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		<title><![CDATA[Latest posts for the thread "SM 2k Crimson fist pods list, need some help making it more competitive "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "SM 2k Crimson fist pods list, need some help making it more competitive "]]></description>
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				<title>SM 2k Crimson fist pods list, need some help making it more competitive </title>
				<description><![CDATA[ 2000 Pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chapter Master Pedro Kantor 175 pts<br /> <br /> Troops: <br /> Tactical Squad 205 pts, 10 Man, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Flamer, Chainsword, Rhino<br /> Tactical Squad 220 pts, 10 Man, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Flamer, Power sword, Rhino<br /> <br /> Heavy:<br /> Vindicator 125 pts, Siege Shield<br /> Thunderfire Cannon 135 pts, Drop Pod<br /> Thunderfire Cannon 135 pts, Drop Pod<br /> <br /> Elite:<br /> Sternguard Veteran Squad 335 pts, Combi-Flamer x5, Combi-Meltagun x5, Drop Pod<br /> Sternguard Veteran Squad 335 pts, Combi-Flamer x5, Combi-Meltagun x5, Drop Pod<br /> Sternguard Veteran Squad 335 pts, Combi-Flamer x5, Combi-Meltagun x5, Drop Pod<br /> <br /> <br /> <br /> The plan is the tacs and the vindi and the cannons park together in a corner or on an objective, and shoot missiles and cannon shots, etc.  Anything comes close, the vindi blasts, and the tacs can move up and flamer/tankshock/etc.  Meanwhile the Stern in pods land on turn one and wreck face as needed, and then likley get mowed down if anything survives them.  The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> pods are empty, and can provide mid/late game <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blockage, or whatever.<br /> <br /> <br /> Thoughts?  Got a better plan?  Does this whole idea suck?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2011 04:07:43]]> GMT</pubDate>
				<author><![CDATA[ spycer]]></author>
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				<title>SM 2k Crimson fist pods list, need some help making it more competitive </title>
				<description><![CDATA[ So here's some things.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad doesn't need the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.<br /> <br /> Thunderfire cannons are cool and fluffy, but also pretty terrible  overall. They don't give the long-range anti-tank support you need.<br /> Drop them for Predators w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> spons. That leaves you 30 more points.<br /> <br /> Also, use the two Drop pods and give them to your tacticals. Maybe use the 30 points to put beacons on the three pods going down first. (in case other pods want to come support).<br /> <br /> I prefer 7 combi-meltas, 3-combi flamers to 5 and 5, though I'm usually more a fan of all 10 as combi-meltas, but that's up to you.<br /> <br /> Everything is kinda okay, but those <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> really aren't worth it, you want them in fortified cover, anyway. Lose them for the preds.<br /> <br /> Aside from that it should be fine, though I'm pretty sure the changes I've suggested will help.<br /> <br /> Also, think about making the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, <span class="glossaryitem" onmouseover='gp(330);'>MMs</span>. I mean, they'll be close to the enemy anyway. If not, be sure to up the combi-melta count in those squads of guard.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2011 04:14:13]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
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