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				<title>1850 Tyranids</title>
				<description><![CDATA[ Bugs 1850(1845)<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Parasite of Mortrex<br /> Implant attack, Bonded exoskeleton, Rending Claws and Wings<br /> Synapse Creature, Host organism, implant parasite, Independent character, Shadow in the warp, "The Sarge is acting strangely. . ."<br /> 160pts<br /> <br /> Tyranid Prime<br /> Pair of Boneswords, Scything Talons, Synapse Creature, Alpha Warrior, Independent Character, Shadow in the warp.<br /> 90pts<br /> <br /> -Elites-<br /> Zoanthrope Brood<br /> 3 Zoanthropes<br /> Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field<br /> 180pts<br /> <br /> Zoanthrope Brood<br /> 1 Zoanthropes<br /> Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field<br /> 60pts<br /> <br /> Zoanthrope Brood<br /> 1 Zoanthropes<br /> Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field<br /> 60pts<br /> <br /> -Troops-<br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> 130pts<br /> <br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> 130pts<br /> <br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> 130pts<br /> <br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> 130pts<br /> <br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> <br /> 130pts<br /> <br /> Warrior Brood<br /> 2 warriors Rending claws and Deathspitters<br /> 1 warrior Rending claws and Venom Cannon<br /> Hardened carapace, Synapse Creature, and Shadow in the Warp.<br /> 130pts<br /> <br /> -Fast Attack-<br /> Tyranid Shrike Brood<br /> 2 Shrikes Rending Claws and Deathspitters<br /> 1 Shrike Rending Claws and Venom Cannon<br />  Synapse Creature, and Shadow in the Warp, Wings<br /> 145pts<br /> <br /> Tyranid Shrike Brood<br /> 2 Shrikes Rending Claws and Deathspitters<br /> 1 Shrike Rending Claws and Venom Cannon<br /> Synapse Creature, and Shadow in the Warp, Wings<br /> 145pts<br /> <br /> Tyranid Shrike Brood<br /> 2 Shrikes Rending Claws and Deathspitters<br /> 1 Shrike Rending Claws and Venom Cannon<br /> Synapse Creature, and Shadow in the Warp, Wings<br /> 145pts<br /> <br /> -Heavy Support-<br /> Biovore Brood<br /> 2 Biovores<br /> Claws and Teeth, Hardened carapace, Spore Mine Launcher, Instinctive Behavior- Lurk, Living Bomb (spore mine only)<br /> 90pts<br /> <br /> The Tyranid Prime goes with the 3 Zoat brood for anti-assualt deterrent. The Zoats will then be used for cover by the rest of the bugs by being placed out front. The Shrikes will use there mobility to take out any unprotected units or deep field units such as Havocs or Long fangs. the rest will just advance up the field.<br /> <br /> 54 S5 Shots<br /> 9 S6 Blast shots<br /> 5 S10 shots<br /> <br /> oh and the Biovores, they are annoying.<br /> <br /> so what does everyone think? its not your typical Bug build but I think it can perform nicely.<br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 20:24:34]]> GMT</pubDate>
				<author><![CDATA[ Toeko]]></author>
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				<title>1850 Tyranids</title>
				<description><![CDATA[ I have always wanted to run a heavy warrior/shrike list, and in the last codex is was viable, but not so much anymore.  everything in your army can and mostly likely, will be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d.  The warrior still has a lot of combat capability, its just that I find they will get <span class="glossaryitem" onmouseover='gp(269);'>ID</span> without any of their abilities being able to shine.  Only other thing is the relative short range capabilities of your more powerful shots]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 21:05:31]]> GMT</pubDate>
				<author><![CDATA[ Olenos]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ "Yes, it’s got ‘shoot me with missiles and lascannons’ written all over it.<br /> <br /> Given how easy it is to get cover saves, how many shots does it take to kill the Warriors?<br /> <br /> The Warriors usually only have a 4+ cover, but can get a 3+ by going to ground. Since we have so many in this list, if you focus fire from one heavy weapon unit into the Warriors and do lots of Wounds…guess who is going to ground? <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> But in theory, marines firing <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Las and Multimeltas at Warriors in cover need:<br /> <br /> Well, there are 27 Warriors in the list.<br /> <br /> So with a 4+ cover save, that’s 54 instant death wounds required.<br /> <br /> With <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 4, you hit 66% of the time.<br /> <br /> 82 S8+ heavy weapon shots needed. You got that handy?  <br /> <br /> Yeah, there are still a few units unaccounted for after all that–something no army today can realistically expect to dole out, with possibly the Dark Eldar Raider army. It might dole enough out (well, not really–it only has on average 12 Lances and 9 <span class="glossaryitem" onmouseover='gp(331);'>PC</span>). A <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list can do plenty of damage with Ordnance (Barrage or not) and Vendettas but will find itself not shooting much after a couple turns because they have to literally kill everything in the whole army as nothing is going to run away–and that hurts Guard bad. Ask your local Guard player how they like Fearless <span class="glossaryitem" onmouseover='gp(19);'>CC</span> death with shooty that stuns them, go ahead. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Oh, and everyone else?<br /> <br /> Sit tight, it’s gonna be one hell of a ride.<br /> <br /> You see, Tyranids can run multi-role units (able to damage vehicles, hurt <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, kill infantry) in so many slots across so many units…and this particular flavor of army starts eating you on turn 1 and never stops until it’s dead–or you are.<br /> <br /> Given that this list also can destroy just about anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, it’s not a good time to be playing a subpar list. I hope you’ve enjoyed this as much as I have. <span class="glossaryitem" onmouseover='gp(84);'>lol</span> " <br /> <br /> quoted Stelek from YTTH]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 21:43:46]]> GMT</pubDate>
				<author><![CDATA[ Toeko]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose. <br /> <br /> But yeh if you fight something like a transport heavy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 03:58:15]]> GMT</pubDate>
				<author><![CDATA[ The Tyranid Swarm]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ <blockquote><div><cite>The Tyranid Swarm wrote:</cite>I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose. <br /> <br /> But yeh if you fight something like a transport heavy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.</div></blockquote><br /> <br /> I would love advice, just telling me that the list will be killed by insta death does nothing for me. I understand S8 weapons kill my soldiers. I want advice on how I should tweak it. I won't change the Theme of the army but I would change things about it. <br /> <br /> What armies would give me trouble? and is there any chance I could keep the theme and become capable against them? I don't mind losing, I just don't want to be the "free win guy".]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 04:07:27]]> GMT</pubDate>
				<author><![CDATA[ Toeko]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ <blockquote><div><cite>Toeko wrote:</cite><blockquote><div><cite>The Tyranid Swarm wrote:</cite>I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose. <br /> <br /> But yeh if you fight something like a transport heavy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.</div></blockquote><br /> <br /> I would love advice, just telling me that the list will be killed by insta death does nothing for me. I understand S8 weapons kill my soldiers. I want advice on how I should tweak it. I won't change the Theme of the army but I would change things about it. <br /> <br /> What armies would give me trouble? and is there any chance I could keep the theme and become capable against them? I don't mind losing, I just don't want to be the "free win guy".</div></blockquote><br /> <br /> Well you have plenty of ranged against troops, but you have no real way of dealing with long range threats in the form of armor, even if its just stunning it. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> recommend dropping the following:<br /> Parasite of Mortex<br /> Tyranid Prime<br /> Biovores<br /> 2x 1 Zoanthropes<br /> Changing all Venom Cannons on shrikes/Warriors to Barbed Stranglers<br /> <br /> and instead adding:<br /> Hive Tyrant with <span class="glossaryitem" onmouseover='gp(443);'>HVC</span><br /> 2x 3 man Hive Guard Units<br /> <br /> These changes give you 12 Strength 8 shots which ignore cover and are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, and a strength 9 blast to stun stuff til you can melee it to get the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor pen, never mind your 3 man zoanthrope unit which of course will peel stuff open once its within 18". Plus by changing from venom cannons to Stranglers your warriors will have a more specific roll of shooting troops. <br /> <br /> Thats my two cents at least.<br /> <br /> In reference to what lists will give your old one trouble, 2-3 monolith necrons, <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> heavy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists, Gunline guard lists, foot slogging orks especially if they have pie plates, Space wolves who field 2+ units of long fangs (all of them), and gun line tau to a lesser extent although <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is definitely your biggest competitor. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 08:07:25]]> GMT</pubDate>
				<author><![CDATA[ The Tyranid Swarm]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ The problem is that the list is vulnerable to missile fire etc as the broods are too small. 3 warriors/shrikes in a unit with no invuls is a risk from both shooting and insta-kill <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> Going to ground is only an option when sitting on an objective, otherwise restricting their movement and shooting is worse than letting one of them die, due to how slow the warriors are.<br /> <br /> I also don't think the list is that good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You are relying almost totally on rending attacks at I4 to win the combat. Anything with high <span class="glossaryitem" onmouseover='gp(74);'>init</span> and power weapons is going to cut you up. I also don't think your small broods have much chance against terminators.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 08:08:53]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ Alrighty, Ill work on the additions you mentioned. but why the Barbed Stranglers?]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 15:23:22]]> GMT</pubDate>
				<author><![CDATA[ Toeko]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ 1 both have 36" range and are assault 1<br /> 2 <span class="glossaryitem" onmouseover='gp(138);'>VC</span> has S6 so can damage but vehicles but that -1 on the damage chart is a real pain<br /> 3 against infantry, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is large blast and pinning angainst the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> small blast, Ap4 v Ap5 makes little difference v power armour but S6 v S4 does make wounding better. Against lesser armoured troops the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is better, while <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is maybe better against higher toughness troops (albeit they will still have armour saves).<br /> 4 <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, crucially, costs 5 more points.<br /> <br /> If you desparately need some help v armour 10/11 then the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is better, but for ranged AI the stranglers large blast and pinning makes it a better choice due to its lower points level.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 16:26:10]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:1850 Tyranids</title>
				<description><![CDATA[ <blockquote><div><cite>ruminator wrote:</cite>1 both have 36" range and are assault 1<br /> 2 <span class="glossaryitem" onmouseover='gp(138);'>VC</span> has S6 so can damage but vehicles but that -1 on the damage chart is a real pain<br /> 3 against infantry, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is large blast and pinning angainst the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> small blast, Ap4 v Ap5 makes little difference v power armour but S6 v S4 does make wounding better. Against lesser armoured troops the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is better, while <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is maybe better against higher toughness troops (albeit they will still have armour saves).<br /> 4 <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, crucially, costs 5 more points.<br /> <br /> If you desparately need some help v armour 10/11 then the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is better, but for ranged AI the stranglers large blast and pinning makes it a better choice due to its lower points level.</div></blockquote><br /> <br /> Yar pretty much as he pointed out, but to simplify I like <span class="glossaryitem" onmouseover='gp(14);'>BS</span> better because <br /> <br /> A.) Pinning<br /> B.) Pinning<br /> C.) Large blast = 7ish hits Small blast = 2-3ish hits<br /> D.) Costs less]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 17:39:55]]> GMT</pubDate>
				<author><![CDATA[ The Tyranid Swarm]]></author>
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