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		<title><![CDATA[Latest posts for the thread "IG: Long range supreme shooty"]]></title>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ I have personally tried & tested the well known melta-vet chimera spam style of list, with some vendettas and str10 pies mixed in and I know it is very competative. <br /> <br /> I have posted a thread on infantry-only <span class="glossaryitem" onmouseover='gp(69);'>IG</span> armies. I nearly liked the idea of one of those.<br /> <br /> Now my question is, what would be the most effective, effecient and deadly long-ranged shooty-guard army. You'd need weapons to tackle all situations from hordes to AV14 (Take-all-comers list) and it should ideally be long-ranged, as the prominent theme. <br /> <br /> Gratz  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 17:46:29]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ I've had good success with this sort of thing:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 3 Melta, Flamer, Astro, Chimera<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 3 Melta, Flamer, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 3 Melta, Flamer, Chimera<br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 3 Melta, Flamer, Chimera<br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> <br /> Manticore<br /> Manticore<br /> <br /> That should be about 2k, and at that points level it puts out a pretty disgusting amount of firepower. It only get worse as the points go up.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 18:53:24]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ How good is the chimera as a autocannon stationary boat? Would it  not be better to field another 10man PIS with an autocannon with sprinkles of <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>'s. But then <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> you run the risk of needing a regimental banner/lord commissar to support the weakling foot soliders. Hmm <br /> <br /> What about dual leman russ squadrens? One pie generally won't annhilate a squad and the same goes for vehicle; my point being two shots at one target isn't overkill? Lastly, fan of the dakka, dual or triple hydra squadrens? Vendettas are a must, I agree. <br /> <br /> Do you need meltas at all - can you outsource the roles meltas fill to more long ranged units? Could a pair of devildogs suffice? ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 19:37:48]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ Man, that's alot of chimeras to paint ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 19:44:24]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <blockquote><div><cite>odorofdeath wrote:</cite>I've had good success with this sort of thing:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 3 Melta, Flamer, Astro, Chimera<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 3 Melta, Flamer, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 3 Melta, Flamer, Chimera<br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 3 Melta, Flamer, Chimera<br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> PIS - Autocannon, Chimera <br /> <br /> Manticore<br /> Manticore<br /> <br /> That should be about 2k, and at that points level it puts out a pretty disgusting amount of firepower. It only get worse as the points go up.</div></blockquote><br /> that's 6 BS4 meltas and 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 meltas, plus up to three twin linked BS3 lascannons.<br /> They're the ONLY things you have that will penetrate power armour.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:07:46]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Ahen. Joey - Anything to contribute? ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:15:32]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ 9 leman russes, a couple of meltavets with chimera and a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with <span class="glossaryitem" onmouseover='gp(373);'>MOO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:18:44]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <blockquote><div><cite>Joey wrote:</cite>9 leman russes, a couple of meltavets with chimera and a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with <span class="glossaryitem" onmouseover='gp(373);'>MOO</span>.</div></blockquote> Is not competitive or take-all-comers. Not enough points in troops, at anything under a 2k army. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:21:18]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ Don't need troops when you have...<br /> NINE. LEMAN. RUSSES.<br /> <img src="http://bp.dnyarak.com/wp-content/uploads/2009/08/Leman-Russ-1.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:22:54]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ 9 Vemdeetta<br /> <br /> 9 Hydra Flak Tankl<br /> <br /> Rest of point in Melta Vets in Chimera with 2x heavy flamer]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:31:21]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ In response to Joey, courtesy of Stelek:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Flamer, Meltagun x3, <span class="glossaryitem" onmouseover='gp(372);'>OotF</span>, Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Flamer, Meltagun x3, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Flamer, Meltagun x3, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Flamer, Meltagun x3, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Flamer, Meltagun x3, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Flamer, Meltagun x3, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> PIS - Meltagun, Chimera<br /> <br /> 2500 points. 21 Chimeras. 186 dudemens. Have fun!]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:35:31]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ That's an insane amount of chimeras.<br /> I'd get rid of a platoon for a few hydras, but for pure infantry win you can't beat that.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:38:11]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Lets keep it between 1500pt-2000pts. The game becomes IMBA beyond that. <br /> <br /> Plus I don't think the troop-choices are the most efficient way to field long-ranged firepower en-mass. It certainly scales well - but what would be an effective amount of troops (i.e enough not to loose) that have good range?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:54:40]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ go for an all veteran army for half a dozen AP4 heavy weapons teams if you want long range infantry.<br /> edit: in fact I just bashed this out:<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>-50<br /> veteran squad with lascannon (90)*5<br /> veteran squad with autocannon(80)*5<br /> Leman Russ with lascannon-165*3<br /> total-1495.<br /> You could swap a few autocannons for lascannons too if you want (take the points away from <span class="glossaryitem" onmouseover='gp(87);'>LR</span> lascannon), which I would personally do.<br /> That's 105 troops, 5 BS4 lascannons, 5 BS4 autocannons, 3BS3 lascannons and three leman russes.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2011 23:59:22]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <blockquote><div><cite>Joey wrote:</cite>go for an all veteran army for half a dozen AP4 heavy weapons teams if you want long range infantry.<br /> </div></blockquote> That's the answering exactly the apposite of the post I just posted. Minimal troops, not an entire army of it. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 00:00:38]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ Then I'd suggest you get as many Leman Russes as points allow.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 00:04:18]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Vets w/lascannon inside chimeras? Something I plan on trying out once I start building my force. You could stick meltas/plasmas on them to your liking and sit back and blast away with lascannons. Plenty of range, and good chance against more vehicles, anything AV14 you can just mass lascannon them. And if anything gets close, you can blast with meltas/lasguns. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 01:31:12]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ One thing i always watch out for ( when i choose to take melta vets or lascannon hwyteams )<br /> <br /> Even though gunline have a longer range, they also have to be deployed early to take advantage of their extra range.<br /> They also takes up tons more space. and leaves almost no room for maneuver till you are out of the deployment zone mess.<br /> <br /> Which makes them incredibly susceptible to any fast moving transports.<br /> <br /> For example, when i play against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, i plop a forest right infront of their deployment zone.  And i would use that for <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> block and ran right into the heart of the gunline deployment.  <br /> Before you know it, the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> blocks everything else, pretty soon my opponent cant shoot at anything and can only attempt to pull back to shoot me when i killed units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Assault type units in Chimeras have less problem.  ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 01:39:44]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Oi, so much to learn about <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.......cant I just keep using my Orks? Im at least good with them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 01:41:30]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ I learned from it the hard way ( when i lose with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> xD )]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 01:42:42]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Thats the best way to learn though. You know how many beatings my boyz took before we figured it out? I lost count <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 01:44:21]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Nothing says long range like a basilisk.  I've always wanted to set up the artillery on another table, about 12 feet away and say "Ok, this is my rear support area."   Anyway, a veteran squad and a platoon with missle launchers or lascanon will have some range, then some arty batts of bassies and griffons.  Mix them, so you can get max cheese from the griffons accurate bombardment rule.  I also suggest you take at least one <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  You need some av14 to hide behind.  Manticores are nice too if you don't like basilisk/griffon combo.  Sentinels can also be worked in for rear area security and can have some range.  If you use the armored company rules and make this a mec force, you can give the arty the slick loader(think that's the name) skill and serve pie like a mad man.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 04:46:05]]> GMT</pubDate>
				<author><![CDATA[ Insurgency Walker]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ This is what I run:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 2x Melta, Astropath, Chimera 155<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 2x Melta, Chimera 125<br /> <br /> 5x Stormtroopers w/ 2x Melta, Chimera 160<br /> 5x Stormtroopers w/ 2x Melta, Chimera 160<br /> <br /> Infantry Platoon 410<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 3x Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 3x Melta<br /> <br /> Infantry Platoon 410<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 3x Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 3x Melta<br /> <br /> Veterans w/ 3x Melta, Shotguns, Chimera 155<br /> Veterans w/ 3x Melta, Shotguns, Chimera 155<br /> <br /> Armoured Sentinel w/ Autocannon 60<br /> Armoured Sentinel w/ Autocannon 60<br /> <br /> Hydra Flak Cannon w/ Heavy Bolter 75<br /> Hydra Flak Cannon w/ Heavy Bolter 75<br /> <br /> Total: 2000<br /> <br /> 12 Chimeras, 16 AV14 Hulls, lots of shooting (albeit not the best in game) coming out of everything, and losing units doesn't have the significant impact that you run from having Vendettas/Manticores having to be your entire workforce.<br /> <br /> Description here:<br /> <a href="http://fearspect.blogspot.com/2011/09/onslaught-2011-army-list.html" target="_new" rel="nofollow">http://fearspect.blogspot.com/2011/09/onslaught-2011-army-list.html</a>]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 07:31:20]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ <blockquote><div><cite>Fearspect wrote:</cite>This is what I run:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 2x Melta, Astropath, Chimera 155<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 2x Melta, Chimera 125<br /> <br /> 5x Stormtroopers w/ 2x Melta, Chimera 160<br /> 5x Stormtroopers w/ 2x Melta, Chimera 160<br /> <br /> Infantry Platoon 410<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 3x Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 3x Melta<br /> <br /> Infantry Platoon 410<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 3x Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> Infantry Squad w/ Melta, Chimera<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 3x Melta<br /> <br /> Veterans w/ 3x Melta, Shotguns, Chimera 155<br /> Veterans w/ 3x Melta, Shotguns, Chimera 155<br /> <br /> Armoured Sentinel w/ Autocannon 60<br /> Armoured Sentinel w/ Autocannon 60<br /> <br /> Hydra Flak Cannon w/ Heavy Bolter 75<br /> Hydra Flak Cannon w/ Heavy Bolter 75<br /> <br /> Total: 2000<br /> <br /> 12 Chimeras, 16 AV14 Hulls, lots of shooting (albeit not the best in game) coming out of everything, and losing units doesn't have the significant impact that you run from having Vendettas/Manticores having to be your entire workforce.<br /> <br /> Description here:<br /> <a href="http://fearspect.blogspot.com/2011/09/onslaught-2011-army-list.html" target="_new" rel="nofollow">http://fearspect.blogspot.com/2011/09/onslaught-2011-army-list.html</a></div></blockquote><br /> <br /> I think you mean 16 av12 hulls...6 wasted special weapons slots....A ton of wasted points...And not really long range at all...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anyway,, on topic.. Most effective long range shooting? The guard codex gives you so many options in every slot .  There are a ton of lists. Just take your pick from some of the long range options...<br /> <br /> Manticores, Hydras, Griffons, vanilla, <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span>, Vendettas, Scout Walkers with <span class="glossaryitem" onmouseover='gp(5);'>ac</span>/las, vets with las.  I'd even include stormies as you can infiltrate/outflank/deepstrike as the situation dictates.  Sub melta <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> for a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> with las.  Still, I think that mobility and assault weapons are better than static with heavy weapons.  Alas, the threat is not about this side.  Whatever you choose just be sure your slot choices and weapon loadouts complement eachother. <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 22:50:19]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ Okay - I'll be more concise.<br /> <br /> What is the best long-ranged shooty unit in the troop choices? I agree, the rest of the codex offers some no brainers but I find myself stumbling on the troops.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:11:23]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ Platoon with 5 squads is always fun.<br /> Merged into 1 squad with a commisar and a comm-link gives leadership 9 re-rolls for orders, for 250+30+5 points.<br /> That's 150 shots :O obviously not all will be in range but assuming they are that's<br /> 75 hits.<br /> 25 wounds (on <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>)<br /> against a squad of ten that'd give 5 guys 3 armour saves, 5 guys two armour saves. That works out with my dodgy maths at a wound each for five of them, and a 66% chance of a wound on 5 of them. Basically 8 casualties.<br /> Not bad for a 285 point unit! And of course it's incredibly difficult to wipe out with 51 men, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 and stubborn.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:29:05]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ Troop wise? <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troops tend to suffer pretty badly when it comes to long range support besides chimeras<br /> <br /> Lets look at all the weapons troops can have that go beyond 24"<br /> <br /> Sniper Rifle: The only long range special weapon for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Its a sniper rifle so it doesnt do anything really special. If Ratlings with BS4 and stealth dont really do much, it'll do even less with normal guardsmen<br /> <br /> Mortar: Pretty weak weapon, never use this unless you absolutely have nothing better to do with a squad. This is though the cheapest way to field <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> if you just want more scoring units. For 300 points you can drop down 15 small blasts, pretty hilarious but even then you cant hurt armor and most enemies will shrug off the poor AP6.<br /> <br /> Heavy Bolter: Same cost as autocannon and while boasts an extra shot, it has less range and strength. Dont really need to take this seeing that every single vehicle in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> range can take <span class="glossaryitem" onmouseover='gp(51);'>HB</span> or Multilasers unless you really like the looks of machine guns. <br /> <br /> Autocannon: The all rounder and probably the most popular. It has two S7 shots that can wound marines well and make most transports quiver in fear. Decent choice, a common one for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> but then the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> will cost as much as a Hydra without the armor or range. <br /> <br /> Missile Launcher: Another all rounder but seen less frequently because it costs quite a bit. While multi purpose, it can rack up the costs of a squad while still at a measly BS3<br /> <br /> Lascannon: The big one, the long range tank killer. Unfortunately this is the most expensive option and with a BS3 on most models, its not going to be terrible reliable compared to the cheap as chips vendetta.<br /> <br /> The main issue with these weapons is that <br /> <br /> 1. On normal squads and vet squads, they severely hamper their movement. This also leads to-<br /> 2. Their shots, if aimed at tanks or far away units, causes the lasguns and short range specials are pretty much wasted<br /> 3. <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> are not terribly reliable when it comes to hitting and leadership without lord commissars. <br /> <br /> Only really decent option for long range is either plasma vets who are dead set on camping an objective or a big arse blob platoon armed to the teeth with a command and commissar. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:31:13]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ This comes down to the whole quanity vs quality (ie platoons vs vets) and static vs mobile debates.  Personally I think that quality and mobile win hands down.  That being said, I don't think that taking long range options (ie heavy weapons) detracts that much from a mobile and dynamic strategy.  That and the 55 point chimera is arguably the best buy in the codex.  Here again, take whatever you want just be sure that it complements your other choices.  The only thing to remember is to KEEP <span class="glossaryitem" onmouseover='gp(484);'>IT</span> CHEAP and USE YOUR SPECIAL WEAPON SLOTS.  Some of my favorite vet loadouts, all in chimeras, ofcourse: <br /> <br /> -3gl, <span class="glossaryitem" onmouseover='gp(328);'>ml</span> (100 pts)<br /> -3gl, <span class="glossaryitem" onmouseover='gp(328);'>ml</span>, <span class="glossaryitem" onmouseover='gp(194);'>pp</span> (110 pts)<br /> -3gl, las (105 pts)<br /> -3gl, las, <span class="glossaryitem" onmouseover='gp(194);'>pp</span> (115 pts)<br /> <br /> Others which technically are not "long range"but still fit in well with long range choices in other <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots:<br /> <br /> -3 melta (100 pts)<br /> -3plas (115 pts)<br /> -3gl, demos (115 pts)<br /> <br /> The netlist fanboys are going to jump on me for some of these.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:45:42]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ So a large platoon of 4-5 squads with a lord comissar supported by 1-2 autocannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, with autocannons in the infantry squads - sounds fun.<br /> <br /> But it is a lot of points. Although I haven't really appreciated the lasgun, even at 24" it isn't bad (en-mass) but with the footprint of 50 guardmen, you are unlikely to be able to bring their full weight to bare on one unit. <br /> <br /> I think the heavy weapon squads, if supported by a lord comissar (or a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to a lesser extent), could prove to be viable. A 60pt autocannon infantry squad isn't that impressive. <br /> <br /> One min-sized platoon and one vet squad isn't enough. Two platoons, one in chimeras & the other in a phalanx of vendettas could do it; depending on the mission/enemy, field them embarked or entrenched? Bah, can't decide. <br /> <br /> Edit----------------------------<br /> <br /> Okay so If I were to buy two min sized platoons, all with autocannons. I could spend a further 220-330 and buy 4-6 chimeras. Could I spend that 220-330 points on better shooty elsewhere? Used frugally, are two small infantry platoons too little? ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:51:15]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ No, don't have autocannons in <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>. BS3 kills off any reliability whatsoever.<br /> If you need heavy weapons, go with veteran squads.<br /> autocannon is only 10 points so vet with autocannon is 80 points. Can easily field a few of them with enough points for a blob of infantry with comissar<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2011 23:54:47]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Barksdale, you claim to see wasted points in my list (choosing to ignore the link that explains things) then tout triple grenade launcher vets?]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 04:46:31]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> can be pretty brutal when played with support from a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (even better when that <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is Creed and Kell, but that gets expensive). However if I was running a pure 2k shooty <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list it would probably look something like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Creed and Kell)<br /> 1x lascannon<br /> Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> 2x lascannons<br /> Chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 2x autocannons<br /> Chimera<br /> <br /> 30 man blob<br /> 3x lascannons<br /> commissar<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 2x autocannons<br /> Chimera<br /> <br /> 30 man blob<br /> 3x lascannons<br /> commissar<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(59);'>HWS</span><br /> Autocannons<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> Manticore<br /> Manticore<br /> <br /> This actually leaves you with 50pts spare if I have done my maths correctly.<br /> <br /> So although there are only 8 AV12 chassis on the table, you get 15 lascannons (with the 50pts spare you could take that up to 18) and 6 of them are Twin-linked...while orders make your <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> more reliable. Also get 13 Autocannons. The lack of accuracy doesn't make much difference when you have all these on so many different units. Do it the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> way...Attrition. Blobs can screen vehicles and with Kell holding the Standard if you deploy properly you can keep Morale/Pinning re-rolls on everything.<br /> <br /> Now I don't play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and probably never will, but I have faced them plenty and it's the number of shots not the quality that scares me. To this end you could even lose Creed and Kell and just add more <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or something. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 06:47:17]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <blockquote><div><cite>Barksdale wrote:</cite>The netlist fanboys are going to jump on me for some of these.</div></blockquote><br /> <blockquote><div><cite>Fearspect wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Barksdale, you claim to see wasted points in my list (choosing to ignore the link that explains things) then tout triple grenade launcher vets?</div></blockquote> <br /> <br /> In regards to my post, the threat comes not from essentially from the 3gl but from the <span class="glossaryitem" onmouseover='gp(328);'>ml</span>.  It requires different tactics when played.  As stated there, this choice of loadout depends on what the rest of list looks like.  You'll also notice that I 'tout' triple melta and triple plasma, again depending on what the rest of the list looks like. <br /> <br /> This is a thread about long range guard options in the guard codex.  The long range shooting in your list consists of two 60 point autocannons and two hydra autocannons. Your list is not as awful as some I have seen but it is definately a random off topic post because of this. All it does is shamelessly promoting your blog.  There are ways to improve but you can make your own thread if you want to hear how.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 13:09:48]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: The best long range support unit you'll find in Troops is the Heavy Weapon Team, but I hesitate to recommend those to anyone.]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 13:14:07]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ +1 Odorofdeath.<br /> <br /> If you build an army around heavy weapon squads, they work better.  So that means spamming 5-10 missile squads (15-30 missile launchers) with multiple <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> or creed to give them all orders and increase their accuracy, maybe a lord commissar bubble to improve their leadership and discourage them running off the table.<br /> <br /> It would be an all-or-nothing kind of army, though, because of the lack of mobility and the vulnerability to assaults.]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 14:00:24]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>IG: Long range supreme shooty</title>
				<description><![CDATA[ 36 Multi-laser shots are firing also. I think people are confused about just how far long range has to go. You don't need 48" for your shooting when you generally have armies deploying 24" away from each other.<br /> <br /> Meanwhile, my list is completely mobile. Have fun taking objectives with Heavy Weapons Team spam. In addition, there are other lists than just transport lists that can compete, and three str6 shots do just as well as three str7 or 8 shots against marines on foot (who always have their cover anyway).]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 14:13:08]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>Re:IG: Long range supreme shooty</title>
				<description><![CDATA[ From a true 'troops' point of view, you really only have 2 choices.<br /> 1.Blobbed squads with 5 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/lascannon. gives you a chance for <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, but costs alot to work best. and a <b>huge</b> footprint.<br /> 2. <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>. Fragile and pricey. needs more points spent on other choices to work better. but, has a smaller footprint!<br /> <br /> from an overall codex point of view, i'd have to say 2 hydras and 1-2 Manticore<br /> is the perfect all comers set up.<br /> <br /> all of this is <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/406011/3496136.page</link>
				<pubDate><![CDATA[Thu, 27 Oct 2011 04:36:14]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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