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		<title><![CDATA[Latest posts for the thread "Dark Millenium info from Warseer"]]></title>
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				<title>Dark Millenium info from Warseer</title>
				<description><![CDATA[ <a href="http://www.warseer.com/forums/showpost.php?p=5839558&postcount=39" target="_blank" rel="nofollow">http://www.warseer.com/forums/showpost.php?p=5839558&postcount=39</a><br /> <br /> <br /> <blockquote class="uncited"><div>A little birdy has dropped me some more info as well:<br /> <br /> Game Design Notes:<br /> <br />     * Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.<br />     * Vigil is doing 90% of the work. Most of the shared work load is art, and animation.<br />     * Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)<br />     * Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.<br />     * Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.<br />     * Revision to what I was told by the rep, is that Spring 2012 is unlikely... maybe for more announcements on the game's progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.<br /> <br /> <br /> Class related notes:<br /> <br />     * Races broadly put into forces of "Order" and "Disorder" similar to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> World-wide campaigns.<br />     * The "spacemarine" is a class, with a chaos counterpart.<br />     * Tactical, heavy, assault as specialties.<br />     * Each class starts as something familiar, and through progression changes.Ie. Scout to Marine<br />     * Other classes include: psyker, techpriest, and assassin<br />     * The assassin starts as a guardsman-esque character.<br />     * Chaos have similar counterparts, cultist themed.<br />     * Instead of an assassin, think demon host.<br />     * Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)<br />     * Ork class rundown: Nob, mekboy, runt herda, mad dok<br />     * Eldar class rundown: Scorpion, Avenger, Warlock, Reaper<br />     * Expect Tau & Dark Eldar later, likely an expansion, though dark eldar <span class="glossaryitem" onmouseover='gp(348);'>npcs</span> will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the 'faceless' races as <span class="glossaryitem" onmouseover='gp(348);'>NPCs</span>, though I suspect you won't be getting quests from the Swarmlord!)<br />     * 60 character levels.<br /> <br /> <br /> Gameplay related notes:<br /> <br />     * A crashed space hulk will be one of the zones.<br />     * Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.<br />     * Expect several instanced missions much like WoW, as well as open world.<br />     * It will include instanced & open world <span class="glossaryitem" onmouseover='gp(288);'>pvp</span>.<br />     * Players will be able to dual weild things like pistols and melee weapons... yes that means two chain swords.<br />     * The featured chapter is Black Templars. (As evidenced by the banner art)<br />     * The featured chaos god is Khorne, at least for playable<br />     * Word Bearers will also take a major role in the Playable chaos faction<br />     * Nurgle & Fabius Bile will have a big Chaos <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> presence. (I suspect not Nurgle himself, but perhaps Typhus?)<br />     * Possible shooter/<span class="glossaryitem" onmouseover='gp(345);'>RPG</span> mode controls, like StarTrek Online.<br />     * Third person action, plays like Gears of War/Space Marine mixed together for shooting.<br />       Melee is more like Space Marine/Darksiders, with the target lock on.<br />       Blocking melee attacks is a maybe, sheilds may be <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> only.<br />     * <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.<br />     * Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, <span class="glossaryitem" onmouseover='gp(39);'>FW</span>-esque equipment on vehicles.<br />     * Environments range from snowy mountains, to the innards of a crashed space hulk... from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids... from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda.... from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.<br />     * Everything is large, beefy, and sticks to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.<br />     * Left mouse uses the weapon in your character's left hand, Right mouse uses the weapon in your character's right hand. Rather cool mechanic.<br />     * All abilities have a cooldown... No spamminh your "3" key like most MMOs. This will likely annoy WoW diehards. This pleases me.<br />     * Melee combos - dual weilding gives new moves<br />     * There is sprinting.<br />     * "Guilds" will be present.<br />     * Team/party/squad size is 5<br />     * "Raid" size is 50... subject to change.<br />     * Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.<br />     * Weapons rarely get to take full advantage of their range when inside... lots of cover and turning corners, it's very dynamic.<br />     * Hero classes are possible, unlocked once you get a character high enoigh level.<br />           o Imperium: Grey Knight<br />           o Chaos: Chaos Sorcerer<br />           o Ork: 'Ard boy or Weird boy<br />           o Eldar: Farseer<br />     * Hero classes will begin at higher level...<br />     * Likely 40.<br /> <br /> <br /> A player progressing as a marine will do so as follows:<br /> <br /> Lv. 0: an adept, think a marine wearing just carapace armor.<br /> Lv. 10: more or less a scout.<br /> Lv. 20: equipped like the marine character in <span class="glossaryitem" onmouseover='gp(224);'>th</span> sm codex... forgot his name.<br /> Lv. 30: a standard marine<br /> Lv. 40 honor guard or Sergeant, some decoration<br /> Lv. 50 sternguard, maybe captain.<br /> Lv. 60 artificer armor, iron halos, the whole sha-bang.<br /> <br /> Grey knight fits in fairly well at around 40.<br /> <br /> Other classes progress similarly.<br /> <br /> <span class="glossaryitem" onmouseover='gp(97);'>Misc</span>. Notes<br /> <br />     * Tech priest are very, very pure adeptus mechamicus themed...Backpacks with a robot arm.<br />     * A cover system is implemented.Waist high cover and standing cover.<br />     * Cross platform is very possible.<br />     * Shooting mechanics will have aim assist<br />     * Similarly, melee attacks will lock on.<br />     * Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.<br />     * Weapons inxrease in "coolness" as far as progression is concerned.<br />     * A lv. 1 autogun may be it's familiar form in necromunda and early <span class="glossaryitem" onmouseover='gp(69);'>IG</span>... by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.<br />     * Same goes for other weapons.... think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.<br /> <br /> <br /> Each class has 3 specialties.<br /> <br />     * Marine: Tactical, Devastator, Assault<br />     * Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)<br />     * The Marine is by far the most flushed out.<br />     * most abilities are still very <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>.<br />     * Jump packs- not sure how they'll work</div></blockquote><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 20:07:50]]> GMT</pubDate>
				<author><![CDATA[ nectarprime]]></author>
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				<title>Re:Dark Millenium info from Warseer</title>
				<description><![CDATA[ I believe it's already in this thread - <a href="http://www.dakkadakka.com/dakkaforum/posts/list/403342.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/403342.page</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 20:12:57]]> GMT</pubDate>
				<author><![CDATA[ deleted20250424]]></author>
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