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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ For starters do away with icons.  They are marked or not.  Second make them profile modifications like twolves. So you have the ability to buy tiered levels of marks.  First tier nurgle is t 5 second tier is <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> bit lose an <span class="glossaryitem" onmouseover='gp(74);'>init</span>.  Khorne is add an attack then add a <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and furious charge but lose Med and long range weapons. Each second tier mark would have some drawback.  What do you think?]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 19:12:43]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>Re:tiered marks for chaos units</title>
				<description><![CDATA[  I like this actually. Now mind you, I don't play chaos. Maybe a renaming of the tiers would be in order for clarity? <br /> <br /> For example, the lowest tier could be Mark of Nurgle which gives the T5, but Favored of Nurgle gives <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and the loss of 1 <span class="glossaryitem" onmouseover='gp(74);'>init</span> as well as the benefits of Mark of Nurgle.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 15:42:53]]> GMT</pubDate>
				<author><![CDATA[ Captain Avynn]]></author>
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				<title>Re:tiered marks for chaos units</title>
				<description><![CDATA[ I have to agree, without putting much thought into it... It sounds like a great idea.<br /> <br /> However...<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> won't likely move in this direction.  It would be fine for a home game, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is moving away from things like this (insert 5th edition tyranid codex here).  While you might see one or two abilities like this pop up per codex having ~10 options is a bit of an overkill.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 15:48:04]]> GMT</pubDate>
				<author><![CDATA[ CageUF]]></author>
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				<title>Re:tiered marks for chaos units</title>
				<description><![CDATA[ Well I was looking at the grey knights and to a lesser extent the dark eldar book and they have many things show things being defined in a tiered direction.  For example Different ranks of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Different levels of psychic mastery.  I was thinking something like MON(1),(2) so on and so forth.  Could be broken down and maybe thrown on a page with all the god specific wargear we should have, or the page for the death guard legion. Same for all the other legions.  Maybe mark of chaos undivided rank one is re-roll morale tests.  Slannesh would be +1 <span class="glossaryitem" onmouseover='gp(74);'>init</span>, no idea for the second one and tzeench would be 5+ wardsave(or +1 for everyone else) and then relentless but slow and purposeful(not sure how to make it work on bikes).  Each of the specific units would still keep some unique things about themselves as well as fearless but would allow for selection of other units to fit the theme of the army. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 16:43:55]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ Herer is what I am thinking for each one, including Undivided.<br /> <br /> <br /> It works like Mark of [random] <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1/2/3. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 works exactly the same as they current ones. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is only availible to Unit Champions, Lords, Sorcerors, and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 3 is for Lords and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Certain named characters such as Kharn and Typhus have <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4. Each <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> incorperates the previous one. So, a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 Khorne Lord has +1 attack, and the second <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> bonus. The only way to get a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is to upgrade a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, and similar.<br /> <br /> <br /> Mark of Khorne<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> This grants the owner Furious Charge and +1WS, but causes the model Rage. If a upgrade Character is taken, then he may ignore Rage that turn by rolling 4+ at the befginning of its movement phase, but if he fails, then the  whole unit gains rage.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> The owner gains +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks, or +<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> when wielding a Blood Feeder, but all misses in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> are counted as hits on the unit. The owner and any models in the same unit gain Rage permanently.<br /> <br /> Mark of Khorne's Champion/<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4(Kharn the Betrayer only)<br /> <br /> Grabnts the same effect as Blood Talons. Each successful wound allows him another attack.<br /> <br /> <br /> Mark of Nurgle<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to owner, but they lose 1 Int. They have now got poisoned(4+) attacks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> This cause the owner to become Slow and Purposeful, but grants him Poisoned (3+) attacks. Poisoned Weapons now wound him on -1 than normal, so 4+ would become 5+.<br /> <br /> Mark of Nurgle's Plaguechild/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Typhus only)<br /> <br /> The Bearer now has Poisoned 2+ attacks, and is immune to Poisoned Weapons. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> may be taken even if hit by an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or 2 weapon, though other restrictions apply. However, due to the corpse-like nature of his body, the move distance of his <span class="glossaryitem" onmouseover='gp(489);'>SNP</span> is halved.<br /> <br /> <br /> Mark of Tzeentch <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> Model may use an additional Psyker power each turn. Models   gain +1 to the invulnerable save they had. They, however, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> use a power if possible, and count as being -2Ld while doing it, to represent Tzeentch's fickleness.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> <br /> Models may use 3 Psychic powers, and gain another +1 to invulnerables. However, they <span class="glossaryitem" onmouseover='gp(308);'>msu</span> reroll their Psychic test if they pass. Note that Perils of the Warp still apply if a double 6 is rolled.<br /> <br /> <br /> Mark of Tzeentch's Scribe/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Arhiman only)<br /> <br /> This grants the user 3 powers a Turn, and they can reuse a power if they wish. They also don't reroll invulnerable saves for Perils of ther Warp. However, they will automatically take a Perils of the Warp if they fail their psychic test<br /> <br /> <br /> Slaanesh<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The owner gains +1 Int and Fleet, but-1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>, to represent a flurry of light blows as opposed to a powerful one..<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> May run <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" and fire no weapons, or 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" and 1 weapon. However, they must move in the movement phase and lose Relentless.<br /> <br /> Mark of Slaanesh's Painmaster (Lucius and Fabius Bile only)<br /> <br /> The bearer gains +2 Int, but must reduce his armour save by 1. They like the pain the lighter armour brings.<br /> <br /> <br /> <br /> Mark of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1.<br /> <br /> Models with this, and any other models in their unit, may reroll all failed Morale and Pinning Tests.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The unit gains Stubborn, and +1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. Any friendkly unit within 12" may use their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. However, if they would noramlly take a pinning or Morale test, the must take an additional wound(all saves allowed), as they are too stubborn to run or duck and are shot at more.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> The unit gains the And They Shall Know No Fear Special rule, as well as any attached Characters. however, they  take twice as many No Retreat! wounds if they lose a combat.<br /> <br /> <br /> Mark of Chaos Ascendent.<br /> The model equiped with this counts as being armed with a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 of Khorne, Nurgle, Tzeentch and Slaanesh. They lose all bonuses from other Marks of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1-3.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 18:38:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>Herer is what I am thinking for each one, including Undivided.<br /> <br /> <br /> It works like Mark of [random] <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1/2/3. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 works exactly the same as they current ones. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is only availible to Unit Champions, Lords, Sorcerors, and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 3 is for Lords and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Certain named characters such as Kharn and Typhus have <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4. Each <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> incorperates the previous one. So, a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 Khorne Lord has +1 attack, and the second <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> bonus. The only way to get a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is to upgrade a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, and similar.<br /> <br /> <br /> Mark of Khorne<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> This grants the owner Furious Charge and +1WS, but causes the model Rage. If a upgrade Character is taken, then he may ignore Rage that turn by rolling 4+ at the befginning of its movement phase, but if he fails, then the  whole unit gains rage.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> The owner gains +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks, or +<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> when wielding a Blood Feeder, but all misses in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> are counted as hits on the unit. The owner and any models in the same unit gain Rage permanently.<br /> <br /> Mark of Khorne's Champion/<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4(Kharn the Betrayer only)<br /> <br /> Grabnts the same effect as Blood Talons. Each successful wound allows him another attack.<br /> <br /> <br /> Mark of Nurgle<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to owner, but they lose 1 Int. They have now got poisoned(4+) attacks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> This cause the owner to become Slow and Purposeful, but grants him Poisoned (3+) attacks. Poisoned Weapons now wound him on -1 than normal, so 4+ would become 5+.<br /> <br /> Mark of Nurgle's Plaguechild/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Typhus only)<br /> <br /> The Bearer now has Poisoned 2+ attacks, and is immune to Poisoned Weapons. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> may be taken even if hit by an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or 2 weapon, though other restrictions apply. However, due to the corpse-like nature of his body, the move distance of his <span class="glossaryitem" onmouseover='gp(489);'>SNP</span> is halved.<br /> <br /> <br /> Mark of Tzeentch <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> Model may use an additional Psyker power each turn. Models   gain +1 to the invulnerable save they had. They, however, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> use a power if possible, and count as being -2Ld while doing it, to represent Tzeentch's fickleness.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> <br /> Models may use 3 Psychic powers, and gain another +1 to invulnerables. However, they <span class="glossaryitem" onmouseover='gp(308);'>msu</span> reroll their Psychic test if they pass. Note that Perils of the Warp still apply if a double 6 is rolled.<br /> <br /> <br /> Mark of Tzeentch's Scribe/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Arhiman only)<br /> <br /> This grants the user 3 powers a Turn, and they can reuse a power if they wish. They also don't reroll invulnerable saves for Perils of ther Warp. However, they will automatically take a Perils of the Warp if they fail their psychic test<br /> <br /> <br /> Slaanesh<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The owner gains +1 Int and Fleet, but-1 toughness.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> May run <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" and fire no weapons, or 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" and 1 weapon. However, they must move in the movement phase and lose Relentless.<br /> <br /> Mark of Slaanesh's Painmaster (Lucius and Fabius Bile only)<br /> <br /> The bearer gains +2 Int, but must reduce his armour save by 1 to represent the lighter plates. <br /> <br /> <br /> Mark of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1.<br /> <br /> Models with this, and any other models in their unit, may reroll all failed Morale and Pinning Tests.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The unit gains Stubborn, and +1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. Any friendkly unit within 12" may use their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. However, if they would noramlly take a pinning or Morale test, the must take an additional wound(all saves allowed), as they are too stubborn to run or duck and are shot at more.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> The unit gains the And They Shall Know No Fear Special rule, as well as any attached Characters. however, they  take twice as many No Retreat! wounds if they lose a combat.<br /> <br /> <br /> Mark of Chaos Ascendent.<br /> The model equiped with this counts as being armed with a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 of Khorne, Nurgle, Tzeentch and Slaanesh. They lose all bonuses from other Marks of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1-3.</div></blockquote><br /> I have no idea on who you made up all this things. They echo the nature of chaos perfectly. The tzeentch marks seem a little bit fiddly (they are master sorcerers after all) and khorne too risky but thats chaos!. Oh, and the -1 armour save on the mark of slaneesh is little too goofy. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> think that slaneesh would have blessed them with better reflexes and larger muscular structure in order to gain speed. Overall, very nice rules. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 19:38:34]]> GMT</pubDate>
				<author><![CDATA[ The Epic Chaosdude!!!]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ why -1T for slaanesh :? and even worse -1 save? slaanesh would grant them the ability to be able to move faster regardless of their armour if you want any draw backs then maybe go for -1 strength to represent a flurry of light blows rather than one big one ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 19:40:09]]> GMT</pubDate>
				<author><![CDATA[ DPBellathrom]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ Done what Bellathrom suggested, and changed reasoning for -1 armour.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2011 21:45:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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			<item>
				<title>tiered marks for chaos units</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>Herer is what I am thinking for each one, including Undivided.<br /> <br /> <br /> It works like Mark of [random] <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1/2/3. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 works exactly the same as they current ones. <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is only availible to Unit Champions, Lords, Sorcerors, and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 3 is for Lords and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Certain named characters such as Kharn and Typhus have <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4. Each <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> incorperates the previous one. So, a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 Khorne Lord has +1 attack, and the second <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> bonus. The only way to get a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 is to upgrade a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, and similar.<br /> <br /> <br /> Mark of Khorne<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> This grants the owner Furious Charge and +1WS, but causes the model Rage. If a upgrade Character is taken, then he may ignore Rage that turn by rolling 4+ at the befginning of its movement phase, but if he fails, then the  whole unit gains rage.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> The owner gains +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks, or +<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> when wielding a Blood Feeder, but all misses in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> are counted as hits on the unit. The owner and any models in the same unit gain Rage permanently.<br /> <br /> Mark of Khorne's Champion/<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4(Kharn the Betrayer only)<br /> <br /> Grabnts the same effect as Blood Talons. Each successful wound allows him another attack.<br /> <br /> <br /> Mark of Nurgle<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to owner, but they lose 1 Int. They have now got poisoned(4+) attacks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> This cause the owner to become Slow and Purposeful, but grants him Poisoned (3+) attacks. Poisoned Weapons now wound him on -1 than normal, so 4+ would become 5+.<br /> <br /> Mark of Nurgle's Plaguechild/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Typhus only)<br /> <br /> The Bearer now has Poisoned 2+ attacks, and is immune to Poisoned Weapons. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> may be taken even if hit by an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or 2 weapon, though other restrictions apply. However, due to the corpse-like nature of his body, the move distance of his <span class="glossaryitem" onmouseover='gp(489);'>SNP</span> is halved.<br /> <br /> <br /> Mark of Tzeentch <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> Model may use an additional Psyker power each turn. Models   gain +1 to the invulnerable save they had. They, however, <span class="glossaryitem" onmouseover='gp(308);'>msu</span> use a power if possible, and count as being -2Ld while doing it, to represent Tzeentch's fickleness.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LvL</span> 3<br /> <br /> Models may use 3 Psychic powers, and gain another +1 to invulnerables. However, they <span class="glossaryitem" onmouseover='gp(308);'>msu</span> reroll their Psychic test if they pass. Note that Perils of the Warp still apply if a double 6 is rolled.<br /> <br /> <br /> Mark of Tzeentch's Scribe/<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4(Arhiman only)<br /> <br /> This grants the user 3 powers a Turn, and they can reuse a power if they wish. They also don't reroll invulnerable saves for Perils of ther Warp. However, they will automatically take a Perils of the Warp if they fail their psychic test<br /> <br /> <br /> Slaanesh<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The owner gains +1 Int and Fleet, but-1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>, to represent a flurry of light blows as opposed to a powerful one..<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> May run <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" and fire no weapons, or 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" and 1 weapon. However, they must move in the movement phase and lose Relentless.<br /> <br /> Mark of Slaanesh's Painmaster (Lucius and Fabius Bile only)<br /> <br /> The bearer gains +2 Int, but must reduce his armour save by 1. They like the pain the lighter armour brings.<br /> <br /> <br /> <br /> Mark of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1.<br /> <br /> Models with this, and any other models in their unit, may reroll all failed Morale and Pinning Tests.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2<br /> <br /> The unit gains Stubborn, and +1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. Any friendkly unit within 12" may use their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. However, if they would noramlly take a pinning or Morale test, the must take an additional wound(all saves allowed), as they are too stubborn to run or duck and are shot at more.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> The unit gains the And They Shall Know No Fear Special rule, as well as any attached Characters. however, they  take twice as many No Retreat! wounds if they lose a combat.<br /> <br /> <br /> Mark of Chaos Ascendent.<br /> The model equiped with this counts as being armed with a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 of Khorne, Nurgle, Tzeentch and Slaanesh. They lose all bonuses from other Marks of Chaos Undivided <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1-3.</div></blockquote><br /> <br /> This set of rules is fantastic! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2011 06:24:54]]> GMT</pubDate>
				<author><![CDATA[ antichrist22]]></author>
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				<title>Re:tiered marks for chaos units</title>
				<description><![CDATA[ The rules are amazing and I feel they represent the nature if chaos very well<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2011 21:13:27]]> GMT</pubDate>
				<author><![CDATA[ Rocky1]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ How about a normal mark and a favored mark?<br /> A normal mark to show that the marine is dedicated to that patron.<br /> A favored mark to show that the god has recognized his dedication and has provided him with some basic "dark powers".<br /> Then I guess you can have the Chosen of X marks like what Kharne, typhus and others have. These would be the "quarter of a page of special rules dedicated to the mark to make you drool over how awesome it is" thing.<br /> That way, you could upgrade your <span class="glossaryitem" onmouseover='gp(67);'>IC</span> separately with each tier. <br /> <br /> Sounds better than numerically numbered levels in my opinion. You know, like how silly the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psyker levels sound.]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2011 23:22:11]]> GMT</pubDate>
				<author><![CDATA[ terranarc]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ Just a name. Names can be changed.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 09:22:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ I was just suggesting that way as as a simpler way to remember what each tier does they could have further specifications however rules wise they would be the psyker levels.  I like the psyker levels because it creates a standard rule for everyone who can use multiple powers per turn. ]]></description>
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				<pubDate><![CDATA[Fri, 28 Oct 2011 00:46:37]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ <blockquote><div><cite>terranarc wrote:</cite>How about a normal mark and a favored mark?<br /> A normal mark to show that the marine is dedicated to that patron.<br /> A favored mark to show that the god has recognized his dedication and has provided him with some basic "dark powers".<br /> Then I guess you can have the Chosen of X marks like what Kharne, typhus and others have. These would be the "quarter of a page of special rules dedicated to the mark to make you drool over how awesome it is" thing.<br /> That way, you could upgrade your <span class="glossaryitem" onmouseover='gp(67);'>IC</span> separately with each tier. <br /> <br /> Sounds better than numerically numbered levels in my opinion. You know, like how silly the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psyker levels sound.[/quot]<br /> <br /> You mean something lile this<br /> <br /> lvl1 - Mark of X<br /> <br /> lvl2 - Favor of X<br /> <br /> lvl3 - Blessed of X<br /> <br /> lvl4 - Chosen of X]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2011 20:45:06]]> GMT</pubDate>
				<author><![CDATA[ GentlemanGuy]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ This is the sort of things that added flavour to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex before it was absolutely nerfed to the extreme. These are good rules, and could even be expanded into something similar to the Chaos Books that were in the older 'Dex (you could only dedicate yourself to one Book of Chaos, which opened up Cult units, extra Psychic Powers, etc).]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2011 21:36:14]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ They wont go back to the last book as much as we would like them to :-( i would still use it over the present one though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 4 Dec 2011 15:24:54]]> GMT</pubDate>
				<author><![CDATA[ GentlemanGuy]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ @Deadshot, Fabius Bile doesn't worship Slaanesh. Otherwise they're fantastic rules. I'd make lv2 available to entire Eilte units as well though, and lv3 available for Sorcerors.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 20:50:24]]> GMT</pubDate>
				<author><![CDATA[ Durza]]></author>
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				<title>tiered marks for chaos units</title>
				<description><![CDATA[ Sorry. Toguht that he did because he is Emperor's Children.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 22:05:59]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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