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		<title><![CDATA[Latest posts for the thread "White Scars: The Pain Train Has No Brakes 2000 Points"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "White Scars: The Pain Train Has No Brakes 2000 Points"]]></description>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ Captain, Bike<br /> <br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> 5 Bikes, 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Melta<br /> <br /> 3 Attack Bikes, Heavy Bolters<br /> 3 Attack Bikes, Heavy Bolters<br /> 3 Attack Bikes, Heavy Bolters<br /> <br /> Vindicator, Siege Shield, Extra Armor<br /> Vindicator, Siege Shield, Extra Armor<br /> Vindicator, Siege Shield, Extra Armor<br /> <br /> I figured outflanking wasn't that big of a deal and I'm too fond of <span class="glossaryitem" onmouseover='gp(436);'>CT</span> so I didn't use Khan.<br /> There's a lack of long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> but I figure moving 12" + shooting 12" with a Meltagun is enough to scare off Raiders/Wave Serpents/whatever.<br /> Heavy Bolter bikes are just for support while the other units go after vehicles, and the Vindicators take out hordes.<br /> Basically everything moves 12" forward 1st turn, pops smoke wherever it can and then on Turn 2 the pain begins.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 02:08:20]]> GMT</pubDate>
				<author><![CDATA[ Mr. Self Destruct]]></author>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ Personally, I am not fond of attack bikes - especially with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. <br /> <br /> I think you'd be better off with either <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, or replace them with Typhoon Land Speeders for the long range missile launchers.<br /> <br /> Also, outflanking a few bikes squad might be a nasty surprise, especially with their meltaguns... So Kor'Sarro Khan could be nice for me, and he'd add a bit of punch to one of the bikes squad (furious charge, hit&run, Moonfang).<br /> <br /> Not much experience with bikes however, so don't take it for "higher wisdom"... ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 08:50:30]]> GMT</pubDate>
				<author><![CDATA[ Yggdrasil]]></author>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ I really would pop multi meltas on those Attack Bikes as those are your ranged anti armour. The heavy bolters are just meh. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 14:24:05]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ I would be tempted to put Multimelta on the Attack Bikes, and maybe get some gear on the Captain (relic blade and storm shield work great) and a command squad. Combat Tactics help keep your bikes alive, so I could stick with the Captain. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 14:27:26]]> GMT</pubDate>
				<author><![CDATA[ Sammael]]></author>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ You have to stick with the Captain anyway as he lets bikers be troops. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 14:31:39]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>White Scars: The Pain Train Has No Brakes 2000 Points</title>
				<description><![CDATA[ I owuld trade out one or two units of the Attack Bikes for Landspeeder Typhoons. You could use the turn 1 punch they can provide at range. And the Attack Bikes really need <span class="glossaryitem" onmouseover='gp(330);'>MM</span> to be effective. All you regular bike squads have twin linked bolters so they are good for most infantry.<br /> <br /> I would take Khan as well. With His special bike he still makes Bikes Troops and provides a lot more options and some strong <span class="glossaryitem" onmouseover='gp(19);'>CC</span> tactics.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 14:52:49]]> GMT</pubDate>
				<author><![CDATA[ Da Piper]]></author>
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