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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ There are many different factions to play currently but most seem to be either balanced between <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and shooty or slightly leaning towards on or the other but which faction is flat out the best at <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and which is best at shooting?<br /> <br /> For <span class="glossaryitem" onmouseover='gp(19);'>cc</span> I'd say Blood Angels are the best.<br /> <br /> For shooting I can't decide between Space Wolves and Imperial Guard.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2011 23:29:22]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ For close combat, I'd easily say that Black Templars are the best. Re-rolls to wound is pretty sweet. Not to mention their Terminators get pretty pimped out if you give them Furious Charge. S5, Re-roll to hit AND wound PwrWpn? However, they don't have the best method and are a little expensive so I'm going to have to give the best OVERALL to the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Although a pure Chaos Melee army I feel would do better since <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rely on their Priests and if those get ganked then uh-oh.<br /> <br /> <br /> In shooting, I feel that this is where there is no 'best'. Imperial Guard don't have the greatest anti-horde (well it depends on the armylist Hydras vs Manticores). Their infantry blow, and the multi-laser/heavy bolters aren't effective at bs3 against horde armies. Grey Knights have great anti-infantry and light tank, but kinda get railed against heavier tank based armies as they rely on rending a lot. <br /> <br /> Space Wolves of Longfang/<span class="glossaryitem" onmouseover='gp(504);'>TWC</span> spam are good overall, but not all shooty so don't count <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Black Templars I feel are pretty damn close to the #1 since they can easily pack 5-man <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squads, 4 S9 shots vs Vehicles for Terminators, cheaper predators and cheaper Typhoons. Then there is also the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> with their SUPER cheap <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> 75pt Speeders and their 245 Terminator Troops with <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> yup.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2011 23:41:06]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Guard is the king of Shooting. Horde control we have heavy flamers. And Hellhounds. Cheap effective infantry. Manticores are great at horde control. As are leman russes.  Hands down the guard wins at the shooting game. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2011 23:58:36]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Ill say Tau for shooting. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is harder i think, i think perhaps grey knights are it becuase of their grenades (they will usually strike first as well). ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 00:08:58]]> GMT</pubDate>
				<author><![CDATA[ TheMicah25]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ You don't really have hellhounds since 99/100 guard armies will have their infinitely better Vendettas . . . Also Manticores and Leman Russes are heavy support. I'm pretty sure that guardsman are NOT effective infantry. 3 Guardsman can't really kill a marine, hell even 4 have a hard time, and lets not talk about 6 Guardsman against 5 Ork Boyz.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 00:12:03]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ A squad of 10 veterans can have 3 meltas/plasma guns they can fire from inside a tank chuck in a heavy weapon if thats not feeling good to you. So really close to 1/3 of those guardsman can be quiet dangerous to a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. It's not how the armys units work individually but how they all work together that make Guard the king of shooting <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 00:30:24]]> GMT</pubDate>
				<author><![CDATA[ Nebulas1]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Sad when Tau aren't really the best shooty army....]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 00:31:36]]> GMT</pubDate>
				<author><![CDATA[ yamgrenade]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are the best at shooting. It's not even very close. Blood Angels and Space Wolf Razor-spam + Predators/Longfangs is probably next, followed closely by Tau, Dark Eldar, and <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> <br /> Close combat has no clear winner. Among the best ones, especially those with furious charge (Orks, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, Daemons, Berzerkers, Nids), getting the charge is usually more important to the outcome of any given combat than which army is being used.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 00:53:19]]> GMT</pubDate>
				<author><![CDATA[ TutorialBoss]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>AchillesFTW wrote:</cite>You don't really have hellhounds since 99/100 guard armies will have their infinitely better Vendettas . . . Also Manticores and Leman Russes are heavy support. I'm pretty sure that guardsman are NOT effective infantry. 3 Guardsman can't really kill a marine, hell even 4 have a hard time, and lets not talk about 6 Guardsman against 5 Ork Boyz.</div></blockquote><br /> Unless one prefers to use ground vehicles. I would take a Hellhound over a Vendetta because I like the Hellhound better. And what does a Manticore and Leman Russ being heavy support have to do with anything?<br /> And most of the time it will not even be 1 squad vs. 1 squad. It will be like 2 or 3 squads shooting at one squad, which when equipped with plasma guns are pretty dangerous to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 01:05:24]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ It's been said before, but that's because it's true:<br /> <br /> Blood Angels are the best pure-<span class="glossaryitem" onmouseover='gp(19);'>CC</span> in general.<br /> <br /> Imperial Guard are the best pure-shooting (this one's not even debatable).]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 01:06:13]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> definitely takes the cake with Best Close Combat Army award.<br /> <br /> Nothing can really stand toe to toe against a Draigo wing.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 01:56:39]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ I actually give <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to Dark Angels, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they're the best "wing" army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> toting Scoring Terminators, They kinda Eat Paladins alive ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 02:02:49]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ I think Dark Eldar and Eldar (Even though I play them) dont stand a chance for best. Now you guys are talking ONLY <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Or shooting, both have some verrry good hybrid armys if used correctly <br /> I dont have <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or <span class="glossaryitem" onmouseover='gp(305);'>gK</span> codexes but I hear they have good <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> Now shootin...I really cant decide]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 02:04:32]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>I actually give <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to Dark Angels, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they're the best "wing" army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> toting Scoring Terminators, They kinda Eat Paladins alive </div></blockquote><br /> <br /> Really? You seem to be good at rolling 3+'s. Especially when they get 3 attacks at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5-6 @ WS5. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the only real chance <span class="glossaryitem" onmouseover='gp(25);'>DA</span> has against a Draigo Wing is when they get lucky or if the Paladins somehow got assaulted by 3 squads seeing as Deathwing termies can only form up to 5 members max (a real bummer). Also, dont forget that paladins get 1-2 rounds of shooting before you can get into contact.<br /> <br /> So yeah: No. They aren the best <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army. But that's just my opinion  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 02:51:58]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>I actually give <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to Dark Angels, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they're the best "wing" army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> toting Scoring Terminators, They kinda Eat Paladins alive </div></blockquote><br /> <br /> True but they get pwnd by a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/crusader unit packing some nades. I still stand by GN for combat. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 02:36:59]]> GMT</pubDate>
				<author><![CDATA[ TheMicah25]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ I'm sorry, but I have a hard time believing that guardsman have effective anti-hordes. Their real anti-hordes in REGULAR lists are ALL in the heavy support section. While manticores sure are boss(D3 ordinance?) they can't be your only one as that leaves you vulnerable still to cover saves and whatnot. Also I have a hard time believing that 3 plasmagun vets are very effective. You're probably only getting 3 shots since the marines are more than likely to be more than 12" away. <br /> <br /> Lets do some mathammer now. <br /> <br /> 3x 2/3 x 5/6 x 1/2 = 30/36 = 15/18 = 5/6<br /> <br /> So an 83% of killing a single marine. Not to mention that you have a 1/6 x 2/3 = 2/18 = 1/9 = 11% of killing your gunner(22pts)]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 02:53:50]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Have you played against a guard army? The only thing we do is shoot. Anti-horde: chimeras, hellhounds, valks w/ rocketpods. heavy weapon spam, mass infantry blobs w/ <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>, flamers, heavy flamers. Leamn russes. Anything that has to walk to us, dies. Its the synergy that makes Guard the top shooting army. <br /> <br /> As for vendettas, I run 2 and a hellhound. I like the little flame tank. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 03:15:09]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Best army at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? All Khorne Daemon army.<br /> <br /> Best shooty army? 6 psyifleman dred Grey Knights]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 03:59:49]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ I personally reckon the best <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army in the game by far is Grey Knights.  At 20pts per model for a force weapon wielding <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> trooper that can deepstrike and 15pts per model for a <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> wielding <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> trooper you can field a ridiculous number of very effective power weapon bodies and still have points leftover for supplementary units.  Considering hammerhand is practically army wide, most models will be striking at str5 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as well.  <br /> <br /> Grey Knights seriously need to be recosted as everything in the book is too darn cheap (even by 5th edition standards).  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 05:06:58]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Shooting: <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span>: <span class="glossaryitem" onmouseover='gp(27);'>DE</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>AchillesFTW wrote:</cite>I'm sorry, but I have a hard time believing that guardsman have effective anti-hordes. Their real anti-hordes in REGULAR lists are ALL in the heavy support section. While manticores sure are boss(D3 ordinance?) they can't be your only one as that leaves you vulnerable still to cover saves and whatnot. Also I have a hard time believing that 3 plasmagun vets are very effective. You're probably only getting 3 shots since the marines are more than likely to be more than 12" away. <br /> <br /> Lets do some mathammer now. <br /> <br /> 3x 2/3 x 5/6 x 1/2 = 30/36 = 15/18 = 5/6<br /> <br /> So an 83% of killing a single marine. Not to mention that you have a 1/6 x 2/3 = 2/18 = 1/9 = 11% of killing your gunner(22pts)</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, standard mech list packs a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on each chimera, complementing the blast you get from heavy support, <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> and what not is the best horde killing army you can possibly get.<br /> Marines? enough melta guns, lascannons and blast templates will kill any marine, not to mention any other AP2-3 weapons we can get. An Executioner would butcher <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> like a hot knife through butter.<br /> You need to stop looking at guard units individually, Guard's strength lies in the cheapness of their units.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 05:54:28]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>AchillesFTW wrote:</cite>I'm sorry, but I have a hard time believing that guardsman have effective anti-hordes. Their real anti-hordes in REGULAR lists are ALL in the heavy support section. While manticores sure are boss(D3 ordinance?) they can't be your only one as that leaves you vulnerable still to cover saves and whatnot. Also I have a hard time believing that 3 plasmagun vets are very effective. You're probably only getting 3 shots since the marines are more than likely to be more than 12" away. <br /> <br /> Lets do some mathammer now. <br /> <br /> 3x 2/3 x 5/6 x 1/2 = 30/36 = 15/18 = 5/6<br /> <br /> So an 83% of killing a single marine. Not to mention that you have a 1/6 x 2/3 = 2/18 = 1/9 = 11% of killing your gunner(22pts)</div></blockquote><br /> <br /> Every chimera has a heavy flamer.  They also have multilasers for AV10-11 duty.  Manticores can kill ANYTHING due to the massive amount of wounds an averge of two large blasts will do over 4 turns.  And there's never just one.  Vendettas are one of the best anti-tank platforms in the game.  Hydras take care of fast skimmers.  Plasma and melta vets deal with heavy infantry and tanks.<br /> <br /> And when discussing guardsmen as anti-horde, you're never facing 10 guardsmen.  You'll always be facing 30+, unless you're charging a vet squad that was removed from its chimera, in such a case, is dead anyways.  Guard on foot has its strength in numbers and power weapon sergeants that can't be picked out in combat.  Add in Straken and those guardsmen are doing a lot more damage than you'd expect.  <br /> <br /> *Edit* Ninja'd<br /> <br /> So in summary, Guard anti-horde is everywhere except fast attack due to the vendettas.  Guard anti-tank is everywhere.  That is why <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is one of the stronger codices.  Same goes for <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 06:01:05]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ So, genestealer-heavy Nids aren't any good in close combat?]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 06:26:36]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ It's very strange from a fluff point of view that Space Wolfs would be one of the top shooty armies... <br /> <br /> Sometimes it's feel like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have no idea of how the rules affect the type of lists people will build.<br /> <br /> If we go by the fluff I guess that it would be guard or tau as the best shooters and demons or nids as the best <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. <br /> <br /> But that doesn't seem to be the case at the moment.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 06:39:14]]> GMT</pubDate>
				<author><![CDATA[ Kajon]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, im gonna say Grey Knights. My personal favorite is Crowe.<br /> <br /> Then shooty, hands down <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Though I have to say enough fire warriors in rapid fire range, plus some Burst Cannon Suits and Hammer Heads can be really effective against hordes. But 9 times outa 10 you wouldn't use a list like that with Tau. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are pretty much effective shooty no matter what type of list you choose]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 06:45:57]]> GMT</pubDate>
				<author><![CDATA[ darkcloud92]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>Kajon wrote:</cite>It's very strange from a fluff point of view that Space Wolfs would be one of the top shooty armies... <br /> <br /> Sometimes it's feel like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have no idea of how the rules affect the type of lists people will build.<br /> <br /> If we go by the fluff I guess that it would be guard or tau as the best shooters and demons or nids as the best <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. <br /> <br /> But that doesn't seem to be the case at the moment.</div></blockquote><br /> I'd say the portrayal of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> is pretty accurate, they arent all out <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighters, they get in close and pump you full with bolters and special weapons then tore you up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if they need to. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 06:52:13]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ I'd say it depends on what frames you use. I don't think anyone has played a Tyranid army only focused on close combat, but I'll bet on that against any other <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-only army.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 07:55:48]]> GMT</pubDate>
				<author><![CDATA[ N.I.B.]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>Jackster wrote:</cite><br /> I'd say the portrayal of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> is pretty accurate, they arent all out <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighters, they get in close and pump you full with bolters and special weapons then tore you up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if they need to. <br /> </div></blockquote><br /> <br /> Bolters and melta yes... the best <span class="glossaryitem" onmouseover='gp(328);'>ML</span> unit in the game... feels pretty wrong.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 12:11:29]]> GMT</pubDate>
				<author><![CDATA[ Kajon]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ gonna go with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for shooting<br /> <br /> and grey knights with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> psy grenades force weapons just tear through everything]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 13:31:13]]> GMT</pubDate>
				<author><![CDATA[ atlas_garon]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for shooting, no doubt<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, uuuuummmmm...............<br /> <br /> one of:<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br /> orks<br /> nids<br /> one of the insane <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter-specific codexes]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 13:34:39]]> GMT</pubDate>
				<author><![CDATA[ lukyboi]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ Best close combat Tau by far, no I'd say a orks army are pretty good maybe not man for man but in a horde they can pretty much overun everything.  For shooting probably <span class="glossaryitem" onmouseover='gp(69);'>IG</span> becouse of their overwhelming arteilary.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 13:35:55]]> GMT</pubDate>
				<author><![CDATA[ Jwalker52]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> I'd make a case for Slaanesh Demons.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 13:46:39]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>jwalker52 wrote:</cite>Best close combat Tau by far</div></blockquote><br /> <br /> tau?<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> same sentence?<br /> why?]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 13:51:19]]> GMT</pubDate>
				<author><![CDATA[ lukyboi]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ who'd win in a Tau vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shoot-a-thon?]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2011 13:15:46]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite>who'd win in a Tau vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shoot-a-thon?</div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. More bodies on the field. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2011 13:58:21]]> GMT</pubDate>
				<author><![CDATA[ yamgrenade]]></author>
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				<title>Best CC army? Best Shooty army?</title>
				<description><![CDATA[ From what i understand about <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you want both lots of troops and lots of attacks, with that in mind wouldnt best <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army be <b>olny</b> a choice between Daemons, Orks and Nids <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> im a fan of Bezerkers, but they can olny kill so many of these guys before getting murdered in either a Green tide, Swarm, or Daemon equavelent, which should be a similar opinion/results in comparison to other <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops in armys that are not Daemons, Orks or Nids. Right?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 21:02:35]]> GMT</pubDate>
				<author><![CDATA[ hand banana]]></author>
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				<title>Re:Best CC army? Best Shooty army?</title>
				<description><![CDATA[ If that were so, then <span class="glossaryitem" onmouseover='gp(69);'>IG</span> would be top with their blob squad with 18 power weapon attacks and god knows how many guys.  ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 21:08:07]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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