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		<title><![CDATA[Latest posts for the thread "Taking down the Deathwing army? "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Taking down the Deathwing army? "]]></description>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ So, in at least 50 games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with my Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, I've drawn several times, but I've only lost twice. Once was to Kan Wall orks before I'd optimized it to allcomers, and once was to Deathwing. <br /> <br /> The Deathwing army gives me more trouble than anything else. I suffered a minor loss to a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army in 'Ard Boyz and it knocked me out of the top 3. Needless to say this problem must be rectified. <br /> <br /> <br /> In short, I typically run (@ 2,000)<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 4 Meltaguns in Chimera<br /> <br /> 4 squads of Veterans (2x plasma gun, 1x melta gun, 1x autocannon) in Chimeras (people will probably knock me for this loadout but it works for me, and a couple more plasma guns won't change things)<br /> <br /> Power Blob w/ Flamerboat <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 4 Flamers in Chimera, 20 Guardsmen w/ Commissar, 2+1 Power Weapons...these guys are the meat shields)<br /> <br /> 8+1 <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> in Chimera<br /> <br /> 2x Vendettas<br /> <br /> 2x Hydras<br /> <br /> 2x Manticores<br /> <br /> <br /> <br /> It's worked great as a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> build, but it doesn't seem that I play it right vs. Deathwing. The <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> are of dubious effectiveness against AV12-spam where pretty much everything is getting cover, I just can't seem to kill enough Terminators before they close the distance and start going to work with the Thunder Hammers. <br /> <br /> <br /> Generally speaking, does anyone have any tips and tricks for fighting Deathwing with this kind of build? I'm really not open to changing it, as it's worked spectacularly against pretty much everything else out there <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>. Thanks in advance. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 02:20:04]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ I would think with the manticores dropping plates on squads you wouldn't have much of an issue. What did the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> guy do in the 'ard boyz game? <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault?Foot slog across the board? Some <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tossed in?]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 02:51:17]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ <blockquote><div><cite>Hückleberry wrote:</cite>I would think with the manticores dropping plates on squads you wouldn't have much of an issue. What did the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> guy do in the 'ard boyz game? <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault?Foot slog across the board? Some <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tossed in?</div></blockquote><br /> <br /> 36-46 footslogging <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators are no joke if your opponent's dice are hot. Manticores eat gak against Deathwing anyway...properly spaced you're hitting a maximum of 3 guys. They have a 2+ save and they're fearless so they don't have to worry about Pinning. <br /> <br /> In 'Ard Boyz I dropped 1 Manticore for a pair of <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> sponson Demolishers. In one round of shooting, 4 <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> and 2 Demolisher cannons did literally nothing to a squad of <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators. Again, if your opponent's dice are hot there's literally nothing you can do. I need tactical tricks for when shooting them just isn't enough. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 02:58:02]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ I've found blocking their advance with sacrificial vehicles to give myself a turn or 2 of shooting to work best. You are right though 3++ on a whole army is a pain the arse.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 03:00:02]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ Yarrick + Ogryns can slow down terminators.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 12:44:25]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ heres how I handle them with my tau...<br /> <br /> The army itself is VERY slow after its initial drop/surprise can easily be avoided.<br /> <br /> focus fire on 1 unit at a time, kill them to the last man.  If they are down to 1 -2 models in a unit, charge them with 2 larger units of your own (overwhelm them!)... at the <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> I ran 2 units of kroot into a unit of 2 termies and didn't lose a model... <br /> <br /> Killing 1-2 of their units per turn tables them in 4-5 turns... just don't stick too close to them.  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 18:25:33]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Taking down the Deathwing army? </title>
				<description><![CDATA[ I think deathwing is devastating at 1500pts.<br /> <br /> The higher the point total, the less devastating it is.<br /> <br /> At 2500 mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> should be able to have enough gas to stomp them.<br /> <br /> With the current meta being heavy 2+ saves, plasma has started to make a come back, but there isn't enough room to bring enough to deal with 20-25 terminators at 1500.]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 18:45:04]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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