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		<title><![CDATA[Latest posts for the thread "2000 pt Ogre Kingdom"]]></title>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Would like some C&C regarding this list.  Bruiser goes in with the Ironguts while the Slaughtermaster goes in with the Bulls.  Firebelly hangs back till he can do the "flying fatboy" thing.<br /> <br /> 333 | Slaughtermaster Lv4 (Ironfist, Talisman of Preservation) <br /> 214 | Firebelly Lv2 (Arabyan Carpet, Great Weapon) <br /> 193 | Bruiser (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Heavy Armor, Ironfist, Rampager's Standard)<br /> 286 | Bulls x8 (<span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Ironfists)<br /> 374 | Ironguts x8 (<span class="glossaryitem" onmouseover='gp(397);'>FC</span>)<br /> 182 | Leadbelchers x4 (Bellower)<br /> 205 | Mournfang x3 (Bellower)<br /> <font color='222222'>0</font>21 | Sabertusk<br /> <font color='222222'>0</font>21 | Sabertusk<br /> 170 | Ironblaster<br /> <br /> 1999 pts total]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2011 05:38:44]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Seriously?  No critiques?  Nobody to spot my errors and give me guidance?  :/]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2011 22:22:50]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ I can't give you any guidance on how to play Ogres, but maybe The Ogre Stronghold (<a href="http://www.ogrestronghold.com/" target="_blank" rel="nofollow">http://www.ogrestronghold.com/</a>) can. It is a forum only for Ogres ^^<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2011 22:58:38]]> GMT</pubDate>
				<author><![CDATA[ Pimmilicious]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ slaughtermaster is over powered. put him in an ironguts unit]]></description>
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				<pubDate><![CDATA[Sun, 16 Oct 2011 10:50:25]]> GMT</pubDate>
				<author><![CDATA[ the.uginator]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> goes into the Ironguts units since he has the banner than rerolls charge dice.  Slaughtermaster goes with the Bulls because I don't want a single, obvious unit for my enemy to focus fire on.]]></description>
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				<pubDate><![CDATA[Sun, 16 Oct 2011 19:49:58]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Where is the firebelly during all of this? ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 04:30:11]]> GMT</pubDate>
				<author><![CDATA[ Penguinmasterofdoom]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Being screened by either the bulls or the guts depending on which unit I want to target.  He's mainly there to hunt regenerating units and to help tear apart units from the flank with templates.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 16:32:11]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ firebelly needs to get the right spells though]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2011 16:09:56]]> GMT</pubDate>
				<author><![CDATA[ the.uginator]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ I would drop the Talisman of Preservation on the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and take the Armor of Destiny instead.<br /> <br /> 5 more points gets you a 5+ armor save in addition to the 4+ ward. the ironfist then makes the 5+ into a 4+.<br /> <br /> <br /> I would also drop 1 of the leadbeltchers so you can get Ironfists and HA on the mournfangs. 2+ armor and 6+ parry is too good to pass up.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 16:02:56]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Slaughter masters can't wear  armor. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 16:54:08]]> GMT</pubDate>
				<author><![CDATA[ Bluewulf]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Has that been FAQd?  I thought the their ability to take Ironfists was how people were justifying giving them armor.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 18:46:10]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ No <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> just people wanting them to be pitiful like human and elf wizards instead of tough and killy like Chaos sorcerers.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 18:48:32]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ <blockquote><div><cite>Bluewulf wrote:</cite>Slaughter masters can't wear  armor. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Ironfist is a special shield.<br /> <br /> ergo they can take armor.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 19:13:59]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Anyone know how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produce <span class="glossaryitem" onmouseover='gp(36);'>faqs</span>?<br /> <br /> Do they produce them when there are enough issues to be addressed together?<br /> Or do they make a <span class="glossaryitem" onmouseover='gp(36);'>faq</span> right away when they see a mistake?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 19:16:02]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Generally they do both.<br /> <br /> <br /> obvious mistakes/typos are delt with in the Errata, questions they put in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> actually gets most <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> questions by looking over the various forum sites and see what is contentious. I garuntee they are on the Ogre Stronghold(even post there sometimes) looking at whats being talked about.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 19:21:38]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><blockquote><div><cite>Bluewulf wrote:</cite>Slaughter masters can't wear  armor. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Ironfist is a special shield.<br /> <br /> ergo they can take armor.</div></blockquote><br /> <br />  Functions as a shield Not a shield thou. its one of those silly race specific thing that's armor but not really.<br /> <br /> Ergo no armor<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 20:58:35]]> GMT</pubDate>
				<author><![CDATA[ Bluewulf]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ 'It follows the exact rules for shields'.<br /> Seems pretty cut and dry to me and haven't heard nary a peep of disquiet from an opponent yet.<br /> <br /> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <br /> p500<br /> <br /> "The only exception to [magical interference] is when a Wizard has armour as part of his standard equipment or an option for 'normal' armour, such as light armour, or a shield."<br /> <br /> Note "such as".<br /> <br /> Fact:  Ironfist is standard equipment for Slaughtermasters<br /> Fact: Ironfist is considered mundane armor<br /> Fact: Slaughtermaster can equip mundane armor so he can equip magic armor.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 21:07:33]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ I respectifully disagree but hey thewhen the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> catches up we'll know for sure <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> . til then I'll keep my opinion. cause <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> is work exactly like a shield not a shield. no referance to being concidered armor but as all greats I'll be shouted down by the mob of I want awsomeness!]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 21:49:09]]> GMT</pubDate>
				<author><![CDATA[ Bluewulf]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ "Works exactly like a shield"<br /> <br /> One of the functions of a shield is that if you can take one you are qualified for Magic Armor.<br /> <br /> <br /> You are of course entitled to your opinion, no matter how wrong it is.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 22:20:35]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Yeah but you're neglecting the words "such" and "as" which means that it's not a comprehensive list and what follows are examples.  There are various other items that are armor and are not in the list like helms.  It doesn't have to be a shield to be a piece of armor.  <br /> <br /> If it's not a shield then my tyrant can take an ironfist AND an enchanted shield which would give him a 2+ save with heavy armor and be really cheap.  This is one of those discussions where an ogre player will win regardless.<br /> <br /> You're right though, we can agree to disagree.<br /> <br /> Cheers.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 00:27:56]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ The only wizards I know of who can use armor are chaos sorcerors...and they come with chaos armor standard as a pretty good indication that they can cast with it on.<br /> <br /> Anyway. <br /> <br /> I'd give your slaughtermaster an additional hand weapon. The 6+ parry doesn't stack with your talisman, and the 6+ armor is usually negated. The extra attack can't hurt right? <br /> <br /> Also, have you had luck with leadbelchers? Seems like their low <span class="glossaryitem" onmouseover='gp(14);'>BS</span> gets in the way. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 02:03:16]]> GMT</pubDate>
				<author><![CDATA[ EverAndADay]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ <blockquote><div><cite>EverAndADay wrote:</cite><br /> <br /> Also, have you had luck with leadbelchers? Seems like their low <span class="glossaryitem" onmouseover='gp(14);'>BS</span> gets in the way. </div></blockquote><br /> <br /> You don't take negatives for multi-shot or moving so you're 4+ at 1/2 and 5+ at long and <span class="glossaryitem" onmouseover='gp(24);'>d6</span> shots each...yeah they rock.  If you rolled like a god, you'd get 24 shots out of a unit of 4.  My usual unit of 3 averages 9-13 shots per turn.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 03:12:10]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ I dont feel the Firebelly should be outside a unit. He doesnt seem very survivable.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 02:53:13]]> GMT</pubDate>
				<author><![CDATA[ TCWarRoom]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ hitting on 5's is kinda the problem. Average 3 shots per belcher, 2/3 miss. that 1 hit has a 1/2 chance of not wounding agianst anything but fodder, so you're, on average, not even scoring a wound with each ogre. Obviously the possibility for 24 shots to come out of that unit is cool, but that's still 8 hits...4 wounds? Ogre shooting seems overrated. Except that cannon chariot.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:25:41]]> GMT</pubDate>
				<author><![CDATA[ EverAndADay]]></author>
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				<title>Re:2000 pt Ogre Kingdom</title>
				<description><![CDATA[ its actually 3.5 shots on average if there are multiple leadbeltchers, rounds to 4. Besides its impossable to calculate the average for a single leadbeltcher because all results are equally likely.<br /> <br /> 4 Leadbeltchers will average 14 shots, hitting on 5s at long range, 4s at short. 5 hits at long range, 7 at short. being able to more and fire with no penelty means they can close the gap if needed to make it more.<br /> <br /> <br /> Then there are the Above Average results of 5-6 shots per leadbeltcher which when combined with the average result means they will perform pretty well most of the time. that and being able to shoot every turn helps.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 03:26:12]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>2000 pt Ogre Kingdom</title>
				<description><![CDATA[ Ogre leadbelchers are best in units of 6 with full command to allow them to reform to face any problems which may arise.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2011 21:35:13]]> GMT</pubDate>
				<author><![CDATA[ the.uginator]]></author>
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