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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ ok... rev 5!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian in power armor (jump pack, Unleash Rage, Shield of Sanguinius)  -125 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Honor guard (4x meltas, jump packs) - 205 pts<br /> <br /> Elite- Sanguinary Guard (2x inferno pistols) - 220 pts<br /> Elite- Sanguinary Priests x2 (power swords + jump packs) - 180 pts<br /> <br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x flamers, power sword) - 215 pts<br /> <br /> Fast- 5 man vanguard squad - Hammer, 2x power swords, 2x melta bombs - 220 pts<br /> Fast- 5 man vanguard squad - Fist, 2x power swords, 2x melta bombs - 215 pts]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 05:42:46]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ The dread and stormraven stands out a bit, but as long as you make sure you get to do what it is you're planning with them before they go up in flames. It also lacks anti-psyker ability, but since i dont know which armies you tend to play against i cant really advice on that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Its not really <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> though.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 05:47:55]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ I thought stormravens were common in <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> lists :(<br /> <br /> I've never used one, but i've read it could work. Anyone have any actual experience using a stormraven in a list like this?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 05:49:52]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Single Stormraven and Dreadnought are massive and easy target, especially as the Dreadnought will be loaded into the Stormraven more than likely along with the Death Co. I would drop all those units and add more jump infantry. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 13:36:57]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian w/ jump pack, blood lance + unleash rage- 125 pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian w/ jump pack, blood lance + shield of sanguinius - 125 pts<br /> <br /> Elite- 2x sanguinary priests (jump packs) - 150 pts<br /> Elite- Chaplain w/ jump pack - 125 pts<br /> <br /> Troops- 10 man assault squad (2x melta,fist+infernus on sarge) - 250 pts<br /> Troops- 10 man assault squad (2x melta, fist+infernus on sarge) - 250 pts<br /> Troops- 10 man assault squad (2x flamer, power sword on sarge) - 225 pts<br /> Troops- 10 man assault squad (2x flamer, power sword on sarge) - 225 pts <br /> <br /> Fast- 10 vanguard w/ jump packs (2x Thunder Hammers, 8x power swords, melta bombs on all) - 515 pts<br /> <br /> <br /> <br /> <br /> Vanguard would obviously combat squad, and go after long fangs / heavy support vehicles that could do the most damage to me. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:22:18]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Priests don't need power weapons. You never want them in combat as this is their weakness, they can be singled out and wounds allocated to them. Try to keep them away from close combat.<br /> <br /> Switch your flamers from fists to power weaps. You want to be striking against infantry first not last, with a Priest nearby your power weap will be S5 I5. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:33:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ if I drop the swords from the priests, and drop the flamers to swords, that gives me 50 points to play with... any suggestions? <br /> <br /> Also, what do you think of the vanguard? They look really expensive, but they really look like they could do a LOT of damage, especially if they could just tie the enemy up for a single turn while I get into position with the rest of my jump marines. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:42:41]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Yes. Cut down your Vanguard a bit. Say take two 5 man squads (yes i know you was going to combat squad them anyway) but this will get two sgts who can have a cheap hammer. Give two Vanguard power weaps and the others melta bombs. Now you can tackle anything with a nice affect.<br /> <br /> Then with the remaining points add Scouts with camo cloaks. You go onto a objective and go to ground. You've now got a cheap scoring units what is something you need. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:45:51]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ is taking two squads cheaper? I thought the cost of the power sword was built into the cost of the sarge, and the hammer was just the difference in points.<br /> <br /> Taking one squad gives me the advantage of ensuring that both of them come in one the same turn (both combat squads).<br /> <br /> Reducing them to 2 power weapons each will drop them in cost, saving me another 60 points... so now I'm at 110 points. Dropping the hand flamers off my sergeants could give me 130 points... are elite chappies worth it? <br /> <br /> I don't really like scouts. I know they'd help me hold objectives, but spending 100 points on a unit that won't do anything to support me irks me... I could just take my opponents objectives. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 15:58:27]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off. <br /> <br /> I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.<br /> <br /> There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what have you. Your goal is to kill, win the combat but -not- kill everything which would leave you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:11:41]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Tjolle79 wrote:</cite>Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off. <br /> <br /> I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.<br /> <br /> There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what you. Your goal is to kill, win the combat but -not- kill everything leaving you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> all good points. I think the best option, given yours and mercer's posts, would be to drop the vanguard to a 10 man squad (almost always combat squadding) packing 2 thunder hammers, 4 power swords, and 4 melta bombs. This would cost 515 points, and would be able to deal with anything thrown at it... and if i'm facing an army like deathwing or grey knights, I could just leave them as a 10 man squad, deepstrike next to one of my priests, and use the furious charge bonus to take something apart. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:16:17]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Its solid thinking, but its still 515 points with that setting. That 20 Assault marines and 45 points to spare. Its also 2 units of <span class="glossaryitem" onmouseover='gp(337);'>HG</span> with 4 melta guns and 4 flamers each. Its also Dante+Sanguinor and still points to spare.<br /> <br /> Its Dante + <span class="glossaryitem" onmouseover='gp(337);'>HG</span> with 4 Melta/Flamers and points to spare. Its still 2 Land Raiders. See where im going with this? 51.5 point a marine is steep, since they have nothing but 3+ saves after all, and a turn of rapid fire and other dedicated shooting will still reap a big harvest on your unit and you'll start losing models. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:22:52]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Tjolle79 wrote:</cite>Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off. <br /> <br /> I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.<br /> <br /> There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what have you. Your goal is to kill, win the combat but -not- kill everything which would leave you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I think this perspective is entirely right. Your Vanguard squad should be an expensive sniper rifle that comes in and removes something important. Right now you have about 500 points tied up in the Vanguard squad, which might be too high for its purpose.  Might want a 5 man squad with a super kit instead?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:23:55]]> GMT</pubDate>
				<author><![CDATA[ Stoffer]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Tjolle79 wrote:</cite>Its solid thinking, but its still 515 points with that setting. That 20 Assault marines and 45 points to spare. Its also 2 units of <span class="glossaryitem" onmouseover='gp(337);'>HG</span> with 4 melta guns and 4 flamers each. Its also Dante+Sanguinor and still points to spare.<br /> <br /> Its Dante + <span class="glossaryitem" onmouseover='gp(337);'>HG</span> with 4 Melta/Flamers and points to spare. Its still 2 Land Raiders. See where im going with this? 51.5 point a marine is steep, since they have nothing but 3+ saves after all, and a turn of rapid fire and other dedicated shooting will still reap a big harvest on your unit and you'll start losing models. </div></blockquote><br /> <br /> oh I understand its a lot, but without it, what am I really supposed to do to stop his heavy hitters from cutting up my assault marines when they come in?<br /> <br /> The vanguard can combat squad and deep strike into 2 seperate locations, and take down 2 huge threat units. with their current load out (fist, 2 swords, 2 meltas per combat squad) they SHOULD be able to bring down or at least tie up any units that could cripple my assault marines. Don't think of it as one 515 point unit, think of it as 2 260 point units. Still expensive, if I can remove vindicators / russes / defilers / things like that before they can paste my 40 assault marines coming in, isn't it worth the higher cost?<br /> <br /> The other option I was considering for this role was a Storm Raven full of death company, but that costs just as much, and doesn't get to assault the turn it comes in...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:34:40]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ For 535 points you get 10 assault terminators with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> with attached Priest in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> that can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in as a shield. It cannot assault on the turn it arrived, but it takes ALOT of shooting to down 10 2+/3++ models with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and if you're within 12 inches after <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you can assault something the next turn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  You can also Combat Squad them to assault 2 targets the next turn. It doesnt fit in with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> theme though, but neither does SR with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:55:33]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Tjolle79 wrote:</cite>For 535 points you get 10 assault terminators with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> with attached Priest in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> that can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in as a shield. It cannot assault on the turn it arrived, but it takes ALOT of shooting to down 10 2+/3++ models with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and if you're within 12 inches after <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you can assault something the next turn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  You can also Combat Squad them to assault 2 targets the next turn. It doesnt fit in with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> theme though, but neither does SR with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The problem with the terminators is that I can't re-roll failed reserve rolls on them :(<br /> <br /> I could be waiting until turn 4 for them to show up... and I like the re-rolls. <br /> <br /> ugh. this list is giving me a headache. <br /> <br /> In a pure <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list though, is there a better option than the vanguard?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 16:59:41]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Honor Guard with Dante. No scatter, 4 meltas and/or Flamers.<br /> <br /> This is my 1750 <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list:<br /> <br /> Dante - 225 pts<br /> Librarian: Jump Pack - 125 pts<br /> <br /> Honor Guard: 3 Meltas, 2 Flamers, Jump Packs - 205 pts<br /> <br /> Elites:<br /> 1 Sanguinary Priest - Jump Pack - 75<br /> <br /> Troops:<br /> 5 Sanguinary Guard, 2 IP, Power Fist - 230<br /> 5 Sanguinary Guard, 2 IP, Power Fist - 230<br /> 10 Assault Marines, 2 Meltagun, Power Fist - 235<br /> 10 Assault Marines, 2 Meltagun, Power Fist - 235<br /> <br /> Fast:<br /> 5 Vanguard Veterans: Jump Packs, Power Fist - 190 pts<br /> <br /> 1750. I kinda like this list. It holds 2 <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> bubbles, packs quite a punch and should be able to deal with most kinds of lists. I can Dante-bomb wherever i need, and <span class="glossaryitem" onmouseover='gp(671);'>VV</span> in to tie up a particular unit thats especially dangerous. <br /> <br /> It also holds 43 models, with a possible 6 scoring units which is a fair count <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.<br /> <br /> Could just bump another priest in there for 75 and spend 20 more points adding another melta and 2 flamers to the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and 5 points somewhere else and you should have an all-rounded <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> force. It might not be to your liking, but it could give you some ideas <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:05:04]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ How do the sanguinary guard do? I looked at them, but in the codex they appear like a pretty weak <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialist unit... only power swords on them, and super vulnerable to any other <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialist unit in the game. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:10:20]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ They have their uses. They've got 2+ saves with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, all in power weapons that are Master-crafted. Couple this with S5 and I5 from furious charge, and 2 melta shots vs tanks etc. Can pop a transport, and assault the stuff inside, and should do fine. Even the Angelus boltguns on the rest are decent actually, especially at targets with 4+ saves. They're also scoring with Dante on board.<br /> <br /> They are somewhat sub-par on their own, but with the threat of dante coming in without scatter along with my 3 meltas/2flamers and Blood Lancing Lib AND the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> guard along with the rest of my force, they should be able to shine. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:17:34]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ ah,I actually forgot about the furious charge buff effecting their power weapons. Good point. <br /> <br /> I don't like having to use Dante, as this is going to be representing the 8th company of the Aurora Chapter instead of blood angels, but I could always say its just the 8th company captain....<br /> <br /> I hate how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> mandates everyone uses counts-as. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:22:40]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Well, you should use what you want, not what might be the best effective things in concert with each other. Honor Guard really is a great unit, even without dante. It gives you the option to either fire 4 meltas or 4 flamers depending on the opposition (yeah, they can choose both these weapons each). <br /> <br /> combine them with your Shield Lib to help them take some more heat once they're down. 3+/5++ with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> isnt too easy to shoot down, and since you're coming down and nuking first they should always make their points back. I'm going with 5 <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and 5 Vanguard to get the best of two things, but still remain relatively cheap (below 400 points for both units combined, 415 with 4 meltas and 4 flamers with the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>).]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:29:06]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ OK! Revision 4 list!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian in power armor w/ jump pack (Shield, Lance) - 125 pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Reclusiarch w/ jump pack - 155 pts <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Honor Guard (Blood Champion, 3x melta guns) - 215 pts<br /> <br /> Elite- Sanguinary Guard (fist, 4x infernus pistols) - 250 pts<br /> Elite- Sanguinary Priests x2 (jump packs, power swords) - 180 pts<br /> <br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x meltas, hammer) - 240 pts<br /> Troops- 10 man assault squad (2x flamers, power sword) - 215 pts]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 02:00:55]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 02:06:12]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Eyclonus wrote:</cite>Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.</div></blockquote><br /> <br /> jawohl, mein Führer. Sieg Heil!]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 02:10:59]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Decent of Angels list</title>
				<description><![CDATA[ <blockquote><div><cite>Eyclonus wrote:</cite>Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.</div></blockquote><br /> <br /> Re-Reading the title, this is fairly amusing! <br /> <br />  <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: last list is looking good, I am currently musing about doing something similar in the future... I want to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> but Razorspam just seems too annoying for friendly games. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 02:14:42]]> GMT</pubDate>
				<author><![CDATA[ sydewynder]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ Razorspam is lame... I play mech codex marines, I'm looking for a change of pace, while still building an Aurora Chapter force <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> This is just 8th company.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 05:57:04]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ Not keen on that last list dude. Your previous list with amendments to Vanguard would have been spot on. Now you've got a Reclusiarch which a Librarian can do better job than (unleash rage) you've got Sanguinary Guard which will attract all the plasma guns going and for some strange reason you've got a Blood Champion instead of max meltas in the Honour Guard. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 13:26:34]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ ok... rev 5!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian in power armor (jump pack, Unleash Rage, Shield of Sanguinius)  -125 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Honor guard (4x meltas, jump packs) - 205 pts<br /> <br /> Elite- Sanguinary Guard (2x inferno pistols) - 220 pts<br /> Elite- Sanguinary Priests x2 (power swords + jump packs) - 180 pts<br /> <br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x meltas, fist) - 235 pts<br /> Troops- 10 man assault squad (2x flamers, power sword) - 215 pts<br /> <br /> Fast- 5 man vanguard squad - Hammer, 2x power swords, 2x melta bombs - 220 pts<br /> Fast- 5 man vanguard squad - Fist, 2x power swords, 2x melta bombs - 215 pts]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 09:27:56]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ No power weapons on the Priests. You never want your Priests in base to base contact as that is their weakness. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 12:56:02]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ Is it that you don't want them in base to base ever, or you only want them in base to base with certain things? It seems like he will normally end up there anyway, so it seems to reason that you'd just lodge him into the best place in your initial assault... which would be having an assault marine in base with any enemy fists, and having your <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in base to base with a single standard trooper. <br /> <br /> 4 i5 str5 power sword attacks isn't anything to sneeze at, either....]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 15:23:44]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>1850 Descent of Angels list</title>
				<description><![CDATA[ I'd rather spend those 30 points you spent on <span class="glossaryitem" onmouseover='gp(486);'>pw</span>'s for your priests on a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for the Sanguinary guard or 4 flamers for your Honor Guard though <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 16:52:48]]> GMT</pubDate>
				<author><![CDATA[ Tjolle79]]></author>
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