<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Starting Hordes, going Circle"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/27.page</link>
		<description><![CDATA[Latest messages posted in the thread "Starting Hordes, going Circle"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Starting Hordes, going Circle</title>
				<description><![CDATA[ Im looking to get into hordes, and im going circle. I have a basic grasp of the rules so far, my local game store is letting me use there copy till they can order in more this week.<br /> <br /> So far ive bin looking at Baldur the Stonecleaver for my warlock, but im having a hard time picking a good 25 point starting list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255518.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255518.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 02:50:08]]> GMT</pubDate>
				<author><![CDATA[ Brother Captain: RJ]]></author>
			</item>
			<item>
				<title>Starting Hordes, going Circle</title>
				<description><![CDATA[ at those lower points your looking at covering your fury needs, so 2-3 beasts is pretty standard. megalith works well with most warlocks, and loves baldur specifically. <br /> <br /> i would take megalith and a living warbeast (warp wolf or warp wolf stalker) as a melee house since the wold beasts are pretty pillow fisted.<br /> <br /> Baldur the Stonecleaver<br /> -Woldwyrd<br /> -Feral Warpwolf<br /> -Megalith<br /> Shifting Stones<br /> Lord of the Feast<br /> <br /> so here we have baldur with megalith and a <span class="glossaryitem" onmouseover='gp(477);'>WW</span>. the <span class="glossaryitem" onmouseover='gp(477);'>WW</span> has solid melee potential, and megalith can surley mix it up, especially with help from baldur's spells. shifting stones can help heal models as well as teleport models and take care of excess fury. lord of the feat is a house in combat, and is seen as one of circle's best solos. the woldwyrd offers a bit of shooty into the list, matched by :geomancy" from megalith the list has a good ranged edge.<br /> <br /> good luck]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255885.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255885.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 05:10:08]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
			</item>
			<item>
				<title>Re:Starting Hordes, going Circle</title>
				<description><![CDATA[ I think the reason I like Circle is the Golem like warbeasts they have. I guess its the <span class="glossaryitem" onmouseover='gp(326);'>dnd</span> player in me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255895.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3255895.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 05:17:44]]> GMT</pubDate>
				<author><![CDATA[ Brother Captain: RJ]]></author>
			</item>
			<item>
				<title>Starting Hordes, going Circle</title>
				<description><![CDATA[ thats fine. the wold beasts have alot of advantages. baldur really likes them, so does either kreuger.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3256155.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3256155.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 08:09:39]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
			</item>
			<item>
				<title>Re:Starting Hordes, going Circle</title>
				<description><![CDATA[ How do both Kreuger's play? i have not really looked at them.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also is there any info eBaldur? is he in the upcoming hordes book Dominion?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3257789.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3257789.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 18:45:11]]> GMT</pubDate>
				<author><![CDATA[ Brother Captain: RJ]]></author>
			</item>
			<item>
				<title>Re:Starting Hordes, going Circle</title>
				<description><![CDATA[ He will be in the next Hordes expansion book, Domination. That and the following <a href="http://privateerpress.com/community/privateer-insider/insider-8-5-2011" target="_new" rel="nofollow">Link</a> is all the information about Baldur2 known to be true that I am aware of.<br /> <br /> As for the Krueger's, beyond both being aggressively positioned spell casters the two Krueger's execute play differently. Krueger1 is much more about bringing damaging spell to the front lines making infantry die in broad strokes. Krueger2 is more about control, he pushes and pulls both the enemy and your own models, along with shifting stone and geomancy the board can change dramatically each and every turn. Both Krueger's will benefit immensely from geomancy, and thus you can run a lot of warbeast overlap between them and Baldur1, infantry and support solo's have less overlap, aside from shifting stones.<br /> <br /> You haven't play Krueger2 until you've made a successful slam move with a Wold Warden/Megalith, used Geomancy to telekinesis to the other side of the model, then resolve the slam attack moving the target model toward your own line to be finished off or even moved by Gallows and Telekinesis directly and had your opponent either grown in pain or question the legality of the maneuver.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3258288.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3258288.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 20:59:48]]> GMT</pubDate>
				<author><![CDATA[ under]]></author>
			</item>
			<item>
				<title>Re:Starting Hordes, going Circle</title>
				<description><![CDATA[ <blockquote><div><cite>under wrote:</cite>He will be in the next Hordes expansion book, Domination. That and the following <a href="http://privateerpress.com/community/privateer-insider/insider-8-5-2011" target="_new" rel="nofollow">Link</a> is all the information about Baldur2 known to be true that I am aware of.<br /> <br /> As for the Krueger's, beyond both being aggressively positioned spell casters the two Krueger's execute play differently. Krueger1 is much more about bringing damaging spell to the front lines making infantry die in broad strokes. Krueger2 is more about control, he pushes and pulls both the enemy and your own models, along with shifting stone and geomancy the board can change dramatically each and every turn. Both Krueger's will benefit immensely from geomancy, and thus you can run a lot of warbeast overlap between them and Baldur1, infantry and support solo's have less overlap, aside from shifting stones.<br /> <br /> You haven't play Krueger2 until you've made a successful slam move with a Wold Warden/Megalith, used Geomancy to telekinesis to the other side of the model, then resolve the slam attack moving the target model toward your own line to be finished off or even moved by Gallows and Telekinesis directly and had your opponent either grown in pain or question the legality of the maneuver.</div></blockquote><br /> <br /> Well sir i will have a good hard look at both Krueger's. I think ill be trying them both soon. Althow im quite found of Baldur.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3260551.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/393350/3260551.page</link>
				<pubDate><![CDATA[Mon, 29 Aug 2011 12:56:13]]> GMT</pubDate>
				<author><![CDATA[ Brother Captain: RJ]]></author>
			</item>
	</channel>
</rss>