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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ I have a vanilla Assault on Black Reach army with a nob box I bought (Currently I have 3 claws, converted 4 of the black reach nobz to big choppa nobz, one has a waggh! banner I made, one is unaltered (will likely use some green stuff on him as he's just a slugga/choppa nob, and one model left I'm going to convert to a painboy). Not a lot painted but I'm slowly working through the boyz.<br /> <br /> I live with and or are friends with people who play the following armies:<br /> Necron<br /> Chaos<br /> Grey Knights<br /> Tyranids<br /> Tau<br /> <br /> For the foreseeable future they will be the people I play with and we are likely to not play larger than 1500 point games any time soon. Does anyone have some suggestions for the next few purchases? I have the space marines on the side and wouldn't mind getting another black reach box so I have a reasonable side army along with more boyz and three more deffkoptas.<br /> <br /> Thank you for the help]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 02:05:50]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ Do you still have the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> part of the black reach boxed set? If so its easy to swap it for orks. I would do so, and double your army.<br /> <br /> After that get $5 and head to the hardware store and pick up 18 1/2" pvc pipe fittings. Glue them together and you have the start of 9 killa kans. while your there look for other bitz like screws and such that would make good weapons or parts to trucks. <br /> <br /> <img src="http://greenrivets.files.wordpress.com/2010/03/kanbodies.jpg?w=300&h=84" border="0" /><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 02:13:18]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Clthomps wrote:</cite>Do you still have the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> part of the black reach boxed set? If so its easy to swap it for orks. I would do so, and double your army.<br /> <br /> After that get $5 and head to the hardware store and pick up 18 1/2" pvc pipe fittings. Glue them together and you have the start of 9 killa kans. while your there look for other bitz like screws and such that would make good weapons or parts to trucks. <br /> <br /> <img src="http://greenrivets.files.wordpress.com/2010/03/kanbodies.jpg?w=300&h=84" border="0" /><br /> <br /> <br /> </div></blockquote><br /> <br /> Thanks for the quick response. Yes I still have the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, no one in my <span class="glossaryitem" onmouseover='gp(3);'>40k</span> circle is going <span class="glossaryitem" onmouseover='gp(119);'>SM</span> but I'll see if I can post a notice at my local game shop where I got my Black Reach box. Also the hardware Kans look cool, I'll start looking into throwing stuff together out of objects.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 02:17:36]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ Wow those aren't too shabby looking!<br /> <br /> An ork army can't have enough boys! at least two squads of 30 each if your going for a footslogging army.<br /> <br /> You also should decide on what type of force you want, you can go boys heavy, speed freaks, mek heavy.<br /> <br /> They are all valid choices, it is just a good idea to focus on one theme at first to get some synergy in your army.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 02:22:11]]> GMT</pubDate>
				<author><![CDATA[ Grabzak Dirtyfighter]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Grabzak Dirtyfighter wrote:</cite>Wow those aren't too shabby looking!<br /> <br /> An ork army can't have enough boys! at least two squads of 30 each if your going for a footslogging army.<br /> <br /> You also should decide on what type of force you want, you can go boys heavy, speed freaks, mek heavy.<br /> <br /> They are all valid choices, it is just a good idea to focus on one theme at first to get some synergy in your army.</div></blockquote><br /> <br /> At this point I can go either of the three as I haven't expanded my army other than buying myself a Nob box. They boys I've painted so far haven't posed too much of a problem and have been enjoyable to paint, and they have turned out nicely, so a boy army (despite it's vastness) wouldn't be the death of me. I am hoping to find suggestions of a collection path that would let me have a flexible enough pool to fight Tau, Necron and Grey Knights as those are the three people I'll be playing most in the near future. We'll likely not get above 1500 point armies any time soon.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 02:37:41]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ There isn't really any must haves or perfect ork list, it all comes down to personal tastes. I personally like an in your face list so I run a lot of bikes and wagons<br /> <br /> Here is some of my units and how I feel about them then:<br /> <br /> Loota's are pretty standard fare for orks. I run a squad of 15 myself but I have seen lists where people run 3 squads of 5 to shoot at mulitple targets, you just have to be careful as they, like most orks have a crappy leadership.<br /> <br /> Kommando's led by snikrot are pretty nice as you can attach your warboss to them and walk on the enemies deployment zone and krump some heads. If you have any foes that like to sit on the back line and shoot this is their nightmare.<br /> <br /> A Nob squad in a battlewagon has been my MVP unit for a long time running, just give it a big shoota, deff rolla and armor plates you your <span class="glossaryitem" onmouseover='gp(315);'>GTG</span>. but, if your going to run any vehicles you need more than 1 or it will be a pile at the end of turn one. Attach a mech with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and your nob wagon gets a 4+ cover save<br /> <br /> I don't care what anyone says I LOVE LOVE LOVE my ork bikers! 4+ cover all the time, 5 toughness and 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots for 25 pts a pop and you can get them anywhere in a turn with turboboost.<br /> <br /> A biker boss and Wazdakka work out pretty well also, they are both 6 toughness 4+ cover powerklaw delivery engines and I get a lot of success out of them.<br /> <br /> Nob bikers are on my to do list...can you see where my armies going?  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> I personally don't do well with ork walkers so I don't field them, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 03:04:05]]> GMT</pubDate>
				<author><![CDATA[ Grabzak Dirtyfighter]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Grabzak Dirtyfighter wrote:</cite>There isn't really any must haves or perfect ork list, it all comes down to personal tastes. I personally like an in your face list so I run a lot of bikes and wagons<br /> <br /> Here is some of my units and how I feel about them then:<br /> <br /> Loota's are pretty standard fare for orks. I run a squad of 15 myself but I have seen lists where people run 3 squads of 5 to shoot at mulitple targets, you just have to be careful as they, like most orks have a crappy leadership.<br /> <br /> Kommando's led by snikrot are pretty nice as you can attach your warboss to them and walk on the enemies deployment zone and krump some heads. If you have any foes that like to sit on the back line and shoot this is their nightmare.<br /> <br /> A Nob squad in a battlewagon has been my MVP unit for a long time running, just give it a big shoota, deff rolla and armor plates you your <span class="glossaryitem" onmouseover='gp(315);'>GTG</span>. but, if your going to run any vehicles you need more than 1 or it will be a pile at the end of turn one. Attach a mech with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and your nob wagon gets a 4+ cover save<br /> <br /> I don't care what anyone says I LOVE LOVE LOVE my ork bikers! 4+ cover all the time, 5 toughness and 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots for 25 pts a pop and you can get them anywhere in a turn with turboboost.<br /> <br /> A biker boss and Wazdakka work out pretty well also, they are both 6 toughness 4+ cover powerklaw delivery engines and I get a lot of success out of them.<br /> <br /> Nob bikers are on my to do list...can you see where my armies going?  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> I personally don't do well with ork walkers so I don't field them, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span><br /> <br /> </div></blockquote><br /> <br /> My local shop owner discussed with me the greatness that is a nob bike mob. Thanks for all the suggestions. I'll probably get a loota sooner or later as it's a nice $25 box at my local store and they look pretty cool. 48" of rapid fire S7AP4 goodness is always a good bet. I didn't know that the dakkagun on the bike was twinlinked, that's even better. Thanks again.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 03:18:18]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ I'd say more boys, like 60 more, put nobs in each one with a power klaw and always run them in thirty, maybe put some in a trukk but always use a nob, lootaz are great but always run them in squads over 11 for mob rule. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek is never a bad <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Burnas in a battlewagon is very scary but very fun at the same time. Always run more then one vehicle or it will die. Always give the battlewagon a deff rolla and some bigshootas so the opponent can't make you immobilized from a weapon distroyed result. Some kans would be good but don't give them skorchas, it's a waste of BS3. And bikes are fun and great. Give them a nob and run at least 9 to be a scary unit]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 06:57:18]]> GMT</pubDate>
				<author><![CDATA[ Funnyguy2112]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Funnyguy2112 wrote:</cite> lootaz are great but always run them in squads over 11 for mob rule. </div></blockquote><br /> <br /> That is precisely what you do NOT do with lootas, as the lootas have to take a morale check at 5 wounds. Meaning they are <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 5 if you use mob rule, so you have to resort to your <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7. Get them in sets of three units, three units of 5 are amazing. If the enemy gives one unit 8 wounds them the extra three are going to waste, and if one fails a morale check then you have ten left to play with. Also it meand they can divide fire between the large numbers of light vehicles the lootas are normally firing at.<br /> <br /> Kan wall is said to be a very good list, it is very effective and practical painting wise too. If you use your kans to shield your boys then they get a 4+ cover save, rather than resorting with the 5+ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save or the 6+ armour, then the kans can get a 4+ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save, as they are vehicles. Then your whole army has effectively a 4+ cover. Also kans are BS3 meaning that rokkits are actually worth it. Plus having 27 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 power attacks on the charge if you take the full nine. It is the cheapest list there is, also tactically very good. Although a bit boring.<br /> <br /> I would not advise green tide unless you have a flat colour filled paint scheme and a paintbrush hand of steel. As a green tide normally has 100+ miniatures at 1500pts.<br /> <br /> BW spam is scary and fun, for you anyway. And scary yet easily countered by your foe. It is not the most tactical list in the world, but it is not quite Taued yet either.<br /> <br /> Nob biker lists were the original cheese, with their hit and run, picking off lone targets in assault, dakkagunning the foe to pieces. It was a nightmare before <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. But still puts up a fight on the cheesed nightmare list front. Although don't be expecting to be making many friends.<br /> <br /> They pretty much the only lists anybody uses these days, and <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the best lists out there.<br /> <br /> Nice to see another new ork player, though common now they are getting rarer with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> threat and <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> high prices. Good day to ya', and mork let your krumping be good.]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 09:24:44]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>zilegil wrote:</cite><blockquote><div><cite>Funnyguy2112 wrote:</cite> lootaz are great but always run them in squads over 11 for mob rule. </div></blockquote><br /> <br /> That is precisely what you do NOT do with lootas, as the lootas have to take a morale check at 5 wounds. Meaning they are <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 5 if you use mob rule, so you have to resort to your <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7. Get them in sets of three units, three units of 5 are amazing. If the enemy gives one unit 8 wounds them the extra three are going to waste, and if one fails a morale check then you have ten left to play with. Also it meand they can divide fire between the large numbers of light vehicles the lootas are normally firing at.<br /> <br /> Kan wall is said to be a very good list, it is very effective and practical painting wise too. If you use your kans to shield your boys then they get a 4+ cover save, rather than resorting with the 5+ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save or the 6+ armour, then the kans can get a 4+ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save, as they are vehicles. Then your whole army has effectively a 4+ cover. Also kans are BS3 meaning that rokkits are actually worth it. Plus having 27 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 power attacks on the charge if you take the full nine. It is the cheapest list there is, also tactically very good. Although a bit boring.<br /> <br /> I would not advise green tide unless you have a flat colour filled paint scheme and a paintbrush hand of steel. As a green tide normally has 100+ miniatures at 1500pts.<br /> <br /> BW spam is scary and fun, for you anyway. And scary yet easily countered by your foe. It is not the most tactical list in the world, but it is not quite Taued yet either.<br /> <br /> Nob biker lists were the original cheese, with their hit and run, picking off lone targets in assault, dakkagunning the foe to pieces. It was a nightmare before <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. But still puts up a fight on the cheesed nightmare list front. Although don't be expecting to be making many friends.<br /> <br /> They pretty much the only lists anybody uses these days, and <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the best lists out there.<br /> <br /> Nice to see another new ork player, though common now they are getting rarer with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> threat and <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> high prices. Good day to ya', and mork let your krumping be good.</div></blockquote><br /> <br /> Yeah I've had to deal with my friends <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army a couple of times, It was close but he forgot to use the instant death with his force weapons, so likely I would have lost all of them. It looks like my first route will be Kan wall and lootas as they are cool looking models and they are okay price wise (4 Lootas and a Mek for $25 and 3 Kans for $42? $45? at my local shop). What are people's suggestions for getting the Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>? I know <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a finecast model but what are people's suggestions? (I have green stuff ready and time to sculpt).]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 17:23:07]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ They are brilliant. A must for all ork lists.]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2011 15:59:03]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ An easy way too add a nice Heavy Support for a good amount of points is to convert the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dreadnought from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> to a Deff Dread! I did that for my orks and since I play Death Skulls it fit the fluff.]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 20:14:21]]> GMT</pubDate>
				<author><![CDATA[ Darkninja107]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ I did this in a very easy way.  go to ebay and buy a gak ton more boys from other Assault on black reach box sets that have been broken out.  I was able to walk away with 90+ boys for a very resonable price.  Then buy yourself one box of nobs and then you will have about 3 squads of 30 boyz and each one will have a nob with a powerclaw.  pretty cheap way to build the basic blocks of an orc army.  <br /> <br /> Also since orks are so versatile from a model perspective, see if you can trade the marine models you got for some rhinos, or other imperial vehicles.  Actually any vehicle will do and boom, you have looted wagons that you can orkify.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 20:49:06]]> GMT</pubDate>
				<author><![CDATA[ gannam]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Darkninja107 wrote:</cite>An easy way too add a nice Heavy Support for a good amount of points is to convert the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dreadnought from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> to a Deff Dread! I did that for my orks and since I play Death Skulls it fit the fluff.</div></blockquote><br /> <br /> Yeah, I did the same! If you buy the Deff Dread kit you get lots of great bits aswell, check my blog (link in sig) for pics of my looted Deffy.<br /> <br /> Also, collectionwise I would recommend getting atleast 90 Boyz, that's a great number for alot of fun lists (except Green Tide lists).  I second the general consensus of Loota groups of 5 or 15, but basically any group with their leadership in mind works OK, not good or great, they work OK.<br /> <br /> Kan-Wall is a very scary list at games up to 1500 pts, after that it starts to have problems scaling up where the BW-spam lists really start to shine.<br /> <br /> Also, how competitive are you aiming for? That is something that really affects an Ork army <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> And finally a fun tip: For fun modelling buy a box of gretchin and box of Imperial guard heavy weapons team and let the Big Gunz begin <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Disclaimer! Big gunz are kinda meh in the game, but realy fun to model.<br /> <br /> Oh! And buy a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (Kustom Force Field) or 2. They rock in almost any list.]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 20:51:04]]> GMT</pubDate>
				<author><![CDATA[ Trondar]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote><div><cite>Trondar wrote:</cite><blockquote><div><cite>Darkninja107 wrote:</cite>An easy way too add a nice Heavy Support for a good amount of points is to convert the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dreadnought from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> to a Deff Dread! I did that for my orks and since I play Death Skulls it fit the fluff.</div></blockquote><br /> <br /> Yeah, I did the same! If you buy the Deff Dread kit you get lots of great bits aswell, check my blog (link in sig) for pics of my looted Deffy.<br /> <br /> Also, collectionwise I would recommend getting atleast 90 Boyz, that's a great number for alot of fun lists (except Green Tide lists).  I second the general consensus of Loota groups of 5 or 15, but basically any group with their leadership in mind works OK, not good or great, they work OK.<br /> <br /> Kan-Wall is a very scary list at games up to 1500 pts, after that it starts to have problems scaling up where the BW-spam lists really start to shine.<br /> <br /> Also, how competitive are you aiming for? That is something that really affects an Ork army <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> And finally a fun tip: For fun modelling buy a box of gretchin and box of Imperial guard heavy weapons team and let the Big Gunz begin <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Disclaimer! Big gunz are kinda meh in the game, but realy fun to model.<br /> <br /> Oh! And buy a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (Kustom Force Field) or 2. They rock in almost any list.</div></blockquote><br /> <br /> Not sure how competitive I'll be in the end. I like the painting and will likely just playing with my friends who are also playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the near future. There is a local game shop who hosts games fairly often and I will eventually participate.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2011 01:20:39]]> GMT</pubDate>
				<author><![CDATA[ dadreadpirate]]></author>
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				<title>How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ Get A WARBOSS!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Cause then you have 2!!]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2011 02:14:09]]> GMT</pubDate>
				<author><![CDATA[ DreadlordME!]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ +1 vote for another <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set.  Or hit up ebay, you can buy the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> for like $10-15 sometimes.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2011 03:42:42]]> GMT</pubDate>
				<author><![CDATA[ Lunar Eclipse]]></author>
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				<title>Re:How to expand a black reach ork army (new player)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Not sure how competitive I'll be in the end. I like the painting and will likely just playing with my friends who are also playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the near future. There is a local game shop who hosts games fairly often and I will eventually participate.</div></blockquote><br /> <br /> If your not hyped on going competitive, don't. Trust me, alot fun can be had even loosing with Orks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> In that case, I recomennd buying the kitz that look coolest! Thats basically what I do, 'cept I bought a Battleforce after <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> - don't do that.<br /> <br /> Nobz are a great idea, so is Big mek. Another <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> set is a smart idea but if you have the cash you should get boy boxes for all the fun bits.<br /> <br /> All big Ork kitz are a BLAST to build! Kanz, Dread, Trukk and Battlewagons, yeah, their great fun.]]></description>
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				<pubDate><![CDATA[Fri, 16 Sep 2011 04:11:06]]> GMT</pubDate>
				<author><![CDATA[ Trondar]]></author>
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