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		<title><![CDATA[Latest posts for the thread "using themed armies"]]></title>
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				<title>using themed armies</title>
				<description><![CDATA[ ok so using themed armies, is i one of those situations where you have to get permission from your opponent or if you just happen to build the list like that you get to use it anyways?]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2011 13:52:28]]> GMT</pubDate>
				<author><![CDATA[ GreyTauKnight]]></author>
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				<title>using themed armies</title>
				<description><![CDATA[ You do not need any kind of permission form your opponent(s). You want one - you use one.]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2011 13:54:45]]> GMT</pubDate>
				<author><![CDATA[ mazgier]]></author>
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				<title>using themed armies</title>
				<description><![CDATA[ And i am going to guess that is in the rulebook some where?]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2011 13:56:10]]> GMT</pubDate>
				<author><![CDATA[ GreyTauKnight]]></author>
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				<title>using themed armies</title>
				<description><![CDATA[ You can get the info for running theme forces in the forces of (insert faction name here) or in a few of the latest no quarters (Did they start in #32?).<br /> <br /> What they will do is restrict you to the units listed at the top of the theme list and this gives you the tier 1 benefit straight away. Then you can build your list and if you meet the tier requirements you gain that listed benefit but you have to meet all the previous requirements as well. So for a tier 4 list you have to meet the requirements for 1,2,3 & 4.<br /> <br /> As an example:<br /> <br /> Mortenebra, Infernal Machines (<a href="http://www.belloflostsouls.net/2010/04/warmachine-teaser-cryx-mortenebra-theme.html" target="_new" rel="nofollow">link to a preview</a>)<br /> <br /> If I restrict myself to the things listed along the top I can bring more necrotech's (repair warjacks) and scrap thralls get advanced deployment (anything getting you closer to the enemy is generally good).<br /> <br /> I put in two warwitch sirens then my big warjacks are had to shoot in the first round (picture says turn but this was errata'd) That's tier 2 down.<br /> <br /> Tier 3 I just have to forgo units and those big heavy warjacks are a point cheaper.<br /> <br /> and finally if I have 4 of those cheaper, harder to hit in the first round, easily repaired with necrotech's, big warjacks then I get to place them 2" further forward when deploying them. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2011 14:52:28]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>Re:using themed armies</title>
				<description><![CDATA[ The reason Tier armies have those bonuses is to reward a player for following caster restrictions that make armies more fluffy. These restrictions obviously make Tier armies USUALLY harder to field. Some are more competitive than others but the benefits are not always game changers.<br /> <br /> <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>'s for example requires you to field x Cephalix slavers for a free Cephalix Overlord unit. While not necessarily bad, their are certainly more effective choices that most would take despite the free Overlords. Cephalix fit Gaspy's fluff, though.<br /> <br /> You certainly wouldn't have to ask me for permission.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2011 23:23:04]]> GMT</pubDate>
				<author><![CDATA[ Tulivu]]></author>
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