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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ As the title says, what would be a good <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to put with Vulkan and 5 Hammernators?<br /> I was thinking a Librarian.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 00:03:35]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ A librarian in termie armour or not.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 00:05:29]]> GMT</pubDate>
				<author><![CDATA[ SonsofVulkan]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>forruner_mercy wrote:</cite>As the title says, what would be a good <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to put with Vulkan and 5 Hammernators?<br /> I was thinking a Librarian.</div></blockquote><br /> Any particular loadout that has worked well for you?<br /> Also, what does a Epistolary do to a Libby?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 00:06:21]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Epistolary lets them use two powers a turn, save for two PSAs. Not worth it though of course so don't even bother with it.<br /> <br /> Honestly, despite how much chaplains suck I would actually get Cassius. For 25pts more you get +2T and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on a chaplain, plus you get re-rolls to hit on the first turn of a combat of course. For me, I prefer re-rolls to hit, rather than forced re-rolled saves, since re-rolls to hit affects a larger number.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 00:19:42]]> GMT</pubDate>
				<author><![CDATA[ AchillesFTW]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>AchillesFTW wrote:</cite>Epistolary lets them use two powers a turn, save for two PSAs. Not worth it though of course so don't even bother with it.<br /> <br /> Honestly, despite how much chaplains suck I would actually get Cassius. For 25pts more you get +2T and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on a chaplain, plus you get re-rolls to hit on the first turn of a combat of course. For me, I prefer re-rolls to hit, rather than forced re-rolled saves, since re-rolls to hit affects a larger number.</div></blockquote><br /> I would, but Vulkan allows the Hammernators to re-roll hits, and he comes with digital weapons, so he gets to re-roll too.<br /> But that squad with fearless should be terrifying.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 00:27:26]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Re:A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Either put a null zone/avenger librarian with power armor in there, and bring him out to thin out hordes or keep him inside and cast null zone to give your terminators an edge against any opposing heavy infantry...OR....Bring Cassius. Mastercrafted only allows one miss per model to be rerolled. Chaplains allow ALL misses on the charge to be rerolled. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 02:04:09]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
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				<title>Re:A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>Either put a null zone/avenger librarian with power armor in there, and bring him out to thin out hordes or keep him inside and cast null zone to give your terminators an edge against any opposing heavy infantry...OR....Bring Cassius. Mastercrafted only allows one miss per model to be rerolled. Chaplains allow ALL misses on the charge to be rerolled. <br /> </div></blockquote><br /> Ah, now I see the significance. I forgot that Hammernators have 2 attacks each.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 02:11:35]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Re:A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>Either put a null zone/avenger librarian with power armor in there, and bring him out to thin out hordes or keep him inside and cast null zone to give your terminators an edge against any opposing heavy infantry...OR....Bring Cassius. Mastercrafted only allows one miss per model to be rerolled. Chaplains allow ALL misses on the charge to be rerolled. <br /> </div></blockquote><br /> <br /> I believe this is probably the best answer possible.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 02:26:28]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>Re:A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ I forgot to make mention that Cassius also brings a combi-flamer to the fight, so he also brings something to compliment Vulkans gauntlet in thinning down hordes for a charge.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 02:37:21]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
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				<title>Re:A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>I forgot to make mention that Cassius also brings a combi-flamer to the fight, so he also brings something to compliment Vulkans gauntlet in thinning down hordes for a charge.</div></blockquote><br /> Which is always good!]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 02:39:39]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 03:39:35]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>tetrisphreak wrote:</cite>I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.</div></blockquote><br /> <br /> <br /> This. It is a very nasty combo and it is a really big fire magnet.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 03:44:47]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Hückleberry wrote:</cite><blockquote><div><cite>tetrisphreak wrote:</cite>I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.</div></blockquote><br /> <br /> <br /> This. It is a very nasty combo and it is a really big fire magnet.</div></blockquote><br /> Also pretty expensive.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 03:57:19]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Expensive?  Yes.  Over 500 points, actually.  However, whatever the unit runs into will most likely die, unless it's another expensive death star.  <br /> <br /> For a more expensive space wolf death star, see 4x Wolf Lords, riding Thunderwolves, with Storm Shields and various weaponry.  And a pet wolf apiece for extra ablative wounds. that is over 1000 points in one unit.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 05:07:26]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ If Cassius wasnt a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, sure he could be a good choice to go along with termies. But unfortunately he is and Vulkan lists cant really spare a 2nd <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that is not a libby... Nullzone and psychic hood are just too useful in the current meta... all these <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, deathstars, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flicker fields everywhere. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 05:20:31]]> GMT</pubDate>
				<author><![CDATA[ SonsofVulkan]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>SonsofVulkan wrote:</cite>If Cassius wasnt a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, sure he could be a good choice to go along with termies. But unfortunately he is and Vulkan lists cant really spare a 2nd <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that is not a libby... Nullzone and psychic hood are just too useful in the current meta... all these <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, deathstars, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flicker fields everywhere. </div></blockquote><br /> Yeah, can see how that is useful. Gonna have to think about this. Switching him out would give me another 25 points I can put on something.<br /> What does fearless and stealth do again? I can't find my <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>...<br /> <br /> Also, how useful is Vortex of Doom?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 12:23:56]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>tetrisphreak wrote:</cite>I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.</div></blockquote><br /> <br /> My favorite tactic against this?<br /> <br /> Walk away.<br /> <br /> Tely-port your nasty <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-unit to within 12" of my units, and my units will simply shift farther away so you have to spend some time chasing me while I empty some light-gunfire into your unit, or otherwise ignore them(what's that? 1/3 of your army is being kited around? sucks to be you.)]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 13:12:08]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Kommissar Kel wrote:</cite><blockquote><div><cite>tetrisphreak wrote:</cite>I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.</div></blockquote><br /> <br /> My favorite tactic against this?<br /> <br /> Walk away.<br /> <br /> Tely-port your nasty <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-unit to within 12" of my units, and my units will simply shift farther away so you have to spend some time chasing me while I empty some light-gunfire into your unit, or otherwise ignore them(what's that? 1/3 of your army is being kited around? sucks to be you.)</div></blockquote><br /> <br /> I used to also run them in the shooting phase...and deep strike between 7-9" away from a unit (risky but necessary) before scatter.  <br /> <br /> Also if the enemy is running away from this death star then my typhoon missile launchers and lascannon razorbacks are just setting up fields of fire and plinking at transports.  <br /> <br /> Then of course there is always the option of taking the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that gives all your space marines Fleet instead of vulkan.  Along with the libby, gate close, then fleet into combat on turn 2.  It's kinda hard to avoid unless you have fast skimmers to get away from.   But as you noted, every tactic has a counter.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 13:40:11]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Kommissar Kel wrote:</cite><blockquote><div><cite>tetrisphreak wrote:</cite>I like the terminator librarian using gate of infinity and null zone.  turn 1 gate into a threat range, turn two null zone and attack.  It's a very scary unit espeically with 7-10 hammernators included.</div></blockquote><br /> <br /> My favorite tactic against this?<br /> <br /> Walk away.<br /> <br /> Tely-port your nasty <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-unit to within 12" of my units, and my units will simply shift farther away so you have to spend some time chasing me while I empty some light-gunfire into your unit, or otherwise ignore them(what's that? 1/3 of your army is being kited around? sucks to be you.)</div></blockquote><br /> <br /> That's a  good  point, but sometimes  walking away is  not an option. If it's an objective  game, for  instance, and they close together enough to  be rolled  in sequence. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 13:56:44]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>tetrisphreak wrote:</cite>I used to also run them in the shooting phase...and deep strike between 7-9" away from a unit (risky but necessary) before scatter.  <br /> <br /> Also if the enemy is running away from this death star then my typhoon missile launchers and lascannon razorbacks are just setting up fields of fire and plinking at transports.  <br /> <br /> Then of course there is always the option of taking the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that gives all your space marines Fleet instead of vulkan.  Along with the libby, gate close, then fleet into combat on turn 2.  It's kinda hard to avoid unless you have fast skimmers to get away from.   But as you noted, every tactic has a counter.</div></blockquote><br /> <br /> First Part: Sound tactics.<br /> <br /> Second Part: ~700 points for the Deathstar and Typhoon, followed by 75 points/Lazerback means only about 1000 points are left to contend with(and as your 610-point  Deathstar is being kited by a few units, that leaves most of my army to fight yours at a 3:2 advantage, points-wise).<br /> <br /> Third Part: If you are taking Shrike's Chapter tactics, then the T-Hammers, meltas, and Flamers lose the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/T-L. Also you cannot have Shrike, Vulcan, and a Gate-Libby<br /> <br /> Sephyr: In objectives games, and knowing that your enemy is fielding a vulcan/Gate-libby star, you do 2 things: <br /> 1) set your objectives farther apart.<br /> 2) laugh at the lack of scoring unit your opponent has.<br /> <br /> Maybe I am just in the minority though; I always field 3-6 Scoring units and enjoy the theory that Quantity has a Quality all on it's own(If you have more models than the enemy has guns, you can enjoy some freedom in tactics/Win condition).]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 14:55:44]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Kel:  All sound tactics.  Well posed.<br /> <br /> However to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, he asked for a strong accompaniment for Vulkan and Hammernators.  My contention that a gate-libby is a great <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to bring along for the ride.  ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 15:24:30]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ My question is: Why?  You have vulkan and hammernators.  What more does this unit need?  Vulkan is damned hard in close combat, and the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators dominate just about everything.  I can't see this unit getting THAT much better, especially considering Vulkan is so expensive already.  So we need to make our expensive deathstar even more expensive, when they can already nom-nom just about anything?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 15:56:34]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Has anyone thought of running said unit with Shrike, and then joining them. Shrike allows him and his unit to infiltrate. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:09:42]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ That sounds pretty nasty. Vulkan, Shrike, and 5 Hammernators infiltrating?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:34:35]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ And if you are willing to give up Vulkan's  power, then you can take's Shrike's, which gives them fleet.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:41:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>And if you are willing to give up Vulkan's  power, then you can take's Shrike's, which gives them fleet.</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>..not quite willing to do that.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:42:58]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ I realise you are buildin a Vulkan list, but in a non Vulkan list, without Flamers/Meltas, it can be devastating.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:44:19]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ So, if I were willing to put a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with that unit, either a Libby or, if I have the points, Shrike?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 16:56:26]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ Libby definatley. And Epistolarty isn't useless, just over priced. Being able to use Null Zone and Avenger is 100 times better than having just Null Zone, esp[ecially since the squad cuurently has next to know fire power, or abilty to threaten in the shooting phase, other than a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, or a <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 17:23:08]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ No one answered my question about Vortex of Doom.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 18:06:21]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ It is pretty good with a Libby, as long as he has a bike or is a Termy, because otherwise it wouyld be useless( it is Heavy). In this situiation I would recommend Terminator Armour for the Stoprm Shield he can get, but a bike works too for T5.<br /> <br /> If you do take it, keep the lbby the maximum 2" away from the squad, to minimise damage caused by any misfires.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 18:09:31]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>It is pretty good with a Libby, as long as he has a bike or is a Termy, because otherwise it wouyld be useless( it is Heavy). In this situiation I would recommend Terminator Armour for the Stoprm Shield he can get, but a bike works too for T5.<br /> <br /> If you do take it, keep the lbby the maximum 2" away from the squad, to minimise damage caused by any misfires.</div></blockquote><br /> Ok, thanks.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 18:29:06]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ I normally run a Terminator Libby with Gate and Vortex and keep him on his own. The Gate normally prevents you from using it, because it is Heavy, but <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> makes him relentless, so he has a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1, Blast with basically a range of 36", with only a 1/6 chance of killing himself. The <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> helps with this, giving him a 1/3 chance of saving himself, a 5++.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 18:32:22]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>I normally run a Terminator Libby with Gate and Vortex and keep him on his own. The Gate normally prevents you from using it, because it is Heavy, but <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> makes him relentless, so he has a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1, Blast with basically a range of 36", with only a 1/6 chance of killing himself. The <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> helps with this, giving him a 1/3 chance of saving himself, a 5++.</div></blockquote><br /> So have a Libby, but not with the Vulkan/Hammernator deathstar?]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 18:44:48]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ No, you can, I was jsut giving a little extra on how to use Vortex. Gate doesn't work so well with a squad, especially a really powerful one such as Hammernators.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 19:35:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>No, you can, I was jsut giving a little extra on how to use Vortex. Gate doesn't work so well with a squad, especially a really powerful one such as Hammernators.</div></blockquote><br /> Ah, ok.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 19:47:59]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ &lt;shakes head&gt; I don't know about librarian.  If you mean just an extra <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, then I'd agree.  If you mean another character to attach to the terminators and vulcan, I'd suggest the chaplain.  While the chaplain himself isn't stellar, he buffs the terminators and vulcan.  He also provides fearless...so no more getting irritated by pinning or tank shock right before you charge into combat.  ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 21:10:36]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>A good IC to put with Vulkan and 5 Hammernators</title>
				<description><![CDATA[ <blockquote><div><cite>scuddman wrote:</cite>&lt;shakes head&gt; I don't know about librarian.  If you mean just an extra <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, then I'd agree.  If you mean another character to attach to the terminators and vulcan, I'd suggest the chaplain.  While the chaplain himself isn't stellar, he buffs the terminators and vulcan.  He also provides fearless...so no more getting irritated by pinning or tank shock right before you charge into combat.  </div></blockquote><br /> Yeah, those buffs would be useful.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2011 21:31:48]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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