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		<title><![CDATA[Latest posts for the thread "Playing 40K as an extended campaign with multiple players- "]]></title>
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				<title>Playing 40K as an extended campaign with multiple players- </title>
				<description><![CDATA[ For my regular gaming group, we get maybe one night every two weeks to indulge in our geekdom. For a while, tabletop <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span> dominated our geek nights, but lately, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has stepped to the forefront.  For some of us, it's great, but for those of us who enjoy the continuity of an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> and all its trappings, level advancement, story progression, a connection to the  game world, are looking for something that just isn't there.  Or is it? <br /> <br /> Using the Dawn of War video games as inspiration, a couple of us decided to try and engineer a system revolving around requisition/strategic points, and a world map to develop something that  combines <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, Risk, and the individualized character aspect of an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>.  Before I get too deep in inventing rules and systems, I was wondering if anyone out there has already taken a stab at something like this; and if not, maybe we can develop something fun as a group effort? <br /> <br /> Ideally it would be a turn based game with a territorial scoring system like risk, with the exception that conflicts would be resolved on the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> table.  We'd need to accomodate for mismatched battles between armies of different sizes, and add an element that rewarded long strategy as well a savvy table skills.  Something that can be run during the week via e-mails to a central game master, simple stuff like troop movements and army building, and then resolving turns once a week on the battlefield.  <br /> <br /> What I envision is a 4-5 player game where everyone begins with a small force and a unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  The first few turs would involve planning, expansion, and development, and once armies started running into occupied territories, the fights would start... etc.   Anyone in? ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 07:39:19]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>Playing 40K as an extended campaign with multiple players- </title>
				<description><![CDATA[ Obvious comment, <span class="glossaryitem" onmouseover='gp(50);'>gw</span> have already released something for exactly that type of campaign, <br /> so either<br /> 1) buy the w40k planetary empires expansion, it you want tiles/ official system for that type of campaign,<br /> <br /> or <br /> <br /> 2) adapt the FREE mighty empires rules (games workshops site &gt; warhammer &gt; gaming articles ), from warhammer to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> (cheapest option, use standard equivalence for race bonuses ie high elves -&gt; eldar, tomb kings -&gt; necron, etc)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 08:02:25]]> GMT</pubDate>
				<author><![CDATA[ Culldarinal]]></author>
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				<title>Playing 40K as an extended campaign with multiple players- </title>
				<description><![CDATA[ Wow, just read mighty empires, if it's not perfect, it's certainly an awesome starting point.  Thanks Culldarinal.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've got to get my hands on planetary empires.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 08:12:43]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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