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		<title><![CDATA[Latest posts for the thread "New to lizardmen a 1000 pt list"]]></title>
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				<title>New to lizardmen a 1000 pt list</title>
				<description><![CDATA[ Hey all as said in the subject I'm new to Lizardmen, me and a couple of mates are putting together 1000pt list so we can play at our local warhammer club.<br /> <br /> Heroes<br /> <br /> Scar-vet 133pts<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>- standard of discipline<br /> light armor <br /> shield<br /> <br /> Skink Priest 125pts<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span>.2<br /> diadem of power<br /> <br /> Core<br /> 21xSaurus 249pts<br /> <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> musician<br /> <br /> 23xSaurus 271pts<br /> <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> musician<br /> <br /> 10xSkink Skirmishers 70pts<br /> <br /> Special<br /> 7xChameleons 84pts<br /> <br /> Rare<br /> Salamander 80pts<br /> extra handler<br /> <br /> total: 995pts<br /> <br /> so there you have it scar-vet runs with the 23 block, priest runs with skirmishers(if this is possible), and that about covers it except any ideas about the 5 extra points. also in the next couple of days ill release a 1250 and 1500pt lists just planning for the future.<br /> <br /> P.S. i am bad at math so if i miss counted please say so <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 16:00:58]]> GMT</pubDate>
				<author><![CDATA[ Gir and a Waffle]]></author>
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				<title>New to lizardmen a 1000 pt list</title>
				<description><![CDATA[ Looks pretty solid. Saurus, Skink Skirmishers, Chameleons, Salamander...that's pretty much all the good stuff.<br /> <br /> I'd consider getting some protective items for your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, rather than the Standard. You need him alive.<br /> <br /> The Ironcurse Icon is a good way to go for 5pts. Or a Potion of Speed, maybe?<br /> <br /> Beyond that, it's what I'd expect from Lizardmen about now. Solid.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 16:48:19]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Re:New to lizardmen a 1000 pt list</title>
				<description><![CDATA[ I have played a couple of 1000 point games in a small tournament a few days ago, so I think I can give some tips. <br /> <br /> I have my doubts about your <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>; taking a special standard cancels out the option to take other magic items. the unit with the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> is going to be into combat, which is cool, except when your <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> comes into combat with any other character (and if the unit stays out of combat, it is a waste of those awesome hitting power of the saurus). Only having a 3+ save isn't going to keep it alive against any combat character. One of the pros here is that if you lose combat, you're unit is going to hold it. But when you had chosen a scar-vet with 40 points on offensive gear, you would probably have swung the combat into your favour, meaning that you wouldn't need to test. So I would use the vet as general, not as <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. (In the small tournament I attended, the best player (who also ran a lizardmen list) had a saurus oldblood with the burning blade of chotec. Just saying)<br /> <br /> I also don't quite grasp the choice for the diadem of power on the priest. If you want a defensive build on the priest, keep him <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 with either the diadem of a dispel scroll. If you want him offensive, just keep it <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2. My personal experience is that a offensive skink priest is awesome with the plaque of tepok. With 3 spells you have a really good chance to get the comet of cassandora or chain lightning, which have (especially in my games) a dramatical impact on the opponents army.<br /> <br /> All in all, it is a balanced list; I wouldn't be happy to face two saurus blocks. And since I'm not that experienced, you don't have to follow my tips, it's only my point of view.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 19:24:51]]> GMT</pubDate>
				<author><![CDATA[ Pimmilicious]]></author>
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				<title>New to lizardmen a 1000 pt list</title>
				<description><![CDATA[ hi and thank you for responding i have taken into consideration what you said and have changed my list like so:<br /> <br /> Scar-vet 135pts<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> light armor<br /> enchanted shield<br /> gold sigil sword  <br /> <br /> Skink Priest 115pts<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span>.2<br /> plaque of tepok <br /> <br /> with this the vet will have an armor save of 2+ and an initiative 10 which i hope will let him go first, and the priest is now offensive(which might be a bad thing). Also i gave myself an extra chameleon in this first list so there should just be six in the squad at a cost of 72pts, now i should be fine though. As before any criticism and advice is always welcome.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 04:24:38]]> GMT</pubDate>
				<author><![CDATA[ Gir and a Waffle]]></author>
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				<title>Re:New to lizardmen a 1000 pt list</title>
				<description><![CDATA[ Haha, the offensive priest has always played an important role in my games. Most of the time he launched one or two chainlightnings or comets before he blew himself up, but those spells killed twice his worth in points. A miscast is always pretty bad, but the skink priest has the advantage that a roll of 7 (which is mathematicly seen the most rolled number with 2 dice) has no effect at all, since he isn't in base contact. <br /> <br /> A good way to improve your army is to think of what you could encounter in your battles and look if you have an answer to it. I think your scar-vet would be better of with that burning blade, just in case a hydra or hellpit abomination shows up.<br /> <br /> I would recommend you to try your army out, you learn more from that than from reading this forum ^^<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 08:04:33]]> GMT</pubDate>
				<author><![CDATA[ Pimmilicious]]></author>
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