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		<title><![CDATA[Latest posts for the thread "1750pt Competitive Dark Eldar"]]></title>
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				<title>1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ Here is my dark eldar list for an upcoming tournament. Pretty much every army gets played in these tourneys so I needed something well rounded. My least likely opponent is horde (ork / tyranids)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Baron Sathonyx 105<br /> <br /> TROOPS<br /> Hellions x14 (Helliarch x1, Agonizer x1)  249<br /> <br /> Wyches x10 (Heatrix x1, Agonizer x1, Hydra x2) 170<br /> Raider (Flicker) 70<br /> <br /> Wyches x10 (Heatrix x1, Agonizer x1, Hydra x2) 170<br /> Raider (Flicker) 70<br /> <br /> Wyches x10 (Heatrix x1, Agonizer x1, Hydra x2) 170<br /> Raider (Flicker) 70<br /> <br /> ELITE<br /> Kalabite Trueborn x4 (Blaster x4) 108<br /> Venom 55<br /> <br /> Kalabite Trueborn x4 (Blaster x4) 108<br /> Venom 55<br /> <br /> HEAVY<br /> Ravager x3 (Darklance x2 Disentegrator x1, Flicker x3) 345<br /> <br /> <br /> Total 1745<br /> <br /> <br /> The idea is pretty obvious, baron + hellions are pretty tanky. Keep them in cover, take a bunch of shots and hold objectives. Can also do quite a bit of damage at range or in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> depending on combat drugs roll.<br /> <br /> The wyches get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as fast as possible, first turn move raiders 24 second turn assault. Any raider that I think might get killed will instead move 12 into cover allowing the wyches cover saves so they don't evaporate.<br /> <br /> Venom / blasters are anti-tank / anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> same with disentegrator.<br /> <br /> Darklances just shoot tanks all game, hopefully killing something before the paper airplanes they ride on die.<br /> <br /> All feedback welcomed / wanted! Thanks<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 20:53:23]]> GMT</pubDate>
				<author><![CDATA[ heifinator]]></author>
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				<title>1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ I don't know much about <span class="glossaryitem" onmouseover='gp(27);'>DE</span> but as far as I know there is only one really competative list which is venom spam. But this list looks competative enough so that you will win games, and when you win it will be down more to skill than cheese.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 21:51:34]]> GMT</pubDate>
				<author><![CDATA[ redkeyboard]]></author>
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				<title>1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ Be warned, Hellions are hard to get into cover, unless its area terrain, which then remember, they are Jump Troops.<br /> <br /> Three Squads of Wyches ... hmm, see, they wont kill all that much, S3 REALLY lets them down, i'd take Shardnets.<br /> <br /> The idea of Wyches is to bog your opponent down.<br /> <br /> Trueborn in Venoms, nice, few vehicles can stand a round of shooting from them.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 22:47:51]]> GMT</pubDate>
				<author><![CDATA[ RatWolf]]></author>
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				<title>Re:1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ I haven't had a problem with the hellions, with the baron you get to reroll dangerous terrain tests so you will almost NEVER lose one. I haven't had a problem getting them into cover and even if you can't they can become a great shot soaker, 5+ go to the ground in the middle of open area =)<br /> <br /> I completely agree with the S3 on wychs, anything that is above tough 4 usually wont have more than about 5-10 models in it, meaning 4 agonizer attacks will do the trick. I play T5 all the time (plague marines) and 10 wyches easily kills 10 plauge marines even with t5.<br /> <br /> Love the venoms, cant afford to lose one which means there isn't much wiggle room at 1750 to get more kill power.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 01:50:37]]> GMT</pubDate>
				<author><![CDATA[ heifinator]]></author>
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				<title>1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ I'm just a huge Duke fan, and with all the Combat Druged units you're running it would make sense.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 04:37:00]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ I like him as well, however he doesn't seem that great considering I miss out on a lot of his abilities (having no good kabalite squads). He's also a lot more, plus to pay for him I would have to lose baron, make hellions pretty bad <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 1 Nov 2011 03:11:00]]> GMT</pubDate>
				<author><![CDATA[ heifinator]]></author>
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				<title>1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>heifinator wrote:</cite>Kalabite Trueborn x4 (Blaster x4) 108<br /> Venom 55<br /> <br /> Kalabite Trueborn x4 (Blaster x4) 108<br /> Venom 55</div></blockquote>Yee, gods, no second SplintCan?  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  You gotta have the 12 dice venom.<br /> <br /> <blockquote><div><cite>heifinator wrote:</cite>The wyches get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as fast as possible, first turn move raiders 24 second turn assault. Any raider that I think might get killed will instead move 12 into cover allowing the wyches cover saves so they don't evaporate.</div></blockquote>Haems. Girls really need the Pain Token to survive.<br /> <br /> The 3rd venom fulla trublasters would be good; cutting a wyche boat to do it. Which leaves points to add extra SplintCans and maybe a haem.]]></description>
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				<pubDate><![CDATA[Tue, 1 Nov 2011 03:32:51]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Re:1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ Problem is I then have 3 troop choices. Is that ok....]]></description>
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				<pubDate><![CDATA[Tue, 1 Nov 2011 18:47:05]]> GMT</pubDate>
				<author><![CDATA[ heifinator]]></author>
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				<title>Re:1750pt Competitive Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>heifinator wrote:</cite>Problem is I then have 3 troop choices. Is that ok....</div></blockquote>It's a stretch, but do-able. If anything, try adding a 45 point 5 man KabaliteW unit for that 4th troop fall-back. I used that, and still do, only at 1850 or 2k, it's two 5 man troop squads ... in venoms.<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> The rest being 3 wyche-raiders.]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 00:47:17]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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