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				<title>First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ Hey there peeps! My first serious <span class="glossaryitem" onmouseover='gp(3);'>40k</span> list, any improvements that can be made?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Shas'o Commander <br />       Equipment: Airbursting Frag Projector, Cyclic Ion Blaster, hard-wired multi-tracker, shield generator, stimulant injector, flamer<br /> <br />                 TOTAL <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 144 PTS<br /> <br /> TROOPS:<br /> <br />         11X <span class="glossaryitem" onmouseover='gp(39);'>FW</span>: including shas'ui with 3 Gun Drones<br /> <br />         11X <span class="glossaryitem" onmouseover='gp(39);'>FW</span>: including shas'ui with 3 Gun Drones<br /> <br />                  TOTAL TROOP: 300 points<br /> <br /> <br /> ELITES: <br /> <br />        XV8 <span class="glossaryitem" onmouseover='gp(596);'>CB</span> team (3X units)<br />               Shas'ui 1 equip: Twin-linked Burst Cannon, Missle Pod, multi-tracker<br /> <br />               Shas'ui 2 equip: Burst cannon, twin-linked flamer, multi-tracker<br /> <br />               Shas'vre equip: Plasma Rifle, Fusion Blaster, 4 gun drones, hard-wired multi-tracker, targetting array<br /> <br /> <br />                 TOTAL ELITES: 220 Points<br /> <br />  <br /> HEAVY SUPPORT:<br /> <br />        XV88 Broadside Battlesuit<br />              Equipment: Advanced Stabilization System<br /> <br />        XV88 Broadside Battlesuit<br />              Equipment: Twin-linked plasma rifles<br /> <br />  <br />         Hammerhead Gunship<br />              Equipment: Railgun, 2X Burst Cannons, Disruption Pod, Flechette Discharger<br /> <br />  <br />                   TOTAL HEAVY SUPPORT: 335 points<br /> <br /> <br /> <br /> <br />                          OVERALL: 999 POINTS!! <br /> <br /> <br /> <br /> Please note that my local players like to take tanks, in particular, in my Chaos player vindicators and a lash sorcerer. as well as a mobby/mekky ork player that is all n.n<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2011 06:02:09]]> GMT</pubDate>
				<author><![CDATA[ Ahshran]]></author>
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				<title>Re:First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ Oohh first list, eh? Always exciting! Let's see what we have.<br /> <br /> First things first, tip that's always given to new Tau list builders. Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> instead of a Shas'O, particularly at lower points levels. In this case your Shas'O is over-equipped anyway, so this should have even more of an impact. For the AFP/<span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, pick either one or the other and go with that <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> personally I have barrels of fun with the AFP, but it's all up to you. You want to cut down his cost by removing the flamer, stim injector, and the shield generator is pretty much useless anyway. To specify why, it's more expensive than a shield drone but is less effective. A shield drone will absorb the hit for you even if you fail the save, particularly useful against <span class="glossaryitem" onmouseover='gp(269);'>ID</span>/<span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons like the lascannon, whereas if you fail that save with your shield generator you're dead anyway... best to take a shield drone if you want an invulnerable.<br /> <br /> Fire warriors... fire warriors are pretty bad, really, and <span class="glossaryitem" onmouseover='gp(72);'>imo</span> gun drones are a lot worse XD most people take them down to minimal squads (6 <span class="glossaryitem" onmouseover='gp(39);'>FW</span>) and dump them in a devilfish... you don't have to, but it makes them a lot more likely to survive and they're actually more useful like that. As it stands, at the very least drop the gun drones. Oh and, get some kroot, kroot are excellent troops to absorb an enemy charge, get slaughtered and leave the opponent open for obliteration next turn <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Your elites... your elites are very weirdly equipped <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> not going to be particularly effective, really. For starters I don't think you're allowed twin-linked, a weapon AND a multi-tracker, that would take up 4 slots and you only have 3. If your opponents are tank-heavy you generally want to take missile pods galore to deal with the light transports and such, leaving the heavier tank busters free to target the more dangerous vehicles. So, as it is, you'll want either fireknives (Plasma/missile/multi-tracker - seen as the best all-comers suit) or <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span> (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> missile pod, either <span class="glossaryitem" onmouseover='gp(519);'>TA</span> or flamer - best light vehicle killer) in there. Possibly both. Also viable at lower points, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, is the bladestorm approach... burst cannon/missile pod/multi-tracker. Pretty cheap suit with decent anti-horde potential and can do light anti-vehicle...<br /> <br /> Your Hammerhead and first Broadside look fine, but your second one with the plasma rifle upgrade? I think you'd be better off keeping it as a standard suit with an A.S.S. as well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and you still haven't filled the mandatory support system slot on him with that setup.<br /> <br /> <br /> Not a bad first effort, certainly better than my first list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> just some of the usual beginner mistakes, really, like over-equipping the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2011 08:10:45]]> GMT</pubDate>
				<author><![CDATA[ Beregond]]></author>
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				<title>Re:First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - I agree with <blockquote class="uncited"><div>Beregond</div></blockquote> I would take the Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> because you can save the points unless you really want the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 for the ABF. I would swap the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> for a plasma rifle. Also you only allowed 3 of either Weapons or Support Systems and I count 4. I would drop the flamer because you will get to close to the enemy with out doing enough to harm them. Also I would pick up a 2 drones with a hard-wired <span class="glossaryitem" onmouseover='gp(349);'>DC</span> which allows you up to 2 drones so you can easily shave one off the fire warrior squads who illegally have more than 2 drones per controller. The Drones allow you to allocate strength 8 or higher weapons protecting your commander from instant death. <br /> <br /> Troops - Only suggestion split into 6 man teams make four slots.  Lose one Gun drone on each squad to have a legal unit. As i said the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> only allows 2 drones to each controller.<br /> <br /> Elites - Note*-Twin Linked count as 2 systems and I have noticed you are using 4 instead of the legal 3 systems, unless they are hard-wired (Which is only available to team leaders and shas'vre suits.) So you can put them as team leads in 3 separate elite slots. I normally run fire-knifes which are missile pod, plasma rifle, multi-tracker. gives you high strength weapons with good range. Also run twin-linked fusion blaster suits for kamikaze tank killers. Here is a good article on the crisis suits. <a href="http://www.advancedtautactica.com/viewtopic.php?f=34&t=14720" target="_new" rel="nofollow">http://www.advancedtautactica.com/viewtopic.php?f=34&t=14720</a><br /> <br /> Heavy Support -  Suggestion you could save points with your broadsides by not using plasma rifles the need to be ranged, but if you do take a multi-tracker so you can throw 3 shots at a unit getting ready to assault you. The Flechette Discharge is not going to do to much for you against assaulting units. I suggest a multi-tracker that allows you to move 12" and fire your railgun. That way you can only be hit on a 6 in close combat. Also target lock can help mow down hordes with your burst cannons while your railgun obliterates larger targets. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2011 13:53:46]]> GMT</pubDate>
				<author><![CDATA[ Daemonhound63]]></author>
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				<title>Re:First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ <blockquote><div><cite>Daemonhound63 wrote:</cite>As i said the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> only allows 2 drones to each controller.</div></blockquote><br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> I didn't see that one, what he said.<br /> <br /> Oh, I missed the flechette as well, not really useful on a highly mobile hammerhead anyway <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> but then, they can come in handy.]]></description>
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				<pubDate><![CDATA[Tue, 13 Sep 2011 14:30:00]]> GMT</pubDate>
				<author><![CDATA[ Beregond]]></author>
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				<title>First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ <blockquote><div><cite>Ahshran wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Shas'o Commander  Airbursting Frag Projector, Cyclic Ion Blaster, hard-wired multi-tracker, shield generator, stimulant injector, flamer</div></blockquote>I'd follow Beregond's advice, but also, you don't understand the whole '3' points thing. Equip your suits with 2 guns and the Multi-tracker. Or, for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and Team Leaders, 2 guns, Target Array and then a 'hard-wired'<span class="glossaryitem" onmouseover='gp(520);'>MT</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Shield <span class="glossaryitem" onmouseover='gp(44);'>Gen</span>? Take the chance on a Shield Drone instead. Weapons that the Invuln will save against will be STR8 or better, <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, Meltas, LAsCans, Pfist. All of which Instant Death your XV8. If you find you're spending more than 110 points on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you've over spent.<br /> <br /> <blockquote><div><cite>Ahshran wrote:</cite>        11X <span class="glossaryitem" onmouseover='gp(39);'>FW</span>: including shas'ui with 3 Gun Drones<br /> <br />         11X <span class="glossaryitem" onmouseover='gp(39);'>FW</span>: including shas'ui with 3 Gun Drones</div></blockquote>Only two drones per Controler. And, just don't take anyway. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Bond instead.<br /> <br /> <blockquote><div><cite>Ahshran wrote:</cite>       XV8 <span class="glossaryitem" onmouseover='gp(596);'>CB</span> team (3X units)<br /> Shas'ui 1 equip: Twin-linked Burst Cannon, Missle Pod, multi-tracker[<br /> Shas'ui 2 equip: Burst cannon, twin-linked flamer, multi-tracker</div></blockquote>H2h is bad for your suits, so any gun, flamer or <span class="glossaryitem" onmouseover='gp(153);'>FB</span> that puts 'em in assault range is bad. Go to Advancedtautactica.com for popular and useful load-outs.<br /> <br /> And those 'Ui, are they Team Leaders? If not, then they're illegal, having 3 guns and unable to get the hwMT.<br /> <blockquote><div><cite>Ahshran wrote:</cite>Shas'vre equip: Plasma Rifle, Fusion Blaster, 4 gun drones, hard-wired multi-tracker, targetting array</div></blockquote>Re-read the codex's drone section on pages 26 thru 29, someplace. Only 2 drones per suit, per Drone Controler. Also, you ought not to ever upgrade to a 'vre. Team Leader is better. 'Vre has no gain for the points, so why pay extra?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>Ahshran wrote:</cite>       XV88 Broadside Battlesuit Advanced Stabilization System<br />        XV88 Broadside Battlesuit Twin-linked plasma rifles</div></blockquote>B-sides really need Shield Drones to live for two rounds of shooting. Go with Team Leader, A.s.s., hwDroneControler, 2 <span class="glossaryitem" onmouseover='gp(517);'>SDs</span>, Bonded.<br /> <br /> <blockquote><div><cite>Ahshran wrote:</cite> Railgun, 2X Burst Cannons, Disruption Pod, Flechette Discharger</div></blockquote>Add <span class="glossaryitem" onmouseover='gp(520);'>MT</span> and toss the Flechettes as 1k games won't have enough enemy troops to assault the tank.<br /> <br /> <blockquote><div><cite>Ahshran wrote:</cite>Please note that my local players like to take tanks, in particular, in my Chaos player vindicators and a lash sorcerer. as well as a mobby/mekky ork player that is all n.n</div></blockquote>Given this, you need to buy transports for your <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, otherwise, they get lashed into a fire zone.]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2011 01:28:19]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>First Tau 1000 Pts. list ^.^</title>
				<description><![CDATA[ Thanks all, i didn't see that 2 drones per controller thing -_- silly mistake on my part. tha second <span class="glossaryitem" onmouseover='gp(14);'>BS</span> has a A.S.S. as well, just 4got it copying it off paper XD <br /> <br /> In all seriousness my hammerhead NEEDS the flechette dis. as my local ork player likes to rock up in trukks and powerklaw vehicles into oblivion :L <br />  <br /> @brothererekose didnt think of that ._. silly me, especially as LIAM takes khorne beserkers. I'll tidy it up tomorrow and post it again n.n]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 06:39:14]]> GMT</pubDate>
				<author><![CDATA[ Ahshran]]></author>
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