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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ After a lot of debate im deciding on starting a Dark Eldar army. I was thinking of something like this to use in a local game club that I was going to start attending.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 2x Haemonculi<br /> (100pts)<br /> <br /> Elite:<br /> 5x Incubi<br /> Venom<br /> (165pts)<br /> <br /> Troops:<br /> <br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 blaster<br /> Raider w/ flickerfeild<br /> (185pts)<br /> <br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 blaster<br /> Raider w/ flickerfeild<br /> (185pts)<br /> <br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 blaster<br /> Raider w/ flickerfeild<br /> (185pts)<br /> <br /> 1 Hekatrix w/ Agoniser<br /> 9 Wyches w/ Haywire grenades<br /> Raider w/ flickerfeild<br /> (220pts)<br /> <br /> 1 Hekatrix w/ Agoniser<br /> 9 Wyches w/ Haywire grenades<br /> Raider w/ flickerfeild<br /> (220pts)<br /> <br /> Heavy Support:<br /> <br /> Ravager w/ flickerfeild and dark lances<br /> (115pts)<br /> <br /> Ravager w/ flickerfeild and dark lances<br /> (115pts)<br /> <br /> <br /> Total 1500pts<br /> <br /> What does this list seem like? constructive criticism would be appreciated. <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 12:44:14]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ Needs more ravager.<br /> <br /> Why you have sybarite? Sybarite do nothing for the unit except in certain scenarios where the unit is already fethed.<br /> <br /> And why no transports? Whole army dies horrible with no transports.<br /> <br /> Why venomblades on Haemonculi? They dead already if they're using them.<br /> <br /> Why Blast Pistol/Venomblade on Hekatrix? Agoniser much more important for winning combats.<br /> <br /> Why Archon? Does nothing for list at all.]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 13:22:30]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ what <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> model would you recommend with this list?]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 13:37:16]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ I think you're over loading with your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. You really only need two Haemonculi and these can both go with the Wyches. Purpose of these is to just give feel no pain and nothing else. I would drop the Archon as other units just don't need his support, it's not like he's going to do a huge amount.<br /> <br /> The other problem you've got in this list is the lack of anti tank. You've got a single Scourge unit and two Ravagers. Really your Warriors would be better packing anti tank weapons, you only need 5 of them to get a blaster and drop the Sybarite as Warriors get whooped in combat. Give them all a Venom or Raider for transport. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 13:59:05]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ Haems are fine and are cost efficient, so you can spend more points on..... RAIDERS]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 14:27:43]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ So ive swapped around the list a little bit taken out Arcon and added in raiders and a bit here and there. Will those raiders/ ravagers and scourges be enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span>?]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 14:56:37]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ The Incubi won't do gak unless they get assaulted, give them raider/venom.]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 14:59:39]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ i should have stated this sorry i plan for the Incubi and Wyches to go into the ravager's?]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 15:26:03]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ HOW?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 15:41:22]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ That was a lack of me reading the codex..<br /> Ive taken out the Scourges and Hakatrix's (so the Wyches can go in a raider with Haemonculi). I've then added in a venom for the Incubi and Raider's for the Wyches, This close to anything decent now?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 16:04:55]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Eyclonus wrote:</cite>HOW?<br /> </div></blockquote><br /> <br /> ^ I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d. <br /> <br /> I for one think sybarites are useful for the leadership upgrade. I've had them keep the unit from falling back or tie up a unit in combat for an extra turn or two several times because of that leadership buff.<br /> <br /> Also, unless you're only fighting green tide orks, foot guard, or swarmy nids, you'll get much more out of blasters than shredders.<br /> <br /> Edit: One more thing. Figure out how to get agonisers into those wych squads! If you fight any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> at all you're gonna need them. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 16:09:35]]> GMT</pubDate>
				<author><![CDATA[ Nate668]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ <blockquote><div><cite>aceshigh wrote:</cite><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 2x Haemonculi<br /> (100pts)<br /> </div></blockquote><br /> Good.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> Elite:<br /> 5x Incubi<br /> Venom w/ flickerfeild<br /> (175pts)<br /> </div></blockquote><br /> You do realize that the venoms come with <span class="glossaryitem" onmouseover='gp(545);'>FF</span> right?  I'd add an extra <span class="glossaryitem" onmouseover='gp(382);'>SC</span> to it.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> Troops:<br /> <br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 shredder<br /> Raider w/ flickerfeild<br /> (175pts)<br /> </div></blockquote><br /> Uh...wow.  Shredders are bad, I honestly can't stand them.  Personally if you want to raider spam drop both the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> and the shredder for a Dark Lance.  Otherwise go with a venom spam and drop them to 5 guys with one blaster.  The venom needs only 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 shredder<br /> Raider w/ flickerfeild<br /> (175pts)<br /> </div></blockquote><br /> Same here as above.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 shredder<br /> Raider w/ flickerfeild<br /> (175pts)<br /> </div></blockquote><br /> Same<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> 10 Kabalite Warriors<br /> 1 Splinter cannon<br /> 1 shredder<br /> Raider w/ flickerfeild<br /> (175pts)<br /> </div></blockquote><br /> And again same.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> 9 Wyches w/ Haywire grenades<br /> Raider w/ flickerfeild<br /> (180pts)<br /> </div></blockquote><br /> What are these girls doing?  Turn one of the wyches into a hekatrix and give her an agoniser.  Then add a razorflail.  The squad will still fit in the raider (which is equipped right).<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> 9 Wyches w/ Haywire grenades<br /> Raider w/ flickerfeild<br /> (180pts)<br /> </div></blockquote><br /> Same as other wych squads.  If you took my advice on the warriors you should have enough points for both of them.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> Heavy Support:<br /> <br /> Ravager w/ flickerfeild and dark lances<br /> (115pts)<br /> <br /> Ravager w/ flickerfield and dark lances<br /> (115pts)<br /> <br /> Ravager w/ flickerfield and dark lances<br /> (115pts)<br /> </div></blockquote><br /> Yup yup and yup those look good.  Just a thought though.  If you do go with a Raider spam turning one of these into a razorwing with stock missles, dissies, and a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> can do some serious infantry killing.<br /> <br /> <blockquote><div><cite>aceshigh wrote:</cite><br /> Total 1495pts<br /> <br /> What does this list seem like? constructive criticism would be appreciated. <br />  <br /> </div></blockquote><br /> It has some good elements but it needs some work to be better.  ]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 17:57:08]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ So i've added in some Blasters but i cant add any dark lances into the Kabalite squads, though i think it would be a waste of a squad adding them into the Kabalite squads. Ive also added in the Hekatrix's and the Agonisers to the Wcyhes but i had to remove one of the Ravager's, ohh and the Vemon w/ flickerfield XD]]></description>
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				<pubDate><![CDATA[Thu, 27 Oct 2011 03:43:21]]> GMT</pubDate>
				<author><![CDATA[ aceshigh]]></author>
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				<title>1500pt dark eldar list- for use in game club</title>
				<description><![CDATA[ If you go with blaster the guys only need to be 5 strong...not 10.  Putting them in a venom afterwards gives you 2 Splinter Cannons that can always fire 6 shots each.  Those saved points (from the guys and special weapon) should let you get the ravager back.]]></description>
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				<pubDate><![CDATA[Thu, 27 Oct 2011 14:01:29]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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