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		<title><![CDATA[Latest posts for the thread "1750 Chaos Daemons Competetive/tourney"]]></title>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ Proposed build for an upcoming 1750 tourney, take all comers list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Fateweaver<br /> <br /> Chariot of Tzneetch...mastery, we are legion, bolt<br /> <br /> <br /> Elites<br /> 4 Crushers full command<br /> 4 crushers full command<br /> 6 fiends, unholy might<br /> <br /> <br /> Troops<br /> 5x horrors, bolt<br /> 5x horrors, bolt<br /> 5x horrors, bolt<br /> 5x horrors, bolt<br /> <br /> Fast Attack<br /> 8x fleshhounds<br /> <br /> Heavy Support<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of Nurgle, wings, Iron Hide, Cloud of flies, Noxious Touch<br /> <br /> <br /> 1748/1750<br /> <br /> Competetive??...what would you change...]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 00:54:36]]> GMT</pubDate>
				<author><![CDATA[ Widowsbane]]></author>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ Certainly an interesting list, I don't think it'll be able to hold objectives terribly well though, horrors will die in large droves in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, even with support. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 01:02:55]]> GMT</pubDate>
				<author><![CDATA[ Sunoccard]]></author>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ I don't think you have enough crushers.  You should try to free up points to try and make your crusher groups six guys each.  I'm heard fleshounds aren't too impressive, haven't used them myself yet so I'm not sure.  I would also take out a few horror squads for some plaguebearers to hold objectives.  Last comment would be to try and fit one more <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of nurgle in there because there just awesome.<br /> <br /> Hope this helps!]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 02:27:26]]> GMT</pubDate>
				<author><![CDATA[ Brolaski]]></author>
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				<title>Re:1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ Thanks for your replies folks...<br /> <br /> @Sunoccard...Not really sure if 5 <span class="glossaryitem" onmouseover='gp(718);'>PB</span>'s hold up in assault vs. any sort of unit either...they certainly can take more down range fire...but my experience shows that 5 <span class="glossaryitem" onmouseover='gp(718);'>PB</span>'s are cleanly wiped by any assault dedicated unit first turn...and even by marine <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads by turn two...so i figure I might as well get some firepower out of my troop choices...4 bs3 bolts count for something, right?<br /> <br /> @ Brolaski...i would love to have more units also...but not so sure where the points would come from...thanks though...]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 20:50:05]]> GMT</pubDate>
				<author><![CDATA[ Widowsbane]]></author>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ I would drop the fiends. I haven't had success with them when I only run 1 unit. I would probably drop them for two units of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> and probably another <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Honestly, the only reliable anti-tank you have is your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Fateweaver, and (sortof) the chariot. The second <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will really help in that department. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 21:52:04]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>Re:1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ Have you considered seekers for fast attack? They tend to give me a really nasty run of things in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. I've been running a lash lord lately to keep them at bay, but once they get dug in they're in good. Bloodletters are pretty good for objective holding (hello power weapons).<br /> Soul grinders are invaluable in a daemon list. You should run one. Maybe get rid of the crushers for this.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 22:19:36]]> GMT</pubDate>
				<author><![CDATA[ Sharkvictim]]></author>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ @ spyguyyoda...good thoughts thanks......I would like to keep the fiends...my thought was to send them out with the fleshhounds as they can keep up...as the crushers close...I would like to fit in another prince also...but...If i where to I would probably ditch the herald and the hounds for a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> instead...what do you think of that...my first thought is that it takes some speed away from my list...and trades it for hitting power....thanks for your input...]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 22:22:19]]> GMT</pubDate>
				<author><![CDATA[ Widowsbane]]></author>
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				<title>1750 Chaos Daemons Competetive/tourney</title>
				<description><![CDATA[ Dropping the Herald and hounds for the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can work...a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with wings isn't too much slower than beasts. I think you will certainly have a slightly easier time opening transports if you do. I run mostly Tzeentch and have found that my Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> open more vehicles in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than they do with bolt <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2011 20:47:35]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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