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		<title><![CDATA[Latest posts for the thread "Help with Tyranids 500-1000pts 4E/5E"]]></title>
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				<title>Help with Tyranids 500-1000pts 4E/5E</title>
				<description><![CDATA[ Until now I've played almost exclusively against a small group of friends that are only available to play about three times a year, so I finally decided to find a local group that meets regularly to give the Great Devourer the prey it desires. The only real hurdle is that my friends and I still play 4th Edition, the decision basically coming down to the fact that it had almost no new rules that we liked.<br /> So now I'd like help figuring out how to rework my army list under the new codex without making any major changes to the core units, since I spent a lot of time on my composition and I'll still be playing against my friends. Also, if anyone has any advice regarding my 4th edition list I'd love to hear that too.<br /> <br /> In addition to overcoming the new codex, I also have to deal with not knowing what I'm going to be facing, until now I've pretty much only faced a basic marine force aided by <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and/or Tau allies (in other words nothing that poses much threat in an assault) fielding a maximum of two vehicles.<br /> <br /> Core:500-600pts<br /> <br /> 1 Hive Tyrant<br /> Venom Cannon<br /> Barbed Strangler<br /> Enhanced Senses<br /> Psychic Scream<br /> 140pts<br /> If the game was 500 points I'd leave this guy out and replace him with extra Spine Gaunts or a Ripper Swarm<br /> <br /> 6 Warriors split up into 2 Broods<br /> Scything Talons <br /> 1 Venom Cannon<br /> 1 Barbed Strangler<br /> 2 Deathspitters<br /> 1 Devourer<br /> 1 Rending Claws<br /> 160pts<br /> <br /> <br /> 2 Broods of 10 Gaunts<br /> Spinefists<br /> 100pts<br /> <br /> 2 Broods of 10 Hormagaunts<br /> 200 points<br /> <br /> Additional Units: Up to 492pts<br /> <br /> 1 Hive Tyrant<br /> Wings<br /> 2 sets of Scything Talons<br /> Psychic Scream<br /> 141pts<br /> <br /> 6 Ripper Bases (sometimes divided into 2 units)<br /> 60pts<br /> <br /> 1 Zoanthrope<br /> Psychic Scream<br /> Catalyst<br /> 50pts each<br /> Used with rippers to greatly increase chances of enemy fall back<br /> <br /> 1 Zoanthrope<br /> Synapse Creature<br /> Warp Blast<br /> 65pts<br /> <br /> 6 Genestealers<br /> 96pts<br /> <br /> 2 Raveners<br /> Scything Talons and Rending Claws<br /> 80pts<br /> <br /> Additionally I also have 20+ Termagaunts, a Broodlord, way more Genestealers than I'll ever use, one of the older, much smaller Carnifex models, 12 spore mines, a Biovore, and a Lictor which will probably never see combat. I don't mind buying a couple extra units, but I'd like to try to keep the cost below a hundred dollars.<br /> <br /> For my core I was thinking I might try something close to my current one, using a Tyranid Prime, 20 Termagaunts, 20 Hormagaunts and either 5 warriors or a brood of Genestealers with a Broodlord.<br />  <br /> I've tried to ensure that I have as wide a variety of units to fill each role as possible in order to confuse my opponent as to what each of my units is trying to accomplish and which target to prioritize. A good example of my usual tactics would be to spread the Gaunts and Termagaunts over the center and part of a flank (let's suppose the left) so that they cover my Warriors (center) and Zoanthropes (left) and can charge as many enemy units as possible by turn 2, giving me temporary control of a significant portion of the board while they are locked, meanwhile the warriors come up right behind the guants and the Zoanthropes and the shooty Tyrant slowly advance on the left flank while the winged Tyrant will rush on the open right flank, the rippers would either move with the Zoanthropes, or come in just in front of the warriors and draw out the combats in the middle, meanwhile the Genestealers and Raveners would be deployed wherever they would be most likely to do damage. Ideally I want to lock the front ranks of the enemy by turn 2 and keep them fighting through at least two enemy turns, providing cover and reducing enemy fire so that my real offensive power is totally focused on the guns and armor that would likely tear me apart if I simply rushed the first line with powerful close combat units.]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2011 17:21:13]]> GMT</pubDate>
				<author><![CDATA[ bdk336]]></author>
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				<title>Help with Tyranids 500-1000pts 4E/5E</title>
				<description><![CDATA[ Well....step one is that you aren't using the right codex so you probably won't be getting any games in.  Get the new codex and build a list based off of that<br /> <br /> The one you want is:  <br /> <br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m730025a_60030106003_ENGCodexTyranids_873x627.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2011 15:31:14]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Re:Help with Tyranids 500-1000pts 4E/5E</title>
				<description><![CDATA[ yes I realize that my current list is from the old codex, I already have the new one (which I've read over quite a bit) but I'm still not sure about how best to convert my current list over to the new codex]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2011 21:49:46]]> GMT</pubDate>
				<author><![CDATA[ bdk336]]></author>
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				<title>Re:Help with Tyranids 500-1000pts 4E/5E</title>
				<description><![CDATA[ At anything less than 1,500 points there are only 2 viable <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, tervigon and prime. Hive tyrant is too expensive at say 1,000 points as you have 25% of your army in one model.<br /> <br /> For 1,000 points you can't beat something along the lines of:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> tervigon, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>,<span class="glossaryitem" onmouseover='gp(160);'>AG</span>, catalyst 195<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> 2 hiveguard 100<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> 2 hive guard 100<br /> <br /> TR tervigon, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>,<span class="glossaryitem" onmouseover='gp(160);'>AG</span>, catalyst 195<br /> TR 10 termagants 50<br /> TR 10 genestealers, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 170<br /> TR 10 genestealers, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 170.<br /> <br /> For hive guard use converted warrior models. Tervigons are based on carnifexes.<br /> <br /> You could also drop the stealers for a 3rd tervigon and extra gants for total fun ...]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2011 09:01:35]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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