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		<title><![CDATA[Latest posts for the thread "GT imperial guard 1750 with missions and tactics"]]></title>
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				<title>GT imperial guard 1750 with missions and tactics</title>
				<description><![CDATA[ i want to make it to the top 10 with this list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> 4*plasma<br /> chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span><br /> 1 additional<br /> chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 4*flamer<br /> chimera<br /> <br /> platoon squad<br /> commisar<br /> <br /> platoon squad<br /> <br /> veterans<br /> 3*melta<br /> <br /> veterans<br /> 3*melta<br /> <br /> veterans<br /> 3*plasma<br /> chimera<br /> <br /> vendetta<br /> <br /> vendetta<br /> <br /> banewolf<br /> HHF<br /> dozer blade<br /> <br /> colossus<br /> <br /> 2* hydra<br /> <br /> manticore<br /> <br /> <br /> there are 5 missions to play:<br /> <br /> 1. annihilation-spearhead, manticore and colossus in a corner together with the plasma command and plasma vets, a fast bane wolf and <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> -&gt; they have ordenance/barrage with minnimum range of 24''. long range with devestating power and within 24'' 7 plasma guns in youre face with -LD5 (or _6 with barrage)!<br /> blob will do something <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> 2. seize ground-dawn of war, not really a tactic, but i will protect my heavy support in the first turn<br /> <br /> 3. 3 objectivesl-pitched battle, this mission is as follow -&gt;No outflanking, reserves enter the table along the players long table edge. Place 3 objectives: one in the center of the table, and one in the center of each deployment area. Objectives need to be &quot;secured&quot; by a scoring unit. An objective is secured when a scoring unit has a model within 6&quot; of the objective and no opposing unit has models within 6&quot;.  An objective is secured at the end of the movement phase.The &quot;securing&quot; unit can then move on, and the objective remains &quot;secured&quot; until the opposing player secures the objective. Objectives cannot be secured in both player‟s first turn!<br /> <br /> send the blob to the middle of the battle and let them 'secure' 2 objectives. i will sent the most of my vehicles to the objectives and my heavy support will blow up my treatment.<br /> <br /> 4. kill the general-spearhead, show down one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> model to be youre general, if he is killed it is simple as follow -&gt;<br /> Both or none of the generals are killed DRAW<br /> Opponent‟s general slain with long range attack(24&quot; or more away), or opponent‟s general was slain by someone/ something other than you. MINOR VICTORY <br /> Opponents general slain with medium range (6&quot;-24&quot<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">SOLID VICTORY (difference of 500 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>= +2 points in youre favour)<br /> Opponents general slain in close combat or shooting within 6&quot;SLAUGHTER  (difference of 500 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>= +2 points in youre favour (massacre))<br /> <br /> same tactics like the first mission<br /> <br /> 5. capture and control-pitched battle, the last mission to prove myself. everyone knows what to do on missions like these...<br /> <br /> <br /> i hope you have enough information about this all<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2011 18:57:49]]> GMT</pubDate>
				<author><![CDATA[ imperial commander]]></author>
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				<title>GT imperial guard 1750 with missions and tactics</title>
				<description><![CDATA[ so nobody with comments?]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2011 12:54:52]]> GMT</pubDate>
				<author><![CDATA[ imperial commander]]></author>
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