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		<title><![CDATA[Latest posts for the thread "Cronos Parasite Engine and We'll Be Back"]]></title>
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				<title>Cronos Parasite Engine and We'll Be Back</title>
				<description><![CDATA[ So, the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex says that if a Cronos "kills" a model in an enemy squad, then it can give a pain token to a squad within 12".  Normally, you know for sure one way or the other at the end of the shooting phase, so you distribute the pain token then (and you have it before assault).  With a Necron, the model might come back to life at the beginning of the Necron player's movement phase.<br /> <br /> So, do you put down a marker and distribute the pain token <i>then</i>, but only if it fails <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>?  Do you say that the model has been "killed" but might "come back to life" and distributed the pain token at the normal time?  Do you just not get pain tokens from Necrons?]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2011 14:27:02]]> GMT</pubDate>
				<author><![CDATA[ NeutronPoison]]></author>
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				<title>Re:Cronos Parasite Engine and We'll Be Back</title>
				<description><![CDATA[ <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1930209a_Dark_Eldar_Version_1__1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1930209a_Dark_Eldar_Version_1__1.pdf</a><br /> <br /> Q: When does a unit with Power from Pain gain a pain<br /> token for destroying a <b>model/unit</b> with the ability to<br /> return to play. For example a Necron with the We’ll be<br /> Back special rule. (p25)<br /> A: The <b>model/unit</b> must be completely destroyed so the<br /> unit will only gain a pain token once the <b>model/unit</b> is<br /> completely removed from play. In the case of a<br /> Necronunit, a pain token will be generated once a unit<br /> has been destroyed (even if some of its models have<br /> returned into other nearby units).<br /> <br /> Well, I'm not sure but Power from Pain requires a model to be removed from play. I assume cronos' kill requirement is the same. So I believe cronos distributes its pain token when the necron model fails its <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2011 14:57:34]]> GMT</pubDate>
				<author><![CDATA[ Cyrax]]></author>
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				<title>Cronos Parasite Engine and We'll Be Back</title>
				<description><![CDATA[ That's interesting - so I get the pain token if they <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> into a different unit, but not if they <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> into their own.  That seems sensible-ish.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2011 15:01:02]]> GMT</pubDate>
				<author><![CDATA[ NeutronPoison]]></author>
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				<title>Cronos Parasite Engine and We'll Be Back</title>
				<description><![CDATA[ Look at this way, since it says "model/unit" a "model" isn't destroyed until after <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> is failed BUT a "unit" IS destroyed if all models in it have been taken down regardless to whether they get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> or not.]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2011 15:29:38]]> GMT</pubDate>
				<author><![CDATA[ Kevin949]]></author>
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				<title>Re:Cronos Parasite Engine and We'll Be Back</title>
				<description><![CDATA[ Yes, if you kill all models in a unit, that unit is destroyed and you get a pain token. When necrons <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, their original unit is still destroyed, so they join another unit of the same type, and you keep the pain token. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Sep 2011 15:31:23]]> GMT</pubDate>
				<author><![CDATA[ Cyrax]]></author>
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