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		<title><![CDATA[Latest posts for the thread "Thinking about my Psyfleman spam/Coteaz henchman list"]]></title>
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				<title>Thinking about my Psyfleman spam/Coteaz henchman list</title>
				<description><![CDATA[ It actually performed pretty well over the weekend at Nova.  I DO really need more practice with it though.<br /> <br /> Still, after you get some games in, the tweaking starts up.<br /> <br /> This is what I took to nova...<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2011/8/23/262348_md-Grey%20Knights%20%2711.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> Libby w/Halberd, Shrouding, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warp Rift, 3xServo Skull<br /> <br /> ELITE<br /> Ven Psyfleman<br /> Ven Psyfleman<br /> Ven Psyfleman<br /> <br /> TROOPS<br /> 5xStrike w/Psycannon, Psybolt Razor<br /> 5xStrike w/Psycannon, Psybolt Razor<br /> 3xAcolyte w/2xMelta Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 3xAcolyte w/2xMelta Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 6xDCA w/Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> 3xServitor w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> HEAVY<br /> Psyfleman<br /> Psyfleman<br /> Psyfleman<br /> <br /> -1999<br /> <br /> I like the list...but some things just don't fit and/or seem symetrical about the list to me.<br /> <br /> <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> are rather unweildy..you have to protect them within the Chimera but it's tough to get them into combat w/o an assault ramp.  Don't get me wrong...when they work, THEY WORK.  Especially with the&nbsp;Libby joining them for combat. (they're sick) but they really just don't seem to fit.<br /> <br /> Warp Quake was unneeded as were the Servo Skulls.  It seems that there just isnt enough that will really threaten this army deepstriking or scouting wise in tourney lists.  Granted that this was only one tournament, but, Warp Quake almost seems like it's unreliable...I fail the check so often it would'nt matter if you've got drop pods anyway....  I'm also a bit disappointed in the emergency utility of the Strike's <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability.  I had one instance where a full squad of five couldnt break a 5 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad off of an objective over 3 turns of fighting....Basically, if it's not the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s in combat, forget it.<br /> <br /> I also rather found that Shrouding was essentially unneccessary.  There is so much split firepower here im not really worried about protecting my dreads behind a wall of tanks for a cover save.  Instead I found it much more important to jockey for position and good shots.  Range itself was enough of a defense.  I may have went 5wins 3 losses...but I was NEVER outshot.  I even outshot another grey knight list with 3 psyflemen, some razorback support,and something on the order of 12-14 psycannons within purifier/strike units.<br /> <br /> So, I was fooling around online today and here at work with my codex and I started from scratch with 6 henchman squads ommitting the Strikes and leaving the second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> out for a time to see how many points I could have left over.  I was hoping for a full interceptor squad for some mobility and some moderate <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability.  They're so expensive that I couldnt do it, not a full squad and 6 Troop choices.  Anyway, I'm scratching my head to see what will work and I came up eventually with this....<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> Mordrak w/4xGhost Knights w/Halberds<br /> <br /> ELITE<br /> Ven Psyfleman<br /> Ven Psyfleman<br /> Ven Psyfleman<br /> <br /> TROOPS<br /> 8xPsyker in Rhino<br /> 8xPsyker in Rhino<br /> 3xAcolyte w/Boltgun in Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 3xAcolyte w/Boltgun in Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 3xServitor w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> in Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> 3xServitor w/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> in Chimera w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> HEAVY<br /> Psyfleman<br /> Psyfleman<br /> Psyfleman<br /> <br /> -2000 even<br /> <br /> <br /> So, with the 6 Troops choices and the elites and Heavies filled up, I don't have a lot of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> room to add a good solid unit.  Then I'm online today and note that someone complains that Mordrak doesnt seem to fit into any sort of list....<br /> <br /> He actually fits great here.<br /> <br /> He gives me a terminator squad where there is no slot availiable for one otherwise.<br /> He can make my Dreads scoring.<br /> After losing the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s I've still got a solid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, this one can just stand around in cover (stealthed) waiting to move in on whatever is threatening my gunline.<br /> <br /> I also added the second servitor squad which will give Coteaz a little more versatility as far as his "bodyguard" squad and how well it can contribute.<br /> <br /> One of the big problems I had at nova was with a Blood Angel player who hid his 40+ jump troopers from my army all game only to move out on the final turns and claim quarters.  With the Psyker squads...I don't think you want to be bunching up anywhere.<br /> <br /> I just thought it was interesting that Mordrak seems to find a nice home  in a Coteaz/henchman list of all things.<br /> <br /> Suggestions/gripes for the list?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:50:21]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Thinking about my Psyfleman spam/Coteaz henchman list</title>
				<description><![CDATA[ Not sure investing points in three Psyker squads is worth it. They are LD8 and can't get it boosted for better psychic tests (correct me if I'm wrong). I like one squad for the exact threat you describe, but they are also only BS3.<br /> <br /> Mordak/Ghostknights are a great unit <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, but I think they should have additional assault support. Your army has a very good amount of shooting, but a single Terminator unit can't be everywhere for counterassault. <br /> <br /> Not sure what would be the best fit for your list, but going back to some <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusaders as an additional counterassault unit may be more benfecial. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 11:31:36]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Thinking about my Psyfleman spam/Coteaz henchman list</title>
				<description><![CDATA[ I love these hybrid lists.<br /> <br /> You have a problem, I believe, with your second list, in that whichever servitor unit is not with Coteaz will suffer Mindlock.<br /> <br /> I would personally go for 3 acolytes in razorbacks rather than in the chimera.  I don't think paying for a chimera to fire 3 bolters out of is worthwhile when you can get the awesome firepower of a psyback for fewer points.  With the points saved you could get a naked acolyte for each of the psyker squads to avoid <span class="glossaryitem" onmouseover='gp(316);'>kp</span> loss on perils.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 12:01:33]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
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