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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ So my buddy sent me a list he's building to critique before he pulls the trigger on some big purchases, and I thought I'd bring it to the experts before I weigh in.<br /> It looks kind of cool to me, Lots of answers, good synergy, totally the opposite of the armies I'm used to playing. <br /> <br /> Librarian Stock, Null Zone, Smite 100<br /> 4x 5 Stock Tacs 360<br /> 3x Lazorbacks 225 & 1x Razorback TLHF 65<br /> 1x5 Scouts + Cloaks 90<br /> 1x5 Scouts + Cloaks 90 <br /> <br /> Fast attack <br /> 2 attack bikes, 2xMM 100<br /> 2 attack bikes, 2xMM 100<br /> 2 attack bikes, 2xMM 100<br /> <br /> Elite<br /> 3 Ironclads 450<br /> <br /> HVY <br /> 2xThunderfire Cannon  200<br /> 1xVindicator  115<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2011 23:53:21]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ I love vanilla marines. But your list does need a little work. Here is my fun list to check out for example. As you can see it does have what it takes to eat <span class="glossaryitem" onmouseover='gp(95);'>meq</span> and gun down hordes. It does lack the <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> but I wanted this list to be as foot slogging as possible. Also the lack of Fast Attack can be a pain but combat squads are your friend. Also savvy use of combat tactics is invaluable. Knowing when to run and regroup is amazing. <br /> <br /> My vanilla marines foot list <br /> <br /> <br /> Counts As Captain Sicarius <br /> <br /> Libby in Power Armor Null Zone, Gate, combi flamer<br /> <br /> 2x Dreadnought w/<span class="glossaryitem" onmouseover='gp(756);'>tllc</span> and missile launcher and Extra Armor<br /> <br /> 1xTerminator Assault Squad w/thunder hammers and storm shields<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads: Sgt w/power fist, combi melta, meltagun, and multimelta one Sgt has teleport homer<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads: Sgt w/power fist, combi flamer, flamer, missile launcher one Sgt has teleport homer<br /> <br /> 3x Thunder Fire Cannons <br /> <br /> The Dreads and T. Fire Cannons are gonna sit as far away as possible and just blast at things with one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad staying behind to keep the thunder fire cannons safe. The tank hunting <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with the teleport homer will be given infiltrate by Sicarius so they can put the pressure on fast. I will deep strike the termies near the infiltrated <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad or near the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with teleport homer for support. Sicarius will hide and come out and hunt monstrous creatures or other <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. The Libby will also probably hide in the back and support units by casting null zone or gating the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads near or around the teleport homer squads. <br /> <br /> <br /> Hope this helps. If I were to make this a bit more competitive I would drop the Cannons and take a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and two predators. I would drop the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to three and put them in rhinos and keep them as basic as possible. Loadout would look like Sgt w/power fist, flamer, and missile launcher. I would also go with two land Speeder typhoons w/multimeltas. I would also add an Iron clad with a drop pod. <br /> <br /> Vanilla marines offer a lot of flexibility and offer you many many builds. I hope your friend has fun. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 01:07:30]]> GMT</pubDate>
				<author><![CDATA[ unityvybe]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ Can you put some info in here of what he's looking to accomplish, maybe what he's willing to remove or add to his army?  I'd love to give some advice, and, if you're looking to re-hash the list there's some ideas.  If you're looking to have it revamped or swap some guys out a bit, there's other answers that would go with that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Post it up and let us know, I'd be happy to suggest.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 01:13:37]]> GMT</pubDate>
				<author><![CDATA[ Jardaddy]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ The point of the list was to fill the entire force org chart. However he missed that by only playing 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. He had to lose his vanilla chapter master in order to  afford all the melta and the ironclad upgrades.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 01:49:33]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ I would loose the Vindi and go all <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.  12 small templates a turn will mess up anybody.  <br /> <br /> Also, why does he want to fill the full org chart?  Thats a lot of troops, and I really don't see the 5 man scout squads doing much, aside from filling slots.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 02:10:36]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ If he wants to fill an entire force org chart, he should go for a full battle company, and hit 2500 points. Here's a battle company list i've been messing with that would be  hella fun to play, and to just see on the table - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Captain in power armor - Lightning claw, storm bolter, jump pack - 143 pts<br /> <br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> <br /> Fast- 10 man assault squad (2x flamer, Thunder Hammer sarge) - 240 pts<br /> Fast - 10 man assault squad (2x flamer, Power Sword sarge) - 235 pts<br /> <br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (4x missiles) - 230 pts<br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (2x heavy bolter, 2x plasma cannon) - 250 pts<br /> <br /> <br /> Now THATS a crap-ton of bodies on the table, with a LOT of firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 02:22:00]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ <blockquote><div><cite>Horst wrote:</cite>If he wants to fill an entire force org chart, he should go for a full battle company, and hit 2500 points. Here's a battle company list i've been messing with that would be  hella fun to play, and to just see on the table - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Captain in power armor - Lightning claw, storm bolter, jump pack - 143 pts<br /> <br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> <br /> Fast- 10 man assault squad (2x flamer, Thunder Hammer sarge) - 240 pts<br /> Fast - 10 man assault squad (2x flamer, Power Sword sarge) - 235 pts<br /> <br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (4x missiles) - 230 pts<br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (2x heavy bolter, 2x plasma cannon) - 250 pts<br /> <br /> <br /> Now THATS a crap-ton of bodies on the table, with a LOT of firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote> <br /> Razor backs can only hold six models. You would have to swap them out for rhinos.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 02:31:07]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ <blockquote><div><cite>Tyranids? Tyranids. wrote:</cite><blockquote><div><cite>Horst wrote:</cite>If he wants to fill an entire force org chart, he should go for a full battle company, and hit 2500 points. Here's a battle company list i've been messing with that would be  hella fun to play, and to just see on the table - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Captain in power armor - Lightning claw, storm bolter, jump pack - 143 pts<br /> <br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> Troops - 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(melta, combi-melta, lascannon) in razorback - 235 pts<br /> <br /> Fast- 10 man assault squad (2x flamer, Thunder Hammer sarge) - 240 pts<br /> Fast - 10 man assault squad (2x flamer, Power Sword sarge) - 235 pts<br /> <br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (4x missiles) - 230 pts<br /> Heavy- 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (2x heavy bolter, 2x plasma cannon) - 250 pts<br /> <br /> <br /> Now THATS a crap-ton of bodies on the table, with a LOT of firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote> <br /> Razor backs can only hold six models. You would have to swap them out for rhinos.</div></blockquote><br /> <br /> Combat squads.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 02:31:57]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ Yea, you'd have 6 lascannons chilling in the back adding their fire to the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads. <br /> <br /> 6 lascannons and 4 missiles should be able to deal with light transports, while the 12 melta guns in the razors tear through the heavier armor, and any light infantry on the table can eat assault marines, plasma cannons, heavy bolters, and bolters <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 02:34:43]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ The only suggestion I'd give, is to seriously think about the 3xIronclads and 3xAttack bikes.  1 or 2 of each should be plenty, and, with no great way of putting the ironclad into play (unless you drop pod it), it'll probably get aced before it gets into the fray in that large of a point game.<br /> <br /> The attack bikes are effective, but, too many <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> I'd just look at diversifying the Elite slot and the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot.  Also, if he chooses to keep the scouts, he should either give them cloaks, sniper rifles and a missilie lanucher and let them sit back and support/hold an objective (camo cloaks will add in the bonus for cover save) making them 2+ cover saves if in a ruin, with cloaks and have gone to ground.  It can be nasty trying to shoot them out of their dug in position.<br /> <br /> If he's going to keep them as combat ones, gotta slap a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and/or meltabombs on the sergeant and use them as 1 unit, otherwise they'll get slaughtered.<br /> <br /> Those are just <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 03:32:16]]> GMT</pubDate>
				<author><![CDATA[ Jardaddy]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ Jardaddy, the Scouts are Cloaked, and I assume  are armed with sniper rifles. The Two scout squads synergize pretty well with the two Techmarines from the thunderfire cannons for bolstered ruins + stealth.  Sticking a scout squad on an objective in terrain with cloaks is pretty nice.   6 attack bikes does seem like a lot, but in three squads of 2 I think that they're meant to take on Grey Knights <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> armies.  Still, knocking that down to 2x2 will free up enough points for 2 drop pods, and knocking one iron clad down to a regular dread will free up the points for a 3rd pod.  <br /> <br /> Horst:   Unfortunately, 2000 points is the limit, and I think that an all infantry army is more of a novelty than a competitive choice unless you're playing space wolves.  <br /> <br /> Is this list competitive vs. <span class="glossaryitem" onmouseover='gp(305);'>GK</span>? <br /> Is this list competetive vs. <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> (like the recent nova winning list)  <br /> <br /> If you were going to tailor this list to take on <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, what would you swap out? ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 06:40:59]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ The main problem with your army is that you have very, very little LONG RANGED anti-tank, and not enough meltas to make up for it. You have 9 melta guns in the army, and 3 lascannons. Thats basically the extent of your anti-tank. This is not nearly enough. The thunderfires are nice and all, but I think you really need those heavy slots for ranged anti-tank instead of anti-infantry. A predator with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Las will do much better for you than those thunderfires will.. and even if you have a 3+ save from the ruins on the cannons, autocannons / heavy bolters will still put them down fairly quickly. <br /> <br /> Another problem is that you have very little heavy armor, especially if you go for podding dreads. Turn 1 your only going to get in 1 of your 2 dreads, and then you have 4 razors and a dread to eat all the anti-tank fire, with nothing bigger and scarier to eat up anti-tank fire. <br /> <br /> At this points level, I would honestly go for something like this - <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian (null zone + avenger)<br /> <br /> Elite- Dreadnought (2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons) - 125 pts<br /> Elite- Dreadnought (2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons) - 125 pts<br /> Elite- 5x Assault Terminators (4x Hammer 1x Claw)<br /> Dedicated- Land Raider (multimelta) - 260 points<br /> <br /> Troops- 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad (melta, combi-melta sarge, missile) in assault cannon razorback - 260 pts<br /> Troops- 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad (melta, combi-melta sarge, missile) in assault cannon razorback - 260 pts<br /> Troops- 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad (melta, missile) in assault cannon razorback - 250 pts<br /> <br /> Fast- Land Speeder Typhoon - 90 pts<br /> Fast- Land Speeder Typhoon - 90 pts<br /> <br /> Heavy- Vindicator w/ dozer blade - 120 pts<br /> Heavy- Vindicator w/ dozer blade - 120 pts<br /> <br /> <br /> <br /> <br /> <br /> With this, you have 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons, 8 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons, and 7 missile shots to deal with long range threats, not to mention the 5 meltas and 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons. You maintain pretty good anti-horde, with the typhoons able to fire frag missiles, and the 2 vindicators putting out pie plates. Most importantly, you gain thunderhammer terminators, which are pretty much the best unit marines have against any deathstar unit. Just shoot it up with a round of anti-tank fire, then charge in those 5 terminators... not much lives through that, and if it does, its usually in no condition to threaten you for the rest of the game.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 06:58:12]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ Horst, I dig that list.  <br /> Is there a way to compromise so that it's less of a drastic change from the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>? <br /> <br /> I get the need for Anti-Tank, but I see plenty of winning Tournament lists without heavy armor, and we know the tournament environment is filled with melta and missiles.  <br /> <br /> I think that more targets is preferable to bigger targets.<br /> <br /> A compromise in the heavy slot might be. <br /> 1 Predator + side sponson <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> <br /> 1 Thunderfire<br /> 1 Vindicator<br /> <br /> I see you cut the bikes for landspeeders, but what about Scout Bikes instead? Combi-melta + Melta Bombs with a nice big scout move to get those first turn anti-armor hits in.  2 squads of scout bikers can disable armored threats right off the bat, and say 1 squad of <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes can run around doing cleanup? <br /> <br /> Also, I feel like the Ironclads are a justified expenditure, as they bring the ability to really screw over the most common tournament units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. But maybe swapping them out for melta toting Sternguard Squads in Drop Pods?  Or, shave some points and equip the 3 dreads with 2x <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles each for extra anti-armor punch? <br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 11:19:19]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. And I play against <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. I'll put a nilla list together and post it when I get home that will be designed to combat my army. <br /> <br /> It'll be around 4:30 cst. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 13:12:27]]> GMT</pubDate>
				<author><![CDATA[ Jardaddy]]></author>
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				<title>2000 Points Super Vanilla SM - Full Force Org - Smash this list and save my friend money</title>
				<description><![CDATA[ Try ditching the Ironclads and bulking up the Tacticals to 10 man, add meltas and missile launchers to those. Switch your Thunderfires to Vindicators or perhaps auto/las Predators, drop a Scout squad to pay this.<br /> <br /> So you're looking at:<br /> <br /> Librarian<br /> <br /> 10 x Tactical Marines w/ Razorback - meltagun & missile launcher - Razorback w/ twin-linked lascannon<br /> 10 x Tactical Marines w/ Razorback - meltagun & missile launcher - Razorback w/ twin-linked lascannon<br /> 10 x Tactical Marines w/ Razorback - flamer & missile launcher - Razorback w/ twin-linked lascannon<br /> 10 x Tactical Marines w/ Razorback - flamer & missile launcher - Razorback w/ twin-linked lascannon<br /> 5 x Scouts - camo cloaks and sniper rifles<br /> <br /> 2 x Attack Bikes - 2 x multi meltas<br /> 2 x Attack Bikes - 2 x multi meltas<br /> 2 x Attack Bikes - 2 x multi meltas<br /> <br /> Vindicator<br /> Vindicator<br /> Vindicator<br /> <br /> Now you have enough ranged anti tank, melta and ability to deal with hordes as well. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2011 14:12:09]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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