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		<title><![CDATA[Latest posts for the thread "[1850] Grey Knights: ...And now for something different...ish"]]></title>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ So I've decided to go with Dreadnoughts, Terminators and Storm Ravens...what do you think?<br /> <br /> <b>H.Q.</b><br /> <br /> Librarian<br /> Might of Titan, Shrouding, Sanctuary, Quicksilver, Warp Rift -175<br /> <br /> <b>Troops</b><br /> <br /> Grey Knight Terminators 5x<br /> Justicar w/ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemonhammer, Daemonhammer, 2x Halberd, Sword -205<br /> <br /> Grey Knight Terminators 5x<br /> Justicar w/Daemonhammer, Psycannon/Sword, 2x Halberd, Sword -225<br /> <br /> Grey Knight Terminators 5x<br /> Justicar w/Daemonhammer, Psycannon/Sword, 2x Halberd, Sword -225<br /> <br /> <b>Fast Attack</b><br /> <br /> Stormraven Gunship<br /> Twin Linked Multi-Melta, Twin Linked Assault Cannons -205<br /> <br /> Stormraven Gunship<br /> Twin Linked Multi-Melta, Twin Linked Assault Cannons -205<br /> <br /> Stormraven Gunship<br /> Twin Linked Multi-Melta, Twin Linked Assault Cannons -205<br /> <br /> <b>Heavy Support</b><br /> <br /> Dreadnought<br /> 2x Twin Linked Autocannons, Psybolt Ammo -135<br /> <br /> Dreadnought<br /> 2x Twin Linked Autocannons, Psybolt Ammo -135<br /> <br /> Dreadnought<br /> 2x Twin Linked Autocannons, Psybolt Ammo -135<br /> <br /> <b>Total: <u>1850</u></b><br /> <br /> Librarian goes with the 1st squad of Terminators, and everything else is pretty self explanatory, thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 15:46:56]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I'd think about leaving the Doomfists on the Dreads, instead of going for double autocannons. <br /> <br /> I know that running double autocannons is the kewl thing to do, but if you want the dreadnoughts to ride around in the Stormravens, it might be a good idea if they could pack some punch in close combat. <br /> <br /> It would also give you a good close combat unit that can tangle with the stuff your terminatos wouldn't want to, like assault units full of power weapons, and anything with a massive number of S&lt;6 attacks. Arco-Flagelants and Deathcult Assasins from the same Codex spring to mind. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 16:02:05]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ ^ I would agree if you were putting the Dreads in the Stormraven, don't put the autocannons on. But if they aren't going in the raven, then put them in a building where they can see everything.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 16:09:09]]> GMT</pubDate>
				<author><![CDATA[ Nuclear_Bomb]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ My thinking win the Rifleman dreads were for more of Static Fire Support more than close in support.<br /> <br /> The reason being is if everything is in the fray, it could easily be surrounded and overwhelmed. For close in though, I probably would to heavy flamer/assault cannon with Psybolt and Psyflame ammo.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 16:15:16]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ Well, nice idea. The Dreads should stay as they can provide cover fire while the Ravens advance.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 16:21:14]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I think, as usual, that your Terminators are too vulnerable and would be better off as Strike Squads. More shooting, more attacks, same durability.<br /> <br /> But you do seem to like your Terminators, and they are slightly cheaper money wise than Strike Squads. I might consider ditching one Stormraven and one Dreadnought in order to upgrade the units in Stormravens to Purifiers with Halberds, then take a pair of Strike Squads in Rhinos which should be doable at 1,850, but that's just me. I like my Purifiers.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 17:23:45]]> GMT</pubDate>
				<author><![CDATA[ Aldarionn]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I really like my Terminators indeed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. <br /> <br /> In all honesty, I refuse to have anything in my Grey Knights army that isn't in Terminator armor, a Dreadknight or Dreadnought for fluff more than anything. With that said, I'm trying to make the most out of my mini-Arnolds...]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 17:26:44]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ Run all the terminators squads with 4 halberds and one hammer. I'd want some warding staves in there but I can't see how you'd free the points up. But if all your terminators bar the hammers are striking at I6, you probably don't need Quicksilver (though it's fair to say it's handy against a few nasty characters.<br /> <br /> I honestly don't think that 15 terminattors are durable enough to do as troops -- and lacking a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, you can't make anything else scoring. Basically in combat terminators die twice as fast as paladins and lose killing power even faster -- I think a stave is <span class="glossaryitem" onmouseover='gp(27);'>de</span> rigeur on almost any paladin sqiad so that goes double for terminators. <br /> <br /> Consider:<br /> <br /> Librarian <br /> Might of Titan, Shrouding, Sanctuary, Warp Rift, Stave -205 <br /> <br /> Grey Knight Terminators 5x <br /> Justicar w/ Daemonhammer, Incinerator, 3x Halberd, Stave -225 <br /> <br /> Grey Knight Terminators 5x <br /> Justicar w/Daemonhammer, Psycannon, 3x Halberd, Stave -245 <br /> <br /> Grey Knight Terminators 5x <br /> Justicar w/Daemonhammer, Psycannon, 3x Halberd, Stave -245  <br /> <br /> <br /> Stormraven Gunship <br /> Twin Linked Multi-Melta, Twin Linked Assault Cannons, Psybolts -225 <br /> <br /> Stormraven Gunship <br /> Twin Linked Multi-Melta, Twin Linked Plasma Cannons -205 <br /> <br /> Stormraven Gunship <br /> Twin Linked Multi-Melta, Twin Linked Assault Cannons, Psybolts -225 <br /> <br /> Dreadnought<br /> Assault Cannon, Psybolts, Heavy Flamer, Psyflame -145<br /> <br /> Dreadnought<br /> Assault Cannon, Psybolts -130<br /> <br /> <br /> Using the Dreadnoughts as close support where they will tend to draw fire and can tarpit enemy units who might otherwise threaten your terminators.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 17:45:25]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>Re:[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I can somewhat live with those changes but a few questions on 1 or 2 things:<br /> <br /> 1) A single Twin Linked Plasma Cannon seems out of place with the overall feel of the force, do you think it will help in a large way?<br /> <br /> 2) Psybolt Ammo seems rather pricey to add on for the Storm Ravens, wouldn't those points be better suited for the Heavy Flamer/Psyflame ammo on the Last Dreadnought and the other points go towards a Psycannon on the first unit of Terminators?]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 17:49:30]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I always ran assault cannon until I tried plasma on a whim and I actually prefer it now (I tend to run 2 ravens at 2000 pts or a raven and a raider). They're good anti-heavy infantry being AP2 and that's something <span class="glossaryitem" onmouseover='gp(305);'>GK</span> sometimes struggle with a bit.<br /> <br />  You could certainly swap the psybolts as you suggest. I think it's kind of 6 and 2 x 3 myself. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 17:57:59]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I'll check out the Plasma Cannon option and see what it does for me. I usually love Plasma in my Space Wolves army; however, for the units I use it for, the Terminators seem to win it out in combat against.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 18:06:31]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I find I sometimes want to whittle a power armour squad a bit before assaulting (or more usually multi-assaulting it and something else to try and make sure a model or two survive so we remain locked and can't be fired on) and assault cannon are a wee bit more hit and miss with that because they don't deny armour saves except on a rend. Then again, they tend to do one or two more hits and are better against vehicles, so...]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 18:09:16]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>Re:[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ It is nice to see a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army that is not abusing Dreadknights. The only thing I would say is that with only 3 troops you don’t have much to hold objectives. You might want to think about dropping one Storm Raven and one dread and adding another squad of terminators, then you can use the rest of the points for some upgrades. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 20:27:41]]> GMT</pubDate>
				<author><![CDATA[ Mr. S Baldrick]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I'm not so sure about that. The worst-case scenario is 5 objectives. you need to hold 2 and contest 2 to get a win (or hold one, contest 4, etc). Three troops should be sufficient so long as you have 2 other units alive and suitably placed at game's end.<br /> Terminators, in my view, are a second tier troop choice for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. paladins or Purifiers are better, but need special characters to unlock. lacking them, we are flung back on terminators, who are somewhat brittle but if they get stuck into assault should survive fairly well given warding stave and halberds.<br /> I'd say this list needs the mobility (and underrated hitting power) of the three ravens, which are ideal contesting units, being able to flat out 24". ]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 20:53:33]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ Played the list as is tonight against a Space Marine Sternguard list that had Pedro. After 4 turns not a marine left. The Warding Staves were priceless until the first time I had to roll for my librarian against a Power Fist he rolled a 1.<br /> <br /> All in all, the staves are a good deal.]]></description>
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				<pubDate><![CDATA[Mon, 22 Aug 2011 23:54:25]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Grey Knights: ...And now for something different...ish</title>
				<description><![CDATA[ I recently watched a Dark Eldar player reduced to shouting 'Die, will you, just die!' as a single surviving Purifier with trusty warding stave tied up a Wych squad plus Lelith for three turns. Hugely amusing.]]></description>
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				<pubDate><![CDATA[Tue, 23 Aug 2011 08:12:06]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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