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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ Hey all,<br /> <br /> Been lurking on this excellent forum for a while now, having recently returned to the hobby after a long break. Thought I'd take the plunge and share a new project I've recently (possibly unwisely) started.<br /> <br /> I'm starting a <a href="http://warhammer40k.wikia.com/wiki/Sons_of_Medusa" target="_new" rel="nofollow">Sons of Medusa</a> army (my favourite newer chapter). My idea is to represent their unusual armour collecting practices by having every variant of armour available present in the army. I'm going to start with a terminator squad, and my favourite model.<br /> <br /> This one (the first I ever remember owning). I'm calling it the MK 1 Terminator suit (though this is not strictly official, its fits)...<br /> <br /> <a href="http://imageshack.us/photo/my-images/825/20110929181036.jpg/" target="_new" rel="nofollow"><img src="http://img825.imageshack.us/img825/2329/20110929181036.th.jpg" border="0" /></a><br /> <br /> Yeah, I'm weird, but hey I like it. Problem is, it's squat and is in a very dull pose. Bascially it will look odd alongside newer models. We must rebuild it; we have the technology...<br /> <br /> For reference, alongside the model, I have two images to go on<br /> <br /> <a href="http://imageshack.us/photo/my-images/3/1094mdcopyrightgameswor.jpg/" target="_new" rel="nofollow"><img src="http://img3.imageshack.us/img3/6725/1094mdcopyrightgameswor.th.jpg" border="0" /></a> <a href="http://imageshack.us/photo/my-images/233/mk1qg.jpg/" target="_new" rel="nofollow"><img src="http://img233.imageshack.us/img233/1124/mk1qg.th.jpg" border="0" /></a><br /> <br /> My plan is to re-model the Mk1 around existing parts. Here are my first efforts (initial milliput mockup).<br /> <br /> First, to show the way I'm planning to do the head<br /> <br /> <a href="http://imageshack.us/photo/my-images/29/20110929180603.jpg/" target="_new" rel="nofollow"><img src="http://img29.imageshack.us/img29/860/20110929180603.th.jpg" border="0" /></a><br /> <br /> <a href="http://imageshack.us/photo/my-images/827/20110929180658.jpg/" target="_new" rel="nofollow"><img src="http://img827.imageshack.us/img827/1551/20110929180658.th.jpg" border="0" /></a><br /> <br /> Now with shoulders, showing possible placement<br /> <br /> <a href="http://imageshack.us/photo/my-images/14/20110929232614.jpg/" target="_new" rel="nofollow"><img src="http://img14.imageshack.us/img14/3414/20110929232614.th.jpg" border="0" /></a><br /> <br /> <a href="http://imageshack.us/photo/my-images/571/20110929232536.jpg/" target="_new" rel="nofollow"><img src="http://img571.imageshack.us/img571/7315/20110929232536.th.jpg" border="0" /></a><br /> <br /> <a href="http://imageshack.us/photo/my-images/7/20110929232502.jpg/" target="_new" rel="nofollow"><img src="http://img7.imageshack.us/img7/5948/20110929232502.th.jpg" border="0" /></a><br /> <br /> That's it so far. Any comments welcomed. Cheers all<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2011 23:10:31]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ This looks promising, will be looking more into this, <br /> <br /> and welcome to dakka <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2011 00:09:48]]> GMT</pubDate>
				<author><![CDATA[ bombboy1252]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ <blockquote><div><cite>bombboy1252 wrote:</cite>This looks promising, will be looking more into this, <br /> <br /> and welcome to dakka <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Thanks. I will post as I make progress. Today's purchases include lots of plasticard and greenstuff...<br /> <br /> And thanks for the welcome, good to have finally posted  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2011 16:10:51]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>Re:New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ Quick update. <br /> <br /> Getting the shoulders looking right has proved something of a challenge, but it's getting there I think<br /> <br /> <a href="http://www.dakkadakka.com/gallery/278917-Mk%201%20Terminator%20WiP%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/10/6/278917_sm-Mk%201%20Terminator%20WiP%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/278918-Mk%201%20Terminator%20WiP%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/10/6/278918_sm-Mk%201%20Terminator%20WiP%202.jpg" border="0" /></a><br /> <br /> Any advice gratefully recieved  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> edit: used Dakka gallery. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2011 20:29:39]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ I really wish I could see those pics, but the job's firewall doesn't like image hosting services. Try loading to the gallery?<br /> <br /> I'm sure I heard some buzz that Forgeworld might be producing early marks of terminator armor to go alongside the Mk3-6 marines and their rhino and landraider conversion kits?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2011 21:33:25]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ <blockquote><div><cite>Gavin Thorne wrote:</cite>I really wish I could see those pics, but the job's firewall doesn't like image hosting services. Try loading to the gallery?</div></blockquote><br /> Done. Sorry, should have done that in the first place<br /> <br /> <blockquote><div><cite>Gavin Thorne wrote:</cite>I'm sure I heard some buzz that Forgeworld might be producing early marks of terminator armor to go alongside the Mk3-6 marines and their rhino and landraider conversion kits?</div></blockquote><br /> Oh really? I'd be very interested to know more about this. I wonder if they'll go with original <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models (the 'exo' pre-terminator models, like this one) or something else. Intriguing ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2011 21:55:44]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ Looks great, very promising! If you don't mind me asking, how did you do the pauldron rim? I can never get clean lines like that when I'm working with <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, always ends up looking bulgy and uneven...<br /> <br /> What's your plan for the head?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2011 22:28:43]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ <blockquote><div><cite>Gavin Thorne wrote:</cite>Looks great, very promising! If you don't mind me asking, how did you do the pauldron rim? I can never get clean lines like that when I'm working with <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, always ends up looking bulgy and uneven...</div></blockquote><br /> Thanks! I used a combination of plasticard guide, forcing myself to let layers set and not do "just a little bit more" and my two secret weapons: nail polisher (comes with an emery board set for nails) and baby oil. <br /> <br /> I'm still not entirely happy with this pauldron, there are still bumps to be smoothed, but I'm getting there.<br /> <br /> <blockquote><div><cite>Gavin Thorne wrote:</cite>What's your plan for the head?</div></blockquote><br /> Good question. The head in there at the moment is something of a place-holder, but I do think I will have a bare head in there in the end (probably with the helmet being held by a servitor - given the Sons of Medusa theme. I plan to have lots of them, and servo skulls, busying themselves collecting armour). The original helmet is kinda boring, for one, and also one of things that got me doing this model is the comments people used to make about the original: "terrible field of vision" etc. I reckon it'd be nice to show that didn't have to be true, by reposing.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2011 23:35:35]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ Very promising indeed! I did a little research and agree that the suit you are trying to replicate is indeed 'MK1' however, there was a 'MK0' before that, I do not know if they ever made a model for it but it has distinctive roman influences to it.<br /> <br /> Link <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.tearsofenvy.com/termi-nation/armour_home.htm" target="_blank" rel="nofollow">http://www.tearsofenvy.com/termi-nation/armour_home.htm</a><br /> <br /> Keep up the good work! I have been wanting someone to try this for some time now!]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 00:51:57]]> GMT</pubDate>
				<author><![CDATA[ Commander Cain]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ @Commander Cain - thank you for sharing that link - I'm bookmarking it for reference!<br /> <br /> @livewareproblem - this is an awesome idea, can't wait to see more]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 01:48:22]]> GMT</pubDate>
				<author><![CDATA[ ChorusLucia]]></author>
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				<title>Re:New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ @Commander Cain Thanks! And thanks for that link. Very useful. I actually think the 'Mk 0' will be much easier to do, since the current terminator plastics can be adapted. I think I might use the Mk 0 for a commander model - lots a room for ornamentation!<br /> <br /> @ChorusLucia Thanks! I will post as soon I hope. Waiting for greenstuff to cure is painful, but we all hate fingerprints  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 08:21:40]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ What an unusual model. I really like what you are doing. Amazing greenstuffing skills too! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 08:26:32]]> GMT</pubDate>
				<author><![CDATA[ Kimzi Caky]]></author>
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				<title>Re:New Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined</title>
				<description><![CDATA[ Another update, which requires a bit of justification.<br /> <br /> Basically, I have been trying to think why you'd want such oversized pauldrons on a terminator. One justification I came up with was for medium range fire fights. So, the idea is that you have improved protection from the extra armour, and the restricted view doesn't matter so much if you are spraying everything in the local area with a barrage of assault cannon fire. So, that's what this guy is going to get.<br /> <br /> But with a twist. Because I want the weapon to fit with the tech look of the armour, I've redesigned it a bit. Since this would be to ancient, revered weapon in the chapter (possibly modified and maintained by the War Clan's Iron Thane) I thought it ought to pack a bit extra punch. Hence the chainsaw...<br /> <br /> Anyway, here is the <span class="glossaryitem" onmouseover='gp(148);'>WiP</span><br /> <br /> <a href="http://www.dakkadakka.com/gallery/279076-Mk%201%20Terminator%20WiP%202%2C%20image%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/10/7/279076_sm-Mk%201%20Terminator%20WiP%202%2C%20image%201.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/279077-Mk%201%20Terminator%20WiP%202%2C%20image%202.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/10/7/279077_sm-Mk%201%20Terminator%20WiP%202%2C%20image%202.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/279078-Mk%201%20Terminator%20WiP%202%2C%20image%203.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/10/7/279078_sm-Mk%201%20Terminator%20WiP%202%2C%20image%203.jpg" border="0" /></a><br /> <br /> @Kimzi Thanks  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 09:14:30]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ I think as it is you'd be best expanding the hips and stance of the model. He looks a little top heavy at the moment and the legs don't look able to support the bulk of the torso...]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 16:19:22]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ <blockquote><div><cite>Gavin Thorne wrote:</cite>I think as it is you'd be best expanding the hips and stance of the model. He looks a little top heavy at the moment and the legs don't look able to support the bulk of the torso...</div></blockquote><br /> <br /> You're absolutely right. I haven't done any work on the legs and torso yet (I'm working my way down), so all you see at the moment is the stance position. They'll be side pistons (etc) as per the original model, and that should help a lot. Bare in mind also that the bluetack is adding too much height <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. I'm hoping once I'm happy with the pauldrons, the rest will go quicker. After all, they are the most important - well striking - part of the model <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 18:08:50]]> GMT</pubDate>
				<author><![CDATA[ livewareproblem]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ Wow! The Terrible Triple Post - a more dastardly cousin of the Dreaded Double Post rears it's head!<br /> <br /> Glad to hear you've got it planned out. The pauldrons are definitely the most iconic part of the early tactical dreadnought armour. I'm eagerly awaiting more pics!]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 21:44:57]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ <blockquote><div><cite>livewareproblem wrote:</cite><blockquote><div><cite>Gavin Thorne wrote:</cite>I think as it is you'd be best expanding the hips and stance of the model. He looks a little top heavy at the moment and the legs don't look able to support the bulk of the torso...</div></blockquote><br /> You're absolutely right. I haven't done any work on the legs and torso yet (I'm working my way down), so all you see at the moment is the stance position. They'll be side pistons (etc) as per the original model, and that should help a lot. Bare in mind also that the bluetack is adding too much height <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. I'm hoping once I'm happy with the pauldrons, the rest will go quicker. After all, they are the most important - well striking - part of the model <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Looks good otherwise]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 21:50:23]]> GMT</pubDate>
				<author><![CDATA[ Capitansolstice]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ Interesting work liveware.... keep at it.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 21:51:41]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ I LOVE this style of Terminator (The old "M&M" style Terminator!), and I love what you've done with this so far!<br /> <br /> Subscribed, and looking forward to more!]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 22:46:49]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ The latest pics are a little blurry but I love the general idea, keep it up!]]></description>
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				<pubDate><![CDATA[Sat, 8 Oct 2011 02:36:45]]> GMT</pubDate>
				<author><![CDATA[ Commander Cain]]></author>
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				<title>Re:Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ Some even better pictures would be cool, but I really like the concept so far!]]></description>
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				<pubDate><![CDATA[Sat, 8 Oct 2011 02:47:25]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ That's a really nice sculpt and it does the old model justice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/400760/3428450.page</guid>
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				<pubDate><![CDATA[Mon, 10 Oct 2011 17:04:14]]> GMT</pubDate>
				<author><![CDATA[ Farty Wiffmas]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ subscribed, and do please post progress on this <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/400760/3906324.page</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 19:31:40]]> GMT</pubDate>
				<author><![CDATA[ xcasex]]></author>
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				<title>Re:Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ the head in the first drawing reminds me of a maxmini steam knight head]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 23:56:13]]> GMT</pubDate>
				<author><![CDATA[ Brotherjulian]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ It might be more effective if someone <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>... it has been a while in here...]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:25:52]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Ongoing Project: 'Mk 1' Terminator Armour (rogue trader era) re-imagined - updated</title>
				<description><![CDATA[ Wow...this lo0ks nice...it is still going...right?]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:41:20]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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