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		<title><![CDATA[Latest posts for the thread "Stormraven tactics"]]></title>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ I had this idea for my 2500 point list to have one raven carry assault terminators and a <span class="glossaryitem" onmouseover='gp(519);'>TA</span> chap, and the other a <span class="glossaryitem" onmouseover='gp(519);'>TA</span> Libarian with regular Terms. Anyway the question that's probably been asked already is "What's the best loadout for 2 Stormravens?" I know I kinda want the current trend of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, the Multi-Melta, and the hurricanes. However, I also like the look of the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Cannon. So I haven't got them built completely yet, as weapons are still workable. Currently I'm leaning towards <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Hurricanes, and the other be a wave of bullets with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, and Hurricanes. Anyways....suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 9 Oct 2011 05:35:03]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ If you go with hurricanes you are effectivly aiming for a anti-infantry role. And as such it is pretty effective combining it with the typhoon missiles. This (while somewhat pricey) gives you the option of going 12" and unloading your turret weapon (I usually take plasma) as well as all defensive weapons on one squad (Both hurricanes, and 2 frag missile shots from the typhoon)... and... machine spirit one missile at a nearby vehicle.<br /> Since frag missiles are <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4, you can even fire them when deepstriking <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> If you really NEED to kill a vehicle a 6" move and 2kraks + 4 bloodmissiles usually does the trick <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 9 Oct 2011 07:25:58]]> GMT</pubDate>
				<author><![CDATA[ McRage]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ For transporting stuff into combat: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> (Maybe Hurricane too)<br /> For Long Range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>: Typhoon and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> <br /> For Anti <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>: <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(331);'>PC</span> and Typhoon <br /> For Anti <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>: <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Typhoon and hurricane.<br /> <br /> If you are transporting troops, you probably be going flat out and machine spirit one weapon till you are there, so only <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> is really needed. Hurricane gives you some extra shots when you get there though.<br /> With long range weapons like <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and Typhoon, you probably be hanging back and Hurricane wont be in range.<br /> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> isnt really worth having, unless you are running <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and can get Psybolts for it.]]></description>
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				<pubDate><![CDATA[Sun, 9 Oct 2011 09:00:49]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ If you're using stormraven as a transport, Extra Armor is always a worthwhile upgrade to negate stunned results. Especially with <span class="glossaryitem" onmouseover='gp(470);'>PoTMS</span> allowing you to always fire a single weapon even if you're shaken and have moved flat out.]]></description>
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				<pubDate><![CDATA[Sun, 9 Oct 2011 10:20:14]]> GMT</pubDate>
				<author><![CDATA[ Lokas]]></author>
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				<title>Re:Stormraven tactics</title>
				<description><![CDATA[ My dual SR list runs mephy and a furioso in 1 raven w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, and 5 terms w/ priest and libby in a second similar raven. Both with EA. Works awesome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2011 03:05:21]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:Stormraven tactics</title>
				<description><![CDATA[ I run two storm ravens in my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists.  I've found the best way to keep them alive is running them flat out all the time.  That 4+ cover save is a life saver.  In higher point games I have a Libby that can shroud both SR's bringing it down to a 3+ cover save.  My current fave loadout is twin linked plasma, twin linked melta and mindstrike missiles.  Basically keeping the SR at it's cheapest.  Since <span class="glossaryitem" onmouseover='gp(305);'>GK</span> doesn't have easy access to melta (unless you want to go the inquisitor war band route) having two SR's flying around with melta gives you a pretty good shot at popping high value armor.  Once there's no armor left start on the infantry with your plasma.]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2011 13:04:50]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ It's best to magnetize all your options as different choices will be more suited to different games and opponenets.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2011 13:07:45]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ Okay I'm leaning towards one traditional:<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>,<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Hurricanes<br /> <br /> And the suggested Anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, Typhoon <br /> <br /> Now as I said they would be transporting Terms...<br /> <br /> So Assault Terms and Chap in the Traditional and the shooty terms with the Lib in the Anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2011 04:03:59]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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				<title>Re:Stormraven tactics</title>
				<description><![CDATA[ There isn't much point in transporting shooty Terminators.  There isn't much point in <b>having</b> shooty Terminators.  <br /> <br /> In my opinion, facing 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators is a problem, facing 10 is a nightmare.  Storm Ravens are meant to haul scary <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters, and shooty Terminators are not <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters.  <br /> <br /> I'd also stay away from the Hurricane Bolters.  Any shooting you get out of a Storm Raven is a bonus, so I wouldn't spend 30 points on weapons that don't do much.  You can only expect to kill a little less than 3 Orks from a round of shooting them, assuming the Orks have cover (they will).<br /> <br /> It would be a very, very good idea for you to read Zid's battle reports.]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2011 07:20:39]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ Get some cooked dice for cover saves.]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2011 13:44:02]]> GMT</pubDate>
				<author><![CDATA[ Movac]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ cooked?]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2011 04:11:57]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ Loaded.]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2011 11:47:48]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Stormraven tactics</title>
				<description><![CDATA[ Ah okay, will never cheat no matter what. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 04:03:16]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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