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				<title>1,500 pts Ork Speed Freek List</title>
				<description><![CDATA[ &quot;Red Wunz Go Fasta!&quot;<br /> <br /> So, here goes (don't hate me if it sucks!) - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Warboss, Power Klaw, Warbike, Cybork Body. 135pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek, Burna, Kustom Force Field. 105pts<br /> <br /> Elites: 10 Burna Boyz, 3 Meks. 150pts<br /> <br /> Troops: 5 Nobz, Warbikes, 3 Big Choppaz, Power Klaw, 1 Waaagh! Banner, Painboy, 5 Cybork Bodies. 340pts<br /> <br /> Troops: 12 Ork Boyz, Stikkbombz, Shootas, Rokkit Launcha, Nob with Big Choppa. 109pts<br /> Transport: Trukk, Red Paint Job, Grot Riggers, Armour Plates. 55pts<br /> <br /> Troops: 12 Ork Boyz, Stikkbombz, Shootas, Rokkit Launcha, Nob with Big Choppa. 109pts<br /> Transport: Trukk, Red Paint Job, Grot Riggers, Armour Plates. 55pts<br /> <br /> Fast Attack: 6 Warbikers, Nob with Power Klaw. 185pts<br /> Fast Attack: 2 Deffkoptas with twin-linked rokkit launchas. 90pts<br /> Fast Attack: 2 Deffkoptas with twin-linked rokkit launchas. 90pts<br /> <br /> Heavy Support: Looted Wagon, Skorcha, Red Paint Job, Grot Riggers, Stikkbomb Chukka, Armour Plates. 75pts<br /> <br /> Tactics - Warlord goes with Nob Bikerz, Big Mek goes with Burna Boyz in Looted Wagon. Deffkoptas are on anti-tank duty; Warbikers and Warboss assault the enemy; Ork Boyz are on objective-capturing duty (and their equipment is meant to be able to take on all-comers - dirty tactic I had in mind was jump out of Trukk 3-4 inches away, shoot up enemy unit, then assault). Big Mek and Burna Boyz conduct drive-by flamings from the back of the Looted Wagon.<br /> <br /> One question - should I drop stikkbombz on the Boyz in favour of stikkbomb launchers on the Trukks?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Any comments/helpful hints/constructive criticism appreciated  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Sep 2011 23:06:28]]> GMT</pubDate>
				<author><![CDATA[ chaos_dwarf]]></author>
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				<title>Re:1,500 pts Ork Speed Freek List</title>
				<description><![CDATA[ I like the list, but I o have a couple of issues.  <br /> <br /> First is your burnas.  I don't feel the meks in the squad are worth it.  I would make them all burna boys.<br /> <br /> Second your boyz squads.  Stikkbombs are not worth the points either with the chuckas or by them selves.  You have a low Initiative as is the bombs will not help you at all.  the nobs should have <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s on them.  Great for anti Tank and one of the only Pweapons Orks have.  Try to find points for them for sure.<br /> <br /> Third would be the trukks.  They are way to expensive.  Normal I would just run a ram and maybe the paint job.  I just do ram most of the time.<br /> <br /> Fourth would be the Deff koptas.  A squad of 2 is kinda bad. This is why, If they loss one Koptas you will have to test <span class="glossaryitem" onmouseover='gp(82);'>LD</span>.  They only have a 7.  Not the greatest.  If it is a one man squad no test as they will never take 25%.  They will die or stick around.  They points saved can help with other things.  Which brings me to-<br /> <br /> Fifth With the points you saved you could add another Looted wagon to help protect the one with the burnas in it.  <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will cover that one while you can stop some shots going to the one with the payload.  <br /> <br /> Well thats my thoughts on your list.  I give them to help you with ideas and you can take them how you see fit.  <br /> <br /> Good luck!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2011 04:08:32]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>1,500 pts Ork Speed Freek List</title>
				<description><![CDATA[ Very similar comments compared to Balsak.<br /> <br /> 1.  I wouldn't use the meks.  While KMB's are nice for AP2, Ork <span class="glossaryitem" onmouseover='gp(14);'>BS</span> means you average 1 hit out of three, whilst each burna can be hitting 3-5 enemy units....or be power weapons.  <br /> <br /> 2.  The nob list you have is 335 points.  I'm assuming that they have a <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, and that's why you've listed them as 340.<br /> <br /> 3.  I also must agree.  Boyz mobs must have a nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.  This is cardinal to Orkish tactics.  This is the number one strength of boyz mobs....a delivery system for your <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob.<br /> <br /> 4.  You not only need a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, but you must have a bosspole.  The bosspole is basically mandatory.  3 wounds from shooting and you're making a morale check.  If your trukk blows up, you average 3-4 boyz dying and must make a check of go to ground.  Now they're not fearless and the next shooting unit only needs to cause 2 more deaths and you're saving again.  <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.  Don't leave home with out it.  (In retrospect, I'm painting an American Express card on my next nob's <span class="glossaryitem" onmouseover='gp(260);'>BP</span>)<br /> <br /> 5.  Hand in hand, I only run trukks w/<span class="glossaryitem" onmouseover='gp(271);'>RR</span>.  Charge into cover, charge out.<br /> <br /> I run trukk mobs at 152 points.  12 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.  Trukk w/<span class="glossaryitem" onmouseover='gp(271);'>RR</span>.<br /> <br /> 6.  Deffkoptas.  Yes, units of 2 are awkward.  2 wounds and there is too much risk that your remaining kopta jets <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> towards your border, never to return.  For 70 points a single buzzsaw suicide kopta may be a better choice than 2 rokkit kopta's.  You could run one with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-big shoota for wound allocation, but then you'd lose out on those rokkits for tank busting.  I'd consider two units of one buzzsaw kopta each.<br /> <br /> 7.  Back to your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.  20 Points is kind of a lot to spend on a burna for a Big Mek.  They get singled out and killed in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  For 15 points, you have another burna boy.  These are points that can be better spent elsewhere, but if this is a friendly game, keep it, by all means!<br /> <br /> For that matter, 85 points is a lot to spend for <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> that's only covering one vehicle, and that one an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11.<br /> <br /> 8.  Following this progression, 75 points is a lot to spend on an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 vehicle to transport your burnas, and ten 15-point burna boyz is a lot of points to risk in <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11.<br /> <br /> If you switch your trukk units to what I normally run, and go with the buzzkoptas, you've got 64 points freed up.  With the 75 points invested in your looted wagon(that has a 1/6 chance of "Don't press dat") you can invest in a battlewagon, the transport of choice(especially for expensive burna boyz)!<br /> <br /> So drop the looted wagon.  You have 141 points to spend.  your warbiker nob NEEDS a <span class="glossaryitem" onmouseover='gp(260);'>BP</span>(see #4).  <br /> <br /> 136 points for a Battlewagon?  Easy squeezy, as an old geometry teacher used to say.  This is where you invest in more options.....because it can stay around long enough to make use of them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> 135 - Battlewagon, Deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, Kannon, Big Shoota.  <br /> <br /> You can play around with options, but I feel that BW's should have a DR, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, and Big shoota as a minimum.  The <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to prevent a 1/6 chance from immobilizing you for a round(stunned).  The same with the big shoota.....so you don't get immobilized instead of losing a weapon.  Some people like grot riggers.  With your big mek inside, he can make repairs, and stays safe and keeps that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> up 6" around your vehicle!  I like the kannon option, as it can fire frag shells as a defensive weapon(strength 4) if it moves combat speed or less.  <br /> <br /> You've got a decent list, honestly.  I tried to keep the spirit without changing your army drastically.  Biggest things:  Nobs get <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>'s, and protect those burna boyz with a lasting vehicle.<br /> <br /> I would charge in with the trukks.  Without them, you've only got about 3/8 of a deathstar(I run 10 nobs with 3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s), an mid-sized burna unit, and a half strength warbiker squad attacking the enemy, which sounds like it's not enough.  Your enemy will have too much to shoot at if you charge with all of it, and that's the way we play, right boyz?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2011 07:59:12]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:1,500 pts Ork Speed Freek List</title>
				<description><![CDATA[ Heya peeps,<br /> <br /> Having read through all the advice, new list follows! I have taken some points, but have  found it hard to a) drop red paint job on my vehicles (if nothing else, it's part of background) and b) drop the twin-linked rokkits on the Deffkoptas. But a lot of good advice was given, so here goes new list - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Warboss, Big Choppa, Warbike, Cybork Body. 115pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek, Kustom Force Field. 85pts<br /> <br /> Elites: 11 Burna Boyz. 165pts<br /> <br /> Troops: 9 Nobz, Warbikes, 2 Power Klaws, 1 Waaagh! Banner, Painboy, 9 Cybork Bodies. 545pts<br /> <br /> Troops: 12 Ork Boyz, Shootas, Nob with Power Klaw and Bosspole. 112pts<br /> Transport: Trukk, Red Paint Job, Reinforced Ram. 45pts<br /> <br /> Troops: 12 Ork Boyz, Shootas, Nob with Power Klaw and Bosspole. 112pts<br /> Transport: Trukk, Red Paint Job, Reinforced Ram. 45pts<br /> <br /> Fast Attack: 1 Deffkopta with twin-linked rokkit launcha. 45pts<br /> Fast Attack: 1 Deffkopta with twin-linked rokkit launcha. 45pts<br /> Fast Attack: 1 Deffkopta with twin-linked rokkit launcha. 45pts<br /> <br /> Heavy Support: Battlewagon, Deff Rolla, Red Paint Job, Armour Plates, 2 Big Shootas. 135pts <br /> <br /> Total: 1,494pts - don't know what to spend the last 6pts on. Ideas?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I heard "deathstar" and thought I would make a deathstar unit out of my Nobz by dropping the Warbikers and adding their points into the Nobz. I also dropped the power klaw on the Warboss because I figured that S8 on the charge is enought to take care of Vehicles, and make mincemeat of most other things. However, I know that if I drop the red paint job on all the vehicles and the Warbosses big choppa then I have enough points to give him a power klaw. Is the extra 1" movement good? Does it make a difference? After all, I can paint the vehicles red and just not buy the upgrade, but it's incredibly difficult to give up such a fluff upgrade ...<br /> <br /> Thanks for the tips otherwise!<br /> <br /> *chaos_dwarf*  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2011 09:23:58]]> GMT</pubDate>
				<author><![CDATA[ chaos_dwarf]]></author>
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				<title>1,500 pts Ork Speed Freek List</title>
				<description><![CDATA[ New list looks bossy! I would consider looking over the nobz gear and try to diversify them for wound allocating shenanigans. And there's where you squeze in the last 6 points. (Ammo runt, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoot etc.)]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2011 16:10:18]]> GMT</pubDate>
				<author><![CDATA[ Trondar]]></author>
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