't have any heavy weapons.  <br /> <br /> Vanguard will most likely use heroic intervention(all pods have beacons to help him out) to either mop up weakened units, tie up dangerous units in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, or if need be hit armor.<br /> <br /> Thunder fire cannon may or may not take pod, depends on what army i am playing and how they deploy.  Will try to bolster defense and deploy him at start if possible.  Hopefully all the pods help keep the heat off him for at least a few turns.  Took pod so i could deploy 4 my first turn.  <br /> <br /> Scout bikes have proven useful with the beacon in smaller games so i figured i would keep it around.<br /> <br /> I understand the flaws of pod list but I enjoy playing them.  Appreciate any input.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229331.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229331.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 06:41:46]]> GMT</pubDate>
				<author><![CDATA[ Sjyoung116]]></author>
			</item>
			<item>
				<title>2000 point drop pod army</title>
				<description><![CDATA[ Do you want competitive and still fluffy, or just fluffy. Because this isn't that competitive.<br /> <br /> First off, some ground rules:<br /> 1) Tactical squads are run cheap. Lose the melta-bombs and Powerfists. Keep them flamer/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> or melta-gun/<span class="glossaryitem" onmouseover='gp(330);'>MM</span>. The sergeants don't need upgrades.<br /> 2) Vanguard vets are awful. One of the worst units in the dex. Never use them.<br /> 3) Podding dreads are <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. That's it (for <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>).<br /> 4) Thunderfirecannon isn't a good choice really, but in a pod, it's lunacy. Close to fire, unable to shoot on landing...bad bad bad.<br /> 5) Captains are run with only a relic blade, or a relic blade with Artificer armor. lose the other upgrades.<br /> 6) scout bikes are too expensive just for the beacon. With drop pod assault, half of your pods come in turn 1, anyway. Put beacons on them.<br /> 7) sternguards don't need that <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> My take on such a list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Captain, relicblade: 130 (I'd prefer pedro kantor or a bland libby, but let's assume captain for now).<br /> <br /> Elites:<br /> 1x10 sternguard w/combi-meltas, drop pods, beacons: 340<br /> 1xDreadnought, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>, drop pods, beacons: 320<br /> <br /> Troops:<br /> 3x10 tactical marines, flamer/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, drop pod, 1 w/ beacon: 625<br /> 1x10 tactical marines, melta-gun/<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, drop pod, beacon: 240<br /> 1x5 snipers w/camocloaks: 90<br /> Heavy Support:<br /> 2x1 Predator w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsoons: 240<br /> <br /> Total: 2000<br /> <br /> This list has massed drop pod assault, coupled with the choice to bring in tactical assets (such as sternguard/dreadnoughts) first or later turns (via beacon assurance). If I had my salt, I'd lose the captain, grab a bland libby, remove the snipers, and take another <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> predator. The long-range anti-tank is nice to have <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> This list is all about mass drop turn one into strategic positions, and follow up drops to provide power. It should be pretty competitive, too.<br /> Best drop lists, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, involve kantor and sternguard in pods, but that's just me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229353.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229353.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 06:53:29]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
			</item>
			<item>
				<title>2000 point drop pod army</title>
				<description><![CDATA[ Agreed on most point but the upgrades for Sergeants. A sergeant with a Power weapon might make someone think twice before assaulting. I usually save he points for a Power Weapon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229637.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3229637.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 09:40:22]]> GMT</pubDate>
				<author><![CDATA[ Alkasyn]]></author>
			</item>
			<item>
				<title>Re:2000 point drop pod army</title>
				<description><![CDATA[ Ok, I've altered the list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Captain, relic blade, hellfire rounds 140<br /> <br /> Troops:<br /> 4 tactical squads, flamer, missile launcher, power sword, pod 220x4<br /> <br /> Elite:<br /> Sternguard, 10 combimeltas, power fist, pod beacon 370<br /> <br /> 2 dreadnoughts <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> pod, beacon 160x2<br /> <br /> Heavy:<br /> 3 predators, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons, HKM. 95x3<br /> <br /> Total: 1995<br /> <br /> I still want the tacticals to have powerswords and the stern Pfist for insurance against being assaulted<br /> Hellfire rounds on captain since he will be in a shooting squad.<br /> Stern and dreads should be able to handle any heavy support tanks so i went with cheaper predators that can mop up infantry while still capable of damaging transports.  <br /> <br /> I still want to experiment with the thunder fire cannon.  The drop pod was only meant to get me up to 7 so I could send 4 in first turn.  <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> would bolster defenses and deploy at start.  With 2 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in pods in place of the predators i could deploy 5 pods on first turn.  Between the sternguard and dreadnought crippling transports and tanks. 2 tactical squads flaming and shooting up infantry, and 5 pods clogging up the area will the enemy really be able to send much fire across the table to deal with the two cannons?<br /> <br /> And if my opponent decides to reserve everything, i can send in 2 empty pods and 3 tacticals to secure objectives while still keeping my heavy hitters for when they come in.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3232686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3232686.page</link>
				<pubDate><![CDATA[Tue, 23 Aug 2011 00:04:17]]> GMT</pubDate>
				<author><![CDATA[ Sjyoung116]]></author>
			</item>
			<item>
				<title>2000 point drop pod army</title>
				<description><![CDATA[ Looking better.<br /> If you'd like to use your <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, then why not do the following?<br /> <br /> Keep everything as is,<br /> lose all 3 predators.<br /> Take this as <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> <br /> 1xpred w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsoons w/<span class="glossaryitem" onmouseover='gp(55);'>HK</span>: 130<br /> 1xTFC: 100<br /> (add beacons to the tactical pods): 40<br /> Add artificer armor to the captain: 155<br /> <br /> Total: 1995]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3232737.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3232737.page</link>
				<pubDate><![CDATA[Tue, 23 Aug 2011 00:23:40]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
			</item>
			<item>
				<title>2000 point drop pod army</title>
				<description><![CDATA[ I think Drop Pods are cool too. It's a good theme for a army as long as you have luck on your side.<br /> <br /> Now a Captain is pretty pointless in a Marine army unless you're using Bikes. I would take a Chaplain instead.<br /> <br /> All your Tactical Squads give them multi meltas and flamer or meltagun. You're in range anyway so may as well use the multi melta instead of missile launcher. I probably wouldn't take the power weapon as you're more than likely going to kill a single Marine with it, power weapons don't scare much <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> especially if you're in combat squads. I would stick with the fist as you can easily assault vehicles next turn.<br /> <br /> Dreadnoughts stick with the multi meltas or assault cannons.<br /> <br /> Sternguard don't need a fist, they cannot assault after rapid fire. Give them combi meltas and use the awesome bolter ammo to kill infantry.<br /> <br /> I would drop the Vanguard as they are too expensive and perhaps get a unit(s) of Assault Marines. Keep the Scouts though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Thunderfires suit this list nicely, though you could take a Master of the Forge which lets you take Dreadnoughts as heavy support also <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3234836.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/392006/3234836.page</link>
				<pubDate><![CDATA[Tue, 23 Aug 2011 14:00:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
	</channel>
</rss>